Welcome Guest ( Log In | Register )

23 Pages V « < 6 7 8 9 10 > »   
Reply to this topicStart new topic
> TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool?
King Coin
post May 23 2011, 05:58 PM
Post #141


Master
Group Icon
Joined: 6-January 11



Holy crap the CS keeps dropping my script and quest as if I never save either one of them. I'm going to delete my file and start over.


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post May 26 2011, 04:42 AM
Post #142


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(mALX @ May 23 2011, 02:01 AM) *

QUOTE(Thomas Kaira @ May 23 2011, 01:30 AM) *


@mALX: Are you trying to do that in-game? If so, I'm not sure about drawing him to sweetrolls at this point, but you can change his name by using the command "setactorfullname mynamehere" in the console with your friendly rodent selected.


The mouse is a mod I DL'd. He only eats healthy food through the journal/menu - I would like to have him eat sweetrolls where you could see him doing it in game - and be drawn to them if they are in a room he enters.

Oh, thanks for the console code - since it is someone's mod, will renaming him through the console mess with his script (as it is now) working properly?



Bump ????


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Thomas Kaira
post May 26 2011, 05:01 AM
Post #143


Mouth
Group Icon
Joined: 10-December 10
From: Flyin', Flyin' in the sky!



Whoops, didn't see your reply. wacko.gif

As for your rat, I'm thinking it might be simpler for you to accomplish things with a "Find" AI package that tasks the rat to look for sweetrolls as he follows you around. This way, if he finds some, he will walk over to the and "eat" them (in reality, he simply puts them in his inventory, but that should do for what you have in mind). No need for fancy scripting, but you will need to do a bit of testing to ensure the package executes the way you want it to.

At the same time, you should probably specify that he only looks while indoors so he doesn't go running off into the wilderness (through the conditions box).


--------------------
Rarely is the question asked, is our children learning?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post May 26 2011, 05:39 AM
Post #144


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Thomas Kaira @ May 26 2011, 12:01 AM) *

Whoops, didn't see your reply. wacko.gif

As for your rat, I'm thinking it might be simpler for you to accomplish things with a "Find" AI package that tasks the rat to look for sweetrolls as he follows you around. This way, if he finds some, he will walk over to the and "eat" them (in reality, he simply puts them in his inventory, but that should do for what you have in mind). No need for fancy scripting, but you will need to do a bit of testing to ensure the package executes the way you want it to.

At the same time, you should probably specify that he only looks while indoors so he doesn't go running off into the wilderness (through the conditions box).



Ok, I'll try that. Will re-naming a modded mouse mess up the mod?

This post has been edited by mALX: May 26 2011, 05:45 AM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Thomas Kaira
post May 26 2011, 05:40 AM
Post #145


Mouth
Group Icon
Joined: 10-December 10
From: Flyin', Flyin' in the sky!



No.


--------------------
Rarely is the question asked, is our children learning?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post May 26 2011, 05:45 AM
Post #146


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Thomas Kaira @ May 26 2011, 12:40 AM) *

No.



Er ... no it won't mess up the modded mouse? Yeah!


Oh, and is there a way to make him do mousy things more often? Right now, he only squeeks when Maxical is being attacked, is there a way to get him to squeek a higher percentage of time, not just in battle?


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
King Coin
post May 26 2011, 05:52 AM
Post #147


Master
Group Icon
Joined: 6-January 11



something to consider... Will the guards try to kill the mouse when it 'steals' a sweet roll?


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post May 26 2011, 06:06 AM
Post #148


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(King Coin @ May 26 2011, 12:52 AM) *

something to consider... Will the guards try to kill the mouse when it 'steals' a sweet roll?



I was wondering that myself, may make for some interesting times, ROFL !!!


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
King Coin
post May 26 2011, 06:40 AM
Post #149


Master
Group Icon
Joined: 6-January 11



QUOTE(mALX @ May 26 2011, 12:06 AM) *

I was wondering that myself, may make for some interesting times, ROFL !!!

Someone made a mod that adds cats and mice to the cities. The mice would get into things and the cats would hunt and kill the mice. One of the problems the modder had was the guards killing the cats every time one killed a mouse. They fixed it somehow I believe.


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post May 26 2011, 06:49 AM
Post #150


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(King Coin @ May 26 2011, 01:40 AM) *

QUOTE(mALX @ May 26 2011, 12:06 AM) *

I was wondering that myself, may make for some interesting times, ROFL !!!

Someone made a mod that adds cats and mice to the cities. The mice would get into things and the cats would hunt and kill the mice. One of the problems the modder had was the guards killing the cats every time one killed a mouse. They fixed it somehow I believe.



