The good:
The wait function - better than Oblivion's
Player has vocalizations !! May make modding the voices easier !!
The bad:
How the heck do you alter the age of your character?
Voice acting - not as good as Oblivion so far
The Ugly:
Characters are butt ugly and very unrealistic and weird movements
One thing to add to the bad: Massive update for PC. I'm looking at a down load that is going to take 11-12 hours in total time. Just so I can play it. It really makes me wonder if the game was even on the disc I bought.
Good:
The map is pretty awesome
mALX, this is a wonderful idea for a thread! I'm anxious to see all the impressions of Skyrim through the eyes of others, as I don't even consider buying games until they have been out for at least a year or more.
Bad:
Crime ESP - commit a crime in one town and the other towns suddenly know of it? What is that all about? Also, no matter how far away you are when you steal something - if an NPC was FACING YOUR DIRECTION when it occured they can spot you? Something pretty odd about that.
I know I've already harped on this but...
Bad: Poor textures.
Not just the PC version, but I have seen mainstream reviewers (GameSpot, for instance) making quips about how the textures in this game look painted-on and not believable. Considering this is 2011, and Bethesda is using the exact same texturing solutions from their 2008 Fallout 3 engine, that is a bit of a gaping hole in their "overhauled game engine." I would have thought that rewriting the render would include improving the texture-mapping, but I guess not.
Also, yes. Day-one patches should be banned. Installation is done, but now I need to wait for that stupid 200+Mb day-one patch to download before playing. Whatever happened to to those good ol' days when devs didn't rely on patches?
The good...
My God it's beautiful...I love the countryside...Absolutely stunning...
The dungeons are soo pretty...Loot is good...People look generally better...
Smoother...Niice...Loving it so far...
Th'wife loves the Alchemy stuff...
The kids are having a blast on it...Absolute classic...
OOoooh, LOVE the dual fire and electric spelly thing...LOVE it!!...
The Bad...
Not a big fan of the swordy combat...In Oblivion, whether people thought it was realistic or not, if you hit someone, you hit them...Doesn't really feel like it connects somehow...Not pleased with that...Looking forward to it I was...
The Ugly...
I think they've completely arsed up the perk trees...They make no sense to me...Too complicated...Stick to the Fallout 3 version...Much easier to understand...
I've had several characters levitate above the scenery...
Whatever other people thought of Ease Burden spells...I liked them...And now I'm pretty incensed that they've taken them all out to stop spoil sports whining...Not a happy bunny...If they were there before, they should be there now...Retconning is sh*t...Utter sh*t...
Other than that...YAY!!...
...
KC: http://forums.bethsoft.com/index.php?/topic/1258133-installing-from-disc-instead-of-steam/
Steam is trying to download the entire game instead of install from the disc. If you suffer from that bug, read those instructions to initiate the disc install manually.
More from me...
Ugly: Native AA is utter trash. The performance hit it brings is prohibitive.
Good: Ignoring the aforementioned texture issues, the game does look really good.
Good: People who don't care for Steam, if you launch the game directly from the EXE, Steam will be bypassed.
You gotta have a Steam account.
EDIT: And thank you TK for posting that.
You still need to install from Steam, but once you do, if you wish it, you never have to deal with the client again.
The Ugly: My character’s silly walk.
The Bad: Still don’t like blood on the screen.
The Awesome: Everything else.
Blood on screen? I missed that. Or haven't fought much yet...
The walk is a little goofy I admit, but it doesn't bother me anymore.
The waddle-walk? Yes it is pretty silly.
Especially when going up steep inclines and half your leg clips into the ground. Fallout 3 had better terrain tracking than that.
Something surprising to me: The game runs better in 3rd person mode.
The hilarious: In Skyrim, Elephants can fly.
And if you put a basket on NPC's heads thanks to the new physics you can... Hey guys, ever tried that trick before? Its more of an exploit than a hilarity though.
AND ONE MAJOR THING: SHEO-GODDAMN-GORATH. Guess what.
The good- creatures (the few I have seen so far in the wild) are NOT homicidal/suicidal.
The bad- I did manage to get stuck in the terrain between Helgen and Riverwood (with no "tcl" on xBox I will have to be more careful).
The ugly- My television is TOO small (the creatures mentioned above could have been foxes, deer, or mountain lions).
For those of you who don't like the magic compass, if you delve into SkyrimPrefs.INI, under the Interface entry, you can find a setting called bShowCompass. Set that from 1 to 0 and the game won't display the compass anymore. That means no more map markers and no more quest markers (except on the map, of course, but I try not to use it much). If you are having trouble finding your objective, you can use Clairvoyance instead.
The Good: Love the variety of voices, the detail in every little thing, dual wielding, the docile creatures, the quality of loot found even at low levels, the size of Skyrim.
The Bad: Dark Elves with Cockney sounding accents and the flatness of some of the voice acting, some of the text is really, really hard to read
The Ugly: The spiders. Normally, I love Bethesda's attention to detail...not so much with the giant spiders. Oh and my eye make up after I stood in the Game Stop parking lot half laughing and half sobbing while I held Skyrim
Bad: http://forums.bethsoft.com/index.php?/topic/1261029-keybinding-issues-2/page__p__19185190__hl__ui+keybindings__fromsearch__1#entry19185190 I'll let the thread speak for itself, but for me, it manifests as this: the UI completely fails to take into account that I have remapped keys. I swapped the ready weapon and POV switch keys, but this also swapped the Drop and Favorite keys in the Inventory menu, and the UI failed to update the keybinds to reflect this.
