So let's plan and discuss here as we usually do, then we avoid too much OOC in the playground.
I hope the caravan won't be off quite yet, Rianne is busy getting aquainted with Dralas..and she has not yet signed up!
Perhaps the caravan could be delayed by a day (bad ash storm? foodpoisoning from undercooked rat?) to give a bit more time for RPing in Balmora.
Anyway I'm too tired to read though and remember so is anyone kicking about the Eight Plates on their own? If so feel free to approach Rothan, or say and he'll approach.
Well, Eno is alone, sort of. I haven't rp-ed him past the point of renting a room at the eight plates. I'm going to set him down at the bar somewhere and continue carving his flute. He's not the type to approach strangers and start conversations, unfortunately.
But first, breakfast.
Thinking about it I'll wait until after the new year's celebrations to post as I don't know how long I'll be away for, I'll approach once I'm back at a computer. I don't want to get Eno stuck with an offline character for a few days...
And both the priests I know drink.
Dranas is doing his "one night stand", so don't expect to hear from him until morning comes. Unless somebody breaks into his new lady friend's house, or there's a big ruckus in town. He might stumble into the Eight Plates for breakfast, eventually.
OMG i didn't know the Erabenimsun would be offended by a helping hand! Hehe...well then it's an opportunity for some interesting interactions between those two!
Very well....let's see what happens next..hihi
I think it'd be a good idea to discuss the sort of route the caravan will take, and just how dangerous it'll be. I think it'd be interesting for there to be the danger of attacks along the way.
Turns out I wasn't away long..
I'd say the caravan should be hit by a big ashstorm (I think we discussed this) which will force them to take shelter and thus go off route and hit more trouble (outcast ashlanders probably though perhaps sixth house or even rouge telvanni). Possibly someone could pick up the blight off the storm too.
And from Balmora Foyada Mamea (sp?) is the best way, it will be more fun to rp and the way though from ald ruhn would be far from easy to take a caravan of guars down. If people want to go up via ald ruhn then we could but why not start there?
I like Olen's idea of being hit by an ash storm. Ash brings the ash monsters... we could make that a bit like the Mist.
Umm, the Foyada thingie. That's down past the Legion fort (Moonmoth?) south of Balmora, then turn left into the canyon, right? I think I'm going to load up the game and see if I can get to Ghostgate that way without any excessive levitation.
Also, I remember there being a Daedric ruin along the way, though I think that was pretty far along the route. Or maybe that was from a different path. It could make for some good tension though. Ash storm hits, the caravan hides in a Daedric Ruin, then finds out there are cultists. Cue diplomacy/panic/fighting. Or maybe not. Daedric ruins aren't exactly the kind of thing you would explore while at low levels. (Though on the other hand, we're not doing solo and game mechanics don't apply that much)
Of course, if we meet ash creatures in the storm, that would lead to some big drama as well. Cause weren't those supposed to be restricted to the Red Mountain region? (Even without the Ghostfence, I don't think Dagoth Ur's forces were spread out that far into Vvardenfell, excluding the occasional hide-out.) That would definitely stop some people from thinking it will be an easy trip.
Anyway, I'm going scouting now. See ya all later.
Edit: That went faster than expected. Although, I guess that speed 110 plus not stopping to get Cliffracers off my back helped a lot. Anyway, the foyada (turn left after passing Fort Moonmoth) goes practically straight to Ghostgate, without any paths branching off. At least, no paths that I saw. I went all the way with an Ash storm so my vision wasn't exactly perfect.
Anyway, while the path is straight, it is absolutely littered with rocks that require constant weaving. Even two Guars (without handlers) side by side will have difficulty navigating that, so I suggest that the caravan moves in a line of one Guar+handler wide. The path finally becomes clear of boulders about twenty seconds (at full dash) before Ghostgate itself becomes visible. There you could have three guars+handlers side to side with room to spare. But I suggest that maybe the clear area is the construction camp?
Also, just before the half-way mark, you run into a Daedric Ruin you practically have to go through. It's right in the middle of the path and blocks it pretty much completely. (Also, I got ambushed by 2 Dremora and 1 Flame Atronach hiding among the buildings. Just so you know) The entrance is at the top of a tower and requires two stairs to be navigated, with a hairpin-turn inbetween. While it might be possible for Guars to get up there, I don't think it would be easy, especially during an Ash storm. Even moreso if you don't know where the entrance is. (I spent a good three minutes running around looking for it) As for whether or not it is inhabited, I'll leave that up to you.
Well, it might be wider than that - remember that the in-game map is not to scale. If it were, Vvardenfell would be only about ten square miles big.
'Course, we could always take the long way 'round through Ald'ruhn. Or we could take a shortcut through the mountains. I have an idea as to how we might do that - it involves a pre-existing tunnel built by prospectors near what will soon be the Abaelun Diamond Mine (with the rationale being that it will enable travel to a http://www.uesp.net/wiki/Morrowind:Caldera that will soon be in between Balmora and Ald'ruhn). But that might be a bit too contrived. Besides, the more trouble we have getting there, the more fun it is.
We can run into sufficient trouble going up the Foyada. I don't even know that we need ash creatures laying an ambush until we get close to the base of Red Mountain--we could have some orc barbarians hanging out at the daedric shrine. In-game, if I recall properly, the shrine was populated by orcs, and I check and see if it was a shrine to Malacath, which would explain much. Could also have an attack by outcast ashlanders.
The open area before Ghostgate would be great for the campsite. In-game there were some Ashlanders camped nearby, so it makes considerable sense.
Even if the entrance to the shrine would be hard to find in a storm, the walls on the exterior would make for a good wind-break, so it would be a natural place to go for shelter.
Will there be a camp there when we arrive? I assumed we were heading to an already existant base with construction workers and other folk there.
If so there will have been other caravans and this one is hardly secret so it would be likely that someone will try to ambush it be than ashlanders or bandits.
We should also look to determine how long it'll take. I'll take a look at the maps over at the Imperial Library and determine how long it would actually be.
Personally, I think the more trouble we run into, the better. Bandits, Daedra worshipers, and maybe some crazed half-naked Dreamers or ash monsters. Besides, I kinda set you all up for a bad time with that conversation I posted yesterday.
EDIT: The whole trip looks to be about 60 miles, from measuring on the map. That'd be about a week's journey, by my estimate.
