Wise Woman
Joined: 11-February 05
From: Where I can watch you!!
Alrighty then, it's time for some explanation.
Rianne is an assassin by skills! One period of her life, which is not known by others she lived with a man, a legendary assassin who taught her all he knew in the noble art of assassination. This means she knows how to kill in most ways but it doesn't mean she likes to kill ok?
Besides these attackers are of her own people, she certainly does not like killing them....
Now if she gets a reson to kill she won't hesitate, but first of all she prefers to solve things without violence
On the other hand, honorable assassinations....is ok with her!
For the time being she's dwelling behind the roch with Dralas, she will follow his signs and if necessary she will get in action...
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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)
What are we going to do after we've killed/chased away/come to an agreement with (which?) the ashlanders?
We could just catch up with the caravan or we could get another part of the plot moving somehow (and force the characters to become more of a group) by not catching up with it or something. I think everyone is involved in the fight except Lythyum (who was last active over a month ago), Badda, Shogun and Priest of Sithis who haven't posted in a fair while, if at all.
Just a thought to stir things up a bit? Or not?
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
Master
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!
Ah, I see.
Your characters still seem to be terrifyingly nice, nine times out of ten.
Anyway, I say that we're forced to strike out on our own, for some reason. It conveniently sticks everybody together and that will help get the RP really going.
Master
Joined: 11-February 06
From: In a cold place.
But if so, wouldn't the caravan dispatch another group/stop completely and check what the heck is taking us so long?
On the other hand, the leader (forgot his name) seemed kind of out of it so he might go all:"Oh crap, it's got to be the Sixth House! I ain't turning back. RUN!!!!!"
Anyway, I'll leave the rest of the fight up to you guys. My PCs are just going to sit behind that guar till the screaming and skullbashing stops.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
Master
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!
Well it may not be that the caravan notices the group are missing-it's going to have a lot of people in it and it would be hard to keep track of them all.
Having sent people back I'd think someone would remember, but possibly not until the evening as they'd only know about Appelles and Dranas having gone back. The commander might brick it and run thinking that they didn't return because of the sixth house.
He also knows they have a history so perhaps he'll assume something boiled over and so deliberatly not look so he doesn't have to deal with it, they're both outlanders so he won't be so sad to see them go anyway.
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
Councilor
Joined: 13-February 05
From: The cellar of the fortress of the fuzz
we're thinking too much into it. The leaders of the caravan wouldn't wait or turn around simply for a few stragglers that got left behind. They have the majority to worry about. Eight people (i didn't actually count, just guessed) isn't enough to put a halt to everything.
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"Its when murder is justice that martyrs are made"
Master
Joined: 11-February 06
From: In a cold place.
I disagree. Without clear evidence that we're late because we've been overwhelmed by an army of evil, there is no reason to at least try to check up on us, especially since we were expected to be gone only for a few minutes. Besides, isn't this some vital undertaking? Even if the people don't matter, the supplies we're carrying should.
But then again, the reason doesn't matter, right? All that matters is that the caravan does nothing. Any guesses at the reason would be best left as an excersice of thought in the playground thread. Let our characters worry about why they've been abandoned.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
We don't really have to justify why a search party isn't sent/ doesn't find us, we seem to have pleanty of reasons. The real question, seeing as there seems to be agreement for us going alone, is what will we do? What would be most fun and can we get some bit of information/ clue which will be come relivant later (if we want it? perhaps come accross a dead sixth house messenger or something).
Also how many more ashlanders are left? We've killed four and Dranas has another disarmed and cut up. Rothan's done with his and in no fit state to take a second.
When we finish what will the archers do?
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
Master
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!
I think there's one left in the melee and one archer remaining. Erna's taken two out in some rather nasty ways but the other ashlanders are open to Apelles and Dranas.
Knower
Joined: 28-March 06
From: Desert canyons without end.
QUOTE(bbqplatypus @ May 21 2009, 06:30 PM)
I suppose Apelles can kill the last one. It really wouldn't make much sense if he, the most experienced fighter of the lot, didn't take out one.
Yes, please do. I didn't even mean for Dranas to take on a second guy before Apelles had gotten in some action, but at some point I just had to run with it. Thankfully, that nice sword of his makes his success plausible.
I'm going to be away from tonight until the 7th or so (not exactly sure when I'll get back, it could be a while after that but probably not). So feel free to control Rothan as much as you need to, I'm not fussed so long as he doesn't do anything wildly out of character.
Likewise for Aidan in the Fallout 3 RP.
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
Master
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!
For continuity's sake, Erna's going to have to be killed at the end of this RP. Otherwise an essential plot hinge in Grey Knight just won't work. Well, it might, but the hinging, per say, won't be anywhere near as interesting.
Master
Joined: 11-February 06
From: In a cold place.
I'd like to point out that we haven't even made it to the half-way camp yet. Now while Haz would pressure on to move to Ghostgate as fast as possible, Eno would prefer to wait for the next caravan, either towards Ghostgate or back to Balmora. (I don't think it would be out of character for him to want to go home now)
That said, with the proper persuasion from the right people, I guess we could get our whole party deciding to move onto Ghostgate as a small group. For example, Dralas could explain how the Ashlanders use the Foyada often and how he has travelled along it on his own/in a small group plenty of times without trouble.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.