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> Oh, come on, Bethesda!, Closed cities AGAIN?
Destri Melarg
post Jun 27 2011, 11:51 PM
Post #41


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From: Rihad, Hammerfell



See . . . this is what happens when you are absent from the forums for awhile, you miss out on some lively debate! Again, I am not a Bethesda apologist (even though I think it seems like it re-reading my own comments), but please indulge me while I comment on a few things that struck me when reading this thread:

QUOTE(Helena @ May 7 2011, 07:46 AM) *

I'm still so unutterably furious with Bethesda for destroying the only part of Tamriel which I actually care about (i.e. Morrowind) that I'm not inclined to give them the benefit of the doubt on anything, let alone the first game post-Infernal City. It doesn't help that the setting (Skyrim, 200 years after the last game) doesn't interest me in the slightest. As far as I'm concerned, they wasted a golden opportunity to show Tamriel in the chaos following the Empire's fall - a period which could have been really interesting."

So what you are saying is that you are throwing a ‘Mourning Morrowind Tantrum?’ laugh.gif I would not be surprised to learn that the reason that Skyrim is set 200 years into the Fourth Era is because Bethesda is looking to remove the stain of the Infernal City from the hearts of fans. Bethesda has shown a history of squandering a number of opportunities for compelling stories in the Tamrielic timeline (The Alessian Reform, The War of the Red Diamond, and the Rise of the Camoran Usurper immediately come to mind). You yourself lament the repetition of tired motifs in Bethesda’s games, wouldn’t yet another game set in the too often mined Third Era just be another repetition? Besides, I am of the opinion that events moving forward can be just as compelling as what has gone before.
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Instead we just have "oh, the Empire is back but it's on the brink of collapse. Again.

I may be wrong but I don’t believe that there is a very strong Imperial presence in Skyrim. A country at war with itself isn’t likely to recognize any outside authority. If what you meant is that the world is on the brink of collapse, well, of course it is. How can we be the hero otherwise? tongue.gif

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And really, nothing I've seen of Skyrim so far inclines me to change my mind. Apart from the improvements in graphics and AI, which were to be expected anyway, all I see is: A plot which is basically a retread of Oblivion, with extra dragons. Gameplay which has been simplified even further in all sorts of ways. Starting off as a f*cking prisoner AGAIN (seriously, I point-blank refuse to even consider playing the game until someone mods this).

This one I can’t argue at all since I agree with you. Let’s hope that the rumor that you open the game being led to your own execution finally puts paid to this tired and clichéd plot device.

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I never got close to maxing any of my characters' attributes in either Morrowind or Oblivion. It depends on your playstyle; I don't powergame, and don't try to do everything with one character, so I always moved on to another one well before I reached that stage. That said, it is a genuine problem - but the solution is to make attributes more significant and less easy to maximise, not to get rid of them altogether. It's not like this would be difficult; there are player-made mods for both MW and OB that do exactly that.

And while getting rid of classes and attributes may not make a huge amount of difference from a gameplay perspective, it's absolute murder from a roleplaying perspective. I don't want my character to start off a complete non-entity, and only develop into something unique at the point where I'm getting bored of playing them. In Morrowind, I can tell a huge amount about my character just by looking at her starting stats: that she's strong and tough, not stupid but not especially intelligent or scholarly; that she considers herself a freelance mercenary; that she's a fighter, trained in various weapons and armour skills; that she's learned a little about Restoration and haggling to help her along in her daily life, but otherwise has no interest in stealth, diplomacy or magic. Already, before I've even begun the game, she has a background and a strong personality which I can then build on.

I wasn’t commenting on your personal play style. The fact that you didn’t choose to powergame doesn’t mitigate the fact that it was possible to do just that. I was commenting on the homogeneity created through powergaming. In terms of ‘roleplaying’ as elegant as your solution is, it is not the only one. Even with attributes and skills you still start the games as something of a non-entity. Other than a negligible 5-10 point bonus/deficit in certain skills and attributes there is no real difference between a female Bosmer and a male Imperial. The individuality of your beginning character in Morrowind didn’t come from the game, it came from you. The initial skill/attribute spread could have been shared by any race/gender that you chose to use. It wasn’t the game that decided your character ‘considers herself a freelance mercenary,’ and that she has ‘no interest in stealth, diplomacy, or magic.’ You don’t need the game to tell you those initial considerations of character. In Skyrim the hope (I believe) is that those decisions will be made by what the player chooses to have the character do instead of what the player decides to tag.

