What timescale do you folks prefer in your various games? and why? I will answer first, since I am the first one to ask. (duh)
I jumped from 30 to 10 when I first started Oblivion, because I wanted something closer to Earth, but not too close. And I enjoyed the feeling of finally being able to see days & nights stretch out. PC gamers grew up with changing timescale, I assume, but for me (as a console gamer for nearly 30 years) just that one facet alone made a huge difference.
I did the same thing in Fallout 3 recently, when I began my first PC game. And this feels right, since Fallout games are supposed to actually be on Earth. But.....
BUT (and this is a rather BIG BUT), recently in Oblivion I switched from 10 to 20. I know, shocking right? ... It's because after playing Arena and now Daggerfall, in which it's supposed to take a long time to get from Point A to Point B, I want my Cyrodiil experience to feel 'larger' than it is.
For instance: walking from (let's say) Cheydinhal to Aleswell...it'd go from morning to maybe early afternoon with timescale of 10, and by the time we get to the Imperial City it's still not even dark yet. But with timescale at 20, now the sky's getting dark by the time we're at Aleswell (especially factoring in all the random moments, combat and such), giving me a feeling like the party should rest for the night.
Silly thread, but I'm curious about you all..
Interesting thread!
In Oblivion I think I used 15, and while I liked it for underground I did find it made the world feel a little small.
In Skyrim I use 12 or 15, I'll have to check to be sure. Setting up camp, gathering wood, and cooking takes time, so looking for a campsite by mid-afternoon helps me not feel like my characters could run across the whole province in a day when they're traveling. I use the mod A Matter of Time to display the time when I hit a key. That helped me get used to the longer days.
I stick to 1:10 in all the ES and FO games. For me it just feels right. The default is way too quick.
10 here as well, but after reading your post, Renee, I´m almost thinking of speeding it up too. But then again I´m rather used to my current setup
In Fallout 3 I have default.
Timescale = 10 in Oblivion. It was set to approximately that for my brief foray into Skyrim. The only other game I alter time flow in is ARK: Survival Evolved. There I took the opposite approach. The game provides options to adjust both daylight and nighttime time flow separately. I did not touch daylight time flow, it lasting plenty long enough. Nights are sped up! Not coz I particularly like shorter nights. Rather, the game, even in single-player mode, does not allow us to sleep the night away if we so choose. With the game's night sky as dark as it is (which I approve of) I found the default nighttimes too long to watch my avatar twiddle his thumbs waiting for the sun to come up. That said, my original adjustment proved too drastic. Where I have it set now is better but might still be a bit on the abrupt side.
17.5 in all games. Before that it was either 15 or 20 but now I find 17.5 the perfect for my tastes.
I think it's about two hours.
I don't touch that setting. This is Nirn, and if their day is only a few hours long, that's part of the fantasy. There's almost a case for not wanting the timescale to match what I'm used to IRL.
I used 12 in OB and 8 in Sky. I much prefer the slower speed else Buffy starts looking for a campsite right after breakfast. Lol. I know what you mean about the lower timescales being able to make the world feel smaller while traveling. Even worse for horse riders. That is why Superian always walks unless tactics require a burst of running and Buffy dismounts to investigate any/everything - particularly any body of water. We intentionally have her dawdle en route and that slows the amount of ground she covers during a day of travel nicely.
Actually I'm currently running at 20, as actually the default was a bit too quick for us...
Any leads as to what criteria you expect people to specify, or should we answer with whatever comes to mind?
I think I'm running at 10 in Skyrim. It seems to work for me, so far. Days actually feel long enough to warrant pitching a tent at nightfall.
Lately I switched to 20 and I like it the most. When walking to some place it actually feels that some time passes by the time you reach the destination. Also, with my limited time for gaming, I can't "afford" to have too long days.
8-12 works best for me.
What the whaa? How do you change the timescale?
Default is 30 in Ob and 20 in Sky. I settled in to using 12 in Ob and 10 in Sky. Very handy console command.
Playing Fallout4, this one set it to 16 from 20. Even that little change made a big difference!
Thread necromancy
Well, it is rather old, but I am new here and seeing these for the first time so...
Ok, on XB1S I use BradenM’s Cheat Room (as a tool, not to cheat) and it has several preset options for time scale. I use 13:1 which provides a usefully much longer day than Skyrim’s default 20:1. I can generally do a tomb and still get out in day light....Which makes getting home much safer.
I have heard that extreme timescales can really mess up your game, but I find 13:1 has had no detrimental affect on my game.
Adella
Oblivion. I wanted Buffy's fairly routine trips between Bravil and the Arcane University to take her (riding Superian at a walk with plenty of chasing butterfly distractions) to take from about sunup to sundown. As I recall, that worked out to a timescale of around 10 or 12.
