IM TIRED AND TIRED OF TRYING TO FIND NEWS ON A NEW ES GAME. IS THERE ANYONE WHO KNOWS ANYTHING ABOUT ANOTHER ES!???
From what I know, Bethesda has trademarked the name "Skyrim" for future products including several games (on mobile and PC together with other consoles I think) and merchandise like T-Shirts or caps. It's on a site for registered things. That's the only thing we know, at the moment.
Bethesda said their next project was Fallout 3 was it? After that they'd start on ES V
I heard some cryptic hints from someone who thinks he knows what is going on that the next TES title will involve some kind of big end-of-times scenario, but how that is supposed to play out, no idea.
Quite honestly, I don't really care either. After the disappointment that Oblivion provided and what I have seen of Sellout 3 I lost all hope for the series.
That's where mods come in, Stargelman. Oh, and I think some guy from Bethesda (PR Hines I think) did say that after Fallout 3 Beth would handle the next ES game. Of course, I don't trust Hines (or any other PR guy for that matter since they're always full of crap) as much as I'd trust a real dev from Beth, like Emil Pagliarulo for example (he still is with Beth right? he did a splendid job with the DB quest line).
If you'll play without mods then you really have nothing to miss Milanius. Oblivion is just a crappier version of Morrowind without mods. Morrowind with fast travel, horses and telepathic guards. The better graphics are something optional since it depends on the computer you're using.
Mods can't fix what I think is wrong with Oblivion. It's an ok computer game, but my point is that it is a lousy TES game, measured by the standards created by the previous games. The story is bleh, there is barely any background story, no politics of any kind, no faction conflicts aside from that one FG questline, the lore's been mistreated so bad it'll never fly again and the world is bland and quite boring. I won't even mention dialog. There are a lot of other things that are wrong with this game, but I don't really feel like going into them again as I have had this discussion countless times before and I just don't care for this series anymore - that is for any new installments. I still love the old games.
Oh, you meant those things. Well, yes, from TES standards Oblivion is a damned hacked-up game both in terms of lore, atmosphere, dialogue, factions, politics and many other things (why did they remove the ability to wear two different gauntlets or two different pauldrons? Pauldrons don't even exist in Oblivion anymore!).
But as you said, if one starts complaining about why Oblivion is a bad game TES-wise, one can go on forever. I meant mods can fix some more in-your-face issues like the level scaling system (hats down to OOO and Francesco's!).
I don't think I'm getting TES V, honestly. Oblivion was disappointing, especially since I expected a interesting plot 'n stuff. I was actually so excited I wrote my own vision on how the plot could go... I still have it somewhere, and I could post it here in a short summary, if anyone cares to listen.
However, SI is rather interesting. I just got it recently, and I must say, so far, so good... 'Cheese for everyone! Wait, scratch that, cheese for no one. That's as much of a celebration if you don't like cheese.'
Yeah I'm not sure if I would play another TES game. I mean, I'll be honest, I probably will end up buying it and playing it. However, Oblivion gave me none of the joy Morrowind did. I literally played Morrowind for nearly every day for two years. I know that's a little extreme, but I really could not find a game I liked more. I really felt comfortable, familiar, and satisfied with Morrowind. When Oblivion came out, it lost that whole feeling for me. I enjoyed it some of the time, but there was not as many features, and really, the story was pathetic compared to Morrowind.
Well, when you say it like that of course Morrowind sounds better. Don't take me wrong, I love Morrowind and I've play it ALOT! But for some reason I enjoy Oblivion more (except for the training system). I don't complain about Oblivion. It's such a great looking game (and since I'm playing most on the 360 the graphics are really high) and the side quests (not the main quest) are so creative. That's what i like about Oblivion.
By the way; isn't this chat a bit off-topic?
//Daedroth
The editing was just a spelling thing.
Oops, sorry!
And yeah, this really sould get back on topic
Valenwood would be fun.. big trees, crazy Bosmer... Though you'd have to put up with all of Fargoth's 2nd cousins and whatnot...
Don't forget the adoring fan too! BTW, why is the wood elfs always the most annoying characters (not the most annoying race) I mean just look at Fargoth Adoring Fan (which is a kid in my world) and Maglir. GAAH!