QUOTE(Ahrenil @ May 7 2011, 03:53 PM) *

As far as the removal of attributes go i'm not so fussed. For those of us who feel more connected with the traditional stat measurements it's a loss. It was one of the little things in the game that made you feel more powerful, especially in Morrowind. When I started noticing I was getting between A and B faster, that now this skeleton wasn't quite as tough, you felt like progress. It was that little drip freed of encouragement that kept us going, gave us the sense of achievement.

In Oblivion this dissapeared with the levelling of monsters, every fight was now pretty much the same, and the changes to the scale of the world were removed by the fast travelling and just general...sameness of the scenery. Or at least I felt that's what happened. So Bethesda are trying a new system, with the perks we'll get the sense of accomplishment and improvement we got in Morrowind, but without the needless numbers that become redundant in Oblivion.

Can't say it any better than this! The hope shared by those of us who are optimistic about the game is that they succeed.

QUOTE(Burnt Sierra @ May 29 2011, 04:48 PM) *

And yet... a lot of the things I hated about Oblivion, they - not fixed exactly - but improved immensely. It wasn't bad, in fact I actually really enjoyed it. It didn't have the depth of the originals (I'm not sure any RPG will ever manage that again), but it was a good game, and much improved from Oblivion. So... I just feel like there is some hope here. I've never powergamed (correct phrase?). That was one of the things that really bugged me about Oblivion. Why? Why should my cloth wearing mage have to attempt to level up skills in endurance? No roleplaying reason whatsoever. The perks I though worked well in Fallout 3, and meant I didn't have to worry about that. I could specialise in skills that were appropriate, and not curse the boar that was kicking the **** out of me, because I wasn't a heavy amour wearing, blade wielding warrior.

I think this is what has me at least willing to give Skyrim the benefit of the doubt. In Fallout 3 we can see that the system of perks works in ways that a broken system of attributes doesn’t. If the reports are true and Skyrim is giving us ten times the number of perks provided by vanilla Fallout 3 then I remain optimistic.

QUOTE(Thomas Kaira @ Jun 11 2011, 10:55 PM) *

Rumor has it that now Bethesda has chosen to merge together the Cuirass and Greaves armor pieces into a single generic "Armor" piece.

Yeah, I’m with you here. This is a terrible idea! I hope that there are enough people who feel the same to make Bethesda rethink this.

QUOTE(Burnt Sierra @ Jun 12 2011, 01:54 PM) *

From my point of view, it isn't an increase in action that's the problem, it's the direction towards combat.

Let's say, just for the sake of it, you've decided to roleplay a diplomat. You increase your speechcraft, with the aim of talking your way out of trouble. An increase in action would put you in the position where you have to use that skill more frequently. A direction towards combat means that skill becomes useless, as you have to fight - whether by sword, use of magick etc.

See the difference? The Elder Scrolls series has always prided itself on letting you create any character type you wanted, yet the increase in direction towards events where you have no option but to fight limits the approaches you can take - which for those of us who don't just want to create warriors or battlemages is a problem.

I lament that the days of navigating the games strictly as a ‘diplomat’ are gone. I think the number of new fans drawn by the intellectual prospect of gore and severed limbs outweighs the loss of a few Neanderthals who wish to explore dialogue possibilities! wink.gif

QUOTE(Helena @ Jun 13 2011, 10:20 AM) *

There probably will be, but I'm sure there'll be an equally massive backlash from the people who think Bethesda can do no wrong. *sigh* There's a reason why I'm staying away from the official Skyrim forums. People over here may disagree over Skyrim, but at least we can still have a relatively civil discussion about it.

