http://www.gamepur.com/news/4944-pete-hines-unveils-new-skyrim-details-twitter.html
Doesn't bother me, I've already got a small trickle of health regen modded in Oblivion.
So long as it is a very, very tiny trickle, I'd go with it.
Allowing for health to regenerate on its own without player intervention (all previous TES titles including Oblivion required player intervention for healing) adds to the challenge of the game. This kept it entirely up to the player when he was going to heal himself. You had to think about your health at all times, which keeps the game challenging and the player on edge about that next encounter.
The moment the player no longer has to worry about his health, you've removed all challenge from the game whatsoever. That is the danger of health regeneration in a game that is not going to be nearly as fast-paced as a shooter. If Bethesda is too generous with the regeneration, then the game will be utterly ruined, not only because you no longer have to keep your character in check through that dungeon crawl, but also due to it breaking a major magical skill. How many people would use Restoration if you had no need to use the healing spells?
Games are meant to be challenging. I absolutely despise it when developers take such blatant measures to make the game easier. You have to keep automation to a minimum in games, because of the simple fact that they are interactive. If you want brainless entertainment, the movie industry already has you covered.
The worst thing about this, though, as that it is a kick in the face for the more hardcore roleplayers out there.
Hides CE ring of health regen in MW.
Than again, its a challenge getting anything CE.
Well, that way, at least you have to work towards regenerating health. This is not something that should just be given to you. ![]()
(Sorry, I know I'm posting a lot about this)
To tell the truth, this just sounds like a good excuse to create a Nord from the Half-Troll clan.
Here’s what I saw further down in the QA:
I'm with Destri on this. There are plenty of challenging games out there that meet my occasional desire for some slash-n-smash (or spraying some high-power ammo when applicable) without thinking things through.
But combat is not the reason I love Oblivion and keep coming back to it. Yes, I like my combat to be realistic in terms of what my PC can do and the amount of damage s/he can deliver and take. And I also like it to be simple - no trying out weird combinations of buttons to get fancy moves that are just as likely to impale my PC on an ally's sword as impaling the enemy on my own.
No, I love Oblivion because of the options it gave me, even on the console, to explore the whole world (within its borders, of course). When I first fired it up and escaped the sewer (back when I was playing it on the XBox), the one thing that blew me away was the immersive quality of the environment. When I heard the wind blowing, the trees moved. Sunrises and sunsets were convincingly real - the change in light was hardly detectable. And most of all, I was not limited in where I could go in that beautiful environment. There were no boundaries within all of Cyrodiil - I could go to the left or the right, jump over rocks, even climb them. I could go mountain-climbing if I wanted to. I could even swim entirely underwater. And all of this on the console? Amazing! Up to that point, the most immersive game I had ever played was the Rainbow Six series, and even that had places I couldn't go. And the interactions with the NPC's were the best I had ever encountered.
Those are the reasons I still enjoy Oblivion tremendously. And now I'm exploring role-playing as I've never done before - without regard to the available quests. This time, my character is dictating the story, not the questline. And it's a very different way of playing that I'm not used to. Finding purpose in the game that has nothing to do with the Main Quest or even any of the quests is really challenging my story-telling abilities. Granted, I'm doing this on the PC, which gives you more freedom (not to mention the mods that add more detail - I totally loved exploring Bravil!).
Health regeneration? Okay if it's slow and good only for minor hits. But major injuries ought to remain - well - major. Otherwise where is the drama that comes from encountering enemies bigger and stronger than yourself? I guess I'm echoing TK here.
At this point I'm not holding my breath with Skyrim. I'll wait and see what the general consensus is. I may even wait until the price drops on it (say,during the run-up to ESVI, if there is ever one more).
As a student of business, I can't say that I blame Bethesda for taking the route it's going. This is a very competitive industry, and trends change faster than it takes to get a game through the pipeline. So Beth noticed quite a few years ago that console players were buying up games that brought instant gratification, like GTO, Call of Duty, etc - the action/shooters - in increasing numbers. Can you blame them for wanting a share of that pie for themselves? OTOH, I do sense a growing concern among hard-core roleplayers that the limited choices available to them are becoming stale. I can understand that feeling. After all, I watched Saturn go from being an innovative auto company to being a stifled branch of GMC to being nonexistent. Hopefully good RPG's won't go that same route, and hopefully Beth will remember its RP-gamers and more importantly, respect them by continuing to offer serious RPG's.
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