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> Fallout 3 RP, Anyone up for some fun in the wasteland?
Lord Revan
post Apr 2 2009, 02:36 AM
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Alright, I think I'll have two characters, one of them being relatively rookie compared to everyone else. Both are "locals" and can serve to some capacity as combat support and being more familiar with the situation in Detroit.

PS: It's okay if I incorporate more realism into firearms for this RP right? I've taken quite a fancy to real-life guns in the past year.

This post has been edited by Lord Revan: Apr 2 2009, 02:41 AM
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Dantrag
post Apr 2 2009, 08:31 AM
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so is the plan to wait for colonel mustard to come back on saturday? either way, we still have a few characters to wait for.

as far as the plot goes, i like everything we've got so far.


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Olen
post Apr 2 2009, 11:52 AM
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QUOTE(Dantrag @ Apr 2 2009, 08:31 AM) *

so is the plan to wait for colonel mustard to come back on saturday? either way, we still have a few characters to wait for.


Yea by the time the last couple of characters are up and we've ironed out any plot problems (is what we have going to fit the map? I'm not sure so one or other needs changed) it'll be saturday anyway because the exact plot isn't really formed, not that in needs to be before we begin.

One thing which could be interesting (the inspiration just hit me now) would be that if in the character thread as well as posting a bio for the character we posted some short bit of writing about them, basically a flash story (maybe 1k words) to introduce them a bit better than a simple bio... It would flesh them out a bit more and let people see how they act/interact.

Just a thought (I seem to be having rather too many of them just now...)


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Dantrag
post Apr 2 2009, 04:40 PM
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I don't see why the map we have doesn't work. It's got pretty much everything. The vehicle we're searching for could be in any vault, underneath the Vault Tec Towers, in the Guard Depot, or any of the factories. (Maybe in the future Ford makes subterranean drills?)

The chemicals wanted by the BoS and the Enclave could easily be in the isotope refinery. (Really not sure what that is, but it sounds high-tech and sciencey enough.) I think we've got enough plot to get us going.

As far as the flashback stories, I think that's an excellent idea.

PS - should we start a character thread?






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Silver
post Apr 2 2009, 06:58 PM
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QUOTE(Dantrag @ Apr 2 2009, 11:40 AM) *

The chemicals wanted by the BoS and the Enclave could easily be in the isotope refinery. (Really not sure what that is, but it sounds high-tech and sciencey enough.) I think we've got enough plot to get us going.


I was figuring, when the cars explode and put out Rads, then they have a nuclear generator of some sort - so, no more oil refining, but getting the proper brand of radioactive goo.

And if we're including flashbacks, it probably would be nice to have a CT.


This post has been edited by Silver: Apr 2 2009, 06:59 PM


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jack cloudy
post Apr 2 2009, 09:53 PM
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Err, so we're after a tunneling machine if I understand you people? Now hopefully it's a relatively small version and not as utterly huge as that thing they used to tunnel between France and England. Otherwise we would have trouble moving the damn thing and the aforementioned monster was fricking slow as well. I'm talking about the size of a car preferably and the size of the Mole (From Thunderbirds, anyone remember that show?) at its largest.

But then again, who cares about portability anyway? If we can't carry it, we'll just have to fix it up and drive it out in a suitably dramatic fashion. biggrin.gif

And I guess I'll be posting the character thread but not before I have one more question answered. Is this an open rpg like all the others we've had, meaning that people can jump in right in the middle of things. Or is it private, which means that the people we have now are the people we'll stick with. I'm leaning towards private, as that would be best to keep the story coherent. Recruitment drives in the middle of a gunfight aren't very realistic.


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minque
post Apr 2 2009, 10:18 PM
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I'm sort of with you Jackie...I mean I think I'm gonna need some help from you guys who actually played Fallout...And it's easier to keep track of fewer ppl, but I'm fine with whatever you decide!


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Silver
post Apr 3 2009, 09:36 AM
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QUOTE(jack cloudy @ Apr 2 2009, 04:53 PM) *

But then again, who cares about portability anyway? If we can't carry it, we'll just have to fix it up and drive it out in a suitably dramatic fashion. biggrin.gif


I call shotgun! laugh.gif

As long as noone drops out, it probably would be easier to seal the game. kvright.gif
Or we could have recruitment between raging gunbattles...