I'd hope to clear a lot more than seven miles a day even on very bad terrain with a baggage train, I'd say closer to three days but more due to problems on the way.
I'd certainly agree that we should only run into very minor sixth house things if we do - leaves another chance for them to be exciting later.
And we should make sure we don't overdo the opposition, we still have to win without godmodeing.
For 60 miles a week makes a lot more sense than three days. People are going to be walking... uphill... on uneven ground. Now, I can hike 20 miles a day for three days in a row without too much trouble--but I'm 25 and fit, a really fast hiker, and I'm doing that by myself. But unless everyone's going to ride a guar (instead of hauling goods on it), no caravan is doing 20 miles a day. Even without being attacked or ash storms.
20 miles a day was an overestimation but I think 7 is too few.
Really it depends on the ages and fitness of people in the caravan, and the long distance speed of a guar. I was working on twenty miles a day being a sensible pace for multi day walking but that doesn't really reflect a caravan. I wasn't considering delays, just travel time. How long do ashstorms last? It must be about 8 hours in game?
A caravan will be slow to get going in the morning, and to settle in the evening. Add in delays... let's say 15 miles on a really good day, 10-12 on an iffy day (one attack by a small party of Ashlanders, perhaps), seven or less for larger attacks, maybe no advancement at all in case of a really bad ash storm. (Why break camp? Be enough work keeping the ash from choking the guars' nostrils, etc.) That all sound reasonable?
I took a quick look in the shrine when I was there but encountered Dunmer, not Orcs. Of course, that's during Nerevarine-Morrowind, not Ghostfence-construction Morrowind.
For the hiking discussion, I have no experience so I'll let you folks figure it out. But I would like to add that Eno has a crippled leg. Even though he walks without a stick, he can't keep up if people do any forced marching or stuff.
As for this being the first caravan, it obviously isn't. The first one would (in my opinion) be entirely temple-controlled and carry only construction materials, workers and some supplies. There would be no civilians signing up and going for their own reasons like with our caravan. That also means there will be a camp waiting for us when we arrive.
As for the wideness of the foyada. I would have liked the cramped weaving between rocks myself, but if the caravan is a regular occurence, there might have been attempts at removing the rocks to widen the path. Perhaps not all the way, but at least the stretch travelled during the first day? Of course, since the map is not to scale, we could say that geographic features like the foyada are actually much larger (wider+deeper) and there is enough room to walk side-by-side even with rocks. (oh boy, now I get the Grand Canyon in mind!)
Oh, and the Daedric ruin should have been cleared out by force now that I think of it. No one in his right mind would send regular caravans along a route which has a point prominently marked on the map as 'ambush'. Heck it might even have turned into a half-way camp under supervision of the Temple/Houses, featuring an improvised stable to rest the Guars and enjoy shelter indoors!
Yeah, that makes sense with the ruin. And it fits with some of the dialogue/writing from Morrowind--in the years before Morrowind the ordinators spent much more time cleaning out the heretics from daedric shrines. But perhaps some angry daedra worshipers could cause trouble at the camp, you think?
Did you notice which daedra was worshiped there?
Sorry, no. Even if I had paid attention to the statue, I wouldn't have recognized it because I always mix them up. I could try to see if the Uesp has anything on it.
Edit: Assarnatamat, shrine to Mehrunes Dagon.
Alright. This is some good stuff. I think I'm going to work a bit of it into my next post, if you don't mind. Reconcile it with my last post, I'm thinking.
All good ideas. The camp in the shrine, attacks, etc. I like where we're headed. I also agree with Olen; keep the first attack pretty moderate so we can have crazier things happen later.
To speed things along, I suggest we all put our characters to sleep so the caravan can get going.
Agreed. We should resolve all current conversations and then get moving. Apelles has packed it in for the night, Has-no-Tail is asleep by the river bank, and Dranas Heleran is (cough, cough) occupied for the rest of the evening. We don't want to rush things too much, but we do want to get things moving.
When you're character is done for the evening and you're ready for the caravan in the morning say so we can get things moving.
Mine is.
All tucked in, ears plugged, sheep's counted.
Dranas is ready for anything.
Rianne is sleeping safe and sound, so she's all ready for the wake-up call!
Apelles is ready to go.
On an unrelated note, I think I might create a character description of that Buoyant Armiger leader I introduced, just in case I want to give him his own POV post. I think, as traumatized as he must be from the last attack, his reaction and characterization might be interesting.
So...is that everyone?
There's no one for him to rp with now so I think we can assume he is. Give it a few more hours and then someone post the next morning. Danny can always post something spanning the night before until the morning if he had unfinished things.
Sounds good. I think Apelles should be at least ONE of the first people up. I've got some stuff to do - errands to run and whatnot, but I should be able to get something in by the evening.
Another question - just how big is this caravan in actuality (NPCs included)? And how many escorts should there be for it? That's a number that I think it would be nice to settle on.
Looking at the people going (ie services the outpost camp will have enough people to support) we're looking at a significant population in the camp, maybe a bit over a hundred (minimum) once you include leaders, buerocrats, labourers, skilled workers, gaffers, merchants, cleaners (all that rubbish/'human waste' has to go somewhere), soldiers, dealers, 'nighttime entertainers', cooks, and other hangers on.
Now, this is the seventh? (ish?) caravan to head up there so the average of the other six will have been about 20 perminant residents plus guards and guides and scouts and caravaners who were just there to get people and materials to the camp in one piece.
I'd say there would need to be about 10 guards for a caravan this size and a fair number of caravaners who just move materials and goods, almost certainly they will outnumber the people who intend to stay there for any length of time.
This is all minimum's though, could be more. Top limit is probably in the region of 300 as more would require sufficent infrastrcute as to be worth building and clearing a road to it. By the same calculation that would mean an average of 50 people per caravan would have to remain in the outpost making the number of guards proportionally higher and also the caravaners (though with a higher proportion of food/drink/etc than of building materials).
Of course you could quite easily justify any number but I'd say around 40 people in the caravan with slightly under half intending to stay at the camp long term fits well and a camp of about 120, enough so as we can kill a few without worrying but small enough to be vulnerable.
hah great! I was just wondering how Rianne would have a chance to get a guar, since she (me) forgot all about that when she was signing up, but obviuosly there are opportunities to get one of those at the council building....thanks Beanie!
You're welcome Minque. After all, there's bound to be someone who can't come.
Or that can be organised...