//Daedroth
I am a recent owner to the Elder scrolls saga .
I Think as far as a console game Oblivion is a breath of fresh air.
It was a worthy sucessor to the old PS game "Exhumed" i had been looking for.
Now when i want to hack some evil sod to death i dont seek a flamin keyboard.(execpt for C&C generals).
There is scope for the elder scrolls to venture in all the other provinces in Tamriel , perhaps even an expedition to Akavir to take revenge for the disaster of Ionith.
Indeed we can all look for perfection (PS3 dosent give u access to the Orrory), but it takes a lot of nouse when there is a connection to the rest of Tamriel if you read the books in the game .
So stick with the saga, im sure playability and story issues will has will continue to differ to slightly to previous chapters.
So bring on Skyrim, Valenwood or Hammerfell, there is no other developer creating adventures any thing near this.
Regards The Sphinx
Not Valenwood ! Wood elves are a nuisance in Oblivion. And they are ugly.
Nords are not very funny though.
DId not redguard take place in hammerfell ?
I don't really think they could make a whole game in blackmarsh, with only argonians. Too bad
I agree with you that woodelves are ugly, but I'll still think Valenwood would be fun.
There is an "Elder Scrolls Adventure" game that is called "Redguard" which came out 1998. It takes place i Hammerfell so they can't make another one. And for gods sake not in Black Marsh. I hate Argonians and Khajiits (not sure of the spelling).
As for Black Marsh, I'm afraid Beth can't make it into an authentic lore-true experience anyway. Why? Well simply, cause Argonia is pretty much the most inhospitable place of Tamriel. Forget Ashstorm, Argonia has swamps that suck you up, flies that eat your face given half a chance and who knows what else.
(Although, the worm subway sounds like a cool alternative to Siltstriders)
If they went with Argonia, either the place would be so dangerous it takes all the fun out of it, or it would be a relatively safe forest rather than a swamp. In the first case casual players would give up out of frustration and roleplayers would find it too tedious to roleplay. In the second case, those who play for the lore would fall on it harder than they did on Oblivion.
Ahh! I never knew that..
An Elder Scrolls Adventure: Redguard took place only on the small island of Stros M'kai. Other than that, a quarter or so of Hammerfell was also featured in Daggerfall along with half of High Rock, but other than that, Hammerfell is still ripe for the picking and it would be my own destination of choice, since it features my favourite race, the Redguards.
EDIT: Beat me to it Starge.
I was sort of planning to keep away from this topic, but you got me.
There are Major Mods being attempted to cover all the locations you have described out there.
With the possible exception of Hammerfell they are nowheres near completion because of internal politics, petty jealousies, viciousness etc, getting in the way of properly setting them up.
I will stick to a brief chat on the ones I see as the most approachable
Valenwood is a fascinating mod to attempt because of the Green Pact. Read Dance in the Fire (TIL has it) and you will discover that there are many different kinds of Bosmer. Read more and you will discover that there are beautiful as well as ugly Bosmer. Those with common sense keep well away from Lands where their most sacred customs are reviled or pissed on.
Falinesti in Valenwood is a Mile High City Tree and there are lots of different and new races there. Sadly creating a model of Falinesti that truly corresponds to Lore is very difficult. Technically tell me how you are going to create an in scale MILE HIGH TREE first! There was on model that got near, but had problems.
Black Marsh - wonderful stuff. The first problem there is not the swamps or the flies. First you have to immunise your Non-Argonian players and NPCs against the diseases and poisons that abound there. You could solve one aspect of this by only having Black Marsh native PCs - there are several Intelligent Races there, not just Argonians! Seem to remember there is one other race that has strong poison/disease resistance? But Argonians are immune. And then many of your non-Argonian NPCs are going to catch diseases etc ... tough on them eh?
If you are Argonian/Native then it should be doable/playable from a Lore point of view. You would have to have swamps that suck you in, but also senses capable of detecting them, etc ...
Elsweyr - highly doable and 16 possible player races of Khajiit too!
New Major Mod?