I think it's safe to say now that the UI is not just garbage, it is flat-out broken.
Good: Creatures, dungeons, landscapes. Combat is nice now that I've got the cursor moving more freely. The smithing and cooking is a pain but in a good way, I feel. I'm liking the story so far... but I've not really had the chance to get beyond the quests of Whiterun and Riverwood.
Bad: Is there a way to do a better job with bartering? I could put the voice acting here too, but I feel like the quality of the line-reading is better than with Oblivion, if not the voices themselves. Sounds too much like Fallout 3.
Ugly: The interface. I shouldn't have to prowl the internets to make it functional. But I do.
Rented the game from redbox. The forced finishers are very distracting. Voice acting isnt great IMO. It is better than I expected but I dont intend to buy it. I also dislike no classes, attributes, and cheesy blood on the screen but the game is okay, not amazing or even great but it isnt horrible.
The good- they have MAMMOTHS! Woo Hoo! Yes- I AM a geek.
The bad- a number of map symbols are not explained- which is actually probably a "compromise" for those who did not want a "Quest compass" at all. But- you know- do it or don't- but do not go halfway and stop
The ugly- (on xBox) "informational scripts" are unreadable. Things like poison effects- when someone gives you a reward- etc. They are really small- appear in the absolute top left of the screen and disappear quickly.
I tried it out yesterday on a friends comp, created a character, and played through the tutorial.
Like so many others have noted, the PC user interface is flat out broken. Creating the character was a nightmare. Not just because I had to use the keyboard for the sliders, but also because half the time the keyboard itself simply would not work on the sliders, and I had to back out to a different section to the char gen process, then go back to move a slider over a tick, then back and again.
Actually playing the game with the interface like that was not quite as nightmarish, because it least the keys actually worked all the time. But it was still a pain the rear picking things up and dropping them, etc... Using magic was also a pain, because I had to unequip my sword or shield to cast a spell. In Oblivion I just had to hit the 'C' key. There is no way I am playing an entire game like that. It is like they went out of their way to make it as cumbersome and difficult to play as possible.
Then the characters themselves. Unless you are playing a Khajiit or Argonian, it is impossible to create a genuinely good-looking character. The textures they use are simply butt ugly. They make everyone look like a hardened criminal, full of saggy lines, pits, and that worn-out, dried up, weather-beaten look. It looks like their skin is old leather left out in the desert sun for a hundred years. The hair too, is awful. Does no one wash their hair in the province? It looks like there is more grease and oil in these people's locks then in Exxon.
I know it sounds like I am ranting, but the sad thing is I am not one of those people who wants a porcelian doll for a character. I could not stand the Cute Elves mod for Oblivion, because of how cutesy it made them look. So I don't want supermodels for characters. But I don't want horse's rears either.
The rest of the game was okay. The graphics are alright. It seems about the same as Fallout 3. It does run better than Oblivion, but again, so does Fallout 3. I cannot really say much about the story, since I all I did was the tutorial. What I came away with was a desire to help any dragon I see, and kill any Imperial. I think that is the opposite of what it is supposed to be. But the fact is the Imps were going to murder me for shits and giggles, and it was the dragon that saved me. So if someone wants to recruit my characters into the Blades, I am going to kill them. If the game does not let me, its not worth playing. Because if they don't want me to feel that way, they should not work so hard to insure I do. I could not play Mass Effect 2 because of that very reason.
LOL. I think the dragon didn't quite understand that its goal would have been fulfilled if it had shown up just a few seconds later.
Skyrim is a different game from Oblivion, You are not supposed to be able to have your arms full of weapons and cast spells too.
Character gen: still hard to get a good looking character, but still very possible.
Rosa:
Still, Skyrim's controls are extremely clunky for a PC game. I would say the whole spells issue is just re-learning how the equipment system works, but there is still a lot wrong with the picture. Hotkeys don't work right forcing you to use the favorites menu, the menu UI is hopelessly sloppy, the look sensitivity is tied to your framerates, you can't switch between menus without resuming normal gameplay first, you can't see what you currently have equipped without entering menu mode, switching stances, or switching perspectives, and overall you need to do more button-pushing and mouse-clicking in Skyrim to accomplish functions that were much smoother in Oblivion.
As I said before, Skyrim's UI = epic fail. Bethesda is getting ground into the dirt about it. Form comes before function here, and Bethesda sacrificed usability for pretties. And there is going to be hell to pay if they do that again.
Still puttering around Whiterun on my characters. Mostly due to getting a feel for what way I'm going.
So far..
Good: The land is pretty.
Though the shadow renderding slow up mentioned before hurts some. While still a bit undecided on the mechanics of perks, I do like the new 'non-class' system. Also finding myself very fond of the new magic system.
Bad: UI has random moments of sluggish to non-response with the mouse. Menu 'navigating' is a pain more often then not, it's very obvious that it was designed for platforms first, PCs second.
Ugly: Most person models. As others have said, 'realism' effects on everyone makes me wonder if bathing's a fade that never really caught on in Skyrim. Movement animations for the Dragonborn is oddly clunky looking. Also deep hate for being so bloody intertwined with Steam.
