Alright, new one.
I guess I agree that the shotgun seems out of place. On the other hand, I can't imagine James without one. Ah well, I don't know what I think about this.
Continuing the discussion about the Plys'Iea. I have no problems with Flint getting beat up myself.
Awww..what a shame! Flint is a good guy....Hmm I´m thinking of what Satyana will do with Telina´s body...And what Bree and Rahvin will do about their marriage-difficulties
I´ll come up with something....
Don't worry cloudy, James is about to have the trashing of his life as well ![]()
One question, can anyone answer me what happened to Haldin, I know he has been mentioned a few times, but seeing as I never introduced him as a character yet, I am curious to what happened...(I plan to bring him in, I need to have at least one character who have an aptitude for kindness).
I believe Haldin went to Ald-ruhn with Serene. Gosh, Athyn must have had the shock of his life. Having an affair is one thing, bringing said affair home and introducing him to your husband is another!
And I don't want to have Flint get beaten up all the time. Seriously, I don't hate him or anything. I'm just playing along with how I've developed him. Unable to fight anything more than a goblin in direct combat, yet unwilling to run away when there are friends still nearby. Unfortunately, that sometimes leads to a big beating.
Oh, and the Playground is past its post limit as well.
Hmm...I guess, I'll jsut have to introduce Haldin back then...after all, Delvannis' do have the misfurtone to always be at the wrong place at the wrong time...(cursed family luck
)
So, expect Haldin to pop up soon
Now now! Just because Haldin had a crush on Serene didn´t mean they actually had an affair! And Athyn is such a sweet man, he also is so secure with his Serene that it really went pretty well. Satyana was luckily brought up by those three...and of course it would be so cool if he turned up again...Satyana would just love it. Maybr She and him could find a way to honor Telina?
Issac hasn't let go of Telina yet, so they can just be on their way until they come up with a plan.
Well I'm leaving for Orlando tomorrow and I wont be back til the 15th, so minque or Cloudy can control Haldin and James for me...Salina let's just say she has made a temporarily retreat.
*sigh* im really sorry im not around. id like very much to participate but i still dont have ample access to internet. just a moment or two at school.... i have a few minutes so i'll read around. just keep an open spot for me, k? good to have you back tellie, btw.
Ok, I'll take Haldin! He's your nicest guy so far Tellie
Then I guess I'll take James.
sorry I haven't been posting much. It's really just because there were a bunch of posts all at once, and I really have no idea what's going on, besides the fact that someone has a shotgun. I'm pretty lost.
I believe the current situation involves Satyana and company removing Telina's body from the battlefield. Then plans with Satyana, Haldin, and Amrita will start on how to stop Salina.
At least that's what I get out of the recent string of posts.
Unless someone takes over Mannimarco, niether Ian nor Cerpin can budge. Don't look at me, it's been stated already that I have enough characters! And until the Necromancer plot moves forward, all this progress in the other plot will be forced to slam into a stop sign..... unless we disregard Mannimarco altogether.
Do you want Satyana to heal Flogir? I´m off for an hour but I´ll be back!
Even though Mannimarco isn't to die, I'd like for Ian to be able to snatch Kirana's soul gem and destroy it during the melee. Kirana will choose to return into Ian's body. If anyone can complete Ian, it's Kirana, she knows him best.
How about this? Mannimarco gets pushed into a corner and wants to take Kirana's 'soul energy' as a last resort. Ian however intervenes and cuts off his arm or something and snatches the gem.
Also, when are we going to do the final showdown between the three forces?
That works, the Narza'Tai are ordered to keep the bulk of the undead of Cerpin and Ian's backs, but their orders don't restrain them from pitching in on the hero(ish) vs. the undead heroes, if only to slay a couple before facing off against conventional undead again.
But maybe Ian should cleave through the gem and a part of Mannimarco's hand, less trouble than slicing off most of the appendage and then breaking the soulgem in a second strike.
So a single blow? Sounds good to me.
And since you are the challenger, I permit you the first blow.
I'll get to that when I get home again. I hope Dantrag is on in any hour.
Unfortunately, i have a biology test tomorrow, so I'm off to bed.
I was thinking of the fast forward. It is one year, right? Combine that with the time Flint has already spent away from home, I'm thinking of adding some pressure to him.
Specifically, I'm planning to let him go home after the battle, only to find his family missing, with everyone denying their (and his) existence. It's nothing magical though, just payback followed by heavy intimidation
from his mafia-family. Gives me the chance to bring in a truly evil character.
Or am I thinking too far ahead?
Hehe, isn't a group of crows called a "murder", Revan? I always found that to be such an odd word for such a scenario.
Oh, right, got them mixed up. Anyway, I'll change it so that as long as no one else sees this couple of posts, I won't be further humiliated by my grammatical error. I like to maintain an aura of proficiency and mystique, can't have little mistakes like this ruining said image.......
Ok, so what's going to happen next in the massive battle against Mannimarco? I want to give Cerpin a chance to reply before I try something outrageous again. Calling the whole ecosystem into battle might have been a bit too much.
So is Cerpin going to close with the Necromancer, or at least attack him and not all the zombies littering the place?
Once close, Ian should have little problem wiping the floor with the undead master. So in his case, I envision Mannimarco becoming increasingly desperate as Ian breaks through the ranks, and ready to use Kirana as either a battery or a hostage. Or both. ,,Don't move, or I'll shatter this woman's soul and use it to fuel my powers!" Yeah, both would work.
Satyana can heal Flogir, it would be a good idea to get her, Haldin, and Issac moving again.
is mannimarco going to actually die?
I'd say we'll kick his corpse and then have his soul be banished to Oblivion. Maybe POS will return and bring him back someday, maybe not. But as far as I'm concerned, he and his army will be out of the rp. The zombies will either drop dead or cease to react at all while higher level undead will gain a mind of their own. (I expect them to flee.)
If we want to hold off on the final battle I can edit my post and save it to later.
Or the Silhoutte could reign his forces in for the time being. Btw, when was Florodine last active?
Before all hell breaks loose, Issac is going to ask Karn if the Narza'Tai can take the surviving civilians under their charge (including Satyana, there won't be many chances to heal/comfort people in the upcoming melee). That alright Minque?
The battle will end up with the Morrowind Army retreating (either to the Arena, Market, or Arboreum Districts or sewers). And then in the final battle the Silhoutte's forces are largely slaughtered to a much more managable number.
If the original plan is intact, the immortal Silhoutte will forsake his now doomed army. The Plys'Iea will swear an oath to the Silhoutte before he leaves that he will be awaiting for his return (whether or not he survives can be left to a vote; if he does, then he'll attempt to hinder Veric's maneuvers as petty revenge for awhile).
I doubt Satyana would consider sitting out. Remember the Soldin issue?
Besides, if Rann ever found out that Issac tried to make her sit out, he'd never let it go and consider it to be a concession of guilt on the whole situation with Soldin.
Anyway, how are we going to go from here? Shogun, Florodine, and POS have been absent for quite some time. Should we just reassign their characters to new players or wait it out a bit more?
And minque, sorry about not posting w/ Rahvin for a while - I completely forgot! (And it took me some time to figure out where they were last)
Well, I hope they'll return soon. Veric had been reassigned during the final of THIH already and I honestly didn't do such a good job at it. I hope Shogun can take Veric, he's the one who best knows the character, after all.
Of course I also hope that Florodine returns, but the Sil feels like a less sophisticated character to me and as a result easier to switch 'owners'.
I´m the one who should say I´m sorry! I haven´t posted for quite some time....but tonight I did! And Satyana will not leave Issac´s side...like Brianna will not let go of Rahvin...They will be part of things trust me!
In light of that, Ian will subtly instruct Issac to also stay with the Narza'Tai, as of yet, neither are revealing what he is planning. Issac won't leave Satyana with the assassins and civilians to fight, he'll stay to protect her.
