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> Fallout 3 RP, Anyone up for some fun in the wasteland?
Silver
post Apr 16 2009, 03:22 AM
Post #101


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Joined: 7-January 09
From: Rivet City, DC



We could have a little 'practise' at Haven, and get the group dynamic together, along with arranging how they got together.

Oh, and in light of this idea... new and somewhat temporary map.

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This post has been edited by Silver: Apr 16 2009, 08:00 AM


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Dantrag
post Apr 17 2009, 05:19 PM
Post #102


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So I guess we should figure out starting points. Gale and Autumn (Revan's characters) will be in Haven, and (at least) Sam, Aidan, and Karelia will be entering the city shortly. Jonathan and Lexie are together, though we don't know where.

So, once we figure all that out, I say we let Colonel Mustard make the playground thread and the first post.




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Olen
post Apr 17 2009, 06:32 PM
Post #103


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So once we know if Linda (Silver) and/or Gunnar (Badda) are with the Bullet's at the begining then we can begin with them entering the town. That's assuming that Jonathan and Lexie aren't already with the flying Bullets... (?)

Basically everone post where they want their character to start, probably best if its either already with the company or in or near Haven so we can get them together sharpish. Then Musty (I couldn't resist) can post away.

So far:
Sam, Aiden and Karelia are together as the company.
Gale and Autumn are in Haven,
Jonathan and Lexie are together somewhere (???)
Gannar and Linda are unaccounted for.


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Silver
post Apr 17 2009, 06:57 PM
Post #104


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Joined: 7-January 09
From: Rivet City, DC



I'm torn between having Linda be hired in a fun scene, or having her already working for the Bullets.

Hmm. Anyway, let's hear what everyone wants to do.

This post has been edited by Silver: Apr 17 2009, 08:21 PM


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Dantrag
post Apr 17 2009, 08:55 PM
Post #105


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i think it would be good to have at least a few people not already in the company.


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Badda-Tish
post Apr 17 2009, 10:18 PM
Post #106


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Joined: 9-December 08
From: Stockholm, Sweden



Maybe if my character stumbles wounded in to Detroit and accidentally walks to Haven and hears about the company. Something like that maybe?
Or maybe Gunnar raid the superduper mart for alcohol and something to eat, only to stumble in to Haven drunk and maybe insult someone and someone from the company take my side. Watcha guys think?


This post has been edited by Badda-Tish: Apr 17 2009, 10:21 PM


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Olen
post Apr 17 2009, 11:01 PM
Post #107


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I'm not sure how many of the company would take sides (or help a wounded person) unless there was something in it for them. Aidan would just watch and laugh, and I'm not sure that Karelia would care overmuch. But certainly if he appears in Haven he could borrow the money for treatment or something, its up to you really. He might just be looking for work...

I certainly think that it'd be best if they all met in Haven as that way no one is left out of the loop for too long. The only possible exception would be Jonathan and Lexie but because Minque is busy it might be best to get them in quickly too.

But really its your choice so just pick something which would be convincing and fun.


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Badda-Tish
post Apr 17 2009, 11:37 PM
Post #108


Agent

Joined: 9-December 08
From: Stockholm, Sweden



I would rather take the second option but I can´t decide. Wait, what was the other characters doing?


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Lord Revan
post Apr 18 2009, 01:49 AM
Post #109


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I figure Haven's a little like the early Jamestown settlement in Virginia. Everyone in the settlement contributes to its overall survival in some way. There are a few ghouls in Haven, they are treated relatively well as their immunity to radiation allows them to perform services no normal humans could.
The government is something of a direct democrasy and meritocrasy. Everyone can voice their opinions, but there is a heirarchal structure that oversees the operation of Haven. The minutemen keep the order when not scouting Detroit or attending to other business. They do not wear uniforms or insignias that identify them as soldiers, the militia are citizens first, warriors second.

*Armory: The minutemen raided the primary national guard depot years back, while they do possess some "modern" weaponry and hardware, these are stored in case of a dire emergency. Their service arms are mostly WWII and Cold War vintage-

Small Arms: M1911A1, M14, Mosin-Nagant Rifle, SKS Carbine, RPK, Pump-action/Semi-automatic Shotguns
Big Guns: BAR, MG-42, TOW Missile, Mortar Launcher
Explosives: Molotov Cocktails, White Phosphorus, Mortar Shells, 40mm grenades and 12 gauge grenades

Reloading- While the minutemen scavenge ammunition in Detroit, they reload spent cartridges for their "antique" weapons in their headquarters at Haven. Their spent cartridges are collected and loaded with powder and a new projectile. With this practice, the militia has perserved most of its looted ammo from the national guard depot.
They have also experimented with different loads of powder to make their outdated weapons perform better in terms of accuracy, stopping power, or penetration to address different combat conditions in Detroit.