What I would like to do for starters is a Valenwood/Elsweyr Borderlands mod! If you read my little tale then you will begin to see
Lots of tension loads of opportunity to create quests and skirmishing etc. If anyone is interesting in actually doing such a thing then contact me.
It would require a new and entirely independant Web Site - I have seen what happens when the Administrator and mods come into conflict. And it would require an HTML proficient Designer to set up properly. I do not mean someone who is a professional (makes cash by conning small companies or large into forkin out loads-a dosh for crap) - I am talking about someone who can simply do, when and as, what is needed. If those are on tap then I know where to go to get more folks - see on ...
Then comes the long task of attracting talent. Having great writers as there are on this Forum can be a bonus there, also needed are a deeply competant and inspired: composer; heightmapper; modeller; tex specialist; rigger; animator; quest scripter interior specialist, exterior specialists, language, spoken and written, etc ... these are just a backbone because for all the resources out there that can be lawfully acquired only so much is genuinely well done and you need folks who can do whatever is really needed, not sort of, and so pass on their skills. Sure you will get new talent and you cannot chuck their contributions out just like that. They have to be carefully helped along. Then they can become the backbone of your project/s.
Is that it? Nah - you need people who understand how the graphics software, nifscope, CS etc you are using really works or who can find out and create adjustments so you can get basic stuff done ...
Put all that together ad you have a chance. Whatchergot guys? ![]()
Oblivion? Cyrodiil is the merchant /speech / politics center of Empire native territory? It should have been the last attempted. No arguing with that. Then you meet all the Lore from all the places you visited there and that would really be the deal.
What happened is doubtless satisfying for people from other platforms as I have never encountered a game as Lore-intensive as TES daggerfall and Morrowind. But in order to include the new platforms they decimated what was there. Paired it down drastically. And produced what should have been sold as a side-game, not as a full TES release. Just like Redguard and Battlespire, which were fine games in their own right.
Oblivion could have been a great pocket in the history of the Scrolls, but they felt they had to sell it to the platforms. And to do that they had to sell it as a full TES release lest 'people' think it was not up to par. As a result I am beginning to question whether the Consoles are genuinely capable of handling a full TES game. Come to think of it are PCs?
I just sit idly by waiting for the "good" mods, i don't think i would have a mod giving me more of tamriel 'cause simply, i like cyrodiil as just cyrodiil (prolly not right), if i get a mod, it's the axpansion, or sold like the others in a box (knights of the nine).
i do hope they think more of the story line in the next game as morrowind not only had a more in dept main story, but also far more side missions and factions.
So my advice is that they use some more time, and make some more missions and better stories while they have that time.
the side missions for Oblivion had an amasing story yes, but it's the main story that counts, and my clear opinion is that morrowinds was better. i don't say oblivions suck, but it isn't the one for me.
oh and in the next edition, i'd like to see more were-stuff, i read on UESP that there were many in Daggerfall, and i know there were werewolves in Morrowind: Bloodmoon.
i reallyu don't care where it is, as long as they don't cut out any races, and go back to some of the stuf from morrowind again, i miss flying enemies, what will you do without cliff racers? the creatures that made the dragons flee?
I'm sorry Guys, nut there will be no more ES.
A friend of mine work at betesda. There will be a game without the story itself, should be online, for 360 and PC. Sorry
I don't think Bethesda is prepared to give up a cash-cow like the TES series, especially with so many fans that will buy their games no matter what, as long as there's an Elder Scrolls on the label. It's just too profitable to give up lightly.
I don't think I'm prepared to let people spread FUD like that. If it happens again Mr. Kitten will get angry.
Ooooo.. I want to be a were-boar...
new here but if a new one came out i would like a elder scrollls with the akivari people/ races like monkeyfolk, vampiric snakes, deadra/demon, and tiger dragons. also have all of te area meaning hamerfell, valenwood, skyrim, etc.......
I've changed my mind.. You should be able to be in every province like in arena.
Nah. Too much space, which means they'll have to have thousands of NPC's, which will probably come, once again, at the cost of an update to lore and realisticly done provinces. It'll be like Oblivion II, with extra space.