Issac will listen to Ian, as these aren't times to argue, especially with everyone else around you capable of taking notice.
It looks like people are losing interest.
So let's wrap this one up and get to part three as quick as possible. I'll take over the Sil if there are no objections. Who wants to take Altair/Veric? Remember, we want him to be the big hero in the game.
As for now, I'll just begin the assault. Gives Flint something else to do but just stand there looking at the mob.
I already took Altair a good while ago.
Hey, Revan, what's the plan with the Plys'Iea? Is he going to die or what? We really need to plan out what's going to happen with this whole situation.
EDIT: sorry about the double post...it is a day apart though, if that makes a difference.
If he is to die then I want him there at the final battle of the war. There can be some more struggle for now, and then he'll retreat back to the Silhoutte's side.... maybe weakening the structural support of that house along the way.
Whats up guys? ![]()
Ok I know I have a bad history of doing this but..
I'd like to get back in the story, and want to pull Jonathan back into it. Obviously he has no idea whats going but could someone give me a short synopsis? I mean, I know this isn't quite on the level of A Mystery Unleashed (The most epic RP on this forums to date.. I suggest you read all 39 topics one day if you get the chance (and its the only one I've finished so far too
)) but I don't really want to read 15 topics..
Oh, well a lot of stuff has happened. I could give you a better synopsis if I remembered what was going on exactly when Jonathan left. Were we dealing with the kidnapping of Sathyana at the time?
Anyway, currently we are in the final stages of a war. Yes, a war. We've got thousands of nameless NPCs running around while our characters steal the spotlight all over the place.
Umm, so if you can tell me at what point you left, I'll try to whip up a short synopsis for you.
Interesting.. Good point for entrance..
http://chorrol.com/forums/index.php?showtopic=3613&st=20
Just shortly after the party was ambushed at the river, Satyana was carried away and because of one of Issac's comments Jonathan stormed away like a little child.
I also made a follow up post about six months later..
http://chorrol.com/forums/index.php?showtopic=3764&st=100
Just explaining what Jonathan was like now that he was a loser.. But I have no idea what the situation was then
Ok, lessee.
Sathyana has been rescued, Soldin died, Kirana is now a voice in Ian's head. Ian has turned into a vampire, Mannimarco has been slain.
Know what? I can't really think of anything uber-important happening lately that doesn't involve the Imperial city, so I'll just give the current situation. Now half the Imperial City is held by the combined Bruman and Morrowind army, with the other half in the hands of the Silhouette's mob of Goblins, bandits and his more skilled personal Akaviri bodyguards. Right now, the Silhouette is attacking a breach at full force. This is meant to be the final battle, you see.
Character locations:
Flogir: At the breach, among the melee-fighters. He's the commander in charge.
Altair: Somewhere nearby, I assume. He's the other commander around.
Voltar: Next to Altair, I'd say.
Rahvin and Brianna: I forgot where they were, but last time I checked, they were standing at the gates to the Temple district and wanted to get married.
Karn: Same place as Flogir. He's now a semi-good guy.
Green-Root: Same place again.
Flint: On top of the wall, commanding a group of archers while doing weird stuff with his crazy staff.
Odrik: A named NPC. He's behind the main lines and the commander of Bruma's Trebuchet corps.
Sathyana, Issac and Aerona: Somewhere in the safe parts of the city. Issac wants Sathyana and all non-combatants to get out through the sewers If I'm correct.
Dan, amrita and Rann: In an abandoned building in the friendly portion of the city. They're fighting one of the Sil's most powerful warriors. Which leads me to...
Plys'Iea: The Sil's most powerful warrior. Superficially resembles a huge Argonian clad in weird armour.
There are probably more, but I can't quite remember them.
As for how to get Jonathan back in, I suppose there are two methods.
1: He's in the safe regions, still getting drunk. Unlikely though, cause everyone has been pressed into working by now.
2: He's in the Silhouette's portion of the city. Since he looks like a good for nothing bandit by now and seems more interested in drinking than anything, I can imagine him being just about ignored by everyone there.
I still suggest you read at least the last playground in full. It's better than any synopsis I can give you.
Edit: I found an earlier synopsis which is still valid for the most part. But scratch Mannimarco, he got wiped out.
Veric is a baddie in the rp, but at the moment he is undercover and only a select few even know he is around. His current identity is that of Altair, an Altmer who dreams of turning the Empire into a republic. Most people consider him pure good (excluding those who know his true identity).
The current situation is quite grim. A huge army is laying siege on the Imperial city and despite having held off several assaults, the good guys are still heavily outnumbered and probably won't last long. Ok, that is the situation. I'm not as good at writing these things as some others are.
Factions:
Silhouette: Some mysterious being hidden behind a cloak. At the moment, it is laying siege on the Imperial city. At its command are countless troops, including lots of Akaviri snakepeople, goblins, vampires (I think, or did mannimarco get the vamps?), Orcs, bandits, one badass alien and general unpleasant stuff.
PCs: The Silhouette and the Plys'iea (alien badass.)
The Alliance: This faction consists of the Morrowind army, a Bruman army and most good guys. It is under the joint command of Flogir and Altair. Most good guys fight with the army, but they don't follow orders as the NPCs do.
PCs: Flogir, Altair, Voltar, Rann, Rahvin, Brianna, Sathyana, Eurod, Astratus, Aerona, Flint, anyone I missed.
Narza'Thai: This is what's left of the Dark Brotherhood. They've reformed under Karn as a force whose only purpose is maintaining the strenght of the Empire. At the moment, they are in effect part of the alliance, but they have their own chain of command. Their main base is somewhere in the sewers, which have become the exclusive territory of the Tai. They are also in yet another alliance with Ian, the 'trash can'. The Narza'tai is also fortunate enough to have its leader know the truth about Altair, which will keep them outside the man's corrupting influence.
PCs: Karn, Patholos, Green-Root, Ian and his souls (unofficial alliance.)
Veric's faction: This one is a small part of the Alliance. It consists of a whopping two PCs and zero NPCs. The goal of this faction is to get Altair on the throne by gaining everyone's trust.
PCs: Altair, Voltar. (Amrita now as well)
Mannimarco's faction: Once part of the Silhouette's army, Mannimarco smelled greater glory and went rogue, taking a crapload of zombies with him. (And pulling more out of the ground when his current supply runs dry.) Mannimarco's goals are unclear to me, but he has managed to change the war into a three-sided free for all.
PCs: Mannimarco. (wiped out. BZZZZZTTT GAME OVER MAN!)
Wow.. Nice Jack.. thank you much, I'll take your advice.
Also I wouldn't mind sacrificing Jonathan to kill the.. whatever it was.. Maybe just a grevious injury.. Btw, if it gets hairier with the creature then the bottle and the magicka weilder will come into play nicely
Anyone minding if I sneak back in?
Only going to be able to post once in a while (twice, three times a week) so nothing plot changing, just some frontline work.
I cant hold it in any longer.. I want to use the alcohol to light the creature on fire with a magicka spell!!! omgz!
Let's see...... we've blown up the Bloated Float, a random Pirate ship, an entire mountain top, and flooded part of the Great Forest. Manimarco was burned alive, Issac's been frozen in Everliving Ice, hundreds of dead birds rained down on the Imperial City when the KOW died,and...... My point is that we've already had a lot of explosive/fire-related/elemetally-focused events in the RP.
Funny, I just realize that I've been involved in four of these events. Pirate ship and mountain-top, Fervus. Forest, Flint (with help, mind you). Dead birds, that came when I took over Mannimarco for a while. I guess this means that you could say I've been involved in Mannimarco's burning as well, though it was Revan's doing there.
Hmm, does this mean that I'm simply a destructive personality?
