Time for a new one!
http://chorrol.com/forums/index.php?showtopic=4221
I think that the most important thing right now is deciding on how to finish up the fight and even more importantly, how we are going to handle Rianne's injuries.
I guess I'll ask you, Minque. What would you like to happen with Rianne?
Another thing is where are we going with Haz and Rothan? Its really up to you Jack, he's going to be suspicious at the very least but do you want him to discover any more? Or follow it up much? Or just let it go, run through some prayer and forget? I could see Rothan doing any of them.
But yes, we need to finish the fight. Wasn't there a healer at the ruin? Is Rianne dead or just very wounded? Shall we teleport to the construction site after this and introduce the sixth house there?
Hmm, I think it would be best if we keep building up the suspicion slowly. Basically just carry on the way we've been doing it, with the little setbacks and all. I mean, Haz has already entered the dangerous 'escaped slave' stage, but slipped back to 'some ignorant semi-heretical bloke from the mainland'.
So with the soldier stabilized for now, how about Rothan and Haz decide to carefully make their way back in to evacuate some more wounded? (And for Haz to steal some bandages somewhere.) It would seem more prudent at the moment than continuing our conversation on the one true faith.
Whether we skip forward or not, I'd say we can pick up where we left again with Haz trying to escape into the packs of slaves, only for Rothan to pick just that moment to repeat his invitation for prayer.
But anyway, that's just my idea.
As for the healer, I had an Armiger say that there was one outside the ruins, if I remember correctly. My argument involved broken legs and stairs I believe, never mind the fact that Rothan and Haz just carried some guy down said stairs without any real trouble. Ah well, they're strong fellas so who cares.
So we should be able to find one if we look around and shout a few times. That said though, he probably has his hands full already with the wounded escapees. Maybe there are some more inside, hiding under tables and stuff?
And Minque's words involved 'dying breath' so I'd say that Rianne is at the least mortally injured. But then again, I doubt she wants to turn Rianne into Dralas' ghostly sidekick for the rest of the rp. So someone should probably get her to a healer asap.
Ok..no way Rianne will die! And become a ghost? nono...She needs a healer yes, but what she most of all needs is dralas, one of her own who would know what to do with her...mentally!
Erna can slip away whenever, but until BBQ turns up I'm kind of unable to deal with Khallet (who will, hopefully, be dealt with in a suitably thrilling manner).
Yeah, I've been pretty damn busy this week. Maybe on Wednesday or Thursday I'll have the time.
As long as it's done at some point then I'll be happy. Thanks for letting me know though.
Well, that's BBQ and I, then.
I should have this finished on Friday - I can't do it a day sooner, I'm afraid. I've got stuff to do on every night until then. So yeah - this weekend, I promise.
Speaking of this weekend, I thought I'd relate a little factoid to you - Saturday is Apelles's birthday. How did I come up with this, you ask? Well, let's just say there's http://en.wikipedia.org/wiki/Brett_Favre turning 40 in the tenth month of the year who is playing a prominent role in my home state's professional football team. The connection didn't occur to me until about a month ago (The Tower = Frostfall = October). And for some reason, I just couldn't let go of the idea, so I figured "Heck, why not?" Sure, it's a bit silly. Okay, it's EXTREMELY silly. But I think it's fun.
It's irrelevant at this point - the story is still taking place in mid-to-late summer, I think. But I thought I'd bring it up anyway because the notion that Apelles has the same birthday as Brett Favre amuses me.
Just wondering..is this rp totally dead now? Where's Danny f ex?
No, not yet. Tuesday. Tuesday (I hope) is when I'll make my contribution. I have too much homework right now. And try as I might, I STILL haven't gotten a work study position. I've applied to about six different places.
I think it needs something drastic. My suggestion is for bbq to finish off the fight and then either he or someone else move us all to arriving at the construction site and pushing some more storyline into it.
But it might be at the final resurection stage...
Is it this RP or is it just a change in the people here which has rendered it so much less active than THIH and particulrly the eariler ones which ran at several posts per day?
