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> Today in Skyrim..., Epic battles, mudcrab sightings, anything but spoilers. What did your
Lady Saga
post Aug 25 2012, 01:38 AM
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Morndas, 8:06 AM, 11th of Second Seed, Year 202

On the way to hunt down a group of bandits, The Mighty Khahkhayre has made a gratuitous stop at a place called Sarethi Farm. Here a couple other dark elves live, growing potatoes and gourds. They also have a rare garden full of Nirnroots, several of them singing at once!

Khahkhayre has been on his best behavior. One of them (the older one) is from Morrowind, and can remember moving to Skyrim long ago to escape the Red Volcano. Khahkhayre is not old enough to remember those days, when almost the entire province was lost, so he's always longing to meet others who were there.

Unfortunately, the dark elf ladies haven't taken keenly to Khahkhayre. sad.gif They won't allow Khahkhayre inside their house, and so far both ladies have told him to "leave" as he tried to engage in conversation with them. They do allow his wife inside, however. Apparently, this is a female-only house, he thinks.

The women don't like Khahkhayre in their home. wink.gif

Khahkhayre was a bit upset by this initially, but truth is Sarethi Farm is dead in the center of The Rift, which is easy-going country in comparison to some other portions of Skyrim. The air is relatively warm and mild, the sun often shines. Khahkhayre had no problem getting some good sleep on the porch, while Shadow (his wife) got some "girl time" inside the house itself.

The next morning, The Mighty Khahkhayre decides he'll just leave Shadow with the ladies. Why not? Even if he were to bring her along, he wouldn't really have much use for her. Unlike some of my other characters, he prefers to do most of his hunting and adventuring alone, and will frequently tell his wife to "wait" while he goes ahead in the lair or whatever. He's somewhat territorial about his adventuring.

"Youu stay behind woman! Stay with these laydees here! Oy? What say you?"

"I'll be right here then"

"Such a good wife! Make me a good Homecooked Meal, eh? Now I'm gone.." he says, leaving the farmhouse.

Shadow (Jenassa) is used to this. Getting bossed around by her husband, that is. She merely takes his commands, and rarely voices complaints. They are married, Khahkhayre and Shadow, but it's a marriage of convenience and survival, not romance or longings. Other than an assortment of magical staves, Khahhayre has yet to buy his wife a proper home, or even a bouquet of flowers!

However, he did miss his wife when he was tagging along with that vampiress he met. What's her name? Oy! Already fo'got her name! He missed his wife, but has not told her that he missed her. sad.gif

After a morning feast on one of the garden gourds, The Mighty Khahkhayre is now on his way to the Rift Watchtower.


.

This post has been edited by Lady Saga: Aug 25 2012, 02:28 AM
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Lady Saga
post Aug 25 2012, 02:43 AM
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Lol...I just saw one of those male Redguards ATTACKING Mai'q the Liar! I am talking about the Redguards who say "now move along before that mouth of yours gets you into trouble..." one of them was kicking M'aiq's tail!!!! And M'aiq was running away going "ENOUGH!"

laugh.gif
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Lady Saga
post Aug 26 2012, 02:32 PM
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Middas, 9:19 AM, 20th of Second Seed, 4th Era Year 202

"Eh! COME ON WOMAN, WE MUST BE OFF!!"

The Mighty Khahkhayre has just returned to Sarethi Farm, after several days of adventuring and exploring. While he was gone, he managed to take down some bandits at the Rift Watchtower, as well as re-invading Treva's Watch. He will be paid by the Jarl of Riften for the Watchtower plunder.

"WHAT'S TAKING SO LONG?"

It is early morning and the sky is only partly cloudy. Shadow (his wife) is inside the farmhouse. The two other dark elf females are already awake, running this way and that as they start their day's work.

Khahkhayre is getting impatient. Last time he checked, the farmhouse was locked. Since there is a guard standing out by the windmill outside, this means if Khahkhayre wants to get inside, he will be noticed. He doesn't care.

Hunching down, he stands by the door, trying not to breathe. He listens to the air, takes a gander over his shoulder, and sees the guard is pre-occupied with the beautiful morning sunlight. GOOD!

The lock is an easy one to pick, its tumblers worn and almost useless. Before he knows it, The Mighty Khahkhayre is inside, undetected.

"There ya are!"

"You're not supposed to be in here!!!" says his wife.

ohmy.gif

"What are ye saying, woman! It's me! Khahkhayre!"

"You're not supposed to be in here!" she repeats. Apparently she's serious.

What a conundrum, a Khahkhayre-conundrum.

"Stop this! Stop being silly! You are comin' with me woman, and that's final".

But his wife is furious, standing before him in her glass armor. Glass armor that he found for her. Found and then enchanted for her! The Mighty Khahkhayre is not pleased by this. But Shadow refuses to even consider the presence of Khahkhayre. laugh.gif

"SO what're ye saying, woman? You want to stay here! FINE! STay here with these other wretched fahm-girls! Have your keep and I shall take my leave!"

But he doesn't go. Instead, The Mighty Khahkhayre RAINS upon her a series of blows from his fists. Shadow is initially stunned, but then attacks him back. Only difference is, she's summoned up her staves, which means she intends to now fight to the death!

Khahkhayre did not intend for this! ohmy.gif He runs outside. As he does so, Shadow follows him out there. Good. Maybe if the guard sees what's going on, he will break this up. It wasn't the intention of Khahkhayre to go this far.

But the guard does nothing. "Look! A fight!" he says, clearly enjoying his morning now more than ever.

Shadow fights The Khahkhayre, and initially he fights back. But this is his wife. He can't kill her, and does not really want to fight her. The blows he rained on her in the house were merely to 'teach her a lesson'. But Shadow is not an ordinary wife; she is a trained mercenary killer.