Lili: launch Skyrim directly from TESV.EXE and Steam won't interfere. It won't even start if you closed it previously.
Also, here's a few INI tweaks and setting changes that can help fix the sluggish mouse.
First, make sure you disable 360 controller support, this has been confirmed to cause problems with the mouse responsiveness in menus.
Tweak 1: Disable mouse acceleration.
Add entry "bMouseAcceleration=0" to the Controls section of SkyrimPrefs.INI.
Tweak 2: Disable V-Sync.
Add entry "iPresentInterval=0" under Display section of Skyrim.INI (NOT SkyrimPrefs.INI).
Tweak 3: Manually set mouse X and Y sensitivity.
Add entries "fMouseHeadingYScale=0.XX" and "fMouseHeadingXScale=0.XX" to Controls section of SkyrimPrefs.INI, change the Xs to whatever value you feel best. I use 0.0700 and 0.0500, respectively.
This should fix the sluggish mouse controls, but it won't fix the framerate-sensitive look sensitivity, unfortunately.
Very true, but there's a pretty common mental disconnect between 'realism' and 'pretty' in most people.
Of course, it could be worse, we could have the shiny plastic hair from Oblivion.
I've never seen so much clipping in any game before. My character's butt is clipping in vanilla clothes, her feet are constantly inside rocks or ground - I have to agree with you TK, Bethesda took a major step backwards in quality on this. I think Toddman thought we'd be so excited over the dragons that we wouldn't care about anything else.
I do like the game, but it has some major flaws that need to be patched if that is even possible. Every bit of mountains is a clipping zone, and the whole place is mountains.
I've been bitten by or fought with every creature in the game, and finally got a disease - what, are all the animals and undead cleaner than the NPC's?
The UI is ridiculous, I have to agree on that too.
Also, as far as that huge map to explore goes - the whole northern border is an empty sea with a few mountain tops sticking up that are mostly impossible to climb. Ice floats and sea bottom - that was really a waste of the map, they could have stuck something up there and made it that hard to get to - or even thrown a chest up there to sop the people stupid enough to explore that vast chunk of water and ice. (like me).
I've been disappointed in a lot, but still like the game. So far nothing has been game ending, just irritating that they thought a few dragons would blind us to the flaws.
Holy crap malX I swear to god I made this exact same thread on the official skyrim forum. Same name exactly.
Couple other irritants I've been coming across/found.
Alt+tabbing, Oblivion didn't like it, but I could do one or two, Skyrim just locks on the first one.
Bodies dropping below the map on defeat, not often ture, mostly only in dungeon maps and I rarely get anything I usually want to collect, but still...
One ring only. This is really annoying. Found a second ring I wanted to use, but it wouldn't let me have two rings anymore.
Neither one of us are going to budge so I will not waste any more effort arguing.
EDIT: That was more unfriendly sounding than I wanted. We'll just agree to disagree on that point.
Here is a Good thing:
The fatigue system is more realistic. My character gets staggered in fights, is weakened acting. She pants and coughs after fights like she's really done some hard work.
The enemies are tougher, no one is dropping easily with your sword or magic - and they have equal magic powers and use them.
Ugly: The revamped physics have an annoying tendency of throwing objects all over the place. Interiors are also frequently filled with thunking and thudding as objects get tossed around. Again, this is performance related; this time if your framerates are too high.
Markath is bugged to hell...
I live there...Soooo many bugs though...
More noticable than New Vegas...
I hate the story...
And please Bethesda, stop contradicting everything...
Stupid game...I'm completely addicted...
I like it...I think...But I don't love it...And I probably never will...
You thought it was hard to organize your things in Oblivion? Wait until you try in Skyrim...sit two things on a plate and watch one fly off like a fat kid just hopped on the freaking seesaw.
The one improvement I can see housing and organizing wise is that there are automatic weapon displays, auto organize book shelves, and mannequins to show off your stuff.
Actually hand placing things in this game is like pulling teeth, worse than Oblivion.
Also, I hate the amount of unusable containers in this game.
Been playing Skyrim way too much and I like it a lot although there are several minor stuff that I don't like at all;
- The menu and interface, although not a minor issue but a big one, is pretty horrible - you can clearly see it's meant for consoles and not PC.
- The talent trees are filled with useless and uninteresting talents. They should have removed talents like Armsman for example which just increases your damage and just let stuff like that scale with your skills instead of implementing them as talents.
- Wish more objects and light sources projected shadows. The spell Candlelight as a light source looks great on the walls and other surfaces, but it doesn't add a shadow to my character. Some of the light in this game is great but it just seems that some light sources don't give off shadows sort of while others do. Think the whole physics engine could've been better.
- Finishers are cool and I don't mind that much but would've liked it better if it didn't appear as a cut scene and that you could finish people off from a first-person view or third-person view for a bit smoother combat.
- People also mentioned environment clipping and I have to agree on that. Think it's a step back when my character stands above rocks or ankle-deep on solid surfaces.
- And then there's the voice acting, which is great sometimes but the dialect just sounds weird, especially for the guards.