I don't know if it is the rp honestly but for me personally, it's probably a change in me as well. I mean, I used to be active at the fanfiction section as well as the rp. But now, I haven't written a damn thing in over a year (or maybe two, haven't checked) and my rp-ing activity has lowered considerably as well. I'm getting lazy.
Yeah, that might be for the best. I can understand that you wanted to keep your plan a secret till a more appropriate time had come, but as it stands there is nothing to lose by dangling that carrot over our heads right now.
So anyway, let me see if I get the current situation.
Eno, Haz, Rothan: Outside, presumably safe so a flashforward wouldn't affect them and anything they did can be explained later on at leisure.
Dralas: I think he was about to deal with the Hunger sitting on top of Rianne. I suppose we could clean this up quickly if needed by claiming that he stabs the distracted Daedra in the back, killing it. That said, I still would prefer for Dantrag to perform the act instead of having one of us gm it for him.
Dranas: Last seen entering the melee. I'd say we can safely brush over his role in the fight and later claim that he aided some Armigers or something.
Erna: He's on the side of the Daedra actually but nobody knows, so we could just say he slipped out when the fight turned into the favour of the Armigers/ everyone retreated.
Apelles Velvus: He was looking to engage Khallet. Since he hadn't actually engaged the Dremora yet though, we can decide how it went in the planning thread and later bring it up in the form of a flashback. Maybe give Apelles an extra scar or two to show the fight happened.
Rianne: Lying on the floor and dying. Sorry, but I can see no way we can brush over this one. Well, I suppose we could but it would feel really awkward. Also, unless we actually get her some help right now, the only option for Rianne to survive would be by having a Deus Ex Machina magically revive her. And frankly, I'd rather avoid that.
Haz and Rothan could go in and pull her out to a healer but not without gming Dralas to get rid of the hunger. Either we opt to brush over the hunger (for example by just not having it or Dralas there as the fight moved away) or we need to wait for Danny to finish off.
It's not so much a surprise as just me waiting for the right time to mention it. I'll tell you what it is when I get home - I don't have the time right now.
Ah, sorry about that. I just meant that without medical treatment asap to stabilize her condition, she would die. Of course we're going to get her that treatment one way or another.
Anyway, has anyone seen Dantrag on the forums lately? I rarely pay much attention to who is on at the moment so I don't know. Maybe we should send him a pm or something.
So ok, Rothan and Haz move back in to drag Rianne out. I'll need to get an excuse for Haz to go along. Probably just to further put Rothan's mind at ease. (I know I'm a bit weird, but I'm a good guy really. See? No need to distrust me! Yeah, right .)
Eno, I'll have Haz (annoyed with all the whimpering) simply tell him to look after the soldier.
So when we arrive, let's claim that there is no Hunger about to kill Rianne. Dantrag can then decide whether he killed it while it was distracted, only to be forced away from Rianne by anyone else, or that they're still struggling a few steps to the right. Of course, we can also decide that he did kill the Hunger and is now trying to do something to help Rianne, when we arrive.
Umm...we really need Dantrag here. I can't seem to make up a plan by myself and then stick with it.
He was last active on the 8th, so five days ago. I'll put a preliminary post to Rothan and Haz going in but we could try to write it sufficently openly so that it's unclear what's happening (and edit after if Danny wants us to). Or we could assume that Dralas has drawn off the other hunger and is still fighting it as we pull Rianne out. Something like that has to happen to get rid of the hunger and I assume it was going to happen anyway and we can edit if it doesn't work with what Danny planned.
sorry i havent been around much; my mind's been on getting a job and things like that.
playground post coming shortly.
Is this one dead again? Shall we fly to the construction site, and see if that kicks it off?
There's not much more to be done at the ruin, and nothing which couldn't happen at the site and it might break the deadlock we're in just now. Any thoughts?
Hope not! And yeah maybe that is a good idea...let's try to revive it again!