They should just keep choosing single provinces, and put a lot of work into the lore of the province, like how Morrowind was done.
i agree
For those of you short on ES "geography", the provinces like Cyrodil and Morrowind are located in the continent Tamriel. The continent Tamriel is located on the planet Nirn (yes like nirnroot). So personally, I think that if they based the new game in a different continent on the planet Nirn, they could not only open up race selection but also put in a wild never seen before type landscape. And I think that would just be awesome.
What's with this Shadow Realm rumor or whatever, if someone could straighten that out for me that would be great.
P.S- If your tired of waiting for the next ES like I am, Fable 2 and Fallout 3 are just around the corner.
What's up with all these Skyrim lovers? Why don't we just take Morrowind (not vvardenfell). By the way, do anyone see that we're only talking about were the game should take place. That's not the most important thing.
I just hope they give alot more care to the plot and the lore if they decide to make another game. Oblivion's story was less interesting than an old school Where's Waldo book.
I'd like to see a game based in Valenwood, if you don't know why go read A Dance in Fire...awesome books about an amazing (while admittedly fictional) place.
Crazed animals galore, wild Khajiit, moving city/trees, rushing rivers, cannibals, and giant spider/ticks = good.
I would love to see some sort of massive world for TES V, as long as they did go in-depth with the lore, plot, background, and everything else they screwed up in Oblivion. If they do just do another province, Valenwood would be cool, except for the giant spiders and other bugs.
For all of you ES Lovers (I suppose all of us) the news have arrived a new ES game is on the way. Apparently they've been working on it for almost two years now, and the release is at the moment said to be in 2010 (which means that we may have to expect theem to release it almsot a year later than they've said now, since quite frankly Oblivion was almost seven months delayed from the original release date, and I have no expectations of Bethesda holding true to the release date this time either
)
well at least their is going to be a new elder scrolls
I'm a little worried about the prospect of a new ES game. I've seen very convincing arguments from old-school ES fans, which fit with my experience of Morrowind and Oblivion, that the state of "story" in the ES games is declining, i.e. the older the game, the better the story. Now, if you want to make a hack n' slash action RPG, lack of story is okay; after all, in an aRPG, you only need just enough story to link on kill to the next. But if you're going to call a game a true RPG, you need to have story. Without story, you may have G, but no RP. One of the things I really enjoyed about Morrowind was the depth of the setting, the significance of the lore, and the value that these provided to the gameplay. In Oblivion, I found some aspects of the combat more enjoyable, and there were some fairly creative quests (mostly DB and Thieves guild), but I didn't really feel that the story had anywhere near as much depth as Morrowind. I was also very disappointed in the incredibly limited things the NPCs had to say; I realize that a lot of the NPC dialog in Morrowind was repetitive, but at least people had things to say.
I suppose my biggest criticism of Oblivion is that Bethesda put too much focus "immersion", i.e. better graphics, better sound, object physics, spoken dialog, and not enough focus on story. I understand that these things are expected from a "modern" game, but the real joy of an RPG comes from story, not pretty pictures. The reviews I've read for Fallout 3 seem to be in the same direction, suggesting that Bethesda and I simply do not see eye to eye on what makes a good RPG.
I suppose the clearest sign of my feelings about Oblivion is that I have not purchased the expansion. I spent many hours in the game (hundreds, I'm sure), but by the time the expansion came out, I had lost interest.
I'm sure that if they make TES V, I will buy it, but I don't believe it will even live up to the standards set by Oblivion, which were already much lower than those of Morrowind.
I think it ought to be set in the Summurset Isles. We could get a lot of interesting wizardly affairs that way. Y'know, like with House Telvanni.
But yeah, I'm not too optimistic about the next game either. It's a shame - because I know there's the potential for TES V to be the best RPG ever made. I just don't think Bethesda has it in them anymore, though.
Have to agree with many people here. Morrowind just kicked boat, and Oblivion kicked the bucket. Vvarendfell is rough, a really wild island, while Cyrodiil is like Center Parcs or something. The only thing that's missing is wooden cabins and screaming children.