We need a plan on how to deal with the fight between the Plys' lea and the 4 heroes. My character Dan suggested a plan to destroy the support pillars and bring the building down on the creature, even though the heroes might die in the process. I obviously stole that plan from you Revan so kudos for originally thinking it up. Anyway, we should decide: is the Plys' lea to die, or not? Has its time come?
I had intended for him to live until the final battle, in which he could either die or slip away. Originally, Altair was to take credit for his death, still seems somewhat appropriate, given the trouble everyone else has had.
On the second page of the current playground, the Plys'Iea had the second floor of a building collapse on top of him after it got hit by a Trebuchet. He survived that, so being trapped in a collapsing house again may not kill him. Of course, the heroes don't know that. Only Flint and James were witnesses to that scene. So if you decide to bury the Plys'Iea, Revan can still have him crawl out again later if he so desires, while the heroes are all under the impression he's dead.
Just thinking...if we're going to start a third part of this RP, we'll have to decide who's gonna live and who's gonna eventually die in the final battle, and if that's gonna be the end and conclusion of this one.
Personally I'm pretty fond of the "older" Rahvin and Brianna, I'd just hate to see those two die! Satyana should make up with Rann if they're gonna survive...
So how are you all thinking??????
I think everyone should be allowed to decide for his/her own characters. For your characters, I'd say all of them have a good chance of making it out alive. They're not fighters and as such won't be placed at risk unless the danger comes to them.
I think that Green-Root is going to die. He's at the front lines, so the chance of him surviving are very VERY small.
Flint...dunno. If push comes to shove, he probably won't survive, but I kinda like the old fella. That said, I am thinking of making him retire to High Rock. He's gotten too old and has a family back there he deserves to spend some time with. It's sad to give him up just like that, but he's not a vampire or anything else with a negative age modifier. While he would give the oath, there is little use Veric will have for one old man in High Rock, so he won't have any reason to return.
Odrik (my NPC who is nearly a PC in his own right) probably will survive. He's far behind the actual fighting and unless one of his prized Trebuchets explodes right on top of him, he won't even get a scratch in the whole ordeal. But then again, he is an NPC and will likely go straight back to Bruma after the end.
So I'll be left without any characters. Oops.
I'd say the big fight should be the end of this RP. There's little left afterwards for us to do but celebrate. And celebrations can get boring. I'd rather have some political intrige.
As for now, I've basically been holding back so everyone has a chance to get into the position he/she wants to be in during the last push. So how about this.
BEGINNING THIS WEDNESDAY, THE SILHOUETTE HIMSELF WILL ATTACK THE CITY PERSONALLY AND WILL NOT LEAVE TILL THE MOMENT HE IS DEFEATED.
And that's that. A deadline has been made.
Edit: One last thing. I thought Brianna was in love with Cerpin (ok, she did think it was Rahvin but she was still a telepath.) So, why does she now suddenly think he's a bad man? Did love really make her blind in THIH 1 and does she now see the truth, or am I missing something?
ok...sounds fair enough I think....Now I like old Flint so I'd like to see a happy ending for him!
Brianna doesn't think Cerpin is bad per se...it's just that she somewhat sees a bit behind things now and what she really means is that she realises there's something weird about him, that he means bad news, not that he is bad really. Maybe I have been unclear, soory about that. And yes she loved him....more than you can imagine.
Now haven't you all been wondering who really is Amrita's father? I mean Rahvin is the father of Rann, Jadier is Satyana's ....but Amrita? She's half Altmer, right?
woah.....how did Satyana end up with jonathan and Rann?
Rann was talking about Amrita when he said "where's my sister?"
yeah, Rann, Amrita, Jonathan, and Dan weren't really nearby to the others...
Dan desperately needs the healing mafia since he isn't that big of a healer to do it all by himself. Besides, broken bones take some time to set, a month or two, not to mention the countless gashes and bruises he got when the rubble fell on him. But, seeing how powerful Tamrielic Restoration magic is I think Dan will make a come-back in time to catch the last stages of the "FINAL BATTLE.
Yeah, Tamriel healing is insane. Flint broke both legs as well (and an arm, earlier than that), yet in both cases, he was back in a few hours rp-time.
As for catching the final battle, he'll have to run. Using in-rp-time, the final stage will commence in less than an hour. In real-time, in several hours.
So let the healing mafia do its work!
Uhh....hmmm but if they aren´t nearby as you said Danny? Hmmm, where the h***are they then?
They're on the other side of GEW, not far from the breach. The others are all near the gates of the Arena/Market/Arboreum.
crap! then just ignore Satyana´s replies, I´ll delete them tomorrow!
okay, so how is the silhouette's defeat going to go down? We should probably plan that so it doesn't take longer than it should.
Maybe a small group goes to fight the Silhouette (with Altair included) while the others continue to fight the main battle. The defenders get pushed back all the way into the palace, but before they are overrun, the Silhouette is destroyed and the individual tsaeci tribes split off again and go home, since the Sil was the only thing holding them in an alliance.
The Silhoutte is immortal, and not even Altair knows enough about it to have any idea of its weaknesses. I don't think he knows anything of its character either, he doesn't know how the Sil thinks.
The plan used to be that the Morrowind army would be chased out of GEW, and the Silhoutte occupies the palace for a little. It brings all of its army into that confined space, and then the Morrowind Army/Bruman Army survivors rise up for one last offensive with the help of the Narza'Tai.
Because the Akaviri army is so confined, their prowess is hampered and the battle turns to favor the combined armies of Tamriel. Then as the last few warriors are slain, the Silhoutte just vanishes (not banished, but no longer actively threatening Tamriel for the moment).
Before the Sil takes its leave, the Plys'Iea swears to be waiting for the next invasion force to come (His lengthy life-span means he can wait in seclusion for a long time). He can either live to escape in the chaos or be slain by Altair personally.
If the former, he'll be under the radar for most of the RP afterwards, perhaps hindering Veric's ventures as time goes by.
Dantrag's idea would be quicker, but the idea of indoor palace fighting appeals to me more. Cramped conditions, various ways to avoid detection and stuff. Groovy stuff.
I also doubt the Akaviri would just retreat with victory in clean sight. Even with no loyalty towards each other, I've tried to describe them as highly disciplined soldiers to form a contrast with all the bandits and stuff. I also thought that Akaviri generally don't like the Tamrielans.
Sorry, minque, but we guys are addicted to fighting in rps. Please don't take it too hard. I'll send Flint over to you for some rp-ing as soon as he gets wounded.
So, what plan does the rest of us here vote for?
1: Retreating battle, ending with Sil defeated and the army disintegrating or otherwise being demoralized neough for the good guys to take them down one by one. (if you don't know how it functions, just throw a crapload of firepower at it and make sure no one is around to witness how awesome you really are.)
2: Early defeat, later victory indoors.
Know what? I propose a third plan which is also the start of THIH 3.
Sil gets defeated/scared off. There are still too many Akavir however and they take the city while the allies retreat. Altair then gets promoted to a sort of Hortator and THIH 3 will start with Altair attempting to retake the imperial city and bring a definite defeat to the Akaviri, through siege/sabotage/whatever floats his boat. The surviving PCs can be his aides in the matter, with the exception of the anti-Altair group, of course.
If Altair so desires, he could go and have himself be elected as count of Leyawiin first. The allies could rebuild the city and turn it into their base for the duration of the campaign. Being such a smooth politician, he has no trouble to persuade the other counts in the province to elect him as a peer. It could provide a stepping stone to emperor later, for when he recaptures the IC.
Should I start a poll?
No polls; let's just talk it out.
My complaint with all of the ideas (even mine) is that there's something completely illogical in each:
My idea : why would the Akaviri just leave so close to victory?
Revan's idea : how could the heroes win an offensive against such huge odds, especially after just losing on the defensive?
Jack's idea : How was the Silhouette defeated in the first place if it's immortal?