I don't know. I've had plans here, but I have had ZERO time to implement them. I'm not kidding. None.
MAYBE next weekend or during Thanksgiving break, but I can't make any guarantees.
And whenever I do work, I'm having trouble writing the fight. I always end up writing and saving snippits of what's coming ahead.
I've got no idea how to do the fight, so if Colonel Mustard wouldn't mind, I'd like HIM to finish that fight.
Not a problem, old chap!
*Cracks fight-writing knuckles*
Owieowieowie!
Edit: Done!
welcome back Tellie!
anyhow, we're trying to leave the ruin pretty soon, correct?
That's my assumption. We need to get on the move again, and push on towards the main plot. Need an overarching narrative to sustain us.
Why exactly will that overarching narrative be, I know there was to be a commander who was sixth house and we were to slowly discover that but how will we do that? Perhaps having a slightly clearer idea of whats coming will put some life back into this.
I concur with Olen. If we want this to get going properly again, we need a Plan.
How about this for starters? With the sudden attack of the Daedra, the ruins are no longer considered safe and the current force on site is considered insufficient to handle a second attack. So everyone who is still alive joins the caravan and we're all going to double-time it to Ghostgate.
(On second thought, let's bring along the corpses as well. More ghostly fuel for the fence. I'm sure the priests can spin a nice tale of self-sacrifice out of it.)
Now since we brought along a lot more people than was expected, we'll be facing trouble at the camp itself. I'm not talking about a food shortage here. (I'm assuming we bring along as much as we can from the half-way camp.) Rather, I'm thinking about lack of sleeping-space/beds/tents/having to take care of the wounded without proper medical supplies. Confusion in the hierarchy of command (due to new Ordinators, priests etc arriving. Who is in charge now?), loss of efficient communications/administration. Messengers now need to go all the way to Balmora and back. Wait, does ALMSIVI intervention exist at this point? That would help with travel away from Ghostgate.
We could still pull off the Sixth House commander. In fact, let's have Apelles' boss become suspicious and assign Appelles to investigate some weird events (any ideas for events appreciated). Apelles himself decides to grab the gang he worked with before when they all got separated from the caravan. This because they're new here and none of them, except for Rothan I guess, is here on orders of the temple so whatever they want to do, it is considered to be less important than the job Apelles has for them. And because they're new, the chance that they have anything to do with it is pretty low.
Along the sidelines, I guess we can pull off our personal sidequests during breaks. Like Dralas searching for his ancestors or Haz trying to sabotage stuff.
Ideas for mysterious events:
Members of the (Dunmer) work crew suddenly flying into a murderous rage, spouting weird stuff while walking around at night. (Sleepers.)
Construction materials going missing, being destroyed.
Slave revolt (Ok, I guess this one isn't very mysterious.)
Ghosts rising from the bones and attacking people/begging not to be used in the fence/generally creeping people out
(Sixth House) commander sending people off to a cave to 'recover an artefact of the Tribunal vital for the construction of the fence/to ward off evil from the camp. The cave turns out to be Sixth House instead. This one could be used as an attempt to stop Apelles and co's investigation.
Feel free to shoot this plan down and propose your own.
Having sent them to retrieve the 'artifact' they could be successful and only meet the mindless ash creatures (the inteligent ones stayed hidden) and return with said artifact which is actually a really big ash statue. Que: workers going nuts.
This could even have happened just before we arrive so there's a nice big ash statue which no one recognises for what it is (except the commander and he's not telling) and a lot of odd sories from the recovery team. The night we arrive people start going nuts which is bound to cause conflict. Most of our characters would have good reasons to investigate: any odd happening is going to interest Dranas, its why Rothan is there, Appelles is also spying/ keeping peace, Rianne might know something of the statue (or sense something), Dralas might be able to get a price for them in Cyrodiil...
Most of us have our reasons, the rest could easily be swept up in it. We could also break into two groups which will meet later, eachwith knowledge the other hasn't got which makes more of the whole picture but perhpas suspecting the other. Or something.