Oops....so Erna is going to be a bad guy! hehe Well Rianne could notice and give him a big surprise....or not I'm not sure, maybe there shall be murder already?
Or else Rianne could make use of her bow...not for killing but for frightening erna...
Err, I wouldn't advise anyone to unsling a bow in the middle of a crowded street and potentially fire an arrow through the crowd inhabiting said crowded street. It could give off the wrong message, if you know what I mean.
Also, crowds will bring noise and I don't think Erna was yelling at the top of his voice. (that wouldn't be in his best interests. There are guards patrolling the streets.) He doesn't want attention. So for now, I'd say he'll be the bad guy no one is aware of.
Yeah...I thought so, let's see what happens then ,,
How long are we going to rp round Balmora before the caravan leaves?
Well, presumably until sometime in the day. I'd recommend mid afternoon for the caravan leaving.
Oh, and Minque, if Rianne does catch Erna by surprise, maybe you should try and engineer it so that neither she nor Erna see eachother's faces. Otherwise getting things to work will be difficult with two characters already trying to murder one another.
And it'll mean my exceptionally cunning plan won't work either
Wanted to give Apelles (an alert fellow, it would seem) a chance to see Dranas first. Sorry for causing confusion.
Dranas is now ready to leave town.
So are both of my characters, I guess.
I've got one conversation that I'm planning to get out of the way later today, but after that Apelles will be ready to leave.
Rothan's ready whenever.
Rianne is waiting, all set, but hopefully Dralas will show up soon....or she might eat his breakfast as well!
I'll do a part with Erna hurrying to wait at the caravan, and possibly meeting Rianne. It's about time he had a bit of player-player interaction. So far he's been all on his own
yes by all means! Let him meet Rianne, she's just sitting there, with Morrie, waiting for the caravan to leave..oh and of course she's also waiting for Dralas...So she's just lonely now and would appreciate company
Does anyone have any business in Balmora? If not we should move the caravan before this rp dies.
I've got one more thing. Classes have kept me a bit busy.
Naaro is ready to go, although some interaction with other characters would be nice - can wait until after the caravan has left, though.
It's definitely Rianne.
sorry i haven't been around. school got busy and i had issues with my living situation for a bit, but i'm back.
Good to hear danny! It's always nice to have you back! Rianne kinda missed you!
Are we ready to move out yet?
Rothan is.
Rianne is ready..it's just that she needs to see Dralas first..she saw him coming so...let's try to get this moving..it will be fun
Both Eno and Haz are pretty much set to go.
Wait a minute - I've got one conversation to get out of the way. I've been procrastinating for too long with this.
Shall I (or anyone who gets there first) move the caravan along to Foyada Mamea (sp?). I think it's done in Balmora and fresh scenery might kick things off a bit.
Well, it does seem that there is nothing left to say and do in Balmora. So I'd appreciate it if you moved us along. I could do it myself I guess, but I prefer not to doublepost.
yeah..hmm now I would appreciate some response from Danny but otherwise I think maybe we should start moving..
hey guys
im back and for good now that i have internet in my own home. i was hoping to join this new rp. it seems to heir is human has died... anyway i'll be reading up and making an entrance soon. any ideas would be appreciated
pretty slow now-a-days
remember back in... what was it called... A Mystery Unleashed- we used to go through a page or two a day! They need to release some info on TESV so we can get some more traffic again. anyway, i see we have a murderer and a skooma dealer, but where are the really bad guys?
i was thinking of making a character working with the sixth house to stop the convoys but it seems everyone associated with house dagoth is blight-stricken and deformed... do we have an antagonist? dagoth ur?
characters up. hope you like
trying to bring in some mystery. ill try to post today.
im all for moving on out of balmora, but i was going to let bbq finish whatever conversation he was going to finish.
PS: welcome back, shogun! long time no see
And Haz is a terrorist, although he is actively avoiding any terroristy actions right now. Ugh, I'm starting to regret making a character that has to pretend he is mute. It really lowers the amount of potential interaction.
And then there is the commander NPC waiting for us at Ghostgate, right?
So we do have evil characters, just small-scale evil. As is everything else. After THIH and AMU, people have had enough of epicness for a while. There are no would-be heroes in the caravan, nor are there would-be evil overlords. In fact, no one so far is going to Ghostgate with the intention of fighting the good fight. The epic clash between good and evil is something our folks had best stay out of anyway. Their level is too low to stand more than a couple of seconds against a single ash vampire.
Anyway, as far as I'm concerned the caravan can leave. Let's say up to about the fork in the road right after the (not yet built if I'm correct) legion fort? That should give our mysterious latecomer a chance to stick out even more as he comes running after the caravan cause he overslept. (or whatever excuse Shogun decides on.)
That said, welcome back. And so far the character is looking good.
now thats the kind of explanation i was looking for. thank you to everyone who welcomed me back.
as for the rp,i like the idea with the average joe thing. however, i think at least a little bit of 'epicness' is inevitable. its just the nature of the beast, i think. but at least this way the plot and characters can naturally grow towards epic, instead of having the rp built around it.
So, we stopping off at those daedric ruins? Only I had the idea that Erna might pick up an impromptu friend in them.
Oh, and Jack, I can try and work things so that Erna can try and start a conversatiom with him. He's bloody minded enough to actually bother trying.
I think we might want to discuss where or when we want to set up camp the first night. Should we camp near where the Imperial Fort is/will be, near where they enter the Foyada?
I don't know, Moonmoth is almost right outside Balmora. Probably they can get farther. But let me check a map.
Edit: After looking at a couple maps (thank you, The Imperial Library!) my thinking is that the caravan should be able to reach or get at least pretty close to the Daedric Ruin, provided nothing slows it down. I gotta admit that underneath the big Dwemer bridge would be a good place for some sort of trouble to occur, like with a herd of kagouti or something.
I dunno a bunch of Kagouti. I know that in the game they attack anything on sight, but most of the time most animals, even predatory ones, would probably be frightened off by a large group of humans (or dunmer, in this case). So in reality, a herd (or is it a pack if they're predators?) would probably just scarper if they saw the caravan coming.
And as I said, I wouldn't mind them staying at the daedric ruins for the sake of Erna meeting a new 'friend.'
A lady friend...
Well, seeing as we already have, that'll have to be the case.
Actually, how long would this journey take in total?
Dwemer bridge is fine by me as a compromise solution. Four days also sounds fine.