- I also think that some of the player and NPC interactions could use a bit of work when you take on misc. quests and such. At least in certain quests the NPC doesn't really ask for anything and the character is like "Oh, I'll get that for you. I have no problem venturing into a ancient catacomb filled with hordes of Draugr and unknown dangers to get your left sock back." If more of the quests/NPCs tried to involve the character into getting him interested and giving him/her a reason for doing the quest.
- Better view distance and long-range graphics. I run this game with everything on full and although it looks amazing it bothers me a bit that especially trees look really poor in the distance.
Hmm, other than that I can't think of much else but I'm bound to run into more sooner or later.
I pretty much love everything else. The scenery is great and they've managed to add a lot of diversity to the landscape and not just snow everywhere. I like the combat, stamina and how casting works etc. and that every dungeon is uniquely designed - although catacombs may look the same they're all different and that's really something I appreciate especially after playing games like DA2. I also think this has the best character creation menu so far. I'm like level 30 now and still haven't finished Act I on the MQ yet so looking forward to seeing how that story develops.
Regarding finishers: some are first-person and some are third-person. Seems to me Beth couldn't decide which they wanted, so they just did both. I don't really like that, I'd prefer them to be one or the other. And I actually do like the finishers, but I am going to mod at least one set out, likely the third-person restricted finishers while leaving in the first-person ones. Assassinations are the exception, however. If there is a way, I will leave the assassination animations alone. Kills to be savored should be savored, after all.
I agree about the guards, they sound really canned with that obviously fake accent. I'd have preferred it if good ol' Wes did them all again this time, he did a good job with the guard voicing in Oblivion.
Also wish they had finishers for archery/magic. Well, somewhat anyways. The cutscene sometimes jars one out of a rythem if it's an intense fight. Though when you can kill an opponet in one (power) attack and you get a finisher each time it deffinatly has a feel of 'Oh yeah, I'm a baaad mutha F****'.
Come across a few things you can edit in the skyrimprefs.ini file to get sharper shadows and also more shadows for trees and the landscape. Going to test changing the FoV as well to 90-95 to fit my monitor and see how it looks.
Anyone tried out some mods yet? Some improvement mods have been released to make faces a bit smoother and more detailed for example, need to check those out.
Bad: In Skyrim, horses are aggressive. They literally engage other enemies in combat. That is just wrong. That is so incredibly wrong. And this is going to raise my number of horse-deaths to extraordinary levels, resulting in a huge waste of my money. I do not want to have to replace my horse every other play session because my horse reacted to combat exactly the opposite of how he should have.
Horses are passive animals whose first response to battle is to FLEE. Horses do not fight unless cornered, ever, ever, EVER. They will kick you if you kick them, but they NEVER start the kicking unless they have absolutely no other choice. If they smell blood being spilled, their first instinct is to run, not to rush in and join the frenzy.
It gets me so riled up every time I get into a tussle with Bandits and it becomes a battle to preserve the life of my suicidal mount. Why do they even do this? Why can't we just have the NPCs leave the horses be during combat? This just makes the whole problem Oblivion had with horses dying in combat even worse, because now the horses actively seek death and I am literally forced to console-disable them every single battle because of how badly it exacerbates that problem, and because such behavior is so incredibly unnatural and wrong for them.
Not happy. Not at all.
/rant
(Really needed to get that off my chest)
Good- I like these random encounters ![]()
Bad- Wolves attacking me in the middle of my conversation so I have to stop talking so I don't get killed (and of course the person runs away) so I have no idea WTF is going on!
Also bad- Wolves are officially the cliffracers of Skyrim. I can't go more than ten seconds without "AWOOOOOO!!!" and there's a small pack of the disease ridden things.
My bookcases keep disappearing!!!...
...
I own the Markath house, (A Knight of the Nine fan owning Vlindrel hall? Whatever next?...
) Markath being the most bugged city ever - I think - Aaamywho, twice now I've come to load up having saved last in my house and the bookcase, shelves on the other side of the room and the Mannequin have all disappeared...
If I load up the autosave from when I came into the house, they're all still there...But it scared the hell out of me the first time it happened!...
...
Oh, and presumably you should be able to display armour on that mannequin...Nope, it just goes invisible...*Sigh*...
Yeeesss...I started again...With my Argonian - J'Drell...He's level 8 in 3 hours...The kids hate me...
...I think J'Drell is just too cool though personally...
...
Not quite a bad, or an ugly but definatly not a good. More an oddity.
Running with my new one-handed warrior and many of the fatalities seemed wierd. Some started then got interrupted by another one, I think there was at least two cases my opponet was starting a cut scene before I countered with mine. :blinks: Never noticed this on my two-hander so I'm thinking it's limited to one handed weapons paired with a shield. It makes for some dizzying combat moments.
Ugly: A forced update was released today with no other purpose but to add Steam encryption to TESV.exe.
This has caused the Large Address Awareness patch for the game (where you flip a Boolean flag in the EXE to allow the game to use the maximum amount of RAM it is capable of using, 4Gb in Skyrim's case, being a 32bit EXE). This LAA patch was alleviating a lot of stability problems for people and overall improving the game's performance because it was no longer hobbled by the 2Gb RAM limit. But now that Steam encryption has been added, making the LAA tweak will cause Steam to refuse to load the game.
Basically, this is Valve spitting in everyone's faces, as they have now proved to us that DRM takes precedence over a good gaming experience in their eyes.