So here's my revisionist idea (feel free to comment/suggest). I did borrow from the other ideas a little, though.
Altair and Voltar leave the battle to go to Veric's little hideout, where they work together to learn/create a spell that allows them to banish a being to Oblivion for (let's say a hundred) years. So after perfecting the spell, the two go out with some others and perform it on the Silhouette, trapping him in Oblivion. Unfortunately, the Akaviri are already in such a convenient position that they take the city and the good guys are forced to retreat. The army retreats, but they realize that the snake-men have no desire to keep the city and chase after them. As a final solution, the good guys hole themselves up in Cloudruler Temple (Ian and Issac were blades, right?) and defeat the army there because the snake-men's numbers mean nothing in the tiny ravine at the entrance to the temple. Then, after the victory we can think of the exact premises for THIH 3.
That's my idea.
I can go with that, we'll see what the others think.
I think the revised idea as well. I haven't been using Voltar that much so it would be good to get his character rolling once again. I suggest that while Veric and Voltar are off doing their own thing, Veric should have Amrita (or someone else) fill in his place as a temporary "direct link to Altair". I guess that means that whoever it is should be given one of those amulets. Hell, a neat twist would be to have Rann given one.
Retreat to Cloud Ruler sounds good. Since Green-Root is dead, I could use the opportunity to introduce my new character. (Personal rule, always keep a minimum of two characters in play. Thank the heavens we don't use dice and 500+ pages rulebooks everywhere.)
As for now, we'll perform the gradual retreat. Hey, this might actually work. Since I assume that the allies have the northern portion of the city (the Sil came in from Argonia) and Cloud Ruler lies to the north, we could have the allies be pushed out of the city completely and then break into a mad run while the Akaviri take a short break to recover their strength, giving the allies just long enough to run away to Cloud Ruler.
I like the break to the personal dimension as well, though it had better be a short one because the army won't hold out that long and with the Sil, the allies won't ever be able to retreat. Veric did begin reading a book on his own obscure prophecy there, so I bet he has something useful lying around.
Maybe Flogir should give the order right now of retreating to a fresh wall rather than sticking at the breach. The Akaviri are all melee, so the advantage of height can't be underestimated. Gives him something to do as well. I haven't seen him since the last fight begun.
I'm off for now, going to whip up a new char.
Btw, what are we going to do about Eurod and Astratus? Both quarantined werewolves, I don't imagine the army will have the luxury to clear the debris they deliberately set to keep him from getting out while fighting a losing battle against the Akaviri.
The Narza'Tai are watching over Arastus, since he can't feel the moon shining upon him, there's no reason he should transform in their midst. So it seems Eurod is kind of left high and dry.......
PS: I love my new avatar.
Eurod and Astratus, I've completely forgotten whose characters they were.
Astratus will be taken care of by the Narza'Tai, I'm sure.
Eurod though. Heh, I know that Flint will forget all about him in the heat of the moment. But since the Akaviri aren't going to stay in the IC forever, he might just be safe in his makeshift cage.
Sounds good to me! So the goodies should start to retreat then? Maybe there can be some nice deep conversations between them when they´re dwelling at that Cloud Ruler place?
yayy....
Yes yes..I know you guys just love big fights! On my part I prefer smaller fights but above all I love complicated conversations, about relations, feelings, jealousy, whatever!
I'll try to plan some conversation time. The Akaviri won't be in ultra-hot pursuit, so with some luck there might be two days (rp-time) of waiting for the snakes to arrive. While waiting, there is plenty of time for tensions, frustrations and taking it out on others. (I have to wonder how Sathyana's, Rann's and Issac's relation could have been if they'd met during peace rather than now. Boy, Rann gets snappy at them for everything now.)
Anyway, the archers have fallen back, the Trebuchets are being packed and I assume that Flogir and his spearman are running as well.
One last thing, I've placed a character in the character thread. I want to place him at Cloud Ruler, but first I'd rather have a yes or a no. He has the potential of being a bit godmode and I want to know if anyone believes that it is too easy for him to go godmode. If the answer is:,,Yes, he'll go godmode all the time." I'll have to change him then.
Question: Is this RP open to new members?
If so when would be a good time to enter? I've read playground XV and this thread so I have a vague idea of what's going on and know that now isn't the ideal time to join but was wandering when would be. Also if anyone could tell me a bit of backstory that would be awsome (which towns have been destroyed anything else... (or should I stop being lazy and go and read the other 2800 posts?)).
Cheers.
Lessee.
Leyawiin: destroyed
Bruma: badly beaten but still around.
Cheydinhall: Destroyed (I think. All eastern cities are, don't know if this one lies to the east or to the west.)
Hero's Hill: Blown up.
Imperial City: A bit damaged, but alive.
If you've been following this thread, and I bet you have, you know that we're retreating to Cloud Ruler. I suggest you start your character there rather than in the Imperial city.
Yea, we're always open to new members. And we usually don't mind if you toss in a new character right now, the character "Dan" did so recently. It's just up to you how your character gets tossed into the mess that is happening in the IC.
As for the cities that are destroyed, I think they are just the Eastern and Southern ones. Cheydinhal, IC, Bravil, and Leyawiin. All the rest are fine. Bruma still stands because they defeated the bandit army that tried to attack them.
As for the current situation, it is thus:
The ending of this RP centers on the "defeat" of the Silhouette, a supposedly immortal (I actually don't recall whether this is true or not) and mysterious entity (possibly Akaviri?). Right now, he's obviously got the last defense of Cyrodil trapped in the Imperial City. The last defense is compromised of a Morrowind Army that used to be led by Commander Astratus until he became infected with lycanthropy. Now, the joint leadership is held by "Altair" (who is actually Veric, a powerful shapeshifting mage who seeks to rule Cyrodil), and Flogir (an old ex-soldier that witnessed and survived the Daedra attack on Kvatch). Other factions helping out are the small Bruman contingent that was led by Eurod (but he's been infected as well now). There is also the Narza'Tai, which is basically the new Dark Brotherhood but turned sorta good. They are led by a former enemy of the group of heroes, Karn, and a crazy albino Dunmer with no eyes.
Since there's too many characters to talk about, I'm just gonna talk about mine and maybe the others will include theirs:
Voltar: He is an Altmer mage that released Veric from his banishment from Nirn using The Staff of Worldly Demise (a powerful staff that substantially increases Mythicism, Alteration, and Conjuration). He now acts as "Altair"'s aid. He is a powerful bad guy.
Amrita: One of Brianna's children that were separated at birth. She ended up with an evil person named Salina and basically grew up to be a powerful mage/assassin as she likes to fling spells as well as shoot bows. Because of the odd circumstances regarding Brianna's pregnancy, Amrita has a mixture of Altmer, Dunmer, and Nord in her looks, though it's predominately Altmer. She has a cold personality and likes to manipulate. She currently works for Veric and hopes to convince the disbelievers that their distrust in Altair is unfounded. She's also currently looking out for Rann, her brother, since he completely trusts Altair. Right now they are checking to see if the alien beast they fought has survived.
Flogir: Flogir was an ex-soldier for the Kvatch guard and witnessed the Daedra attack on the town, he does suffer from the odd panic attack because of that. After the Oblivion crisis he became a merchant who dealt in trading information as well. He met Rann that way. Since then, he's been helping out the group with his modest battle skills and knowledge. He's often the mediator for conflicts between characters. Now he is the co-commander of the Morrowind forces and is currently retreating to better defenses.
Here are mine.
Flint Ironwood:
Flint has been around since part one. Physically, he is one of the oldest characters in the rp, at a whopping 48 years. There are older ones, but they all cheat by being vampires or otherwise 'eternal youth' characters.
Yeah, I'm a bit too proud about mere age.
Flint is known as a bit of a pessimist, but he's also loyal to the point that he'll walk into what appears to be certain death without hesitation. He will complain in that case.