About my kagouti herd idea... you are right that it doesn't work well as an actual attack problem (I felt scattering was more likely, too, in the back of my head) but it might be something to see to add some color, and maybe a scout or armiger could stumble upon them first. Just from the standpoint of adding some color and providing a stimulus for conversation I think the kagouti herd still works. Too early for an ambush, really, but not too early for a little stimuli.
I'm also thinking the caravan should stop just before (or about the same time as) sunset. Traveling by day seems to be the best move when dangerous creatures are about.
That raises the question of how much camping stuff the caravan's carrying. Where will the supplies go (and how well guarded will they be?), presumably the guar will just be staked rather than bothering with a shieling but what about the perimeter. Unless previous caravans have built anything its just going to be a few watchmen standing round so if anything is going to attack (say outcast ashlanders) they will attack at night. Though I don't think the first night would be the one for it.
Will the people have tents (heavy, bearing in mind they would be canavs over a wooden frame) or just bivvie? Or a mixture?
I think there needs to be some event just to keep things going, I like the idea of a pack (herd?) of kagouti.
I think there will be a mix of canvas tents and bivvies. There might be a bit of litter and some makeshift defenses at a couple sites (like the Daedric ruin), but probably nothing like that at the bridge.
I'd be happy to write in some kagouti when the time comes. With Dranas near the front of the caravan it makes sense that I should do it. Anyone want to continue any conversations or what not first?
It's fine with me, Rianne and Dralas are in the rear part of the caravan (I think). Anyway maybe it's time to start preparing for the nightfall, we've been moving for a while by now, right?
There could be some events and stuff during the stop....and some conversation.
Could there be some pack-guars carrying tents? I mean for all of the caravaners....if not, Rianne could sleep under the sky, she's done it before..
Well, Apelles isn't discussing anything right now. I'm assuming it's going to be one of you guys. If nothing happens by the end of the week, canis (or I) could just move things along.
Canis - where, if anywhere, do we want this conversation to go. It could create tension if one or both found out something about the other as both aren't quite what they seem. Or we could introduce something else. Or something... Whatever its meandering a little too much and could do with direction.
I thinking either Rothan makes a joke/jive about moon sugar (and Dranas fails to react properly) or Dranas says something about the Tribunal (a joke about how they got their power, perhaps?) that hits a nerve with Rothan's reading of "heretical" materials.
Edit: Actually, I'll try to make a questionable remark right now.
Well Erna has decided to poke his nose in, and seeing as he's a few guars short of a herd he could always make a little tension.
Take the conversation whichever way you want, I made a comment on moonsugar but feel free to stick with the temple's iffy dogma.
It could be entertaining if both Rothan and Dranas were to see fairly clear suggestions (enough to make them fairly sure but not enough to take to anyone else) about what the other's hiding. Not sure how to make it happen though... Dranas trying to (or succeeding in) looking into Rothan's bag would suffice, perhaps if Rothan challanged him over his response to the sugar jibe and he insisted on looking into Rothan's bag. Or we could just leave it at them nettling eachother a bit.
I'm currently under the impression that Apelles is the newcomer in this conversation. Am I correct in making this assumption?
Ah. Methinks I should be paying more attention.
i kinda need to know before posting; is the conversation in or out of earshot of rianne and dralas?
Since we've ran off three straight posts under the assumption that it's out of earshot, I'd say it's out of earshot. It seems to me that Rianne left the conversation and went back to Dralas and the guar. And, in theory, Rothan wouldn't have started the new conversation line with her in reasonable earshot.
Dralas is looking for bones and Eno is collecting kagouti ones for instruments.
Oh dearie me. This could make quite a mess...
Indeed. It's a funny coincidence though. Dantrag wrote his confession while I was writing Eno's meeting with that Armiger. My thoughts on the matter didn't involve Dralas though. (or was it Dranas? I swear I keep mixing those two up!)
Rather, it went something like this:"Hmm, everyone is having Kagouti meat for diner. Maybe I should have Eno step up and get some of his own. I need to get him away from that conversation between Rothan/Dranas/Erna anyway. I wonder if there is still something left for my instrument maker? I bet the whole caravan swarmed over the damn beasts. All that's left might be bones....bones...You know what? Screw the meat! I'm going to make a Kagouti Didgeridoo!"
But yeah, things could get messy, if our Ashlander fails to recognize these bones as not human. Though given his background, I doubt he would be fooled for more than a second. I mean, Ashlanders are a hunter/gatherer society, right?
I'm sure Dralas won't be fooled, he surely can differ kagouti bones from human,,and so can Rianne.
oh and Ree is playing very softly not complete silent just....very low ind suggestive
I was just reading the first few pages of the playground again and noticed something.
All the way back in Balmora, Eno requested (and got) two Guar. However, even before he'd joined up with the caravan, one of those had mysteriously vanished. Me being an absentminded fool is to blame for it I guess.
And going back to the bones. I'm positive now that Dralas won't be fooled at all, at least not where the didgeridoo is concerned. Unless his ancestors were giants.
just because dralas wouldn't be fooled, doesn't mean someone wouldn't try to fool him, or make an honest mistake.
if dranas saw eno with the bones, for example, he could get suspicious if someone had asked him about bones already. then he could steal them, and try to give them to dralas, thinking they were the ones (or not), which would cause problems.
but that's only if we're trying to cause problems.
Doubt Dranas would attempt such a thing anyways. He can be phenomenally persuasive (and he knows it), but I imagine he wouldn't think he could sell kagouti bones as human. Bad business, that.
Are we finished for this night? There hasn't been anything in six days now and a few characters are in bed so it looks like we're done.
If so someone write up the morning.
so what's the plan?
anything interesting going to happen to the caravan, or are we going to get to ghostgate with no problems?
i also think we should find some way to force all of our characters together into a group, instead of each doing their own thing like it is now.
I've got a plan. Canis and I are the only ones who know it. Won't tell you what they are, though. It'd spoil the surprise.
It is a good plan, but it'll probably wait until the 3rd day, so we could use a little something for this 2nd day to get the juices flowing more. How 'bout a modest outcast Ashlander action? I've nothing fatal in mind (yet) but it could get some more talking going--maybe even bring Haz into things a bit.
I agree that we could use something to force our bunch of travellers/sometimes conversationists into something that more resembles a party of adventurers. (Well, perhaps not. We're not planning to go dungeondiving.)