"No, your wrong and stoopid! My opinyun is the only won that matters!" – Official Skyrim Forum Banner.

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What gets me about the 'tradition' argument is that it's not even true. Daggerfall didn't start off in a prison, just a random cave where you were shipwrecked (which happened to look like a dungeon). Two games in a row do not a tradition make - and as you point out, even if it were a tradition, that's still not a good argument for keeping it in. All the ES games so far have been poorly voice-acted and horrendously bugged, but I don't see anyone clamouring for more of those things in Skyrim on the basis that they're 'traditional'.

Well, that’s not really a fair comparison, is it? Starting in prison is not a mistake or glitch in the game, it is a deliberate (albeit nauseating) plot point that has been repeated enough times to be reasonably considered a tradition. I agree with you in that I would like to see it removed, but in all fairness it has become something of a tradition.



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Helena
post Jun 29 2011, 07:33 PM
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QUOTE(Destri Melarg @ Jun 27 2011, 11:51 PM) *
So what you are saying is that you are throwing a ‘Mourning Morrowind Tantrum?’ laugh.gif I would not be surprised to learn that the reason that Skyrim is set 200 years into the Fourth Era is because Bethesda is looking to remove the stain of the Infernal City from the hearts of fans.

All right, yes, I'm throwing a 'Mourning Morrowind Tantrum'. I'm not buying the 'making up for Infernal City' idea, though - the timeline and setting for Skyrim must have been decided long before TIC was released. Frankly, the impression I get is that the devs are fed up of hearing Morrowind fans compare Oblivion unfavourably to MW and wish they'd all just shut up. I'm not going to accuse them of deliberately blowing up Morrowind to piss off the fans, but either way it seems spectacularly mean-spirited of them.

QUOTE
You yourself lament the repetition of tired motifs in Bethesda’s games, wouldn’t yet another game set in the too often mined Third Era just be another repetition?

I don't see that at all. For a start it would be set in the 4th Era rather than the 3rd, but that's pretty much irrelevant anyway - there's no way a game set after the Empire's collapse could just be 'more of the same'. It has to have a massive effect on Tamrielic society and politics, at least in the short term - in the long term it's obvious that nothing significant ever changes in Tamriel anyway, which is precisely why fast-forwarding 200 years makes no difference. Even the factions are still the same - the Dark Brotherhood is back, as are the Fighters' and Mages' Guilds (oh wow, they have different names now. I may faint from the excitement).

QUOTE
I may be wrong but I don’t believe that there is a very strong Imperial presence in Skyrim. A country at war with itself isn’t likely to recognize any outside authority. If what you meant is that the world is on the brink of collapse, well, of course it is. How can we be the hero otherwise? tongue.gif

I don't know the details; I'm just quoting from the official Skyrim site: "The Empire of Tamriel is on the edge... The future of Skyrim, even the Empire itself, hangs in the balance" yadda yadda yadda.

QUOTE
I wasn’t commenting on your personal play style. The fact that you didn’t choose to powergame doesn’t mitigate the fact that it was possible to do just that. I was commenting on the homogeneity created through powergaming. In terms of ‘roleplaying’ as elegant as your solution is, it is not the only one.

But this isn't a 'solution' at all. It's just the devs throwing up their hands and saying "we couldn't fix the old system, so we had to get rid of it altogether" - which is complete rubbish. There's a very popular mod for Morrowind called Galsiah's Character Development, which deliberately sets out to make characters more distinct and powergaming much more difficult, and by all accounts succeeds very well (I've never used it myself as I've never really felt the need).

The reason Beth have ditched the old system is not that it's inherently flawed, but that their design philosophy has changed. They're targeting a different audience, one that prefers action-adventure-style combat to stat-based RPGs where the character's skills matter more than the player's. They're hoping it will help them sell more games, and they may well be right. That doesn't mean I have to like it.