I'd personally go for them arriving with the statue already there, or perhaps it arriving a few days after they get there. Of course, if we did end up going for the statue, it would be interesting to have a single character in the group who takes the statue back in their backpack or whatever, gets exposed to the majority of its power and ends up corrupted by it.
Of course, corprus infected workers sounds like a lot of fun (zombies!!).
Looks good to me. How soon can we get to ghostgate?
If Salms is being used for something else then we could have whoever is the overseer and commander of the whole operation being the sixth house man. That would add another dimension to the power struggle which will begin when they realise the ruin is out of use.
My initial plan was for Salms to go mad with soul sickness between the camp and the Ghostgate and begin attacking people. You may have noticed that he's been trying to fend it off for quite some time now. Then Dranas Heleran was going to save Apelles' life, if I recall the plan correctly. Basically, here's how I generally envisioned things going down.
Are there any objections to a teleport to Ghostgate?
If not either someone write one or I can, don't really mind.
I'll make my own post sometime today, then I suppose we could, unless there are any conversations anybody wants to finish.
I wouldn't mind having Erna chat with James at some point in the near future, if that's alright with Tellie. Considering their personalities, they'd probably get along like a house on fire.
There may be no survivors...
That and I realised that Erna hasn't interacted much with others recently, and I'd like a good chat with somebody.
*Looks lonely and lost*
I'm going away tonight, to Germany and i won't be able to come online until very late monday eve....probably!
But Danny, you drag Rianne along, you can play her, so things doesn't get stuck because I'm away!
Don't count on me being around this week. It's finals week. So don't move on just yet.
should we just make a 'skip ahead' post and say we arrived at ghostgate?
Yes a vote for, barring any votes against I'll do it tomorrow, unless anyone wants to do it before.
Here's a vote for. I really should have gotten back here sooner. Sorry about being late.
We should probably have a better idea of where things are in the construction site. To that end I've made the beginings of a map.
Here's a link to the area: http://www.uesp.net/maps/mwmap/mwmap.shtml?locx=21408&locy=38656&zoom=16
And this is how I propose it is roughly laid out. Please note i've written it as fact but don't mean it so, its just easier that way.
Blue is generally military and personnel things with the Eastern Barracks at the south (double square) being geared more towards the workforce and the High Barracks (someone come up with better names) being entirely military and situated at the north. The circles are guard posts to protect the camp with the one on the side valley being undermanned as they don't expect an attack from there (though it's dangerous to travel hense why the group didn't use it).
The orange area is general sleeping quarters, again any threat from the next foyada hasn't been been left out of sight out of mind.
Pink is administration, it seems likely that it would develop centrally, probably...
Purple is temple, the northern building is an actual temple (with associated offices space etc.) nice and close to the shrine with stunning views of ash and the dwelling of Ur, the antithesis of their gods (where else would you want to live). The southern one is where the ordinators are and where the more valuable stuff is stored, with general supplies being where it says 'storage'.
The red line marks the eventual path of the ghostfence (I could have left it there but I decided to have a map as it would be not as it will be).
http://img705.imageshack.us/img705/462/siteu.jpg
Click for larger version.
Any thoughts? Things I've missed, or that need moving?
Ask me if you want the original xcf (format the gimp uses) to tweak anything.
Double post but it's unrelated and a while has passed.
What are we doing next? My last reply could break the ice somewhat and catalyse things. Are we still dividing into two groups? If so we should allocate them and work out where they're going, if not we need another plan of some kind.
Who's still active?
*Emerges from cave groggily, clutching cup of tea*
Gah.
Sorry I haven't been on at all lately, I've had exams and the like taking up most of my time. Still, they're over now, so I'll try and get back on board and start RPing again. Hell, I'll go and update Erna's status now. I haven't jumped inside his head for wee while now.
That said, I'm not sure I want to. It's a scary place...
Sorry I haven't been responding--should've forced Dranas to do some interacting, but I've been recovering from a back injury and didn't feel like doing much of anything for a good while. But I'm good to go.
