http://kotaku.com/everything-you-need-to-know-about-fallout-4s-dlc-which-1759396375
Make sure to get your season passes before they go up March 1st!
Live Deathclaw fights!
Is that a motorcycle in the second pic? That would be awesome! I tried a couple of motorcycle mods for FO3, and none of them worked very well.
One look at that boat makes me wonder if it is named The Orca, and if there are going to be sharks...
I love the art design on the DLC cover pics at the bottom! Especially the Call of Cthulhu themed last one!
The thing about a Deathclaw is he's got lifeless eyes... Like a doll's eyes...
I wonder if the lightning chaingun shoots lightning chains?
Thanks Destri!
I have been holding off on the season pass until I see what they have got planned. Sounds interesting enough and I might just have to grab one before March 1.
Disappointed a little with the start of the dlc handouts. It seems like they have been holding off the creation kit just so they can grab a little bit more cash before the new mods start landing. Robots and cage fighting does sound really cool though, so we shall see.
Point Lookout 2.0 will be fantastic.
Interested in the new survival mode too.
I'm not buying any DLC unless I can bang Nick Valentine.
Wow, just imagine how many mods will be up on Nexus by the time you start. GOTY comes out, what, 2 years after the vanilla game?
I hope you are keeping one eye peeled on those mods. Otherwise you could be there for a year just scrolling.
Don't remind me of those backward dragons......that was almost as bad as the spinning head on Doc Mitchell.
The FO3 Goty was out 12 months after the game's initial release. Skyrim's was out 18 months.
I think FO4's Goty will be out in November of this year, given the aggressive release dates they are announcing for its DLCs. The first is in March, and the next two following a month apart. So that's about 6 months from initial release to final DLC. That gives them 6 more months to slap it all into a GOTY edition for the Christmas 2016 rush.
Skyrim came out in November of 2011, and its first DLC wasn't out on the PC until August of 2012, so that's like 10 months right there. Bethesda really dragged their feet on Skyrim. Probably all that time spent getting the dragons to fly backwards... In contrast FO3 had released the last of its 5 DLCs in the exact same time frame, and got the GOTY out just a few months later.
It will be interesting to see what time frame they are looking at. Perhaps they are indeed speeding things up now. Get everything done by the end of 2016, release the final patch and get the GOTY out.
They are juggling a lot on their plate at the moment. Mods on console will take another small team on the side to make it happen. But opening that new studio is bound to help.
Beth is at a point now where they should have two distinct groups working on each game, completely separate from each other. For those who dislike Fallout it is a long wait until the next ES.
Season Pass acquired. Thanks for the reminder!
Todd Howard discusses a number of subjects with Gameinformer, including the release of console mods. The interview can be found http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx The gist, for those who don't want to read the whole thing, is that mods for the Xbox 1 will be out in May with the PS4 following in June. Hope this schedule holds up!
https://www.youtube.com/watch?v=aMY0IETkDrU is the trailer for the Automatron DLC, set to be released on the 22nd of March. For those who don't have the season pass, it will apparently cost $10.
If that first link didn't work, try https://www.youtube.com/watch?v=8TT46jgD17U
It's a new Mechwarrior game!
I still love the whole Pulp fiction feel they are going with.
This seems like the best place to drop some of my thoughts on Automatron, which I played through last night.
It's definitely more of a DLC than an expansion, and takes place almost entirely in existing locations (with the last part of the mission adding a new area which looks as if it's a settlement too.) It also has a ton of lore about Robobrains and their creation.
I'll avoid spoilers, but the idea here is that you receive a distress signal from a caravan who are under attack from strange robots. The robots are under the control of The Mechanist and you decide that someone needs to put a stop to them. Pretty simple, lots of shooting.
The robot building is the main draw here of course. You'll receive the blueprints for a robot crafting device when you rescue the caravan, and can build this device (which is essentially a crafting bench) in any settlement. You pick up robot parts from defeated robots to unlock them in the crafting mode, but you get all of the blueprints once you complete the DLC.