This post has been edited by Lord Revan: Apr 19 2009, 07:51 PM
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Silver
post Apr 18 2009, 03:28 AM
Post #110


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Joined: 7-January 09
From: Rivet City, DC



So... why exactly did a 2077 Army Depot have WWII weapons, and a pile of them? Even 2009 weapons would be vintage...

I don't really see what the problem with the Fallout weapons is, on the Vault-Wiki they have all the compareable actual weapons, (R91 Assault Rifle is a G3A3, the Chinese Assault rifle is the actually exsisting AK-104.)


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jack cloudy
post Apr 18 2009, 10:53 AM
Post #111


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Well I dunno...maybe they raided a WWII museum as well and figured that the museum guns would be easier to maintain?

And I'm not sure if Gunnar would find anything edible in the mart other than rats and stuff. I figure that it has been raided over and over for decades. All that's left would be junk. Though then again, there might always be something interesting left.

As for Jonathan and Lexie. Well I did state that he had joined the company because he needed the money, but I can always change it. Now if they just arrived at Haven, I can easily see Jonathan starting to take apart some random item, much to the distress of the locals, with Lexie trying to stop him because it's basically vandalism. (Not that Jon will listen. He is crazy after all.)

Hmm, now I've got the funny idea of Jonathan ending up fixing an old waterpump while simultaneously turning it into a watercannon. That might be a good hook for getting him into the company. He's absolutely insane, but he could make some useful things from time to time. And Lexie would just get in as a bonus. Maybe as his 'assistent' at first, though once they figure out she's a medic with plenty of practice...



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Olen
post Apr 18 2009, 11:39 AM
Post #112


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I also don't see whats wrong with fallout weapons. .308 hunting rifle is fair self explanitary (though what were they hunting - whales?), 10mm pistol, assault rifle etc. Personally I know little about guns (and live in a country where they're essentially illegal if they have any stopping power) so of your list all I'd heard of are the AKs and shotguns. Also I don't see why they would have weapons from now, look at weapons 70 years ago, becuase up to date weapons will date from 2077. Todays stuff will be hopelessly out of date without being easy to make and maintain, which AKs have going for them.


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Lord Revan
post Apr 19 2009, 12:55 AM
Post #113


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.308 (parent case of the 7.62x54mm) is what you'd use for big game hunting (bucks, leopards and bears, not elephants or rhinos) and law enforcement. 10mm was mostly a fad round (only a minority still have 10mm weapons), it was replaced by the .40 S&W, which has comparable power without the unholy amount of recoil. The m1911A1 is still very much in use in military, law enforcement, and civilian markets, with no sign of losing popularity anytime soon.
I mostly chose a lot of WWII/Cold War vintage because Fallout is retro-futuristic. I figured that some national guard units maintain old military surplus. While semi-automatic shotguns are propped up to be superior in general to pump-actions, the pumps are more widely used due to their reliability and versatility.

If you wanted some rounds likely to be used in the future, try the 6.8mm, .338 Lapua, 12 gauge grenades, and plenty of other up-and-coming/experimental types. Why are H&K rifles so common in America (D.C. of all places) and why do they have wooden furniture?

This post has been edited by Lord Revan: Apr 19 2009, 04:52 AM
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Silver
post Apr 19 2009, 11:55 AM
Post #114


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Joined: 7-January 09
From: Rivet City, DC



QUOTE(Lord Revan @ Apr 18 2009, 07:55 PM) *

.308 (parent case of the 7.62x54mm) is what you'd use for big game hunting (bucks, leopards and bears, not elephants or rhinos) and law enforcement. 10mm was mostly a fad round (only a minority still have 10mm weapons), it was replaced by the .40 S&W, which has comparable power without the unholy amount of recoil. The m1911A1 is still very much in use in military, law enforcement, and civilian markets, with no sign of losing popularity anytime soon.


70 years isn't really 'soon', and they probably have created a work-around on the recoil. Oh, and the Hunting Rifle is .32, the Sniper Rifle is .308. Just a little note.