Currently active we have Minque, Danny, canis, Mustard, jack and myself. Unless anyone else reemerges from hibernation soonish that's probably too few to go with the whole splitting the group totally thing but equally I think something had better happen soonish to keep things moving. Anyone got any thoughts? We could send whoever off to the worksite to discover something and have those remaining find something in the camp (or be sent to get something). So they'd only be apart for a day to keep momentum together...
Anyway I think I'm done for the arrival day so would vote for moving it along...
Well, I don't really mind what we do but I do have a problem. I mean, I know that Haz is going to try some sabotaging. (probably on the line of ripping up administrative documents, or spoiling food. He doesn't want the slaves to suffer too much from his actions. It's not worth it....yet.)
But what about Eno? Quite honestly, other than signing in his supplies tomorrow, he doesn't have a thing to do but hang around waiting for a caravan back to Balmora. I guess I could say that he lost some of his supplies at the ruins. As a penalty he would have to...I dunno. Eno doesn't come across as a laborer. Although now that I think of it, he does know how to make and maintain tools so he could be put to work helping out there, providing nails and fixing hammers and stuff. Heh, maybe I'll be able to get some interplay between Haz and Eno going on. Haz starts displacing nails and breaking hammers, Eno makes new nails and fixes the hammers while complaining about boneheaded workers not looking after their stuff properly.
Anyway, I suggest we figure out what there is to find and where first before we think about splitting up. Maybe it is best that we set up the find for the day after tomorrow and spend one day having everyone go about their bussiness. While doing their job, they see and hear things. Then later during the night, someone else might note that what they saw was a bit odd.
For example, let's say there something odd in the behavior of a few of the people. How about improper handling of the bones that would mess up the ritual? Then it's best to have Dralas observe it since he's looking for his ancestor's bones and might go out of his way to watch the ritual. Then during the night, he might talk about it. Rothan notices that the ritual was not quite the Ghostfencing ritual. Though I'm not sure he would be that knowledgable on this. Or maybe Rianne figures something is odd, I don't know how much she knows about Ghostfences either, but she might know a few bits about using bones in magic rituals.
I think Rothan would be more likely to notice certain people or documents were off (he has good reason to do some spying) than anything about obscure rituals, I suppose he might notice if it was invoked to the wrong god or something big though.
How much do you want him to go looking for Haz, at the moment I've got it in the back of his mind but he could easily forget until a more conveniant time when things get interesting.
I like the idea of rounding off tonight (if no one has anything left to do) then having a day settling in and doing their stuff before being sent off or finding anything too interesting. If we go with the being sent to retrieve an artifact which is actually an ash statue type thing then we could hear reports of that - say Rothan hears that it exists, and maybe plays into their hands by suggesting its retrieval, and one of the labourers hears something nasty about it being haunted or whatnot.
We could all end up going to get the artifact, Rothan would want to and they'd need people with better knowledge of the ashlands (Rianne and Dralas), Dranas might tag along to see if there's anything worth stealing... Eno is a bit trickier but there might be a reason, or another character could be introduced to interact with him in the camp...
Yeah, I also thought his specialty lies elsewhere but he was the most likely person I could think of. And I seriously doubt they're going to invoke the wrong god. That would be way too obvious. It should be something subtle that is just enough to break it. Or hell, how about this. Have the ghostfence be activated in sections as it gets built. Then we can see that something went wrong if a newly finished part of the ghostfence is weak/flickers or something. It doesn't need to be completely broken, just not functioning the way it should be. Could be a mere accident, could be sabotage. Either way, it sounds worth investigating to me.
Have Rothan ask Dralas if he can identify the ones who did the ritual since Dralas mentioned earlier that he was there the day before or something.
Or maybe do that after visiting the cave if we're going to do that. Ya know, give the guys time to finish the section instead of having everything happen within hours of each other.
As for Eno, I can think of two reasons for him to go. Well, not reasons, just ways for him to be useful.