Crafting allows you to pretty much go crazy with it - it uses the parts of Protectrons, Assaultrons, Sentry bots, Mister Handys, Robobrains and all of their various variants. There are a ton of new parts too, both official RobCo style stuff and terrifying Raider style stuff from a new raider gang which the DLC adds.
You can craft brand new bots or completely upgrade existing ones such as Curie or Codsworth. Existing bots will retain their personality no matter how drastically you change them (Codsworth will still be Codsworth if you make him into a sentry bot, for example). You can edit or upgrade any robot at any time as long as they are in the vicinity of the crafting thing.
Newly created bots will patrol your settlement as soon as they're built, and can also act as followers. You can send them to other settlements too, so it is entirely possible to have robot guards spread across your empire.
Overall, it's a little shorter than I was hoping, but the new mechanics that it adds are really cool.
Thanks Hazmick for going to that effort.
I downloaded the game two nights ago and are taking my sweet time with it. It doesn't have many quests so there is no point rushing. I just love the customization with the robots. It is so sweet.
http://i.imgur.com/7hpROTd.jpg
http://i.imgur.com/ISZS18l.jpg
http://i.imgur.com/WdPzuuy.jpg
And having Ada as a companion has improved my game immensely. Previous to that I only used Dogmeat as the other companions always got in the way as I walked around. Dogmeat, being built low to the ground was never an issue. Now Ada just clomps along behind me. I like it.
Gotta say, I played through Automatron and loved it. The price tag would've been worth it for the bots alone. There are so many options available to customize. Since you can send the bots wherever, I'm also giessing you can build an entire robot colony!
I really hope you guys grabbed the season pass at the lower price! I wasn't expecting much so I was pleasantly surprised.
https://youtu.be/nf6Humhe3GE
"Please, bring my daughter home."
Umm, is this Point Lookout again? Oh wait, there weren't any Chaurus at Point Lookout!
Far Harbor is out now, and I see Fallout 4 is slightly on sale on Steam. I am still waiting for a GOTY edition before I buy though. Has anyone heard of any future DLCs? http://gamerant.com/fallout-4-dlc-nuka-world-rumor/ being a possible dlc.
Finished Far Harbo(u)r earlier. Wow, that was fun.
The quest itself was quite interesting, but the location was the main draw here. The island was so huge and fun to explore, and kind of creepy at some points when you're being stalked through the fog by various creatures.
There are a few different endings for the quest, which can result in one or more of the factions (Harbour folks, Children of Atom, Synths) being destroyed. You can side with whoever you want, and each faction has its pros and cons. Reminded me a bit of New Vegas and the way the MQ played out there.
As for future content, there's been no news yet. Mods are coming to Xbox on Tuesday, and to PS4 'soon'. If there's gonna be more DLC then they'll mention it at E3 in a couple of weeks. Personally I'll be surprised if they do more content. Pleasantly surprised, but surprised nonetheless.
It's good to hear that Far Harbor is solid. The big new area to explore is the biggest sell for me. I love exploring the open world best about all Bethesda games. It sounds like it will be a lot of fun once I get around to FO4.
I am sure there is going to be more dlc for Fallout 4, because they raised the price of the season pass for all of the dlc. The first three dlcs added up to the original season pass price. But the new price is about $20 more. So there ought to be that much more dlc on the horizon. Maybe one more big one like Far Harbor, and one small one like the Workshop.
E3 is coming up in June, and Bethesda is going to have a showcase there. My guess is that they are waiting for that to announce the rest of the dlcs for Fallout 4. Maybe they will actually roll them out in July and August.
Mods are already out for the X-Boxes. I don't know about the PS4s though. I saw some YouTube vids about it, and it looks a lot like installing apps for a phone. I think there is a 2gig limit, which is not much when you consider that Apachii Sky Hair is 1 gig, that is a single mod!