I just came up with an idea that will rock the world (or maybe not, but itīs still great).
what if they made a elderscrolls strategy game, like u could choose one country and build stuff and attack stuff and that, controlling armies and that, form allaiences (sorry for the terrible spelling).
anyway, I read somewere about all things u could do in next TES, like riding a horse and throw spears at people (while u are riding the horse). Or if your good at heavy armor (or light armor) u know were all weak spot is and u do more damage to opponents with heavy armor (or light armor). and they are taking back enchant!
Yeah ok I understand, it's just that I do not like too much fighting and stuff, I'm more into serious roleplaying...
Personally, I think Bethesda have earned redemption with Fallout 3 myself. They have enough of RPness to attract older fans, but enough hack and slash/shoot and blast to attract a larger audience too. Now with Oblivion and Fallout bringing them into the mainstream, I think they can get back to the more roleplaying side of things and still get good enough sales for the the new game to be worth the effort.
As for the storyline, if anything, it would be extra juicy. Why? The Emperor has been assassinated-things in the Empire will rapidly fall apart. In Oblivion, one of the things I didn't like was the whole cut and driedness of it all-either you were good (fighting the daedra) or bad (ignoring the daedra and doing the Dark Brotherhood/thieves guild quests). However, this game's setting, like that of Fallout, could offer more moral ambiguity-are you there to make a difference, serve yourself without a care for others or simply survive the perils of the world?
And hopefully starting out will be easier than it is in Fallout 3-that's hard.
I certainly hope they move in a slightly more RP-ish direction now that they've introduced a new audience. I never played Fallout 3 (my computer doesn't have the specs for it), but I've heard some good things about it (and some bad).
Personally, I think it's more than possible for a game to be awesome even when you're not shooting and hacking and slashing your way through everything. It's more interesting that way. I remember in the original Fallout where you could actually TALK the main bad guy into giving up, thus avoiding a final boss fight (although you still have to if you aren't charismatic enough). And the way that it happens is actually PLAUSIBLE. I had never seen anything like that before.
Basically, I'd like more options. For instance, the ability to lie to people or change my mind would be nice.
Way to go bbq! I totally agree about games without hacking and slashing! i prefer interactions between charachters oooooohhh aye I do!
I have MW-chars that just walk about picking flowers and talking to others!
Then whats the point?
Well, I don't want a game entirely WITHOUT action. I tend to like to play as warrior-type characters. I just want a game with variety and choice.
I would like to see actions have consequences beyond the immediate NPC involved. Eg.- you do something anti-social in Bruma, then head to Anvil. Upon arrival, a citizen says- "Hey, you're the one who robbed my cousin in Bruma!"
Daggerfall has a (fairly simplistic) system whereby the things you do for one faction affect your reputation with other factions.... Something of that would be nice.
Setting- hmm, the desert would lead to some interesting gameplay.
Mostly, I want to see more depth- character classes with REAL differences, even at high levels; more joinable factions, with rivalries and alliances; the option to negotiate with/persuade NPCs rather than just fight/flee.
Hey
I'm new here; I hope no-one minds me gatecrashing this party!
My request is simple for me. I want the next Elder Scrolls to be bigger and more realistic. I finished Oblivion quite quickly on medium difficulty without cheats or anything. Shivering Isles and Knights of the Nine do provide some more stuff to do, but if I hadn't had them installed I don't know what I would've done.
I would like more grander cities and a more denser stories and backplots, and I'd also like there to be more characters. They don't all have to have a deeply intertwined and complex history and background, but just have a dialogue option and possibly something vaguely interesting about them. Talking to people in Obliv about the same rumors over and over again gets annoying.
Just something I thought about after remembering my experiences with Arena and Daggerfall. For the treasure hunters among us, I'd like to see the return of bashing. Back in the old days, if you didn't have a key or anything, you could always give that chest/door a good beating and maybe break the lock/your weapon.
But nowadays, when it comes down to locks, (pure) warriors are just screwed nowadays. Mages have their open spells and thieves have their tools. But warriors can't do a damn thing about even the simplest lock, even if they have 100 strength and a superheavy warhammer of mass +50. Although, if bashing would return, it would be fun if it made a lot of noise and alerted anything with functional ears nearby. I mean, warriors aren't meant to be stealthy anyway.
That would be awesome! I just hate it when i run out of lock picks, goddammit.