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The individuality of your beginning character in Morrowind didn’t come from the game, it came from you. The initial skill/attribute spread could have been shared by any race/gender that you chose to use. It wasn’t the game that decided your character ‘considers herself a freelance mercenary,’ and that she has ‘no interest in stealth, diplomacy, or magic.’ You don’t need the game to tell you those initial considerations of character. In Skyrim the hope (I believe) is that those decisions will be made by what the player chooses to have the character do instead of what the player decides to tag.

You're missing my point somewhat. What's important is not that the game gave my character particular attributes, but that it allowed me to set them up that way before I'd even taken a step in the gameworld. I want a character with a pre-existing background and skillset, not a blank slate.

QUOTE
Well, that’s not really a fair comparison, is it? Starting in prison is not a mistake or glitch in the game, it is a deliberate (albeit nauseating) plot point that has been repeated enough times to be reasonably considered a tradition. I agree with you in that I would like to see it removed, but in all fairness it has become something of a tradition.

I really don't agree that three non-consecutive repetitions make a tradition, and the devs' choice of voice actors at least is definitely not a mistake or glitch. But regardless, there's no sense in pleading tradition when there are massive differences between all the games, and the devs are constantly dropping and introducing features of gameplay and lore with each new game (often for no good reason). There's no good argument for keeping this one boring, overdone plot device in the name of 'tradition'.
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Destri Melarg
post Jun 30 2011, 05:19 AM
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QUOTE(Helena @ Jun 29 2011, 11:33 AM) *

All right, yes, I'm throwing a 'Mourning Morrowind Tantrum'. I'm not buying the 'making up for Infernal City' idea, though - the timeline and setting for Skyrim must have been decided long before TIC was released. Frankly, the impression I get is that the devs are fed up of hearing Morrowind fans compare Oblivion unfavourably to MW and wish they'd all just shut up. I'm not going to accuse them of deliberately blowing up Morrowind to piss off the fans, but either way it seems spectacularly mean-spirited of them.

I’m sure the setting was decided, but the timeline may not have been. From what I’ve seen the game could have just as easily been set a few years after the events of TIC (or even after the Oblivion Crisis). The idea that the devs somehow blew up Morrowind in a fit of spite is indeed mean-spirited, and is a take that I never even considered (I wouldn’t put it past them though). laugh.gif

QUOTE
You're missing my point somewhat. What's important is not that the game gave my character particular attributes, but that it allowed me to set them up that way before I'd even taken a step in the gameworld. I want a character with a pre-existing background and skillset, not a blank slate.

I can understand what you're saying. I think the difference lies in the two games. What I was saying is that initial attributes and skill levels were attainable by any race/gender chosen. However, I do realize that skills were far more relevant in Morrowind which makes opening skillsets an important consideration. In Morrowind starting off with Long Blade at 35 as opposed to Long Blade at 10 (or 15) was the difference between killing or being killed by the first mudcrab that crossed your path! By Oblivion a low Blade (no distinction between daggers and claymores thankyouverymuch) skill only meant that it took slightly longer to kill something. Applying Oblivion's lack of skillset considerations to someone who professes to love (and play) Morrowind more wasn't fair on my part, so I apologize if it seemed like I missed your point. I do maintain that any pre-existing background given to your character was more a function of your imagination than any mechanism within the game.



This post has been edited by Destri Melarg: Jun 30 2011, 05:33 AM


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Helena
post Jul 1 2011, 06:14 PM
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QUOTE(Destri Melarg @ Jun 30 2011, 05:19 AM) *
I do maintain that any pre-existing background given to your character was more a function of your imagination than any mechanism within the game.

My point was not that my character's personality and backstory are determined by the game, but that you can still tell quite a lot about her from just from her starting stats, skills and class. Daggerfall's character creation system is even more complex - perhaps a little too much so - but incredibly deep and flexible, allowing you to customise all sorts of things about your character, from individual strengths and weaknesses to their relationships with various in-game factions. It also provides you with a detailed character background based on your class and various other factors, and while I wouldn't want to see that in future games (since it removes the player's freedom to choose their own backstory), in many ways I really like it. It gives the impression that you have an actual connection to the history and politics of Tamriel, instead of having sprung fully-formed into existence on the day the game begins.
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SubRosa
post Jul 1 2011, 10:47 PM
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I started playing Mass Effect 1 about a week ago, and noticed that it does not have attributes either. You just have your character's class, and then the skills you increase. You even start with one of every type of weapon in the game. I mention it because this appears to be the same direction Skyrim is taking.