The mods are all hosted on the new Bethesda.Net site. It looks like anyone can submit a mod there. It makes me wonder how well they actually work. Because there is no standard to how people package their mods. For example, one person might create a folder with their mod's name. Then put another folder with their mods name inside that. Then put the Data folder inside that with all the actual files. While other people just give you the data folder and all of it subfolders.
Then of course there are the readme files, which most modders refuse to include. 90% of the time I have to make them myself by copying the info from the description page on the Nexus and pasting it into a text file. Of course those few people who do include a readme always name it Readme.txt. So that way it overwrites the last idiot's Readme.txt file, and will be itself be copied over by the next next mod's Readme.txt. I guess the revelation of actually using the same name of your mod's .esp file + Readme at the end is just too much to grasp. After all that way they appear right next to one another when you look at the contents of your drive. Sacrilege! But in any case, how do you read a mod's readme file on a console, so you know where to find your new modded gun/armor/companion?
But I digress. I think the Fallout 4 Creation Kit is available for download now from Beth.Net too. It looks like you have to sign up for some other software before you can download it. Its the Bethesda.net Launcher. I have no idea what it does. Probably just a piece of spyware/bloatware designed to use up your machine's resources so your game is more likely to crash when you actually try to play. After all, just providing a link right to it would be too easy. It is also apparently just called the Creation Kit like Skyrim's, instead of the Geck. I guess so they can get people confused between it and Skyrim, which can only be good for everyone.
Oops! Guess I should have been more specific. I'm on the PS4, and we've got nuthin. ☹️ Now, having read all that, I'm not sure I want all the hassle lol. So now I guess I'm just hoping for ES6.
Mods on consoles are extremely simple. No folders to deal with or files to micromanage. You just go to the in game menu and install what people upload based on a short description, rating, and info. It downloads them and they are added to the game. You can disable or delete them from the mod menu. You can change the load order but so far it hasn't mattered for me.
The user's rating system makes sure good mods are visible and bad mods are buried. So far they work really smoothly and I've added 5-6.
I haven't had any issues with mods yet, though I don't have any that are particularly ground-breaking (Or Xbox breaking). I have 22 currently downloaded and active, and I still have 1.53GB of space left.
It's super simple to use, though I'm not sure what it's like from a creator's point of view. From what I understand, lots of the Xbox mods are just scaled down versions of existing PC ones. There are also a few that are Fallout versions of Skyrim mods, since they use the same engine anyone who can do Skyrim stuff should be able to do Fallout stuff without having to re-learn everything.
The rumors are true, http://kotaku.com/fallout-4s-upcoming-dlc-nuka-world-will-let-you-becom-1782006696 will be the next FO4 dlc. It looks like it will allow you to become a Raider.
There is also a Vault Tec dlc that apparently allows you to become a vault overseer and even perform experiments on your vault dwellers. It looks like the final dlc is one called Contraptions, that apparently allows you to build more stuff like conveyer belts.
https://youtu.be/pF2Qw9BI6Rg
I think I'm going to wait until they finally decide they're done with the DLCs to start playing again...Between the updates and not knowing where I am with the having to run back to defend everywhere etc...
The Vault one looks interesting, if a little daunting...
The Nuka World one sounds like it may be Fo4's The Pitt, maybe?...
Will watch gameplay vids before attempting, anyways... ...
Thanks for the link, SubRosa. I had not seen the connection with the park and the raiders. Fingers crossed that we will be able to play a very shady version of grey. It is about time! I guess it is too much to ask for slavery to make an appearance. The modern world is much too correct for that.
I still miss having the tied up people captured by the Muties. It was cool having the choice to help or leave them to their fate. Perhaps a little bit of Paradise Falls...
Mods are fantastic on X1 (which might be what Destri wants to hear, or maybe not.... ) and it should be cool to have them on PS4. I have heard that the 2gb limit is coming down even further until they sort things out with Sony. That will be a shame as the weapon skins and audio stations do take up heaps of room.