EDIT: Since this update has arrived, a number of people have developed tools that allow for the LAA patch to be used through Steam. Essentially, it involves flipping the flag AFTER Steam has validated the EXE. http://www.skyrimnexus.com/downloads/file.php?id=1013, as it was developed by the same person who made the LAA tool for Fallout: New Vegas.
Guys keep in mind I'm not on PC.
The good: Dwemer ruins are AWESOME!
You don't have to shoot an arrow at the ground and pick it up you just sheathe your bow.
There's actually a bit of difficulty. I died 7 times within the first hour and a half of playing.
Dragon shouts are fun.
You can now activate things like bookshelves and weapon racks/plaques and put stuff on them.
The bad: Horses are terribly slow even though the animations have been improved. It seems like you run just as fast as the horse and the horses have crappy stamina, meaning they can't run for long.
Some of the AI could use some tweaking.
Lots of clipping.
Forced 3rd person finishers.
The ugly: Fur Bracers. Blegh!
Also another good thing: The Radiant Story is quite impressive. I've had thieves run out of bars, they stole candle sticks, gems, basicly petty things someone would fence. Another time I was fighting wolves and a stray dog came up and we became companions
But then a Frost Dragon showed up I told my new friend to wait..but the dragon killed me.
I wouldn't say the Bad exactly but...:
A few days after I looted an alchemist's shop of everything of value, I came to town greeted by three hired thugs. Well, not only did the guards just stand there, but I found out that they were sent by the guy I looted. Well, that would be fine and kinda cool and all except for the fact that I hadn't been caught stealing. So how would he know it was me, especially living in Riften, home of the Thieves Guild?
The good: Wrothken was playing my character and noticed that if you use your fire spell on top of water, it boils
That's pretty cool!
Ugly: it appears Skyrim's archery has an "arc compensation" auto-aim mechanic in place, which basically means that wherever you are aiming up to a certain specified distance, the game will automatically compensate for the arrow's flight arc to always put the arrow dead-center where you aimed your crosshair. There's why I have been so inaccurate in this game thus far... the game was interfering with my shots by trying to baby me with excessive auto-aim that I was not used to and I don't even need.
If you don't like this mechanic and wish to disable it, add these two lines to your Skyrim.INI under [Combat]:
f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0
That explains why I couldn't hit anything with a bow in either game!
The Ugly: I played around with a Bosmer archer this weekend. I’m sure this can be fixed on the PC, but she was taller than the Nord boys on the console. Yikes.
The Bad:
The Player character has no head tracking. Makes it hard to get a decent screenshot if they won't even look at the person next to them, feels awkward talking to someone while looking away from them.
Also, the sneak appears to be miscalculated somewhere. When you finally reach 100 and get all those sneak perks - your sneak suddenly seems to be set at zero.
Bad:
Decided to make a Rogue/Hunter-like character (to test out stealth, archery and all that) and since Orcs look so great in Skyrim I went with an Orc female, and is there one thing I hate when it comes to sheathed weapons it's when the weapon(s) isn't properly attached to the body. With Orc female, since their back has such a sway I guess, the bow and the quiver isn't attached anywhere close to their back. Shouldn't be that hard to fix once CK is out though but it looks really dumb at the moment.
Yesterday I had the levitating mammoth, the backwards flying dragon (the kids thought it was hilarious
) and the spinning around glitch...Stood in one place and just kept spinning until it decided to stop...*Shrug*...
On the plus side, now I'm running everywhere, the place really is BEAUTIFUL...
Been testing out some Archery now and I can't say I like it that much, mostly because of the arc of the arrow, both with and without adjustments and that it seems like the arrow disappears once you try hitting stuff from over 200 feet away.
Now, I've managed to kill a bandit from around 190-200 feet with a shot straight to the neck once (tested out with a quick save and it took like 2 tries) but decided to look into the whole thing today. Had some good target practice against outside Whiterun where I managed to bunch together two giants and a mammoth and fired over one hundred arrows from everywhere between 100 and 200 feet. At around "max" distance, nothing hit at all - which really surprised me. As the NPCs reacted as if the arrow went either over them or hit the ground in front of them, but nothing in between. Seriously looked like it went straight through.
Maybe it's just my aim that sucks or I still haven't gotten used to this engine, but it just feels so unnatural and weird at long range. I've played loads of BF2 Bad Company and BF3 as a sniper/recon so I'm pretty familiar to compensate for bullet-drop/gravity and stuff, but that's a totally different, and better engine.
I've had the same thing happen on my archer. She was at concideribly closer range. 10-20 feet and I saw the arrows pass through the Dragonpriest and impact behind him. It happened several times since then as well on differing targets at varied distances. Distances I know I've hit at before. Though I have no proof, I'm thinking there was another 'patch' in the last few weeks or it was something else 1.2 caused.
Hmm, that could be. I think I got my long-range bandit kill before 1.2 although I must admit I don't really remember.
It seems Skyrim is rather forceful about you joining the College of Winterhold. In order to complete the Main Quest, for instance, you need to join the College, and there is also a major side-quest in the game that requires College membership to complete. Kinda puts a damper on the roleplaying when you are trying to do certain quests a certain way and then you are forced outside of your character's expertise just to continue things. My Bosmer is an archer, always will be. He rarely uses magic, most of the time Alchemy suits his needs just fine. But so far, I count two quests (one Main, one Side) that forced membership to the College of Winterhold on me. And now that the quest has kicked into gear, it just seems wrong to ignore it.
