Yup. They basically see ANY strike as an attack, rather than an accident. A simple routine to check WHO struck the blow and a DO NEXT would have solved this silliness. Just sloppy coding- they expected it to be mostly just the PC versus multiple opponents. Another annoyance is those early Fighter's quests where you are "teamed" with 4 or 5 "allies" who constantly get in the way.
"Go fight some OTHER goblin, you idiot! I've got this one!"
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The dreams down here aren't broken, nah, they're walkin' with a limp...
The best-dressed newt in Mournhold.
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