The easy of finding and installing on X1 is a credit to Bethesda- they did a sensational job of building a user friendly system that us hopeless console users can understand. It is far easier to install than the Nexus Mod Manager thing I did on FO3.
Some early mods I am trying-
Fix Timescale
Campsite mod
Desert Eagle Gun
10mm gun that shoots mini nukes!
Ammo crafting
Full Dialogue interface
Dogmeat backpack
Shadow lighting for Pipboy
Pipboy re-texture
Moon re-texture
Deathclaw follower
Enhanced Blood
Ponytail hairstyles
Tactical weapon mod
WRVR radio
Cooking mod
Steam is having a sale on a lot of Beth titles this weekend, including Fallout 4. I looked at the Season Pass, and noted this:
To reward our fans, this time we’ll be offering a Season Pass that will get you all of the Fallout add-ons – Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, and Nuka-World – $70 worth of content all for one great price.
So there are the names of all the FO4 dlc. That confirms that Nuka World is coming, the Vault Tec one, and finally that Contraption one.
The problem with the DLC is that it is so settlement heavy. Story lines are few and far between with the things that Beth have added to the game. $70 of content is waaay over what Beth have given us so far. Really it is more in the ball-park of $20-30.
The modding community have already added tons of items to the settlement building so I feel that the Beth settlement items should have been added via free DLC. The season pass should have been for 3 story DLC which included new weapons and apparel.
I was thinking much the same thing when I was looking over the list of titles.
The Automatron one doesn't look especially interesting to me, except that it adds a quest and a new bad guy - the Mechanist. I don't use companions in Beth games, so building a robo sidekick holds no interest for me.
Likewise the settlement building stuff does not interest me much either. I have never wanted a big, grandiose mansion in the other games. That is why when I create a modded home for one of my characters, it is always small and very lore-friendly to the particular game. Nor have I ever liked the whole Stronghold thing that so many RPG games feel they must include now. I just want to go out adventuring. I don't want to be a carpenter, or the administrator of a castle. Just give me place to store my loot and sharpen my knives. I would rather have real content - like new lands to explore and quests to carry out.
Which leaves me with Far Harbor and Nuka World as the only DLCs that really look exciting to me.
Speaking of DLCs, it looks like Nuka World will be released August 30th, http://www.gamespot.com/articles/fallout-4-nuka-world-dlc-reveal-coming-next-week/1100-6442852/. I had no idea that the other DLCs were out.
Thanks mALX!
Yes, the DLC is the worst part of FO4. Only Far Harbor brings anything substantial to the table. The rest of the DLC are just more items that they added to the settlement building side of the game. Don't get me wrong- the items are really neat if you like robot building and home building.
I would rather have story DLC, so this Fallout game is a huge step down from Fallout 3 unfortunately.
Yes, they call it a Creation Kit instead of a Geck though. You have to install the Bethesda Launcher first though, and then you can install both the F4 and Skyrim Creation Kits from it. You run the CK from the Beth Launcher as well, not Steam.
I downloaded it a few days ago. I already made a mod that allows you to craft ammo at the Chem Stations. I have not gotten into home building yet.
Once you install the DLC to your Fallout 3, does it automatically become a part of the world the wasteland?
Can I just directly go to the DLC levels immediately at the start of a new game or do I have to walk through the wasteland or quick travel to the location to start the DLC?
http://www.kruizrock.ru/
Hi Michael.
You meant for Fallout 3, not 4 right? With FO3, most of the DLC have a separate world space that you have to travel to in order to start them. There is a riverboat on the Potomac you board to travel to Point Lookout. There is an Metro Station you enter to do Operation Anchorage, etc... You can get sucked into the Mothership Zeta dlc simply by straying too near a crashed alien spacecraft, so that one can be a surprise if you are not ready for it. You would have to travel to all of these locations to start their dlcs.