Apart from that, Flint is well-known for his incredible leaps. He can easily jump all across the province within hours. He also has a staff now that is a bit...excentric.
Anyway, Flint is currently on the walls with a group of archers, waiting for the Akaviri to get within firing range.
Odrik: Odrik is actually a Bruman NPC, but he has turned to the line between PC and NPC. Anyway, Odrik is the master of the Trebuchets and he and his crew have been lobbing big rocks all over the place. There is not much else to say about, since everyone just lets him do things according to his own judgement.
Green-Root: Till shortly (yesterday), Green-Root was a part of the Narza'Tai and one of the few characters to openly doubt Altair, which got him into conflict with most other heroes. That said, Green-Root shouldn't be called a hero. He was an oportunist without morals. Somewhere along the lines, he picked up a 'tragic hero' streak and he died fighting as part of the allied army at the front lines.
Thanks. I'll have a character sitting around cloud ruler (or at least getting swept there in the reteat). Anyone got any suggestions as to what sort of character this RP does/doesn't need? I haven't RPed in a while so I'll definately be on the side of good. Is there any role thats lacking?
And lastly how many years after the oblivion crisis is this?
Sorry for all the questions but I may as well get it all right.
Ok...now let´s see:
Satyana, sister of Rann and Amrita, now as Mallie said Brianna, the mother of the three, experienced some weird situation conceiving her triplet, so Satyana is half Nord, a quarter Dunmer and a quarter imperial, whilst Rann is 75% dunmer ans 25%Imperial! Satyana has a relation to Issac....oh aye they´re lovers. They are amongst the goodies anyway! There is some mysterious spell laid upon the siblings....there were dark powers trying to even prevent them from being born....
Brianna The mother of three! (uhhh the power of three..yikes) Ther oddity is that the three kids have different fathers. Rann´s father is Rahvin (Danny´s char), Satyana´s father is Jadier, a nobleman, former fiancee of Brianna. Who Amrita´s father is.....ehhh I won´t reveal that just yet...but he´s not far away.
Brianna have had very strong feelings for Rahvin for a long time and now finally thay are a couple....it´s been a long story to get to the current situation
Satyana and Rann are really not on speaking terms....for a certain reason...and she´s not friends with Amrita either, why she doeasn´t even like her mom!
How many years after? Now I don't remember, but I think it was around 20-26 years.
What kind of character you want depends on what you're looking for. If you want to do lots of talking and little fighting, then by all means, make a diplomat or something.
If you're looking for heavy melee fighting though, you'll have to make him/her quite powerful. The point is, our RP has escalated to the point where Joe everydudes simply can't keep up. There are exceptions, like Flogir who can, but in that case, you have to remember that Flogir is a commander and never fights alone.
I'm sure there is someone who can give you better advice on the subject of character creation.
It's 19 years. Well, I have the honor/burden of having the most characters in this RP. I can't tell a lot of the time.
Ian, a vampire agent, he's about forty years old physically and chronicalogically (sp.). He was raised as an agent, so he has a more reserved attitude toward death and violence than most. However, his impassiveness is contrasted by his fatherly disposition towards Issac, his adoptive son and apprentice, and his lover, Satyana.
As a vampire, he almost exclusively drinks the blood of fallen enemies. His life-long service and vampirism (speed, endurance, etc.) have also made him one of the more potent melee fighters. Ian's of the Cyrodiilic bloodline, meaning he is relatively human when well-fed (he can walk in sunlight unharmed, and vampirism is subtle at first).
He is responsible for killing Mannimarco (the King of Worms will be back someday), and is one of the individuals who knows for a fact that Altair/Veric is more than a simple good-intending politician.
Issac, an Altmeri agent and swordsman, he's the oldest of the younger heroes (23). Originally, he attempted to be a mediator among his peers, but Rann's combative and stubborn nature have worn down his patience as the situation has deteriorated.
Issac lacks Ian's extensive experience, having only begun working in the field years ago as opposed to a decade and a half. Issac has an antagonistic relationship with Rann, and by extension a difficult time with Aerona, who defends Rann's allegiances because he saved her from being tortured.
However, Issac has a supporting/supported relationship with Rann and Amrita's sister, Satyana. Both of whom are wary of Altair, privy to Ian's distrust of the politician, which is one reason why they are at odds with Rann and Amrita.
Karn, formerly a ruthless assassin and anti-hero. The Dunmer assassin has had a history with Ian, in which both have had many unfinished deathmatches. Originally, he was a hired killer for the Silhoutte, but after meeting with Patholos, a forsaken priest of Sithis, he has developed into a more charismatic and dignified figure.
Together, the two former members of the Dark Brotherhood met with a large congregation near Leyawiin. They spoke out against the beliefs of the Bortherhood, urging the gathered members to forsake the heathen Dread Father and start a new beginning.
In response, the Wrath of Sithis appeared and attempted to stop them. The spirit failed, and its demise was the final push Karn needed to cause the brothers and sisters to question their patron and beliefs. The Brotherhood has not yet been completely converted/eradicated, but a sizable percentage has united under the Narza'Tai, an organization aiming for the continued existance of the beacon of mortal civilization and power, the Empire.
They do not accept simple murderers like the Brotherhood, they maintain an more militaristic standard, no longer a collection of killers for hire, but an elite group of shadow soldiers who will do whatever is necessary to maintain the virtues of the Empire.
Plys'Iea, an otherwordly individual under the command of the Silhoutte. He considered only a monster among the Morrowind Army, although he is as intelligent as any sentient. His features are mostly reptilian, a foot-long snake-like neck and head are all that is not protected by heavy plate armor.
The alien is a hunter and warrior by nature, fighting tooth and claw as well as with weapons. He cannot pronounce Tamrielic words, his languages are restricted to Argonian and Akaviri, as well as the language of his people.
He is the largest and strongest warrior in the Silhoutte's army, standing as tall as an ogre and faster than most men on foot. In spite of his monstrous appearance and brutal attacks against Morrowind soldiers, the hunter is cunning and thoughtful, he is simply following the orders of the Silhoutte, whom he respects greatly.
I would call it a burden. Seriously, Revan. You've got so many characters, you could rp with yourself and still pull out a good story.
Heh, maybe I should get myself a third. Having multiples can be great fun. Only thing is, I don't know what kind of character to take and I'd rather wait till things calm down for a bit.
I guess I have to do a short thing about my characters as well?
Rann is a 'spirited' young dunmer. Known for his extreme stubbornness, argumentative nature, and ability to hold a grudge. He's also impatient, headstrong, sarcastic, and cocky. At the same time, though, he is usually just doing what he thinks is right, as jaded as that might be. He is Satyana and Amrita's half brother, and as of now, has very few friends among the group. (Notable exceptions being Amrita, Dalrus, and Flogir)
Rahvin is Rann's father, who is (in his most recent years) a pretty levelheaded and sensible person. When Rann was born, he pretty much abandoned his old self (which was a less extreme version of Rann) in favor of a more responsible and mature adult. He and Brianna are pretty much married.
Aerona is a young vampire girl that joined the group when she and a few other vampires attacked them. Aerona was little more than a slave to the other vampires, so didn't mind leaving them. Rann saved her from a brutal torture at the hands of the deranged Patholos, so she's fiercely loyal to him, even though it goes against her normally logical thought process.
Altair (fake name) or Veric (real name) wasn't originally my character, but since somebody has to play the bad guy, he's been passed to me. Uh...he's pretty much trying to take over Tamriel, and believes that the three siblings (Rann, Satyana, Amrita) hold the key after reading over many scrolls of prophecy. He learned that if he could convince them to join him, then his goal could be achieved, but if they were against him, he would surely fail. So, he originally tried to kill them before they were born. Now, since he failed his first attempt, he plans on bringing any of the willing siblings into his fold, while the unwilling would be put to death. While others have their suspicions, Voltar is the only one that truly knows Altair's real identity.