1: Pull some previously unmentioned skill or knowledge out of his behind and probably link it to his Redoran past.
2 (more sensible): Make use of his habit of making his own tools and have him come along as a sort of item repair guy. Much easier than taking a whole forge with you and a big toolbox or a billion spares. Same thing with locked doors. If it isn't magic, he could probably whip up a key out of twigs and bone fragments. But then again, we could just have someone pick the damn lock and be on our way in ten minutes.
For Haz, Rothan probably won't find him and even if they do come across each other, odds are that Rothan won't recognize him. Although, a tailless Argonian stands out a bit. Yeah, it's a double-edged sword but I needed the disguise ability. Anyway, you can have Rothan just casually look around as he goes about his bussiness and perhaps become slightly worried after having been all over the camp.
Ok then, back to the ash-statue idea and then I'll shut up. I agree it would be best to use tomorrow to gather rumours and we can put them all together at a campfire and then decide: could be worth investigating. Or maybe they just put them all together, shrug about it, have Apelles then pass over the word to a superior (Sleeper?) who then basically gives him the order to go out and find it.
Next morning, Apelles rounds up the rest of our dudes (minus Haz obviously) and invites them to come along since they know as much about it as he does and he already knows that they're not useless in a fight...well most of them. Also, he should probably mention that he's cleared things already with the administration so that if they go along, they won't be reported as slacking off on the worksite and later find that they have to pay a fine/doing extra work when they come back.
I moved us on a day, if anyone's got objections I'll edit. The above ideas sound good to me. I shan't have Rothan officially register yet, I think some snooping around may be better for moving things on. I was thinking of him finding some ledger/whatever with figures which don't work and suggest very poor organisation or sabotage (probably have one work team moving stone to a site only to have the next clear it or something of that ilk). I might have him hear about whatever artifact too?
Depends on what other people are planning though...
i say go for it, olen. sounds like the best way to make it work with the remaining active players.
seconded! I'll try to post soon...
I'm not sure what anyone plans for the next RP day but if anyone's at a loss and fancies RPing snooping around some official buildings it would be better than me just having Rothan wander around on his own.
Well, I was just thinking. I could make it that someone wandered off with Eno's supplies during the night. (yup, one of those administrative errors in action) Now Eno being Eno, he doesn't want to register and end up paying for the 'lost' supplies when he's damn well sure he had them all with him last night.
His first step would be asking any familiar faces, such as Rothan, whether they've seen his bags.
Go for it. It gives him a good excuse to go raking through some log books.
Alright, I set up the situation. Just thought I'd announce it here since I edited my last post in the playground instead of making a new one.
Yeah, as you've probably figured out by now, I've been pretty busy IRL right now. I don't know if Apelles has been written out yet, or what - the format has changed and it's a bit late at night for me to go through the whole thread right now.
I plan to get Rothan into the top room and have him find something but probably be caught. He'll hear about the artifact as he's trying to talk his way out of it and suggest it should be recovered, if there was a sixth house sleeper there then they would agree probably because it would either kill him or get them what they wnt with all the suspicion landing on him. That sets up the next part.
Jack - not sure how much of this you want Eno in on. It could give him a reason to stay (some off legal thing) or anything really. Just thought I'd post my plans.
EDIT: Seeing as it's quiet and we've really just arrived at the main location now would be a good moment for anyone wanting to join to do so I think... I can write a summary if anyone wants one (though we're only on playground 2 so there's not so much to read).
Well, let's see. If we were to alter the facts a bit about the artefact, we could feed Eno's professional interest in it. Say we claim it sings some sort of song when touched by the wind. That would be enough for Eno to claim it might be hollow and serve as some sort of exotic musical instrument which would have him dying to inspect it.
As for how things go in the top room, it might be better if you tell me some more about what you expect it to be. I'm assuming an office or an archive since we've switched our investigation towards paperwork. But are there people as soon as we enter, or only when Rothan spots and interacts with whatever he finds?
