Councilor
Joined: 13-February 05
From: The cellar of the fortress of the fuzz
so i guess we need to figure out if we're going straight to ghostgate, or catching up with the caravan first. Either is fine by me.
I think we should definitely travel for a short time, since it's the first time all of our characters have been put together, but at the same time, I think we should get to ghostgate fairly soon.
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"Its when murder is justice that martyrs are made"
Knower
Joined: 28-March 06
From: Desert canyons without end.
We'll have to reach the daedric ruin first--which I think we agreed (much earlier) would have been fairly well-established as a waypoint for the caravans. From there we can make the push to Ghostgate.
Is it dead... More dormant I'd say, it could be reveived though its suffering somewhat from having another two running beside it.
I'd certainly be fine with us showing up at the daedric ruin... that might revive it...
How many times has this almost died now? This isn't the first and while it shows that there is something about it that keeps going I think it points at something being wrong. Fairly major restructuring might help. Do any of the vetrans here have any idea what makes the current rps so inactive?
This post has been edited by Olen: Jul 24 2009, 07:10 PM
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
Hmm. I don't think it makes sense for the caravan not to be there resting, to tell you the truth. We can't be more than four, five hours behind. I mean, how long did the fight take, and how fast did they go?
I'm asking mostly because I have a plan that hinges upon us being with the group.
This post has been edited by bbqplatypus: Jul 28 2009, 11:48 PM
Master
Joined: 11-February 06
From: In a cold place.
Yeah, I get what you mean, not to mention that we pretty much double-timed it (off-screen). Fortunately, the wording of the Armiger was sufficiently ambigious for me to change it.
So if you have plans for the caravan, they're still here.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
I'm not going to do anything with Rothan as I'm going away for a month (or thereabouts) tomorrow. If this gets moving again feel free to control him as nessesary.
On the plus side I'll be active and here for the rest of the year once I get back...
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
Councilor
Joined: 13-February 05
From: The cellar of the fortress of the fuzz
just for everyone's information I'm still around, i just prefer to wait for minque to get back. especially since there isn't much activity right now anyway.
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"Its when murder is justice that martyrs are made"
Just want to interject here to say that after a long break from MW and the forums, I'm back, playing the game again and LOVING this RPG - read it all in one sitting. Now I want more. Please don't let this one lose steam! There's some excellent creative writing going on and interesting characters. I really, really, hope that there will be more posted soon.
Master
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!
I've just put a part up so don't fret.
Though I agree with Magefire-it's a good RP and doesn't deserve to just fade away into obscurity. I know I haven't been posting as much as I should have but I have been away a lot so I couldn't really help it.
I think part of the problem is that we are stuck in a caravan where nothing much is happening. Perhaps when they lastest flurry of activity (if it can be called such) is flagging we should just jump to the camp? Then we can get to the main juice of it.
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
Nah, I've got a plan for something pretty significant coming up - it's taking a while for it to get to fruition, but I think it's a good enough plan. 'Course, if we can't get moving, we may have to. But I wouldn't do it just yet.
This post has been edited by bbqplatypus: Aug 31 2009, 09:09 AM
Master
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!
Actually, bbq, I saw you (at least I think it was you) have one of the people in the conversation say; "Daedra have a habit of appearing randomly."
Now, seeing as Erna is a Mehrunes Dagon worshipper, this gives me the idea that Erna could summon up a mob of daedra to generally wreak havoc, which could be pretty hair raising considering most of our characters aren't really good enough in combat to take a daedra on.
Of course, if you don't think this will work I'm happy to stick my original plan for Erna.
Knower
Joined: 28-March 06
From: Desert canyons without end.
Knowing what bbq has coming down the line, I don't think we really need daedra (at the moment) to spice things up. At least not a mob of them. Now, if you wanted to summon up one--nothing too hard, just something to add a little chaos--that would seem to be both in character and not too excessive for our heroes. But I don't think we need another big fight--it's too soon.