But I'm not so sure if Ashlanders are the answer. They would provide some tension for the two Ashlanders that are travelling with the caravan, but I dunno. Why would they attack us? The best I can think of is the Zansu...whatever they were called attempting to raid us. Seeing as how the guard detail has been seriously enlarged since the last caravan, they might be expecting easy pickings.
But then I think, why wouldn't they at least count the number of Armigers before attacking?
Or how about this. Haz's Guar dies, after some sufficiently drawn out death throes. This will serve to isolate him from the rest of the caravan. Our group goes to check on him for their own reasons while the rest of the caravan decides to just keep moving. (They expect us to spread Haz's bags among each other before catching up in a few minutes so the risk is assumed to be minimal.) Cue ashlanders out of nowhere.
I like that idea, Jack! I can see the armigers sending Dranas back because he could spread some stuff out between his two guars and still manage to catch up quickly, because he knows what he's doing. A few of the others would go back out of philanthropic sense, or maybe because Dralas would love to go through the Temple-packed stuff that Haz's guar might be carrying.
Why not? That would give our guys an opportunity to come together ...sort of! Hopefully the two ashlanders are welcome though...
The thing is, as long as they've got a reason, no one has the right to stop them and I doubt that anyone would make much of a fuss anyway. There is some distrust towards Rianne if I remember correctly, but I'm sure everyone can put up with her for just a few minutes even if they don't quite trust her.
And I can see Dralas wanting to pick up a few bags from Haz just for the opportunity to look through them later. Although, seeing how important the bones are, he's just as likely to reason that the bones are not handed out to some random pilgrim. Ah well, maybe he just wants to tag along with Rianne or something. It's really up to Dantrag anyway.
With all that said though, I do have to give out a warning. If more than three people join (and I honestly expect this to happen), Eno will crack a joke about how they've got enough hands to not just take over the bags, but also carry the dead Guar.
That would work well. Rothan would go back because its a pilgrim and he's meant to look after the faithful.
So will we just cut forward to it?
Hmm...why is Rianne mistrusted? Nevermind she'll just a bit suspicious like any of her kind....but she'll stick out for Dralas...that's for sure.
Ok so let's get our guys together...
Well she is an ashlander, and they are treated largely with suspicion. And it doesn't help that Erna is spreading (or at least trying to spread) malicious rumours.
And if Haz's guar dies, then Erna may tag along if Dralas and Rianne are going as he doesn't trust ashlanders for...personal reasons.
RE: conversations and moving on
Dranas Heleran is trying to get a rise out of Apelles Velvus and also move things along. Hopefully BBQ will get some sort of response going to that soon. If others want to move things forward a bit more quickly I am personally fine with just covering it up by writing something like...
Whoops! Seems I posted in a dead thread. My mistake. Is there any room for another character?
And would someone mind PM-ing a Hyper-trimmed version of the plot thus far?
I am going to go ahead and make a character, and it can be deleted if need be.
Thinking about having the character start on somewhere on the mainland, and then catching a boat in an attempt to catch up with the caravan. It would suit my character's style anyway to be tardy to such an event like this.
I read through most of it, I just need an overall plot synopsis.
I wouldn't say there's too much to discuss, apart from the minutae between characters (which is more efficiently read over than experienced). The caravan (which is escorted by a group of mostly-Armiger guards) is well on its way to Ghostgate, and has just left the shadow of an old Dwemer bridge and is now headed to a Daedric ruin known as Assarnatamat.
As for the caravan itself, does anyone here think something should happen to it on the way to the shrine? I've got a few ideas, but I'm thinking some of them could wait until afterward. For instance, I don't think we're quite close enough to be encountering ashstorms just yet.
Well wasn't there going to bed that thing with Haz's guar?
Yeah, Haz's Guar would die and stuff. Anyway, I first wanted to make sure everyone is up and moving. So uh, can I kill off the beast of burden tomorrow, or do you guys want to wait a bit longer?
Wait, was there something that wasn't finished yet? If so, then I'm sorry. Yeah...this one's on me. I just wanted to get the thread moving again.
I think Jack can go ahead and kill off the guar. Then someone (an armiger) can tell Dranas to get back and help load gear onto his (expertly lead) guars to ensure the Temple goods make it to Ghostgate, or an armiger can tell Apelles to tell Dranas to get back there with his guars. (There is no way Dranas would go back to help out of his own good will, I can assure you.) Others can have their own reasons to go back, or not. Dralas (Dantrag's ashlander) might want to peek into the Temple goods Haz's guar is carrying, for example.
So, go ahead and kill the poor, suffering guar. That should trigger some activity.
Jack - should we decide somewhat in advance how Haz will react to Rothan? Is Haz sufficently good at his disguise that the priest won't notice anything even though he's familar with Temple doctrine and pilgrims or will he suspect something?
Hmm, let's see. First of all, Haz will be trying to get the Guar's bags tied to his own back. Anyway, as for Rothan...Haz will not come across as an overly devout pilgrim. He won't recognize any religious handsigns or sayings. For the most part, his defense is his silence and the book. (and a whole lot of rags to hide the fact he isn't even Dunmer) Hell, he doesn't even carry a soulgem! (which makes the offering onsite impossible if I remember right.)
So Rothan might become suspicious. On the other hand, he might just as easily consider Haz to be a new convert or from a not so devout family. (Telvanni? They're more interested in their magic than in the Tribunal) It really depends on how you want to portray Rothan. I'm leaning towards suspicion though.
I think.....that Rianne will be very upset if Haz kicks the animal..oh aye, she will be very upset indeed!
so...what exactly is rianne doing?
She a member of PETA, by any chance?
I'm on it.
yes yes! of course Apelles will be the first to see them...but who knows what happens thereafter,..
Jack how far do you want me to push this with Haz, Rothan could back off now and mull on it but do nothing, or he could spread the suspicion or after the fight he could ask more (awkward) questions (like what's your name?). Any would work fine with the character, it depends on how you want to develop Haz.
And I'd say now is a prime moment for an ashlander attack.
Hmm, well I think it might be best if he goes to mulling things over for now. I mean, he could ask Haz for his name but I don't think that would accomplish much either way. Haz may not be the best sneaky terrorist around, I've noticed, but he does have a name he can use and as for background, he'll just say that he's from the mainland which is both true and not all that suspicious.