And I'm not sure if Eno would actually follow Rothan up the stairs now that I think of it. He does have some trouble moving around and stairs would be (or should be) something he'd rather avoid. He might as well just decide to wait at the bottom, inside the building but out of sight to anyone on the top floor.
The artifact could certainly be some sort of musical device (noise makes people behave strangly or causes bad dreams type thing?). As for the top room I'm not really certain, probably where the important stuff is, so any valuable items, perhaps the leader(s) office(s) away from the chaos downstairs and some archived paperwork.
Again I'm not sure if I'd have people immediately, if you want Eno there you can write it if you want. If there aren't Rothan pokes around a bit and finds some suspicious ledger before someone walks in on him and demands he sees someone higher up, if there are then he'll just grab something likely looking and strike moderately lucky but be forced to sign up with someone higher up. Either would further us to having some suspicion and a lead on an artifact to recover.
If Eno waits out of sight then he could be caught as well or not, though it might be difficult for him to go on a recovery mission if he's not signed up (unless there's a reason no one cares/notices).
I like the musical device idea. Sixth house has the bells and stuff, and it gives Eno a reason to be in on the investigation as an instrument maker. I'm thinking of combining the bell and ash statue: read on.
on another note, I'm thinking of another element of the story; figuring out about the artifact to begin with. Maybe while eno and rothan are snooping around finding ledgers and stuff, Rianne and Dralas kinda stumble upon some rumors.
The head leader guy of the camp (who we should think of introducing and come up with a name for pretty soon) is behaving strangely, and people are starting to talk. Dralas and Rianne could overhear some stuff, and get suspicious, as it sounds awfully sixth house-ish.
Then later, after eno and rothan's suspicions meet dralas and rianne's, they all decide to investigate. We sneak into the leader's room or whatever (would have to be separate from the office rothan and eno are in), and find a 6th house bell. That's proof enough of foul play for our characters, but they don't understand the significance of a bell. Turns out, the bell is being used to amplify the power of an ash statue that is hidden far away. (the leader can't be caught with an ash statue in the camp, now could he?)
so we realize who the enemy is, and tell the temple officials, but they dont believe. now that we've told them what we know, though, the leader knows that we know and works faster towards his goals. more and more sleepers pop up in the camp, construction slows terribly, and the corprus monster attacks increase, and our characters have to take matters into their own hands, find the ash statue, and dispatch the bad leader guy.
Yeah! i like that idea...hmmm of course dralas and rianne can sneak around, nobody cares about a couple of ashlanders...especially not if they're working or just strolling, so yes let's go for it!
Hello all,
Hopefully I'm not bothering anything posting over here, but as I'm not allowed to use the PM feature for some reason this is the best I can do
I was hoping I could get in on this RPG, it looks great! I would like to join right now, but I would also join after it is finished if you guys would rather. I'm a pretty veteran RPer, and you can check out my character, Faladin, over in the Order of the Black Dragon sign-up page.
Thanks!
Well, it looks like we'll be busy with this one for quite a while, so I suggest that instead of waiting you could just hop right in. Feel free to make a character in the character thread so we can see how to fit him/her in.
Yea this RP needs the people, I see no reason why you shouldn't join up. We've just reached the construction site of ghostgate (you might want to read over what's been said/RPed already to get a better idea of what's going on) so it would be easy to place a character as already there before we got there (or even on the caravan we came in on I suppose).
If you need any more stuff explained just ask...
And while I'm posting what exactly do we want this artifact to be? Some sort of musical thing but where? How well guarded etc. Basically having had him caught looking at it I moved things on abit but I don't want to step on anyone elses toes. I could have him suggest going to get it as mentioned then requesting Dralas and Rianne as ashlander guides, or anything really. I'd like suggestions before I move him on though.
Well, I thought that the plan was that of an ash statue, linked to a bell. The bell would be in the office, and the statue in a different location.