My impressions on how this effects the gameplay is that my character feels less distinct then the ones I have for Oblivion or Fallout. After all, the skinny Asari scientist is just as strong as the hulking Krogan thug, and the Krogan is just as smart as she is. There appears to be no real difference between the races at all, except for how they look. It is more like I am playing a generic 'toon' in a game then a real person. I hate using that term, but it really does fit under the circumstances.

Without attributes, I wonder what sort of actual nitty gritty differences there will be between the races in Skyrim? I suppose just once-a-day powers like the Redguards and Nords have, which I never use anyway. Plus the few permanent bonuses like the Breton magicka boost. I imagine that where 75% of people seem to play Bretons in Oblivion, it will climb to 95% in Skyrim if that is the case...

OTOH Skyrim will supposedly have Fallout style perks to hopefully round out the characters. But when you look at those perks, at least half of them are just adding a few points to two of your skills. Nothing really defining there. Most others give you something like a bonus to hit in vats, or let you do more damage. Only a few, like Child At Heart or Animal Friend, seem to really say something about who and what your character is. So it seems unlikely to me that the perks in Skyrim will really make characters feel unique.

On the subject of the ME1 elevators, before the first ride was over I was wishing for a load screen instead. I have sat in thousands of boring elevators rides IRL. I don't play games because I cannot wait to experience more of that special kind of ennui. I vastly prefer a loading screen with a status bar that shows me how long I have to wait. If it is going to be long, then I know I can get up and get a glass of water. If not, then at least I know I am not going to be sitting waiting forever.


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Captain Hammer
post Jul 3 2011, 10:01 PM
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I don't think 75% of Oblivion players default to Bretons. 75% of power-gamers, sure, but there are plenty of people more concerned with things other than in-game stats and maximizing damage immunities.

Not me, though. But then again, I'm pretty sure I'm not in the majority of Elder Scrolls gamers.

Todd's basically said that unlike in Oblivion, characters in Skyrim won't be able to obtain every perk and benefit with even the most careful leveling. Which means that a master of bloody freaking everything is next to impossible in Skyrim, even though I've got three of those running around Cyrodiil.


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Thomas Kaira
post Aug 17 2011, 04:28 PM
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Skyrim will use Steamworks for DRM.

Make of it what you will. I will tell you that A LOT of people will be VERY unhappy with this news, though.

My major concern is how we are willingly handing over a monopoly on PC game distribution to Valve. It's only a matter of time before Antitrust lawsuits start getting filed if this trend continues.

Alternate source (See post 52)

This post has been edited by Thomas Kaira: Aug 17 2011, 04:39 PM


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King Coin
post Aug 17 2011, 04:43 PM
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So what does that mean then? Will I have to DL the client just to play the game? Or is it just a 'register your game' thing?

I'm going to be really unhappy if I have to be connected to their servers just to play the game.


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Thomas Kaira
post Aug 17 2011, 05:05 PM
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Yes, you have to download the Steam client, (or rather, it will be installed for you by the game install procedure if you don't have it) and it has to be running alongside the game at all times.

There is an offline mode for if you have no internet connection, but the installation must occur with an internet connection present.

But remember, Big Brother is always watching....

This post has been edited by Thomas Kaira: Aug 17 2011, 05:10 PM


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King Coin
post Aug 17 2011, 05:18 PM
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Well, that's bad news indeed.


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Thomas Kaira
post Aug 24 2011, 01:02 AM
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My latest confirmation I feel is rather thick on Bethesda's part.

Combat changes?: No body part damage.

Umm... why the hell not? We had it in Fallout 3, so Bethesda already had the engine code for this. Would have been a great way to spice up the combat by letting us attack vulnerable limbs to cripple opponents and swing fights in our favor. But no... yet another missed opportunity. And for a game putting such a heavy emphasis on deep combat, this is a big one.

