I read somewhere or heard it i think it might have been on one of the trailers that if you use armory to fix your weapons/armor unlike MW it doesnt just make a sound and succeed or fail its a complete mini game, maybe its the same for alchemy?
Has anyone else heard?
And what type of mini-games would you like to be involved in the game if they confirm they are differently going to use them?
Aint heard anything about Armour, but Alchemy and Lockpicking are mini games.
Instead of making a new thread (unless someone high up says itīs a better idea) I decided to leech on this
I like the minigames in Oblivion. I even like the by many hated Speech minigame. Just to tinker around with something else for awhile is fun to me. They may be "unrealistic" or whatever, but itīs a game and I donīt see the issue. My favorite minigame actually is the Speech one, no joke
Bee-tee-dubb, is Spellmaking and Enchanting considered minigames?
This thread wasn't doing anything anyway. I think speechcraft and lockpicking are mingames. I don't think that spellmaking or enchanting are - not much more than the sleep menu, lol.
I've never done more than tinker with speechcraft. It makes a wonderful 'never touch' skill. In fact I think it was included for just that purpose (illusionist speaking here ).
I enjoyed the lockpicking game but haven't touched it since BB (before Buffy). She of course used spells to open everything (and Acadian magic to open stuff underwater).
Then so be it!
After all, Buffy thinks of the 'haggling' feature as a shopping minigame.
I haven't tried it yet, but is it possible to annoy someone into a low enough disposition to attack you in the speech mini game? I use it to let my orc lady piss off people in taverns, but she's just awkward instead of deliberately taunting them. Hmm...
I think KoB's right. An NPC attacking is related to their aggression and disposition toward you. NPC's with a higher aggression are easier to provoke by lowering their disposition toward you.
More info here: http://www.uesp.net/wiki/Oblivion:Attributes#NPC_Attributes
Wait, I know this!
If an NPC's aggression is at least 6, dropping their disposition 5 points below the NPC's agression will cause it to attack.
Example:
A random NPC's agression is 30.
If you drop their disposition 5 points below 30, they will attack you.
An NPC with an aggression of 5 or less wont attack you. Not even in self-defense.
An NPC with an aggression with 0 will never fight. Only flee.
NPC's with an agression of 106 or higher will always attack you.
I myself like the mini-games, and (depending on the character) I will either do the Speechcraft one or bribe the NPC with gold, sometimes both will happen. Some characters (like Kahreem of Weet and Luci Pheria) will even do a 'negative' Speechcraft, intentionally insulting an NPC, making them hate my character!
On the subject of gold: I don't always see "bribes" as bribes. "Bribe has sort of a negative connotation, as though something underhanded is happening, and this is not always the case. Depending on the situation there are times I see giving gold to an NPC as a tip (like with stablehands who watch over our horses), instead of an underhanded bribe.
My problem with Speechcraft is that it always gives us two negative comments and two positive ones during each turn. This is not how I would speak to somebody in real-life, and even though I sometimes put the Speechcraft game into my stories, I would prefer a little more realism here.
In Sims, it is possible to make an NPC like or dislike our character. You get them to like the character by only saying positive things (or only negative ones if you don't mind the NPC being a hater), which is how a real person would handle it. If there were a "Sims mod" for the Speechcraft game, I'd probably get that, unless it was horrible or something.
Iīve never used the speech minigame to make someone attack. Maybe I should try that tonight, when something big is about to happen. For me and Lothran anyway
Oooo, intriguing!
Itīs nothing major, just ... Ah, Iīll wait till later
Now you got me there... I'm really curious what's going to happen - will he perhaps leave Bruma?
I find that I miss doing the Speech mini-game. Iīve smooth-talked every citizen in Cyrodiil by now and the only way to play it again is to make another character draw a weapon so their disposition lowers ten points, and then I can do it again
Creating new characters is my favorite mini-game.
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