And I agree that we might want to get the Ashlanders over with. Speaking of which, how will the Ashlanders react? Will they be pacified by a good speech from Rianne/Dranas? Or will they be from the same tribe as Dranas and decide to kill everyone no matter what because Dranas shed the blood of his own kin and they're kinda pissed about that?
Just to be clear, Dralas is the ashlander, whilst Dranas is my smuggler. Could they be related to Dralas? I conceive of them as outcasts, but if they're raiding the dregs of a caravan then they are liable to be related to Dralas' Erabnimsun tribe, so I could see them recognizing him. As for the effect... I dunno. What say you, Dantrag? I'm thinking that there will be some violence but being raiders and not proper warriors I expect that being faced with anything more than token resistance would give them some pause.
Though we will only just count as token resistance. Appelles and Dralas are both competant fighters but not heavy warriors; otherwise they vary from knowing which end of a sword to hold to not much combat experience at all so if there's many it will be quite a fight.
Well, Dranas may be no warrior but he was a pirate. He can wield a sword reasonably well... but yes, point taken. It will be a hard fight.
oh dear, sounds like there'll be a lot of work for Rianne as well..hmm
Alright, looks like we have a consensus. I think they should be motivated more by ideological objections than I've been pretty busy, and will likely continue to be busy until Thrusday (it's finals week). I definitely won't finish it any later than Thursday.
Well, I can't see a group of rogue ashlanders consisting of more than 5 people or so, and I don't think any of the tribes would want to launch an attack on a caravan like this (even if it was just the stragglers). And our group has more fighter-types than we really counted earlier. We've got Apelles, Dralas, Dranas, Rothan (hand-to-hand), Haz (same), Rianne (depending on whether or not she decides to bring out her assassin side at this moment), and Erna (though CM hasn't posted in a bit). I think they'd all survive just fine.
As far as them recognizing Dralas, I'm fine with that, though I'd have to think of some kind of backstory for the encounter.
Gah, sorry, I'll go post up now.
Been busy over at the guild and on TESFU, I forgot about what was happening here.
Um...I thought I was going to start this - and I explained why I hadn't yet, but...okay.
On the other hand we had been discussing loading guars for the last page which isn't the most exciting bit of RP I've ever done. Something had to happen before the RP went stagnent again.
How many are there, I don't think more than five or six is going to be realistic given none of our characters will be any tougher than the ashlanders...
Alrighty then, it's time for some explanation.
Rianne is an assassin by skills! One period of her life, which is not known by others she lived with a man, a legendary assassin who taught her all he knew in the noble art of assassination. This means she knows how to kill in most ways but it doesn't mean she likes to kill ok?
Besides these attackers are of her own people, she certainly does not like killing them....
Now if she gets a reson to kill she won't hesitate, but first of all she prefers to solve things without violence
On the other hand, honorable assassinations....is ok with her!
For the time being she's dwelling behind the roch with Dralas, she will follow his signs and if necessary she will get in action...
What are we going to do after we've killed/chased away/come to an agreement with (which?) the ashlanders?
We could just catch up with the caravan or we could get another part of the plot moving somehow (and force the characters to become more of a group) by not catching up with it or something. I think everyone is involved in the fight except Lythyum (who was last active over a month ago), Badda, Shogun and Priest of Sithis who haven't posted in a fair while, if at all.
Just a thought to stir things up a bit? Or not?
Ah, I see.
Your characters still seem to be terrifyingly nice, nine times out of ten.
Anyway, I say that we're forced to strike out on our own, for some reason. It conveniently sticks everybody together and that will help get the RP really going.
What with the time it takes to re-pack, plus the time to fight, plus the time to heal people's wounds... yeah, I'd say they fall behind a bit much.
But if so, wouldn't the caravan dispatch another group/stop completely and check what the heck is taking us so long?
On the other hand, the leader (forgot his name) seemed kind of out of it so he might go all:"Oh crap, it's got to be the Sixth House! I ain't turning back. RUN!!!!!"
Anyway, I'll leave the rest of the fight up to you guys. My PCs are just going to sit behind that guar till the screaming and skullbashing stops.
Well it may not be that the caravan notices the group are missing-it's going to have a lot of people in it and it would be hard to keep track of them all.
Having sent people back I'd think someone would remember, but possibly not until the evening as they'd only know about Appelles and Dranas having gone back. The commander might brick it and run thinking that they didn't return because of the sixth house.
He also knows they have a history so perhaps he'll assume something boiled over and so deliberatly not look so he doesn't have to deal with it, they're both outlanders so he won't be so sad to see them go anyway.
we're thinking too much into it. The leaders of the caravan wouldn't wait or turn around simply for a few stragglers that got left behind. They have the majority to worry about. Eight people (i didn't actually count, just guessed) isn't enough to put a halt to everything.
I disagree. Without clear evidence that we're late because we've been overwhelmed by an army of evil, there is no reason to at least try to check up on us, especially since we were expected to be gone only for a few minutes. Besides, isn't this some vital undertaking? Even if the people don't matter, the supplies we're carrying should.
But then again, the reason doesn't matter, right? All that matters is that the caravan does nothing. Any guesses at the reason would be best left as an excersice of thought in the playground thread. Let our characters worry about why they've been abandoned.
I'm thinking they wouldn't really worry until nightfall. At which point it's a bit late for a search party.
We don't really have to justify why a search party isn't sent/ doesn't find us, we seem to have pleanty of reasons. The real question, seeing as there seems to be agreement for us going alone, is what will we do? What would be most fun and can we get some bit of information/ clue which will be come relivant later (if we want it? perhaps come accross a dead sixth house messenger or something).
Also how many more ashlanders are left? We've killed four and Dranas has another disarmed and cut up. Rothan's done with his and in no fit state to take a second.
When we finish what will the archers do?
I think there's one left in the melee and one archer remaining. Erna's taken two out in some rather nasty ways but the other ashlanders are open to Apelles and Dranas.
I suppose Apelles can kill the last one. It really wouldn't make much sense if he, the most experienced fighter of the lot, didn't take out one.
I'm going to be away from tonight until the 7th or so (not exactly sure when I'll get back, it could be a while after that but probably not). So feel free to control Rothan as much as you need to, I'm not fussed so long as he doesn't do anything wildly out of character.
Likewise for Aidan in the Fallout 3 RP.
so do we finish this little fight?
Absolutely! We need to get on now...
I'll finish it tomorrow - I've been taking a summer class, so I've been pretty busy.