For one thing, it would have really helped keep the combat from becoming too mindlessly hacky-slashy, but everything I've seen so far is shaping up to be Skyrim: brain not required. Guess it is asking too much for combat to have some form of depth other than "swing sword until opponent keels over and dies." And no, an occasional kill animation here and there does NOT count, as they are completely cinematic and have no bearing on the gameplay. Besides, animations can only get you so far, as it makes the game less of what the PLAYER can do and more what the DEVELOPER can do to rely on them. That is pretty backwards logic for a TES game.

This post has been edited by Thomas Kaira: Aug 24 2011, 01:06 AM


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Black Hand
post Aug 24 2011, 05:37 AM
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.

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Thomas Kaira
post Aug 27 2011, 12:19 PM
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Okay, I'm getting sick of all this stripping down Bethesda is doing with Skyrim. I am going to go all the way and call them lazy for everything they have axed so they don't have to fix it.

The latest is equipment condition.

Stripping out armor condition means that craftsmanship for armor essentially no longer matters, nor does crafting skill for those who wish to make it. Sure, less skilled craftsmen might not make the most effective suit of elven armor, but what does that matter to the player since the suit will last forever even if a complete novice made it? Instead, all that differentiates armor now is looks and damage reduction. We have this gigantic crafting skill, but we never need to repair our armor anymore and therefore we lose a critical use of the skill (which would be a great way to help aspiring craftsmen get some experience)?

And the argument of "to reduce clicky work with repairing" does not work, because Bethesda could easily just put in an auto-repair function that calculates total repairs performed and resource costs with minimal button pressing. But no, yet again, they take the easy way out. Instead of properly streamlining the system, they strip it instead.

Lazy, lazy, lazy, lazy.

Oh, and we still need to recharge our weapons, but no longer need to keep our gear repaired? Non-sequiter much? Did Bethesda think this one through at all?

It's all about trying to make the game appeal to as many people as possible. The vast majority of gamers nowadays are instant-gratification, zero-challenge, realism-only-if-it's-not-too-hard types. These are the people Skyrim is being designed to appeal to. The people who demand a huge open world, and at the same time demand a way to completely skip it whenever they want at no cost to them. It is shameful how much of this non-sequiter logic has found its way into the game at this point. I don't know how much more hand-holding I can take.

We no longer need to repair our gear, the game does it for us.
We no longer need to create our character, the game does it for us.
We no longer need to rest to heal, the game does it for us.
We no longer need to explore to find our quest objectives, the game does it for us.

Everything in that list is a hand-holding implementation designed to do nothing more than increase the appeal to the game-without-brain crowd, and are prime candidates for being modded out completely.

This post has been edited by Thomas Kaira: Aug 27 2011, 12:52 PM


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Kiln
post Aug 30 2011, 09:16 PM
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So are you still buying it? I know for a fact that I'm not.

Mods won't be able to fix everything. If there isn't a condition system for armor and there aren't any vendors set to repair everything then modding it in will be a PITA.

This post has been edited by Kiln: Aug 30 2011, 09:17 PM


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Thomas Kaira
post Oct 16 2011, 05:43 AM
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There has been a lot of rather fearful speculation over the PS3 version of Skyrim on the other boards lately. A lot of it cropped up recently when Pete Hines announced there would be no demo of the PS3 version of the game.

The main concern is that the game will turn out to be a complete mess, like Fallout 3 was (inferior visuals, frequent lock-ups, bad framerates, etc.). Unfortunately, I have to fear for them, as well, as Bethesda has released absolutely nothing on the PS3 version of the game. All of the hype is for the 360 version, with a bit of PC thrown in for good measure... but the PS3 just sits in the corner completely ignored. And it's making a lot of people unhappy.

FYI: Oblivion's PS3 port was outsourced, but even it suffered from exclusive bugs (namely the Vampire Cure bug). Fallout 3 was Bethesda's first in-house PS3 port. This is mostly hearsay, but from what has been said, it has become rather clear to me that Bethesda didn't really care about the PS3 version of Fallout 3. I'm hoping the same does not happen for Skyrim, but once again, Bethesda has decided that no data will be shared about the PS3 version of the game, so it's looking a bit grim right now.