Ian won't move against Veric even if all of his suspisions are confirmed, at worst he'll approach Rahvin or Flint and ask about Veric twenty years ago.
Flint won't know that much, I suppose. Other than that the Breton had yellow eyes, was outrageously powerful and is general bad news. He can't give out any 'good tactics' or something.
While I'm on the subject of Flint, I've noticed that I've begun to powergame again, what with Flint running all over firing arrows and all. (Granted, he missed and his arms were shaking. But still, that's way too much he's been doing for the supposed age he has.)
So, being the simple guy I am, I got him beat up. He's clumsily and slowly making his way to the northside of the city now. I don't give him long before he passes out.
i miss you guys so much... whats new in the internet world?
Finally, someone to control the bad-guys properly! Um, ShogunSniper was the one that originally controled Altair, right? And, of course, no offense Dantrag but I always think that a character's original creator knows him best. Good thing to have you back Shogun.
The war's been in the streets of the Imperial City for awhile.
Now the Morrowind Army is preparing to retreat to north. Altair is going to find a spell that will banish the Silhoutte to Oblivion.
Meanwhile a conspiracy of sorts has formed, whose members suspect Altair is more than a simple politician (now the magical assistant to Chancillor Ocato).
Primarily, the leaders are Ian Karn (since he worked under "Veric" not long ago). The others at the moment are Issac, Satyana, and... All of the Narza'Tai (a new assassins guild under Karn's leadership).
Well, the fact that Issac and Satyana don't trust Altair has caused a very large rift to form between them and Rann (who also blames them for Soldin's death).
Green-Root is dead, Cerpin is off somewhere since Ian allowed him to take a body.
Mannimarco has been slain, cmd. Astratus and Eurod have been infected with Lycanthropy (though they are properly quarentined).
Once the army retreats across Lake Rumare, they will head to Cloud Ruler Temple and Bruma, spreading their forces between the two lacales and along the countryside.
Good to have another quiter... Uh, I mean member back in the RP.
no! sorry... im not back. just checking in... i still cant afford internet at my house, nor tv or any phones... im in a bit of a financial situation you see...
but since i am traveling for the holidays i will have limited access until the second of january. i would be overjoyed if i could post a few with my characters but i would just have to leave again.
Hmm, that's too bad. Well, I wish you all the luck with your troubles. Hopefully, they get solved soon.
hello? *echoes*
Hello to you Danny....I´m here!
Hey, Jack, you still have Vasha and her group for characters, don't forget them!
Is the Holiday Hiatus over?
Looks like it. Everyone is switching back to their usual avatars and all.
Oh, and Vasha and co.......hmm......weren't their slight implications of Kalsh having the hots for Green-Root?
Satyana and Issac are at the shore already, helping the Narza'Tai and other civilians with moving supplies and people onto the rafts. They aren't in the city anymore, they're not running to and fro carrying bleeding people. The Plys'Iea is on the....... hill? Whatever you'd call the place the Imperial Prison sits on (I created a five person-wide path winding around the "hill" to the shore below) so he's practically stopped the flow of refugees and supplies for the moment.
BTW, it's Tamrielics, not Tamriellians or whatever.
Does the Silhouette have any other established henchmen besides the Plys' lea? If not, I'd like to try my luck with an evil Tsaesci snake dude under the Sil. I mean, it never hurts to have enough generals does it? From what I've heard around here, playing an evil character sounds like something one should avoid until acquiring enough experience. But hey, it can't be that hard right?
So, what's the board's oppinion on my idea? Afterall, it only details the villains which (to me at least) are made up of too much "mist and sh**t" at the moment. Adding another villain to the repertoire should add to the colour, imo.
I'd say, give it a shot. I honestly don't know what to do with the Sil, so I'm a bit slow right now. I'll see if I can update him tomorrow and give you a shot at it.
Say, do you want your guy to be the messenger telling about the retreat going on?
What exactly do you mean? What messenger? Oh, now I see. Yes, that would be perfect. It wouldn't seem too made up either. Great. I'll go for it!
Before I post, what exactly is the situation over by the rafts? Did the Plys'Iea leave already, or is he still causing trouble over there?
As far as I know he's still horsing around with the guards but the Narza Tai are having a little target practice session with him. If I'm not mistaken I think one of Ian's character's also went off to face him.
Yes, I'm roleplaying a fight between two of my own characters, I never imagined this when I first joined....... With the obvious exception of someone and Karn. Oh well, the path that goes down to the rafts spirals around the mesa that the Imperial Prison sit on (how do mesas like that form so close to each other?) He dropped down from the middle of the spiral to the bottom, so the crowd can move forward, but not for long before the encounter him.
And if you're still convinced the messenger was random, Griff, look at the last page of the previous playground and it won't be random anymore. The Mesa is still a long walk (arrow-shot distance), for people carrying wounded and stuff, from the flotilla.
As it is, the path ends on the opposite side of the mesa from the shore with the rafts, so the civves would have to circle around to get there.
can i get an update on Patholos, Astratus, and of course, the king of worms
Who is dead?
Who is where?
Wounds?
Romances (not likely) , mingling with others, etc.?
Moods?
Major Movements?
Updates on Equipment?
New enemies, New Friends?
Update on status of Astratus (did not mean to rhyme), is he werewolf?
The King of Worms is dead. He was killed by Ian and some other guy, I can't exactly remember. Another member of the Narza Tai if I'm not mistaken. Commander Astratus has become a werewolf and is currently locked up in quarantine because of his disease. Regarding Patholos, I cannot tell because I joined the RP late.
The others can surely give you a better update.
The good guys are all preparing to leave the city, and the Narza'Tai will bring Astratus with them (I haven't mentioned him in awhile, so you can decide if he's mostly werewolf or only a little bit). Most of the characters are heading to the north-eastern sections of the IC (Market District and Prison). The SIlhoutte is largely unaware of their retreat, but some of the Akaviri army has been tipped off and will be waiting when they try and cross Lake Rumare.
We've received an Akaviri General and a telepathic mute to our character arena, but other than that we have nobody new.
i resurrected mannimarco for a second time, he will not directly involve the heroes as of now, he is too weak...
he is going to recouperate and strike back at the silhouette, and then try and find some ancient magic, he is too weak to take on Ian..... by himself.
I will assume patholos has kept out of the scenes and remained with the Narza' Tai, he will be assisting with the retreat.
Astratus will not have any dialogue, except with Hircine, who knows, maybe the Princes do have pity....
Oi, back, sorry sorry sorry for being gone. I'd allow you to hit me if I knew you. I just got too busy with AP stuff and haven't really been on that much, college apps, AP, girlfriend, but second semester is not going to be as hard. I stopped coming on in a lull period and then just forgot to check back.
I read most of this thread, so The Sillhouette has taken the IC? And they are retreating. Dalrus will return and she will inform them that in Skingrad, Anvil and Bruma she has set up a new mages guild. Eurod will be fine since it is not a full moon and will still be leading the Bruma army, unless you killed him, which is fine since I deserve that haha.
Anyway, sorry again. Any major things I should know?
Well. To startoff, the Sil has not fully taken control, he's got Talos Plaza, taking Green Emp. Way, and everywhere else is either under Morrowind control or is unclaimed.
Eurod is still locked up inside a derelict house, that was Jack and Dantrag's doing, I was not involved.
The Plys'Iea is terrorizing civilians and soldiers alike, and everyone but Veric and Voltar are in the northeast area of City Isle or getting there.
And finally, break out the cattle prod, cause I'm going to get a lot of milage out this battery..... I'm so cruel.