But I don't care. I've got what I wanted, so the College can go spin. My Guild is the Thieves Guild, and I have no intention of being a member of any other any longer than absolutely necessary to suit my needs.
It's not all, actually. Even without the arc compensation, there's still a sort of target tracking auto-aim in play, too, because I have noticed my arrows flying off-crosshair trying to hit a target I wasn't actually aiming for.
Why Bethesda didn't give the PC users options to remove auto aim I will never know. We use more precise controls than the consoles, we don't need auto-aim. The above will likely need mods to fix.
The Creepy: Post-Daedric quest glitch? (Location Spoiler!)
And about the archery thing... I was going to test out an archer-like character, but I can't do it. Even though I never played an archer ever, it just aimed wrong for me. :/
http://i.imgur.com/qDQ7Z.jpg
I thought we went over this twelve gazillion times. Random road encounters in uber-gear = crappy leveling.
Ah...Yes, trouble is...All of us have been through BFB and got the Dragonstone..."Daddy looked cool doing it so so shall we!!"...
...
Oh wait, so long as he avoids the Wizard he might be fine...I'll see what he can do...
Cheers for that though...
...
Edit!!!...Ooooh the wife found something really funny...And it's something that only the wife would find...
...She married Farkus of the Companions...He's now following her...Well, you would...
...Aaamywho...She was sneaking one day and she saw that he was too...So - as you do - she went to kiss him...*Shrug*...Trouble is, she went right through his face so she could see out the back of him...Talk about getting into his head!!...It's pretty horrible, 'cause the mouth is seperate too...So you get face, then mouth/teeth, then the back of his brainpan/hair and out the other side...Eww!!!...
...
Played a little Skyrim recently.
The Good:
*A return of the True Lore.. I've said it many a-times, OB wasn't loreful....Skyrim is.
*Voice Acting The acknowledgment that I'm nude is back! Polar Bear Club in this case. Mostly good, there is some bad...
*Character LooksI'm actually impressed with the Dunmer in this one! The High Elves are...evil looking...and the Bosmer don't suck anymore...though they are offputting.
*AI Much improved.
*Smithing Well, it gets a little TOO reliant there in the end, but at last we have a solution to the Bandits richer than most Nobleman.
*Daedric Quests Niiiiiiicccceeeelly Done! It even hit me in some unexpected ways there.
Quest Writing Well done!
The Bad
*Holy Cut Content Batman!! I can achieve leadership of a Guild in under Five Quests? Wow!
*Wheres my Attributes? My stamina doesn't determine my Carrying Capacity!!!
*Perks? Really? If you're going to rip off your own game Bethesda, at least throw in a Barber!!
*Main Quest....really? I mean really? I can beat the whole game at level seven, with some shouting, and what has to be one of worst ending sequences I've experienced...the 10% of the Terrible voice acting is here...and the most useless 'Shout' given is the trick too defeating Alduin?...its literally better to never start the main quest.....
*The Dark Brotherhood.....Lucien just went from Epic to Epic-ally Annoying..
The Ugly
*With a certain pair of gloves, and one perk, Stealth has officially surpassed Mages in the Overpowered department...
*Released in Tradition as buggy as all hell. A la Daggerfall.
Overall: I actually like Skyrim, the races are well done, the Questing and the Voice-acting was better this time around, I can actually immerse myself in the game, despite the fact that its a dumbed down version of Oblivion, I guess you are sort of left with the challenge of deciding what perks to take.
*The fact that I read about the Thu'um almost ten years ago, and came across it in this game was actually...a pleasant surprise.
So basically, its okay...all the Dragons get a little annoying after a while...
*Disclaimer: This was made in the spirit of a Sports Talk Radio DJ, all is just opinion and a great deal is meant for lols.
EDIT- Toned the apparent meaness down a bit from the next comment from a well written gentleman. I realize that if we were sitting around a table talking, my tones and inflections would not come across as mean as text on a screen does, and reading over I can see where he was coming from.
Oblivion was still bad though
Right, I'm getting that you don't like Oblivion, but please stop shouting opinion out as fact...
Have you played Brink fercryingoutloud?...Now there's an awful game...Aaand yet I've read reviews that say it's brilliant...
Oblivion is still one of the top 10 must have X-Box games...
And I dare say most of the people here have spent a goodly amount of time playing a game with an amount of cr*pness that seems to have passed us all by...
Aaand indeed the four of us in this house have nearly a 1000 hours between us playing a game that we thought was brilliant...
Oh, and I personally think that the fact that you can't tell the Daedric Princes to C*CK OFF!! in any of the quests is stupid...And I almost cried with joy when I discovered that you can kill the Dark Brotherhood from the off...Oh hell yeah...
It's just an opinion...
I was happy to read what you said...Then I got bored with the Oblivion hate...I loved it...So basically I'm pretty sure you insulted my taste...
...
I am lolling my F**king ar$e off...Oh thank you for that...
...
The good:
Scenery is amazing, nobody can deny that they haven't felt awe-inspired at some point whilst travelling through the holds.
The score is equally as impressive.