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Feralikazam
post Oct 28 2011, 10:50 PM
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I think closed cities..or holds I should say are alot more realistic. Mainly because closed gates keep unwanted visitors out. It's not that big a deal. Mod it out if it's really that bad.
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Thomas Kaira
post Oct 29 2011, 12:04 AM
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QUOTE(Feralikazam @ Oct 28 2011, 03:50 PM) *

I think closed cities..or holds I should say are alot more realistic. Mainly because closed gates keep unwanted visitors out. It's not that big a deal. Mod it out if it's really that bad.


I've had plenty of time to mull things over about the changes being made to Skyrim, and really, closed cities has dropped down to very low on my "must be addressed" list. The only reason Bethesda is really doing that is because the consoles simply can't handle those cities being open, and I can understand working under severe hardware constraints.

I've made a lot of revisions on my stances for some of the changes being made, such as the new leveling system. I never really cared for the previous major/minor branches, and in fact completely obliterated the leveling system for both Morrowind and Oblivion in favor of something more in line with what Skyrim is doing (save for the 'got no class' approach). Every skill has a bearing on your level, major skills (specialized in Skyrim's case) increase your level faster, and the player never deals with attributes at any stage (the mod handles them automatically). I'm still not happy that Attributes got cut (mostly due to the 'missed opportunity' factor), but I do see why they were. The only key difference is that Skyrim is injecting a more level-based approach to the scheme, whereas the mods I refer to actually try to stop your level from really mattering that much (aside from scaling encounters and loot).

So, the new leveling system, after a more thorough analysis, gets my stamp of approval. I like. smile.gif


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McBadgere
post Oct 29 2011, 02:18 PM
Post #58


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QUOTE(Thomas Kaira @ Oct 16 2011, 05:43 AM) *

There has been a lot of rather fearful speculation over the PS3 version of Skyrim on the other boards lately. A lot of it cropped up recently when Pete Hines announced there would be no demo of the PS3 version of the game.

The main concern is that the game will turn out to be a complete mess, like Fallout 3 was (inferior visuals, frequent lock-ups, bad framerates, etc.). Unfortunately, I have to fear for them, as well, as Bethesda has released absolutely nothing on the PS3 version of the game. All of the hype is for the 360 version, with a bit of PC thrown in for good measure... but the PS3 just sits in the corner completely ignored. And it's making a lot of people unhappy.

FYI: Oblivion's PS3 port was outsourced, but even it suffered from exclusive bugs (namely the Vampire Cure bug). Fallout 3 was Bethesda's first in-house PS3 port. This is mostly hearsay, but from what has been said, it has become rather clear to me that Bethesda didn't really care about the PS3 version of Fallout 3. I'm hoping the same does not happen for Skyrim, but once again, Bethesda has decided that no data will be shared about the PS3 version of the game, so it's looking a bit grim right now.



As a wise man once said...Mothepussbucket...*Sigh*...

I've got the day off work for Skyrim...(Yes I'm that sad)...This had better be worth it...

Oh, we're PS3 here at Chez Badgere...

Oooh, *Shouts to wife* we're changing the house name dear!!...
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Riften
post Oct 29 2011, 05:04 PM
Post #59


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From: Tamriel



You people are mad at 5 closed in city's?
You should be happy that the rest are open....

Since when did spreadsheets of your character help you get immersed in the game? Jeez, I thought this was a chill forum. Guess its just like the official eh?
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King Coin
post Oct 29 2011, 05:33 PM
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QUOTE(Riften @ Oct 29 2011, 11:04 AM) *

You people are mad at 5 closed in city's?
You should be happy that the rest are open....

Since when did spreadsheets of your character help you get immersed in the game? Jeez, I thought this was a chill forum. Guess its just like the official eh?

Not everyone is, but there are some. The only think I'm unhappy about is Steamworks, but I'll deal with it.


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