Of course, Eno just ran out of the door. Maybe I shouldn't have done that. But anyway, for the location. How about we plop down an ancient, abandoned fort somewhere nearby? We can use that as our sixth house base and it makes more sense to me to look for artefacts there than try to investigate every single cave on the island. As for why the fort isn't there during Morrowind the game...They used it shortly after the events of the rp as construction materials for the gate or something.
How wel guarded...the important thing to remember is that right until the end, the sixth house worked kept its existence and activities as much a secret as possible. So let's extend that and make the fort completely undefended on the outside and little more than a token defense on the inside.
Mostly sleepers, maybe one or two ash zombies and for the leader of the place...let's take an Ash ghoul. Sleepers and vampires are a bit too high and even the ghoul is pushing it.
Regardless of professional curiosity, Eno will probably offer to come along. He feels kinda guilty for not being able to help Rothan out of his predicament and hey, it doesn't sound that dangerous yet.
Hey, sorry I've been on the outs for a bit with this RP. Anyone have any suggestions for getting Dranas involved in things? His knowledge of the ways and hows of smuggling might be useful...
If you position him in the officey bit Rothan just passed through I'm sure he could become involved. I'm about to have Rothan tasked with going and getting the bell thing (with the intention that he doesn't return) so he'll point out Dranas as someone he wants with him seeing as Rothan knows he can fight and he's less likely to be involved in any funny stuff (well sixth house funny stuff anyway) than a random.
I'll have him point Dranas out and if it's not what you want he can always refuse etc.
Ok so I think the time has come for Dralas and Rianne to join the pack! Maybe Rothan could just "find them" or something. They had heard some strange conversation which maybe Rothan could be interested in...
Seeing as I posted last I edited, Rothan has seen them and waved.
If anyone is looking to join this RP I dare say it would do well with more than just five of us. Now would be the time seeing as it would be harder to introduce a character (or at least limit your options more) once we're in the wilderness. A few more people might give it the momentum it needs...
alright, seeing as we're all about to go bell hunting, maybe we should plan the encounter a little? What is in the fortress? Is the bell going to cause strange events on the return trip? Discuss.
Also, I'm noticing a lot of new blood in this little corner of the forums. I'm also noticing that they are having trouble starting up RPs. Well us old fogeys are having trouble keeping RPs going strong once they start. Maybe we all need to combine forces?
Well, I think the original idea was to have very little resistance on the way in, but some on the way out. Aside from that... I dunno.
I wouldn't bother with any actual battles on the way in, possibly a bit of RPing in the wilderness and maybe some subtle hint of sixth house activity (but not enough to put them off). Then get in and get the bell before meeting some minor ash creatures on the way out? Corpus stalkers, ash slaves and possibly an ash zombie we can bash on the way out before getting into the wilds with the bell.
I hadn't really thought about the journey back though, they could start being affected by the bell a bit, bad dreams and that sort of thing... Or more.
Hey Jack, what do you have in mind with Eno's purchase? Unless you're looking to set up something, I'd think we could more or less settle it "off-stage" so to speak.
I guess that we are holding everyone up. So yeah, let's handle this off-stage. My idea was anyway exactly what Eno proposed. Pay partially in gold, then make a few goodies Heleran can sell. We'll just assume that this isn't the first time he's dealt with instrument makers so he knows exactly what Eno needs.
Does anyone have much more to do in this RP day or should we cut to the following morning?
If the Ashlanders are getting anything meaningful from Dranas, there might be something to do, but otherwise I imagine any purchases can just be mentioned down the line as something "bought from Dranas Heleran" or whatever. Do I have any plans to do anything before leaving for the fort? Nope. In fact, I'll post something to move it along w/Dranas and Eno--basically just a "they concluded their business" line.
unless minque had something in mind, i say move it along.
It's ok...start moving, Rianne just might try to buy something from Dranas....
Woops, got a bit sidetracked by stuff. Anyway, I'm fine with fastforwarding. In fact, I think I'll make a next day post tomorrow. It's getting a bit late where I am and I want to think over what to do without being half-asleep.
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