The only real oddball is Broken Steel, which has some game tweaks that automatically take effect, like increasing the level cap to 30, and adding some new high level monsters. Otherwise the quests and areas it adds can only be accessed by finishing the vanilla main quest. BS basically extends that, and allows you to play the game after finishing the main quest.
I finally had the chance to play through both Far Harbor and Nuka World. Both were good, with new world spaces to explore, new people to meet (and kill), new monsters, quests, etc...
Of the two I liked Nuka World much better. This is in spite of it being mainly geared toward your character taking over a group of raider gangs. You can go the non-raider route, and simply kill them all (which is what I did since I was playing Persephone). That cut the Nuka World main quest short, as it ends with the last of the raiders being wiped out.
But there was still a huge amount of world to explore. The park itself is divided into 6 zones. The raiders are only in the first one. If you play as a raider you are clearing the zones and assigning each to a gang. As a raider-slayer you are just clearing them like any other place. But there is still lots of fun stuff to find and side quests that you can do. Plus there is more Fallout history to learn, like how those Nuka grenades from Fallout 3 were first created.
Being a theme park, the whole place has an exotic, strange feel, even for a Fallout game. One of my favorite places was a Space Mountain type ride filled with killer robots. The bottling plant (The World of Refreshment) was a lot of fun too. Nukalurks!
There is a small wilderness area surrounding the park. But it is mostly sparse. Still there are places to discover, and quests to do. The most interesting of the latter is similar to Come Fly With Me from New Vegas. But has a very different ending!
Far Harbor was a good dlc as well. But the ever-present fog annoyed me after a while. Especially since it is radioactive, which means you are constantly popping Rad-X and RadAway. The fog also causes definite lag, even with my Titan X video card.
The main quest is interesting, but I did not like the narrow list of possibilities. You basically have to either wipe out the Children of Atom on the island or the town of Far Harbor. Or just abandon the main quest. Though you might be able to kidnap the leader Atoms and replace them with a synth. TBH, when Hecate went in to infiltrate them, the first thing she saw of the Atom's behavior set her killing switch on. So she did what she does best on all of them (and it is not very pretty). But even when it was all over, the game did not recognize that she had wiped them all out, and she had to nuke their base (granted, it's the only way to be sure... )
When Hecate finally returned to the Commonwealth she was glad to be back. That might just be because I was getting tired of playing her after the last few months. But it was also at least in part because of the dreary, cpu-killing fog over everything as well.
I spoiled myself and read about the Nuka-World DLC and its features. At first I intended to take my sole survivor Lewis "Snake" Logan there, but I know what he would do in that place - purge it of raiders. I'll probably take him there one day, but for now the DLC became interesting for Vinnie's game, because I read that you can "tame" the gangs and become their leader. From his viewpoint as a pre-war crime lord, he could definitely employ some henchmen in his service, maybe take over a settlement or two and build a mansion for himself. Maybe I won't take him down this path in the end, but the idea is interesting to ponder about.
Nuka World really intended for you to become the Overboss of a group of Raider gangs. Most of the quests revolve around that, setting up new bases for the gangs, restoring power for them, etc... It is possible for you to just kill them all instead, which is what my characters always do.
Yeah, that's what Logan would / will do if he gets to the Nuka World.
I didn't know where the Nuka World Transit Center is located so yesterday as Vinnie was walking south from the Lonely Chapel, we noticed huge bottles to the west. A few minutes later we were standing right outside of the Nuka World Transit Center. It would be a shame not to take a ride to Nuka World if we made it this far.
There have been quite some interesting coincidences in Vinnie's game so far. First he found the very appropriate mobster-like outfit in Sanctuary. Then he found his favorite type of weapon on one of the settlers. Now, by sheer coincidence, he found the way to Nuka World.
However, looks like the place is meant for high-leveled characters, but I don't want to delay it, so I boosted his resistances with the console, after all Vinnie has a sub-dermal armor implant already from before the war, which makes him very damage-resistant.
To Nuka World we go!
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