That would be an extremely handy skill, the amount of times I could've broken chests open without wasting about twenty lockpicks trying to get in
.
Also, the difficulty of the lock could determine how hard it is to break/bash in.
I also remember reading one of the security skill books, History of Lock-picking I think, and character in it said something like if you hold a torch next to the lock it warms the metal and makes it easier to pick, so say if you cast a fire spell or there was someway you could activate a torch with the lock and it could maybe make it easier to break, which would be great for people who aren't good at security or alteration.
Especially since I suck at both
.
Well I suck at lockpicking as well. Part of it is me not hearing any difference between 'bolt got stuck' and 'bolt will break your pick'. The other part is a lack of patience. I just ram the auto button again and again, Morrowind style. Of course, having an unbreakable lockpick of skill +lots helps. ![]()
And I also have more fun by sucking. Going into the last Thieves guild quest with over 140 lockpicks and coming out with only 4, things got pretty tense near the end.
I don't know I just... suck. People say you can hear the difference, but like jack here I really can't tell. Every tumbler sounds the same to me. Skeleton Key really saved my character's life... and my sanity
.
Maybe it's harder on the PS3 compared to the computer I don't know.
I think lockpicking is pretty easy but then again, I can hear the difference. Plus I watch it, it goes slower when it gets stuck.
This is an old topic I came across, but I wanted to say that if memory serves, in oblivion people do a lot of talking about the war between skyrim and morrowind, so that could be the reason for the rumors of the next game being in skyrim....maybe even a little of both provinces...
A new kind of setting would be nice. While it seems likely Skyrim will be the next location, I would have loved to see the game set in Valenwood/Elsywere; combined about the size of Cyrodiil. We would have three pretty broad environments, massive forests (Most of Valenwood), desert (Central Elyswere), and tropical (Southern Elsywere).
Part of Morrowind's charms was the odd environment. And I'm getting bored of merry old England.
I think I would like to see the land of the Altmer most of all as well. It sounds like it is a really unique, and amazing place. I would just hope that Bethesda will put the kind of effort into developing the setting like they did in Morrowind, with all sorts of unique creatures, architecture, etc... Like Verlox said, been to merry old England in tons of RPGs, done that.
As long as it isn't stupidly cliche and poorly done, I'll be fine.
I'd love to see some consequence to your actions. And not just: swing your sword and a baddy dies.
That too, Remko.
If it's better than Oblivion. I'll take it!
-Liam
I'd prefer it be better than Morrowind, myself. Personal preference Morrowind>Oblivion.
Yes, yes, yes, I'm back hooray all that usual stuff. But I just felt the need to bring this news to you guys. That aside:
*********SPOILER ALERT!!!! DO NOT READ IF YOU DO NOT LIKE TO BE SUPRISED...OR WHATEVER.****
OMG, OMG, OMG!!
The Elder Scrolls V is finally announced!!!!!! Saw it on UESP today. Unbelievable... Shocking.... Ashtonishing...
"Bethesda Softworks announced today, April 1st, that the next version of the Elder Scrolls series, the long awaited TES V, will be... A RETRO GAME?!
Bethesda spokeperson, Opal Firlo, announced that the next game would 'revisit' Pacman- the popular franchise from the 80's, and abandon typical RPG elements in favor of choices, such as 'Flap Or Oil' which would see the protagonist flying out of harm's way or oiling themselves to slide out of an enemy's grasp.
In addition, a geography element will be added to the game- a player will be able to select 'Polar if Lo' option to head back to a base if seriously damaged. This reviewer found a cheat code to finish the game: typing ' I ALL PROOF' will prevent the character from dying, but if the player can find the 'Poor Flail' or 'Flair Pool', that shouldn't be an issue"
- From UESP's Roving Reporter, Opal Firlo.
.... This is a joke, yes? Abandoning RPG Elements, the one that made it famous btw, for Retro stuff? I don't know but one thing is certain for me, I WILL CRY IN A CORNER BECASUE OF THIS! LOL!
This is just brutal for me!
=
Ever heard of an Aprils fools joke?
'Flair Pool' rearrange it, and it becomes April Fool! Ah-huh, I got carried away on that one, sorry
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