When the mod first came out, there is one guard in Anvil that hates Khajiit - turns out he hates cats too. He was chasing the cats around trying to kill them and yelling, "I've fought mud crabs more fiercesome than you!" Someone got a vid of it and put it up on YouTube, I was in hysterics seeing it!


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
King Coin
post May 26 2011, 07:24 AM
Post #151


Master
Group Icon
Joined: 6-January 11



QUOTE(mALX @ May 26 2011, 12:49 AM) *

When the mod first came out, there is one guard in Anvil that hates Khajiit - turns out he hates cats too. He was chasing the cats around trying to kill them and yelling, "I've fought mud crabs more fiercesome than you!" Someone got a vid of it and put it up on YouTube, I was in hysterics seeing it!

laugh.gif That sounds great! I need to hunt that mod down and try it.


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Thomas Kaira
post May 26 2011, 08:35 AM
Post #152


Mouth
Group Icon
Joined: 10-December 10
From: Flyin', Flyin' in the sky!



QUOTE(King Coin @ May 25 2011, 10:52 PM) *

something to consider... Will the guards try to kill the mouse when it 'steals' a sweet roll?


If you can adjust the mouse's responsibility in the AI menu for him (hopefully you should), put it above 30 so he won't steal anything. This might make it so he reports crimes (please don't ask how that is possible) but I think you are safe from being reported by your followers.

Then no worries about the guards going AWOL on poor Mickey.

This post has been edited by Thomas Kaira: May 26 2011, 08:37 AM


--------------------
Rarely is the question asked, is our children learning?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post May 26 2011, 04:59 PM
Post #153


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Thomas Kaira @ May 26 2011, 03:35 AM) *

QUOTE(King Coin @ May 25 2011, 10:52 PM) *

something to consider... Will the guards try to kill the mouse when it 'steals' a sweet roll?


If you can adjust the mouse's responsibility in the AI menu for him (hopefully you should), put it above 30 so he won't steal anything. This might make it so he reports crimes (please don't ask how that is possible) but I think you are safe from being reported by your followers.

Then no worries about the guards going AWOL on poor Mickey.



ROFL!!! I guess I need to decide if I want to set the mouse as essential and powerful, set his responsiblity low and watch the fireworks - or set his responsibility high so he reports Maxical's every move to the cops! ROFL!!!!

Seriously, these are issues I never thought of. I so appreciate your help in this!


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
King Coin
post May 27 2011, 03:16 AM
Post #154


Master
Group Icon
Joined: 6-January 11



Thanks TK!!! I finally got it working!!!

http://www.youtube.com/watch?v=oyQrieM7tFU


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Thomas Kaira
post May 27 2011, 03:22 AM
Post #155


Mouth
Group Icon
Joined: 10-December 10
From: Flyin', Flyin' in the sky!



biggrin.gif

Good job, KC!


--------------------
Rarely is the question asked, is our children learning?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
King Coin
post May 28 2011, 01:58 AM
Post #156


Master
Group Icon
Joined: 6-January 11



Part of what must have been making this so difficult was that it seems like none of the NumPad buttons work in Oblivion. I tried to assign sounds to them again and it did not work. Then I just changed the scan codes to Y U I O P [ ] H and J and it works perfectly.

When I first started working on the mod, I was ONLY trying to assign to the NumPad.


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
King Coin
post Jul 14 2011, 02:21 AM
Post #157


Master
Group Icon
Joined: 6-January 11



Ok I have another Q for you TK. I have a mod that upgrades the shaders for the landscape and a mod that changes the Nighteye color. When I try to activate those two mods I get this error:
http://img221.imageshack.us/img221/416/20975590.jpg

I've never run into this problem before. It worked just fine on 32 bit Win 7 but not here. I checked the permissions on that folder and I have permission to change anything in there.


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Thomas Kaira
post Jul 14 2011, 02:56 AM
Post #158


Mouth
Group Icon
Joined: 10-December 10
From: Flyin', Flyin' in the sky!



Hmm... what level of UAC are you using? Or did you turn that off?


--------------------
Rarely is the question asked, is our children learning?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
King Coin
post Jul 14 2011, 03:01 AM
Post #159


Master
Group Icon
Joined: 6-January 11



Whatever the default is... if that's helpful at all.


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Thomas Kaira
post Jul 14 2011, 03:49 AM
Post #160


Mouth
Group Icon
Joined: 10-December 10
From: Flyin', Flyin' in the sky!



Try turning it off completely. I was having similar permissions issues when installing Wrye Bash on my new build that I solved by turning UAC off.


--------------------
Rarely is the question asked, is our children learning?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

23 Pages V « < 6 7 8 9 10 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 12th June 2025 - 07:10 PM