Skyrim. I ended up running around the same timescale in Skyrim. Vanilla felt like Buffy no more than got up and sorted out what she was going to do for the day before she had to start thinking about arrangements for the night.
ESO. You can't adjust the timescale since it is a dynamic world and shared by other players. To compensate for this, the impact of day/night is much less than in TES IV and V and it works quite well.
How can I tell what the timescale is set to? This Oblivion game is so old I don't remember if I reset the timescale or not. I do recall that I used to set the timescale at 15.
Interesting method there, Lena. It's funny how we all have our individual reasons and theories and motives for changing that number.
What would the timescale be in Elder Scrolls Online? I don't think it's 30, right?
I believe it's three.
The big difference is that a single player game freezes time when you log off, so the effective average rate is lower. If you only play for one day-cycle each time you log on, then the average rate is only one.
With MMO's the clock keeps going when you're offline, because others are still playing. I suspect the only reason they don't just use real time is that most players would only experience evening if they did so, except at weekends.
As I believe I said in my original response, in TES4 I prefer timescale=10. That lets the gang patrol the Gold Road between the Imperial City and Anvil in one day of daylight, traveling at a horse's walking pace, stopping at Skingrad to conduct business and grab a bite to eat before continuing on. Depending on what they encounter or don't encounter on the road, their patrol can extend into darkness. On an Anvil patrol during which they experience unanticipated delays, they might well spend the night at one of those roadside campsites.
This seems 'right' to me, time passage wise. A lower timescale would make game-Cyrodiil's actual minuscule size, compared to what a 'real-world' Cyrodiil ought to be, too obvious. Faster timescales throw off my sense of time passage. No way should a person take an entire waking day to travel the short distance between Imperial City and Skingrad at a walking horse's pace. Ergo, timescale=10 is a compromise, a happy medium as it were.
Am I the only one who sometimes ponders time/size inconsistency? A bridge at default timescale=30 takes, say, a minute to cross at a walk. In a properly proportioned Cyrodiil with timescale=1, would that same bridge be 30 time longer? Of course not. Yes, Cyrodill theoretically ought to be 30 times larger, based solely on timescale. But individual objects would remain more or less as they are, regardless of Cyrodiil's expansion. Yeah, you roll your eyes, and rightly so. Yet I often think on such things while observing the gang on their travels.
Decrepit, not sure about pondering inconsistencies, but I certainly share your keen interest in the details of travel. Here are a couple excerpts from Buffy's fanfic stylesheet relating to travel in TES IV:
Land Travel. Land = 30-50 mi btwn cities, 7.5-12 hours travel at 4 mph. Note: Cyrodiil = 225 mi across at widest point. League = ~3 miles (English Medieval) based on how far one can walk in an hour. {or ~1.5 miles (Roman Empire)}.
Water Travel. It is about 300 miles from the IC to Anvil by ship. At about 6 mph, this equals 50 hours of sailing. Port stops at Bravil, Leyawiin, two stops in Elsweyr (Duncori Walk and Senchal), four ports in Valenwood (Haven, Southpoint, Greenheart, Woodhearth, one stop in Summerset Isle (Skywatch) at about 6 hours per stop add almost another 50 hours. This makes for roughly a four day trip IC-Anvil. IC-Leyawiin=20 hrs. The Imperial Trading Company operates six ships from the IC to Anvil: Nymph of the Niben, Mara’s Tear, The Black Swan, The Peony Princess (Buffy’s fave), The Dragon’s Tongue, and Barenziah’s Breeze. The East Empire Trading Company runs ships from Anvil northward. Shipping between Solitude and Windhelm = 2 days with a brief stop in Dawnstar.
In Skyrim, when running (not sprinting), by my leg action, I would call that jogging....which is broadly about 6mph irl.
Farengar comments that Riverwood is “a miserable little village a few miles down the road” . We jog there in three minutes thirty seconds (measured) irl from the WR main gate to the RW gate arch, which equates to 13x3.5or just over an Three Quarters of an hour in game....so 4.5 miles. Or with original 20:1 timescale it equates to 3.5x20 minutes or 70 mins, which at 6mph would be 7 miles.
These both seem broadly congruent with Farengar’s comment, although 7 is more than ‘a few’ in my book hmmm!
A.
Edited for data accuracy and spellings...
Necro thread indeed! I always set Skyrim and Fallout 4 to 15 - I like the longer days because I explore on the way and stop to eat, rest, and set up camps. I don't think I messed with it when I played Oblivion, as it was very lightly modded.
Found out I hadn't change the timescale in my current Oblivion game. After 4-years at 30 as fast as my character runs these days I think I'll just leave it alone.
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