The kill animations, some are verrrrryyy cool. Just did one earlier where a Draugr came out of a coffin, I spin-sliced him and he fell back in it.
The whole Nordic atmosphere. Liking it a lot, just seems like they've put a lot more effort into the culture of Skyrim than they did with Oblivion.
The Bad:
Character creation - been mentioned before but I mean seriously why do all my characters end up looking like William Wallace. I think a second chance to customise your character a last time before you start playing is a must.
The Ugly:
Still get the repetitive npc chatter. If I hear Nazeem ask me if I've been to the cloud district one more time I swear to god...
Arrows in the face.
No dual-wield blocking.
Still freezing...Actually, I've had more crashes in the last two days than I did with Wulff's game...
Still silly writing...
Bizzare speech ar$e-ups...
I'm pretty sure there was a quest foul-up but I think that one of the crashes was the result of it, so the quest finished properly on the reload...
On the plus side though...
I'm a lot more accepting of it this time...I know what faults it's got, so I'm playing around them...No Companions (so no werewolf and thus sleep benefits)...No marrying...No MQ...Possibly no house, but I really like the Markath one
...I'm going to see if it was the Forsworn Conspiracy quest that lets loose the raide...ummm...Forsworn around the place...'Cause all I've found so far are Bandits, and I'm happy about that...*Does dance*...
Yes, more accepting...
...
I figured out how to get the hotkeys working.
Favorite your items or spells as usual. If you remapped the change view key (from 1st to 3rd person), you have to use that key to favorite things, not what it says in the game).
Open up your Favorites list. (the default key is Q)
Select the item you want.
Press the hotkey number you want associated with it. You will see the number appear beside the item name.
Done.
I have found that the combination of the working hotkeys and SkyUI makes most the interface workable.
However, the Perk selection is still a nightmare. Someone needs to do away with that whole constellation business and just give us a simple list view like in FO3, or a list with an expanding tree just like in Windows Explorer. It could start with just the skill names on the left, then you click on them and it spits out the perks in ever expanding trees, in order that you have to take them.
So is it normal for Khajiit to be http://img.photobucket.com/albums/v90/subrosa_florens/Skyrim/Skyrim008.jpg
Looks like the AA issues I was having. Got yourself an ATI card? Make sure Adaptive Multi Sample is off in Anti-Aliasing Mode.
Either put it at multi-sample or super sample.
I have an Nvidia card. It just started doing this all of a sudden earlier today. I do have my AA Trasnsparencey set to multisampling. I try supersampling instead.
A warning about the 1.4 patch. Since upgrading today I have twice had lockups in the transition screens when going from one zone to another. I am going back to 1.3, which has never locked up or CTD'd on me. If you keep 1.4. I suggest saving every time you enter or leave a building...
The good: Some gameplay. Story. Some lore is good.
The bad: Faction quests are short. And some lore had been butchered for the sake of gameplay. And the removal of attributes.
The Good: Gameplay, in Oblivion everything felt like it was on ice, Skyrim seems to have more weight to everything. Part of the character creation, finally I can make men look like manly men
, The same sex marriages! Overall the whole game allows my creativity for Roleplaying to explode like crazy, I can create many new Rping types that I could not have done in Oblivion.
I love the voices, especially the best voices, and ESPECIALLY the male argonian voice.
Oh and the spells make playing a mage very fun.
The Bad: The other part of the character creation, It's rather hard to see the eye color even on a HD tv, they could have let us zoom in at least! What no option to change the character before we exit the tutorial cave?!
Also all the Nord/Imperial/breton Females look the same.
It feels like the game is trying to force me to be the dragonborn and that sucks. :/
The lack of a spell creation system.
The Ugly: The fact that I'm on a Ps3, the fact that they assured us that they will be the same, yet when we got the game it was freaking broken, then the guy from FONV had the nerve to say that it was the Ps3's fault, that really struck a nerve because Oblivion was ported by another company and it worked fine, hardly any noticeable lag, It has never crashed on me once, ect ect.
I wanted to go up to the guy and tell him, Just because you suck at coding does not mean it's the systems fault, followed by a couple of hits with a chair.
I've heard there is a way to zoom using a controller, it involves pushing one of the thumb sticks in while manipulating another. Try experimenting.
You can do that during character creation? I know you can do that when your already out and stuff.
I'll check later, I'm to sleepy right now t-t
I am not sure if this was mentioned before. I just found out the other night. Magicka only regenerates at 33% the normal rate while in combat, and none at all while using spells. In Oblivion the latter would not have been a big deal, since it only took a second to cast a spell. But Skyrim has many spells that you have to keep the button pushed, like the starting healing and flames spells. It makes the ward spells useless, as using one for just a few seconds completely drains your magicka, and you cannot get any of it back.
So if your pure mages are getting their butts kicked, now you know why. One of the first things I did with the Creation Kit was make a small mod that makes magicka regenerate how it should, at the full rate all the time.
The Good: too much stuff to mention. I don't have time to type it all right now.
The Bad: I miss all the numbers! The Attributes system. I grew up with numbers and stats, I'm old-fashioned in this regard and proud of it.
Skyrim's Favorite's system is also bad, in comparison with Oblivion's hotkeys. I only get 2 hotkeys in Skyrim, but had 8 in Oblivion. Therefore, gaming in Skyrim is unfortunately clunky, especially if I need to pull up a lot of spells (or whatever is Favorited). One thing Oblivion has over Skyrim is that gameplay is interrupted less often since 8 hotkeys can be assigned and used at will.