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Dantrag
post Apr 4 2009, 02:52 AM
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i agree with keeping it private, too. especially since the group has defined roles and we could end up with a bunch of extraneous talent and it would make it difficult.

I want the drill-machine to be huge. makes things more epic. we also need a cool fallouty name for it.

and for those that haven't played the game, or just need extra info on the fallout world, check out the fallout wiki. if that doesn't help, i'm positive none of us would mind answering questions.

http://fallout.wikia.com/wiki/Fallout_Wiki

So...I guess I'll make the character thread and write my 'flashback' story.




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Olen
post Apr 4 2009, 10:57 AM
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Yup I'd say closed for now and if we have to many people drop out then we can write us into a situation where it makes sense that more might join us. To keep things flowing I think that if someone is away for long (several days - depending on how fast the rp itself goes) it should be assumed that they tag along if things move without them. That way we won't get stuck in a rut if someone's computer dies or RL takes over.


I'll go and post the character then.


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Colonel Mustard
post Apr 4 2009, 07:52 PM
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Right, I'm back. Guten Narbent, everybody (I've been in Austria, you see...)

Anyway, the ideas that have been thrown up are good ones. Detroit sounds like a fine setting, and stealing an old weapon or piece of equipment from a vault would be a great idea (perhaps we could be forced to use said weapon in the climax?)

Revan, you're welcome to join the group as the rookie, and Olen, I like your idea for writing a short piece of writing to introduce our characters. I'll try and get one up soon.

Good job people.
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Dantrag
post Apr 13 2009, 10:43 PM
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so while we're waiting for minque's character, how do we want to start out?

is the group already together or is Sam going to go around recruiting first? (according to the character thread histories, karelia and aidan are the only ones that specifically said they'd already joined up.)

is everyone already in Detriot, or do we need to get there?

are we going to start off immediately looking for the drill, or have minor adventures first?

sorry about all the questions.



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Colonel Mustard
post Apr 13 2009, 11:00 PM
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I'd say the group gets together at first, in Detroit. Of course, we could have it that Karelia and Aiden have been with Sam longest since their bios mention joining up with him.

And I say we have a few minor adventures first, just to get our hands in and to warm up.bb
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Silver
post Apr 14 2009, 02:41 AM
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Woo hoo!

So... where to in Detroit, starting wise? We have plenty of options...

I like Corneric personally ; Old, wrecked baseball stadium, and it's fairly centered in the map. (Like Megaton!)

This post has been edited by Silver: Apr 14 2009, 03:00 AM


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Colonel Mustard
post Apr 14 2009, 08:40 AM
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Why not have it as a town? You know, with buildings set up in the grandstands and on the pitch, and more homes and the like in the corridors below. We could even get a bit of work clearing out a mole rat nest in the lower levels or something like that.
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Olen
post Apr 14 2009, 02:26 PM
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A mole rat nest which has broken into a tunnel system of some sort so we get dropped in deeper than expected, just like the game loved to do. We can do our stuff there and find something moderately interesting then rememerge and try to sell it thus attracting the attentions of Mr Enclave man who wants the drill. It would let us get going without too much faffing and runs nicely intothe next part.

Unless we want to do a few more jobs first.


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Colonel Mustard
post Apr 14 2009, 10:53 PM
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Seems alright with me.

Yay, mole rats!!!
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Dantrag
post Apr 15 2009, 12:28 AM
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so when do we start this?


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Olen
post Apr 15 2009, 11:45 AM
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Minque still has to post her character though I get the impression she's insanely busy so either we delay until she has more time or we just have a medic who tags along and doesn't say or do anything exceptional who she can take over whenever she has the time. I'm fine with either though it might be an idea to get this going before summer when people are going to be away...

How's going to do the first post (perhaps Mustard as he's playing the leader....)

This post has been edited by Olen: Apr 15 2009, 11:45 AM


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Lord Revan
post Apr 16 2009, 12:18 AM
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Haven (being a different town entirely) is located in the Northeastern outskirts of Detroit. It's located in the ruins of a bombed-out shopping mall not far from an abandoned national guard depot (the contents of which has ong since been acquired by Haven's citizens).

Haven by no means has to be the primary settlement the group visits, but it is where Gale and Autumn reside. Perhaps the group heads there after finding out Haven's militia appropriated the guard depot's stored weapons and ammunition.
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