For continuity's sake, Erna's going to have to be killed at the end of this RP. Otherwise an essential plot hinge in Grey Knight just won't work. Well, it might, but the hinging, per say, won't be anywhere near as interesting.
I'd like to point out that we haven't even made it to the half-way camp yet. Now while Haz would pressure on to move to Ghostgate as fast as possible, Eno would prefer to wait for the next caravan, either towards Ghostgate or back to Balmora. (I don't think it would be out of character for him to want to go home now)
That said, with the proper persuasion from the right people, I guess we could get our whole party deciding to move onto Ghostgate as a small group. For example, Dralas could explain how the Ashlanders use the Foyada often and how he has travelled along it on his own/in a small group plenty of times without trouble.
so i guess we need to figure out if we're going straight to ghostgate, or catching up with the caravan first. Either is fine by me.
I think we should definitely travel for a short time, since it's the first time all of our characters have been put together, but at the same time, I think we should get to ghostgate fairly soon.
We'll have to reach the daedric ruin first--which I think we agreed (much earlier) would have been fairly well-established as a waypoint for the caravans. From there we can make the push to Ghostgate.
Minque, a note on your last post in the playground: unless I'm terribly mistaken, Haz's argonian nature has not yet been revealed.
is this one dead?
if not, you guys think we should just show up at the daedric ruin and meet back up with the caravan? i don't really know what to do here.
Is it dead... More dormant I'd say, it could be reveived though its suffering somewhat from having another two running beside it.
I'd certainly be fine with us showing up at the daedric ruin... that might revive it...
How many times has this almost died now? This isn't the first and while it shows that there is something about it that keeps going I think it points at something being wrong. Fairly major restructuring might help. Do any of the vetrans here have any idea what makes the current rps so inactive?
Well, I skipped forward to the ruin. As for what keeps killing it, I don't have a clue.
Hmm. I don't think it makes sense for the caravan not to be there resting, to tell you the truth. We can't be more than four, five hours behind. I mean, how long did the fight take, and how fast did they go?
I'm asking mostly because I have a plan that hinges upon us being with the group.
Yeah, I get what you mean, not to mention that we pretty much double-timed it (off-screen). Fortunately, the wording of the Armiger was sufficiently ambigious for me to change it.
So if you have plans for the caravan, they're still here.
Well, I'm going to have Apelles go talk to Salms Ralas. I probably won't be finished writing the conversation until tomorrow.
I'm not going to do anything with Rothan as I'm going away for a month (or thereabouts) tomorrow. If this gets moving again feel free to control him as nessesary.
On the plus side I'll be active and here for the rest of the year once I get back...
just for everyone's information I'm still around, i just prefer to wait for minque to get back. especially since there isn't much activity right now anyway.
Just want to interject here to say that after a long break from MW and the forums, I'm back, playing the game again and LOVING this RPG - read it all in one sitting. Now I want more. Please don't let this one lose steam! There's some excellent creative writing going on and interesting characters. I really, really, hope that there will be more posted soon.
I've just put a part up so don't fret.
Though I agree with Magefire-it's a good RP and doesn't deserve to just fade away into obscurity. I know I haven't been posting as much as I should have but I have been away a lot so I couldn't really help it.
*Shuffles feet*
Sorry.
Well, I have to go to bed. With luck, I'll finish the rest of my post tomorrow.
I think part of the problem is that we are stuck in a caravan where nothing much is happening. Perhaps when they lastest flurry of activity (if it can be called such) is flagging we should just jump to the camp? Then we can get to the main juice of it.
Nah, I've got a plan for something pretty significant coming up - it's taking a while for it to get to fruition, but I think it's a good enough plan. 'Course, if we can't get moving, we may have to. But I wouldn't do it just yet.
Actually, bbq, I saw you (at least I think it was you) have one of the people in the conversation say; "Daedra have a habit of appearing randomly."
Now, seeing as Erna is a Mehrunes Dagon worshipper, this gives me the idea that Erna could summon up a mob of daedra to generally wreak havoc, which could be pretty hair raising considering most of our characters aren't really good enough in combat to take a daedra on.
Of course, if you don't think this will work I'm happy to stick my original plan for Erna.
Knowing what bbq has coming down the line, I don't think we really need daedra (at the moment) to spice things up. At least not a mob of them. Now, if you wanted to summon up one--nothing too hard, just something to add a little chaos--that would seem to be both in character and not too excessive for our heroes. But I don't think we need another big fight--it's too soon.
so...forgive me for asking, but what exactly is this plan of bbq's?
this is the planning thread after all, and most of us seem to be out of the loop. (myself included)
Yes I'm not overly fond of surprises and it would be nice to move Rothan to the right place before it kicks off... More natural that way.
Well, if you're not sure about a lot of daedra that ain't a problem. I'll just stick with my original plan.
*Slinks of into a corner, muttering about revenge*
Well, I wasn't planning on having it happen right here at any rate. I could possibly move it up, but I'm not sure that would work. It relies on us being "out there," in the wilderness.
A daedra or two to spice things up while I'm working on what I'm doing (part 2 should be up tomorrow - I went to a concert tonight and couldn't finish it) wouldn't hurt it at all.
Uhh..jeez, hmm yes we were talking about daedras I guess. well well Rianne and Dralas are having this very deep conversation, but I think they will be prepared for the big happening
So, Erna will summon up a couple of daedra then? I'll let you lot have time to get into place (the summoning should take a while) if you say yes.
If not, then I'll have a chat with the shrine's guardian (a very old dremora who's been stuck there for a long while).
bbq still somehow avoided the question....
you should be a politician!
so yeah, i dunno if we're going with daedra or not.
EDIT: thought that sounded kinda rude, so i figured i'd explain. usually everyone knows what's going to happen in the near future so that we can all play off each other with that goal in mind.
Well my plan was; 1. Erna meets Dremora. A short conversation follows in which Erna reveals his Evil Plan. In the end, he takes some special daedric crystal and puts the dremora in there as a form of insurance.
Plan 2: Erna chats with Dremora (who's a tad ticked off with being trapped inside the temple) and they instead summon up a few weaker daedra (a few clannfears and some hungers, maybe?) as Erna isn't a very powerful magician. Led by the dremora, they break through the wall and cause chaos.
Geez Louise, that last post was a marathon session. I think it took me a good two and a half hours to write.
Uhhh I need some assistance, have no idea what the shrine looks like inside. Is there a main area with merchants somewhere? Where you can get some food, Dralas and Rianne are just so hungry!
