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TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool? |
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mALX |
May 26 2011, 04:42 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(mALX @ May 23 2011, 02:01 AM)  QUOTE(Thomas Kaira @ May 23 2011, 01:30 AM) 
@mALX: Are you trying to do that in-game? If so, I'm not sure about drawing him to sweetrolls at this point, but you can change his name by using the command "setactorfullname mynamehere" in the console with your friendly rodent selected.
The mouse is a mod I DL'd. He only eats healthy food through the journal/menu - I would like to have him eat sweetrolls where you could see him doing it in game - and be drawn to them if they are in a room he enters. Oh, thanks for the console code - since it is someone's mod, will renaming him through the console mess with his script (as it is now) working properly? Bump ????
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Thomas Kaira |
May 26 2011, 05:01 AM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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Whoops, didn't see your reply. As for your rat, I'm thinking it might be simpler for you to accomplish things with a "Find" AI package that tasks the rat to look for sweetrolls as he follows you around. This way, if he finds some, he will walk over to the and "eat" them (in reality, he simply puts them in his inventory, but that should do for what you have in mind). No need for fancy scripting, but you will need to do a bit of testing to ensure the package executes the way you want it to. At the same time, you should probably specify that he only looks while indoors so he doesn't go running off into the wilderness (through the conditions box).
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Rarely is the question asked, is our children learning?
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mALX |
May 26 2011, 05:39 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Thomas Kaira @ May 26 2011, 12:01 AM)  Whoops, didn't see your reply. As for your rat, I'm thinking it might be simpler for you to accomplish things with a "Find" AI package that tasks the rat to look for sweetrolls as he follows you around. This way, if he finds some, he will walk over to the and "eat" them (in reality, he simply puts them in his inventory, but that should do for what you have in mind). No need for fancy scripting, but you will need to do a bit of testing to ensure the package executes the way you want it to. At the same time, you should probably specify that he only looks while indoors so he doesn't go running off into the wilderness (through the conditions box). Ok, I'll try that. Will re-naming a modded mouse mess up the mod? This post has been edited by mALX: May 26 2011, 05:45 AM
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mALX |
May 26 2011, 05:45 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Thomas Kaira @ May 26 2011, 12:40 AM)  No.
Er ... no it won't mess up the modded mouse? Yeah! Oh, and is there a way to make him do mousy things more often? Right now, he only squeeks when Maxical is being attacked, is there a way to get him to squeek a higher percentage of time, not just in battle?
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mALX |
May 26 2011, 06:49 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(King Coin @ May 26 2011, 01:40 AM)  QUOTE(mALX @ May 26 2011, 12:06 AM)  I was wondering that myself, may make for some interesting times, ROFL !!!
Someone made a mod that adds cats and mice to the cities. The mice would get into things and the cats would hunt and kill the mice. One of the problems the modder had was the guards killing the cats every time one killed a mouse. They fixed it somehow I believe. When the mod first came out, there is one guard in Anvil that hates Khajiit - turns out he hates cats too. He was chasing the cats around trying to kill them and yelling, "I've fought mud crabs more fiercesome than you!" Someone got a vid of it and put it up on YouTube, I was in hysterics seeing it!
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Thomas Kaira |
May 26 2011, 08:35 AM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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QUOTE(King Coin @ May 25 2011, 10:52 PM)  something to consider... Will the guards try to kill the mouse when it 'steals' a sweet roll?
If you can adjust the mouse's responsibility in the AI menu for him (hopefully you should), put it above 30 so he won't steal anything. This might make it so he reports crimes (please don't ask how that is possible) but I think you are safe from being reported by your followers. Then no worries about the guards going AWOL on poor Mickey. This post has been edited by Thomas Kaira: May 26 2011, 08:37 AM
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Rarely is the question asked, is our children learning?
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mALX |
May 26 2011, 04:59 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Thomas Kaira @ May 26 2011, 03:35 AM)  QUOTE(King Coin @ May 25 2011, 10:52 PM)  something to consider... Will the guards try to kill the mouse when it 'steals' a sweet roll?
If you can adjust the mouse's responsibility in the AI menu for him (hopefully you should), put it above 30 so he won't steal anything. This might make it so he reports crimes (please don't ask how that is possible) but I think you are safe from being reported by your followers. Then no worries about the guards going AWOL on poor Mickey. ROFL!!! I guess I need to decide if I want to set the mouse as essential and powerful, set his responsiblity low and watch the fireworks - or set his responsibility high so he reports Maxical's every move to the cops! ROFL!!!! Seriously, these are issues I never thought of. I so appreciate your help in this!
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King Coin |
May 27 2011, 03:16 AM
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Master

Joined: 6-January 11

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