I think we ultimately decided the fate for the Silhouette all ready. "Altair" and Voltar plan to learn a spell that will banish the Silhouette from Nirn if I remember correctly. Right now they are in the process of finding and altering the spell required to do this.
Once the Silhouette is banished, the Akaviri are still going to take the IC but now they won't be as motivated to finish off the army. Once we get rid of the enemy army we plan on starting THiH 3 with "Altair" now ruling Cyrodil.
At least, I think that's the plan right?
Pretty much MM, the Akaviri army will pursue the Tamrielics (what's with everyone assuming the nationalities end in "-ian?"). I assume Saverian (I know I didn't spell it right), will take over, and the Plys'Iea will accept his leadership (he was the equivelant of a sergeant among his own people, so becoming a general isn't on his list of things to do).
Although, corporal Flogir became co-commander Flogir, but the Plys'Iea has pt no pot such ambitions.
The Akaviri will chase the army to Cloud Ruler Temple, where the Tamrielics will make a final stand (hopefully there will be some more 300 quotes along the way).
Either the Plys'Iea will perish at some point in the final battle or desert to fight another day (eventually hindering Veric's regime).
According to Jack's wishes during his "tenure" as Silhouette I've had my character, Savirien the Akaviri general, gather a part of the Akaviri army to conquer the Tower. As far as I know, Voltar and Altair are inside right? Will they have a conflict with the Akaviri forces or while they skedaddle out of there before the Akaviri have a chance to surround the Tower?
alright, yeah a banishing spell would be a good thing, anything else would probably result in an epic battle that would destroy the city haha. When will Veric put the spell on him, I am trying to think of a scenario when he would be able to? I am thinking Dalrus, Veric and another character will be hurling spells back and forth at the Silhouette and then the banishing spell hits him.
Actually, I thought they'd skipped to Veric's dimension by now. Entering the tower was just a decoy to keep people from realizing Altair's true identity.
And Griff, I can understand you when you said the Sil feels random. The moment Flo returns....BOOM Fireballs galore! Guess I didn't play him aggressive enough.
guess not, he is not supposed to be evil in the way that a person in a movie would play him, he is an ancient evil, not really able to be comprehended by others. He was instructed to destroy Tamriel's greatest power and this means destroying it's largest city. You just kind of have to understand his mindset, which is hard to grasp as he doesn't really have many emotions.
I know. The point I was trying to bring is that I also know less about the Sil than you do. I was merely amused at the change in behaviour that meant when I took over for a moment. But now that he's back to his normal routine, I'm going to put up a few barriers, ok?
yeah I realized that last post looked rude, it wasn't supposed to haha. Anyway, yeah barriers are good, that way he doesn't kill any more people trying to escape. Thanks for taking him while I was gone, I really do appreciate that.
Satyana's already had some suspicion about Ian having multiple souls in his body, will she notice the difference when Kirana takes over. Unlike other fantasies, there's no tell-tales on can see with the naked eye.
Even if Ian's eye color changed like when Cerpin takes control of someone, he and Kirana have the same eye color anyway.
Ian can be down (KO) from now on, but not out.
Ok, nevermind the Plys'Iea errant thoughts. Shall I wound Rann? Significantly or hardly at all?
wondering if patholos should live... he wants to.
Mannimarco will regain most of his magic, if that is good with all of you. Wanting Mannimarco to encounter a "dead city" meaning Mannimarco will get to the imperial city, say, a month after everyone has left? If we plan on recapturing the imperial city, then Mannimarco will not approach, he is too weak and the like.
Looks like people are starting to withdraw from the IC so I will end my lurking and write in my character now it makes sense. One question - is Bleaker's Way still unharmed? Is anything planned for it? I didn't see anything suggesting either but I thought I'd check.
I really wih something could be done to Satyana's and Rann's relation! I just hate it to see them not being friends....but if that's what you want Danny it's ok....geee I do have to post but I'm still thinking of how I will proceed...
Oh and Brianna-Rahvin....got to do something there..yup!
1: Isn't Flint on the other side of the Lake from the Sil, helping the civilians?
Well, when the Sil started blasting soldiers, I assumed he was blasting my phalanx. Sorry. Though this is no problem really. After all, Flint is the master of leaping.
2: By the way, did Green-Root tell Kalsh about the hidden tomes in Lake Rumare?
He didn't, but he might have implied somewhat. You want Kalsh to find the tomes?
3: Bleaker's way. I have no idea even where that place is. (One of these days, I must download a map of the city and study it till my brain bursts.)
That said, is it at the northwestern portion of the city? If so, it is being overrun by snakes, one alien and a really nasty mage right now.
What exactly did you have planned?
Its a very small town a little north of the city on the road to Bruma. I was going to introduce my character staying at the inn there as the village evacuates but have him go towards the city in the hope of seeing a snakeman (he's got no idea and is cuirious). But seeing as its on the way to Bruma I thought it might be in use or destroyed.
Seeing as no one's heard of it I'll just do it and if its a problem I can edit, it seemed somewhat more likely to have a character appear there than in the city at this stage...
Edit: Written him in.
When I had the Silhouette attack, I had him in the area where Rann/Amrita were fighting to hold off the snakemen. Is that where Flint is?
Umm, no. Flint is at the ambush, where other snakemen are.
Ok, while he can do it easily, I won't make Flint jump all across the lake. No, sir. He's going to fire a single bolt and then get back to the ambush.
Ok, there seems to have come up a discussion over the silence spell I used. Apparently, we're following different ideas of what it does. While it doesn't really matter anymore (it's been dodged and Rann isn't a caster anyway), I still want to continue the discussion. Who knows, it might come in usefull if we start having a lot of mage-to-mage fights.
My reasoning about what Silence does is this:
Sound is formed by vibrations in a medium, like air. Silence keeps someone from talking, so I figured it actually stopped these vibrations. It felt more reasonable to me than saying the Silence spell paralyzes the tongue or something. As long as you can breathe, you can still make sounds. Maybe you won't be able to form coherent words, but you won't be silenced.
So my definition of silence is the absolute absense of sound, which are vibrations.
The Plys'Iea's spines detect vibrations. So I figured that if it had hit, it might have worked as a blinding spell of sorts.
Sorry for not replying earlier, but yes, it would be good for Kalsh to grab the tomes on her way through Lake Rumare, assuming she swims rather than Narza'Tai teleport.
There are a number of ways the tomes might have a chance at more relevance. One might even have a copy of Veric's prophesy in it (clear the path for the anti-Veric group's plotline).
I'm glad to see I didn't waste my money on that cyber-defibulator. Nearly fried my computer though, it's small price to pay!
Is this still alive?
If so, I think we should plan out this whole Silhouette fight so that it isn't too short or long and to make sure we're all on the same page.
It's surely alive, just that I think the members are taking a slight breather. They might have other problems on their minds, like real life or perhaps other pressing assignments.
i check back every day still to see if there is a post
sorry for the double post but I think we should finish this soon. Come on everyone just a little bit further! I think after that we can either start the new RP(my hope) or let it die, which appears the more likely of the two. But we have to finish this one!
I'll try and move Ian/Kirana and Karn/Narza'Tai forward. But the Plys'Iea can't budge until Veric and Voltar banish the Sil. Issac can't do that much either if Minque doesn't come back and reply with Satyana.
Florodine/Mallet, do you want to just hurry up and finish the Silhouette battle, or go ahead and take our time?
Uhhh ok I'll try to find my last Satyana-post and Issac's reply and get on with it!
So shall Brianna go along and fight together vwith her son? Or will Rahvin maybe not allow it?
Danny, we could make it epic but short and sweet haha. We'll have them cast a few blows, the Sil is going to do a spell that nearly destroys the whole area, he will start to do an incredibly powerful spell that would mean certain death for anyone within the area. That is when Veric hits him with the spell in between the eyes, the Sil's spell suddenly stops, the energy it took cracks the White and Gold tower in half. The Sil is banished, Veric, Dalrus and Voltar are regarded as the saviors of the empire.