Seeing as we're not particulrly using the ruin as it appears in game I'd say that's open to whatever you want it to be.
So far I think we have a opening up some stairs which then leads back down some stairs into a room with the administration and the like. There is another chamber where Appels spoke with Ralas which ajoins the main chamber. My guess would be at least one more with merchants and food and possibly a bedroom as well, though most people would be camping outside I think (?). Oh and there's a (flimsy) clay wall at the back which leads into a deeper section were Erna is. Anything else we can add as required I suppose.
If I've got anything wrong say.
Anyway Rothan has gone to speak to them and I took the liberty of assuming you'd gone down to the main chamber where the administration is. If this is a problem I'll edit.
Hmm...I'm seriously contemplating having Apelles go down and eat dinner with Dralas, Rianne, and Rothan. He hasn't gotten much of a chance to interact with them yet. Would that be alright with you guys?
Hmm..an imperial having dinner with Rianne? Ah well she's gotten over her previous history with..imperial men, or has she?
No no it's ok with me!
Go for it... Not sure how Rothan's cultural racisim will cope with ashlanders and immigrants...
Note: I will be gone all this weekend, playing ultimate frisbee in Durango, Colorado. Feel free to do interesting things--Dranas is outside the shrine right now, not interacting with anybody.
I'm thinking that one of you guys should try and make Apelles a bit uncomfortable. Maybe try asking him about his past - like where he was born, or, more pressingly, just how an Imperial like him ended up in House Hlaalu instead of the Legion.
BBQ: I didn't read that as being said but assumed it was fairly obvious that with the increasing openness of Vvardnefell people would be trying to prospect and Apelles is a likely candidate.
I've changed the wording a bit to reflect this.
I think Rothan's comment could fly. Just the mention of Hlaalu would make someone assume 'business', so I don't think that Apelles' internal thoughts were compromised.
EDIT: beaten to it.
Shall I kick things off soon? Only things seem to have pretty much worked their way to a good point for the attack to start.
Rothan is ready and in position. Canis should be back by now.
I say go as soon as.
I'm in place. I thought of joining the conversation, but it was going so well that I figured having mister 'can't we all just get along?' butt in wouldn't be such a good idea. Err...though he seems to have kinda snapped right now. ![]()
Also, this thread has gone over the 200 mark. So, think we should make a new one?
Well I'll just wait for comfirmation from the others, and then hell itself shall be unleashed...
That'd depend on whether anyone feels they have anything to add in the conversation.
But assuming nobody does, I have no problem with it. But yeah, we should wait to hear what everyone else says about this.
Dranas is in an OK spot, inside the shrine, just observing the others.
go for it
*Rubs hands*
Then let the fun begin.
Oh, and Erna will slip away and will probably stumble into the group pretending to be in a blind panic (one of your characters might think that maybe his panic isn't as genuine as it seems) while the attack is going on so he doesn't draw attention.
What exactly are the daedra we're against. Three clannfears and three 'horrors'. What are the horrors?
I think those are Hungers myself (see the UESP for more info), but I'll check.
Edit: The only horrors I found on the UESP are a theater play, and an invisible gorilla.
I meant hungers.
That was silly of me.
There are a few more daedra there, about a dozen or so, as well as another dozen of very, very minor daedra that don't really have a name or a description (think of them as the Oblivion equivalent of rats and you can't go far wrong).
I should be able to get into the battle itself tomorrow. I had a lot of work and reading to do tonight.
That's fine. I doubt we'll have gone much further by then.
Speaking of which, Haz is getting a bit too badass to my liking. So, how about getting him injured fending off that Hunger and then escaping with Rothan and guard before more stuff gets close?
And uh, during or afterwards, people might start to see through his disguise. Slave bracers are rather glowy and no longer covered after all.
Well Erna's been watching him for a bit as well, and seeing as Haz seems to be a bit good at fighting for a pilgrim he's a tad suspicious.
And seeing that Haz is a terrorist and Erna's fairly similar to one (admittedly one who is a good deal less stable), they would probably end up working together. In fact, seeing as Erna is an open minded, cheerful soul when it comes down to it, I'd imagine they'd get on like a house on fire.
There may be no survivors.
I haven't decided yet, or rather Rianne hasn't, who she will barbeque with VC. maybe the creatures attacking Rothan? Anyway I think she will ask Dralas of his opinion who will be fried.
Are you sure you can't kill a daedra? I mean if they're cooked? I don't know, just asking...
If I have my lore correct, you can kill Daedra just like you can kill anything else that moves. (In-game it's only possible with certain materials, spells and bare fists though.) The thing is, the Daedra's soul is then sent to Oblivion (unless captured) where it will gain a new body eventually. So instead of saying you can't kill a Daedra, maybe it is more correct to say that you can't permanently kill a Daedra.
Well, for the sake of the RP I'd rather Khallet wasn't banished then.
Plus, if I did use him as a character in another RP, which I plan to do so, it'll probably add a lot more depth to him if he stays stuck on Mundus (which he is at the moment, due to the fact he's been permanently summoned).
Jack I didn't know how far you wanted Haz controlled. Feel free to have Rothan kick at the hunger or not (two on one would make Haz winning less badass) and then retreat with the guard.
And Rothan has most definatly seen those braces and a bit of skin... nasty burns or dark scales...
Ok, first of all I intend to let this thread go on a bit more, ok?
Now then...give me a beast to roast! Rianne wants to be a hero!
Feel free to roast the hunger Rothan and Haz are facing if it suits.
Jack - how much do you want Rothan to notice, he could forget in the chaos, or at least ignore the skin and only see the bracer.
Well, he has seen the bracers. I don't think Rothan can just ignore it like that. For now though, I think he'd rather focus on saving the guard.
As for Haz's excuse, I was thinking of something along these lines.
"There was a mage in the village I grew up. Too mad to let stay, too powerful to evict. Never trusted their ilk since then. Bracers like these are cheap, and can save your life against spells if you know how to use them. " Dunno how far Rothan would accept that.
Not sure Rothan would buy that, I can't imagine any dunmer would put on a slave bracer just for protection, they strike me as being too proud and the risk of being disappeared (for sale by slave traders) would be to high. He could always try it and evoke severe suspicion in Rothan. Or just evade the question or convince Rothan he is dunmer and ask him to be quiet about it.
I'm locking this one now!
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