The Ugly: pretty much everyone in Skyrim is rather ugly. And I'm finding it difficult to make good-looking females especially.
Males, however? It's okay if they're ugly! Most of the men in Skyrim look like actual men. Cyrodiil's men (with their lack of facial hair) are more doll-like
You can have 8 hotkeys. I do. I could not play this game without them. Here is how:
Favorite your items or spells as usual. If you remapped the change view key (from 1st to 3rd person), you have to use that key to favorite things, not what it says in the game).
Open up your Favorites list. (the default key is Q)
Select the item you want.
Press the hotkey number you want associated with it. You will see the number appear beside the item name.
Done.
I thought it worked the same on all platforms?
Console players are stuck with a meager 2 hotkeys + favorite system.
Wow, that bites.
I just use the favourite system, I never knew there were hotkeys on the PS3...
...Blimey...
So they had 8, and purposely chose to reduce it to 2 for consoles? Wow, talk about being A-holes.
They should have done it like Fallout New Vegas. There were 7 hotkeys and then 'up' had a special function. 'Up' should have been favorites and the other 7 should have been hotkeys.
Bloody quests ar$ing up...
First, Roerek completely refuses to sell me Vlindrel Hall in Markath...Not once, despite the Jarl saying I can be Thane at that point...
And now, the dude who marries peoples in Riften has disappeared...
Oh, and my wife's game still freezes, despite this latest update that apparently fixes everything...
*Sigh*...
I've got a ton of broken quests where characters ask you to find something for them and when you do it is a quest item...except when I actually take it to them the dialogue option isn't there to actually turn the item in so I'm stuck with it.
The worst part? They each have weight and I've collected up quite a few of them so I'm constantly forced to carry like 20 lbs of literal junk in my inventory.
That said, Skyrim is one of the least glitchy games that Bethsoft has ever released.
Skyrim's unescessary removal of things that could of been used. Seriously, they removed "Night eye". Why would you even do such a thing?
Huh? I use night eye all the time!
I am disappointed that short swords aren't in the game.
King Coin: Khajiit gets night eye. Vampires gets Vampiric vision. According to the Construction Set, werewolves were suppose to get Night Eye too, but it was removed. Everytime I walk into a dungeon, my Imperial has to use a torch
. It's totally anti-immersive.
My cousin (on the Xbox) was b!tching about having to constantly cast night eye as a spell. I'm going to look in the CK now for it.
EDIT: Weird... I'm going to have to talk to my cousin. As far as I can tell, it isn't a magic effect.
Um...Speaking as an heretical nermal here...Couldn't you just turn the brightness up?...
This is what we like to call, an solution...
...
...
It. Is. A. Game.
That's another huge bad for me...Where the hell did all of the spells go?...
What, Winterhold doesn't have all of the spells that Cyrodiil has?...Or was it all you Immersion (cliched now btw) people who complained that the feather/fortify strength spells made it too easy?...
I used them all the time...I enchanted (another thing that's c*cked up like the non seperate armour, which was a lot of fun to combine looks with) my entire armour with strength...That was massive fun...Loved it...
This is another place where the "Story" is completely screwed...There's noone in 200 years that remembers Ease Burden as a spell to teach?...Really?...Nooo...Methinks that was for the...True gamers...
'Course not...I haven't the slightest problem with whatever anyone wants to do with their time...It's not my problem how you play it...
I merely gave a light-hearted and obvious solution (hence the huge grin at the bottom) to something that people seem to be having trouble with...I personally have never needed to do it anyways...But I did in some places in Oblivion...
I do, however, dislike being annunciated at...Or should that be punctuated at...
Espescially with a cliche...
EDIT...Oh, and just so we're clear...All of my Knights have some sort of different playstyle...So I RP too...
One of the things that defines my characters in Skyrim is whether they use torches or Magelight for dark corners. That leaves my stealthy throat slicer in the lurch. They made the game bright enough not to really need a light source, but it bothers me that there isn’t a good choice for him. Luckily everyone sleeps with candles lit and a blazing fire going. Even the dead.
Umm...No...
I appreciate that a smiley at the end would change the tone...That's why I always add the smileys, to make sure if my tone is intended to be light, that is obvious...I know that what I say could be sometimes taken wrong...This is because I am, at my basic level, a git...
...
Unfortunately, what seems to be a very vocal majority of a very minor section of the people who play the game and post on the Bethesda site, appear to be repeating, parrot fashion, the phrase It Ruins The Immersion. And I absolutely believe that it's being said without really understanding it...Hence, its repetition to the point of cliche...
And once more, I say that while it is an amazingly immersive experience that it is absolutely possible to lose onesself in, whether it be my way, where I can happily play for 20 mins as the dual Bound Sword wielding Bosmer Knight of The Nine, Caerellin, before I go to work and do a bit, or anyone else's way, where they absolutely refuse to fast travel, and all that...It is...Only a game...
Sorry if I offend anyone with it but, that is my - however different to anyone else's it may be - Opinion...
I'm upset that there aren't too many actually unique items, the magic system has been greatly simplified, and the creation system makes you able to make the rarest items rather than searching for them.
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