Sound good?
The Plys'Iea is almost breathing down their necks. After he sees the war leader is vanquished, he'll try and take revenge. Perhaps hit Veric, Voltar, or Dalrus with his infamous staff-throwing skills before retreating.
He'll get a different weapon in between the march to CRT and the next RP.
Sounds epic enough to me, Florodine. I'm happy enough with that one.
alright cool!
sounds good to me too.
Im going to go on tomorrow at around 3 tomorrow, I can check back until about 7 then I won't be able to check for two days. So if you are all available to come on between 3-5 we could finish it in a few posts.
I know that it's to late now, but I was working anyway. Sorry.
its okay, I will try to get on tomorrow night. I think its Metal's turn to post anyway.
Hehe, yea, I only just found time to do this. This last week has been busy.
no problem, I know how that is haha.
Are you guys running another sequel?
yes I think so, I certainly hope so haha, if it keeps up at this rate I am not sure how though...we'd love for you to join us when it starts though.
yeah, we need to get moving on this, but I've been pretty busy.
Soon school will be over though, and free time will abound.
hurray! And then the RP can pick up, I think it's metal's turn to post.
You guys just want to wrap up this battle with the Silhouette in a couple posts and then focus on Cloud Ruler so we can move on to part 3?
I just hate to see this die.
yeah I want to wrap it up and start three. If we go to cloud ruler then it will die haha, I say we start the next one like, a year later.
I just need to have you post Danny, and then I can post how the Silhouette gets banished.
Ok...hmm what about the good guys? The civilians....we need to wrap them up as well...
Well I suppose you could end with a few posts too if you wanted. However, I was thinking if it just ended here with the banishment, it would end on an epic note. Then we could start off the next one and explain what has happened in the year that has gone by without the Silhouette. Since besides the evacuation, once the Silhouette is gone there is no enormous event.
This is my idea:
wrap up this RP pretty quick, but not too quickly.
Instead of the whole Cloud Ruler siege idea, just have the Tsaeci army kind of dissipate. Or so the heroes think. Veric can make contact with the snake-man general (Agent Griff's character, right?) and recruit him for later use. Same goes for the Plys'Iea. (Assuming, of course, that both Lord Revan and Agent Griff are okay with that.)
Also, I think we should just make a post in this thread to tell each other where we want our characters to be when the new RP starts and a general idea of what they've been up to during the one year we 'fast forwarded' through. That way, we can make sure none of the stories conflict. An example of such a post:
Veric, after gaining much respect for his pivotal role in turning the tide of the Akaviri Invasion, is able to become a well-renowned figure in Imperial politics. In a couple short months, he is given a seat on the Grand Council, where he becomes an outspoken advocate for democracy, and becomes quite popular for it. The democracy he creates is ruled by a Council consisting of an equal number of representatives from each province of Tamriel. Though it is unknown to most, he actually plans on becoming the sole ruler. The way he hopes to attain this goal is by creating a crisis (the Akaviri army perhaps?) that will force the council to choose a single leader to have complete 'temporary' control during the troublesome times. (Think like in Star Wars, how the Chancellor had the Senate give him emergency powers and he became Emperor)
Or like in Rome during the Republic, where the senate elected a Dictator for half a year whenever there was a crisis. (Which means, just about every two years or so.)
Anyway, lessee.
Sin: Sin would probably be in the IC, investigating the lingering traces of the spell the Sil attempted to cast. He's been at it for a year, but didn't find out much.
Flint: Flint is...gone. I love the fella, but I can't give him a plausible reason to stick around. He's got family back in High Rock so yeah. He's out.
That means I need to figure out a new second. Maybe a 'bad guy' for once and unlike Green-Root, one who stays bad. I think I'll raid the internet for ideas.
I don't know about the akaviri General, but the Plys'Iea would more likely hold a very deep vandetta against Veric/Altair (he is witnessing the Sil's banishment after all). If not specifically Altair, then the government of Tamriel. Even though the war is over and the Akaviri won't be as much of a threat, he'll be causing his own brand of trouble here and there.
As for Veric's shapeshifting, I'm thinking it would not quite mask his identity from the Plys'Iea, who isn't as dependant on sight alone as most Tamrielics do. Still, he'd need to be close to "feel" Veric's real presence. Not that he'd be able to instantly know what Veric really looks like (unless he's currently in that form) but he would know Veric was a shapeshifter.
Dalrus, having reformed the mages guild will become Arch Mage. Like Veric and Voltar, she played a large role in the banishment of the Silhouette and is, like the other two, a national hero. She will also have a seat on the council with Veric. She has developed a close relationship with Rann again and the spark of a relationship is starting to form. Dalrus is also good friends and confidants with Veric and Voltar, the only two mages who Dalrus sees as formidable mages.
Ian and Kirana, still suspecting Veric and Volatr of treachery, will be searching the shadows for hard evidence to support their suspicions. Neither will move against the mages until they find such "dirt" or the regime starts to deteriorate (sp?). Issac will want to try to make a life for himself that allows him to spend time with Satyana (possibly moving to Chorrol and working in the Countess' court).
Karn will do all that is possible to consolidate the Narza'Tai, to forge them into a force that will survive long after he passes away. As Veric comes to power, the assassin will begin sabotaging Veric's operations and slowly spreading doubt among the lower classes around Cyrodiil's borders.
When forces come to quell possible rebellions, the Narza'Tai eliminate said forces before they arrive at their destination, which is why many small or outlying communities give them amnesty and cover their presence in the area.
Ok...Satyana will of course be with Issac! She'd even like to marry him..
They could go back to Chorrol, so Tyana could finish her studies at the university...The main thing is I'd like them to be together, being a family..with all what it means...
Also I'd like Satyana to make things right with Rann.....if Danny hasn't any other things in mind of course....
As for Brianna I'd like her to have some kind of life with Rahvin....They deserve some happiness! Also..they could have another child.....
With special powers...
Shortly after the battle, Rann left Cyrodiil with no explanation. He spent a few weeks aiding refugees and helping Imperial City's repair crews, but soon began to show signs of agitation and restlessness. Finally, he decided that he had to travel to Summerset Isle, and before he left he told only four people: his father, Amrita, Dalrus, and Altair.
What nobody knew, however, was that Altair was the one that planned Rann's journey.
Now, a year later, Rann is on the return trip back to Cyrodiil, and has no idea of what to expect on his arrival.
Voltar, one of the heroes from the defeat of the Silhouette, remained by "Altair's" side as a "counselor". With the rise of Altair's position, Voltar is now one of the members of the council and still closely confides in Altair's wishes.
Amrita, much like his brother, returned to a reasonably reclusive life. She still possesses Veric's amulet and at her master's bidding, she has performed "accidents" for politicians that posed any problems for Veric's rise in power. She remains in Cyrodil, but only keeps tides with Voltar and Veric.
Flogir attempted to return to his simple life of trading but due to his valiant display in the defense of the Imperial City, the public strongly convinced him to return to soldiering, this time as the General of Home Defense for the rebuilt Imperial City.
I think now would be a good time to plug in the character I was going to get caught up in the retreat to cloud ruler so I shall end my lurking.
Indor had a reasonable view of the final battle and after seeing the destruction of white gold tower he went to investigate that and got caught up in the rebuilding. He sold his skills and knowledge to raise some money and carried on studies of both the Ayleids and of the silhouette's spell. He hasn't achieved much other than a reputation as an alchemist and some interesting but enteirly esoteric knowledge about ayleid magic and is still based in the imperial city though he is getting bored.
nice! I'll be excited to see you get involved in the next RP!
I guess I will go ahead and put up a character thread, that way we can add revamped character sheets as well as new characters.
okay, and I will PM you a story soon. We can both work on it!
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