QUOTE(Lord Revan @ Apr 18 2009, 07:55 PM) *

I mostly chose a lot of WWII/Cold War vintage because Fallout is retro-futuristic. I figured that some national guard units maintain old military surplus. While semi-automatic shotguns are propped up to be superior in general to pump-actions, the pumps are more widely used due to their reliability and versatility.


But that wouldn't be old military surplus... they would be museum pieces. Most likely in vacuum-sealed containers to stop the wood and worn metal from decaying.

QUOTE(Lord Revan @ Apr 18 2009, 07:55 PM) *

If you wanted some rounds likely to be used in the future, try the 6.8mm, .338 Lapua, 12 gauge grenades, and plenty of other up-and-coming/experimental types. Why are H&K rifles so common in America (D.C. of all places) and why do they have wooden furniture?


The R91 isn't an H&K, is why, The Vault-wiki just has what the gun is equivalent in preformance to. And it might be artificial wood, added just to give that 50's feel.

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Really, I don't have a problem adding in more weapons, I just can't see how these paticular ones are going to match up, or how they would fit into a 2077+ game. Aside from the pump-action shotguns, which are likely to be immortal in terms of choice weaponry.


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Lord Revan
post Apr 19 2009, 02:10 PM
Post #115


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Well in terms of actual power of cartridges, the only round that could potentially take down someone in power armor would be 7.62x54mm or maybe a shotgun slug, but neither is really anti-materiel anyway.

Whatever, I probably went a little overboard with the vintage and could stand to edit the lineup a bit. Although we have been making the 1911 for almost a century.

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The thing about those weapons is that they aren't "outdated" like the musket. While better designs are being made, the performance of vintage weapons does not decrease even if "modern" militaries no longer use them. A Mosin-Nagant rifle would still be as lethal then as its heyday in the Red Army, since not everyone is strutting around in fancy powered armor.

It's reminisent to the Air Force's misconceptions prior to Vietnam and Korea. They thought that supersonic bombers and guided missiles would render machine guns and dogfighting obsolete. Yet the less advanced Migs scored several kills they shouldn't have. New technology doesn't negate the old, the old still serves at the same level it did before.

That's the thing about "mature" technology, even though there are improvements, the end result is still obstensively the same with minor changes in detail.

This post has been edited by Lord Revan: Apr 20 2009, 04:27 AM
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jack cloudy
post Apr 20 2009, 09:50 PM
Post #116


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I don't want to be a spoilsport, but you've kinda lost me at the gun-debate. Can't we just say that they're using 'crummy rifles that haven't seen a good maintenance job in decades' or something instead of going ultra-specific?

Edit: Before I forget, it says labyrinth on the map. What exactly do you mean with that? An underground maze?


This post has been edited by jack cloudy: Apr 20 2009, 09:52 PM


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Colonel Mustard
post Apr 20 2009, 11:03 PM
Post #117


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I'll admit I'm feeling somewhat baffled by this gun debate too. I think we could get away with not going into fine detail and simply have stuff like they have it in the games. So the terms used could be stuff like pistols, rifles, combat/sawn off shotguns, assault rifles etc. I'n nou sure if getting bogged down in specifics is really going to help.
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Silver
post Apr 21 2009, 12:51 AM
Post #118


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Joined: 7-January 09
From: Rivet City, DC



QUOTE(jack cloudy @ Apr 20 2009, 04:50 PM) *

I don't want to be a spoilsport, but you've kinda lost me at the gun-debate. Can't we just say that they're using 'crummy rifles that haven't seen a good maintenance job in decades' or something instead of going ultra-specific?

Edit: Before I forget, it says labyrinth on the map. What exactly do you mean with that? An underground maze?


Nah, a maze of wrecked houses, just imagine what the average Suburbia would look like after a nuclear strike.


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jack cloudy
post Apr 21 2009, 09:47 PM
Post #119


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Ah, okay.

So Minque, if you're reading this and seeing how our characters are together, where do you want to start?


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minque
post Apr 21 2009, 10:33 PM
Post #120


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QUOTE(jack cloudy @ Apr 21 2009, 10:47 PM) *

Ah, okay.

So Minque, if you're reading this and seeing how our characters are together, where do you want to start?

Hmm well maybe Jonathan could sort of "find" Lexie, in a Vault or just in the streets and just bring her along to Haven. Really I don't know so much yet so anything will be ok for me.

Lexie has learned quite a lot about medical treatment of radiation-sickness and burns...but she doesn't look like an expert of anything, she's just a young very innocent girl....you're easy fooled by her naive looks...hehe


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