Khakhayre knows this, and decides to leave. "Stay here, then, woman!" Fine. He has no idea what she's been up to while he was gone, but if this is how it is now, he wants no part of it or her, anymore. Perhaps she has taken keen interest in the other dark elf females? Khahkhayre doesn't know and doesn't care. There are things to be done and places to go.

The Mighty Khahkhayre now leaves the farm, and heads to Riften. Alone.

sad.gif

And a weird thing happened just as he found the proper road to Riften. He wound up encountering one of my Xbox glitches: a cooking pot was floating in the middle of the road. This is a glitch, but in a RP sense, it's symbolic. I'm pretty sure Khahkhayre's last words to his wife before going of adventuring on his own were "make me some food, woman".

This post has been edited by Lady Saga: Aug 26 2012, 02:55 PM
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SubRosa
post Aug 26 2012, 05:09 PM
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laugh.gif You have the weirdest games Renee!


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Lady Saga
post Aug 26 2012, 07:16 PM
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laugh.gif Ah come on? You've never seen a cooking pot floating in the middle of a road before?

wink.gif
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SubRosa
post Aug 26 2012, 08:17 PM
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I've seen dead bodies floating in Skyrim. No to mention floating arrows back in Oblivion



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Lady Saga
post Aug 26 2012, 09:21 PM
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Floating dead bodies???? Wow. That pic is creepy!

Can't say I've seen that one before. But in Oblivion, I've seen dead NPCs standing up in the middle of the road and stuff. They'll be standing there like with their arms straight out, as if they've been crucified. That can give me the shivers sometimes.

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Sundas, 2:51 AM, 24th of Second Seed, 4th Era Year 202

The Mighty Khahkhayre has now returned to Riften, gathered all his things from the Inn there (mostly an assortment of fancy gems) and is now heading off to Falkreath on his new horse. His wife apparently does not want him anymore, she's taken residence with a bunch of dark elf females. Hmmm... Khahkhayre thought he might miss his wife, but the truth is so far he's been okay.

He went to visit the Dawnguard Castle again, where Islan told him about a couple of mercenaries he wants Khahkhayre to join up with, but my spellsword isn't really interested*. He just wants to return "home", to Pinewatch.

*Besides, I think the pro-Dawnguard questline would better fit a character who's more of a Lawful Good; a paladin or a crusader, perhaps. And I'm developing an idea for this!


But before leaving Riften, The Mighty Khahkhayre just couldn't help casting a Frenzy spell on that annoying woman in the Bee and Barb...the one who always says "I don't want anything to do with you, so get out of my face!". He cast his spell successfully without detection (somehow), and the entire place attacked her! She's apparently an Essential....sad.gif and can't be killed, dammit. Nice try, though.


===========================================


Sundas, 7:49 PM, 24th of Second Seed

The Mighty Khahkhayre took a carriage to Falkreath, returned to Pinewatch, and has decided he's going to settle down for awhile, until he knows his next step.

What is interesting is his wife Shadow did not automatically appear after the carriage ride made it to Falkreath. Guess it's really over then.

sad.gif

This post has been edited by Lady Saga: Aug 26 2012, 09:24 PM
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SubRosa
post Aug 26 2012, 09:35 PM
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I think that was Maven Black-Briar that the Mighty Khak frenzied! They had to set her to essential, otherwise everyone would kill her in their games. My previous character Shakti wiped the floor with her last week. Multiple times.


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Lady Saga
post Aug 27 2012, 12:08 AM
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Yea, I frickin' hate her! I hate her more than I hated Aval Uvani from Cyrodiil. YOU GET ANY CLOSER AND i'LL TURN YOUR BONES TO ASH, BACK OFF!

I've been wanting to attack that umbrella seller for awhile, now. At least Uvani went places, and you never knew where you would see him next in Cyrodiil.

The Mighty Khahkhayre is going to be retiring for awhile, at Pinewatch, by the way. He made it to Level 47, and to be honest his game is kinda stagnating. He's got plenty of gold, well over 30k by now. Unlike Gunter, Son of Talos, who somehow always manages to blow all of it every time he makes it into town!

Speaking of.....

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Fredas, 12:51 PM, 28th of Sun's Dusk

Gunter return Wihterun with Vilkas. Carry shiney silver peeces from Silver Hands!

Gunter want go Whiterun! Gunter hunger much. MUST EAT FOOD.

Gunter no like vilkas friend. Vilkas no listen Gunter, und Gunter no make enemy dead easy, with Vilkas around. Gunter want find friend Nord!


it's been so long, really is refreshing to return to the sword & board, with absolutely no magic to speak of! I've been in the habit of calling up Khahkhayre's spells the entire summer now, which means not having ANY spells is something I'm still getting used to! laugh.gif

I"ve forgotten what a kick-boat PC Gunter is. Stay tuned for more...

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SubRosa
post Aug 27 2012, 01:18 AM
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I finally got the mounted combat and archery kill cams working! It turns out it was the simplest thing. I did not have Update.esm checked in my load order. My understanding was that it loaded regardless of whether you checked it or not, so I always left it blank by default. Just for shits and giggles I tried it a few minutes ago, and it works. I stole a horse outside of solitude and much slayage of the guards ensued.

Wow, it is really hard to hit anything with a melee weapon from horseback. Even swinging a battle axe, I could not even hit air. The mounted archery was much easier. I hit every time. It is too bad you cannot do a Parthian Shot though (firing completely backward as your horse rides away). Since I know they never enabled magic from horseback, Hesperia cannot use her bound bow on the horse. So she had to get a regular bow and some arrows from a guard. I even got an archery kill cam after dismounting to do that.

I have not had a chance to try, but I am guessing the magic kill cams are going to work now too.

So good news. Those were the biggest glitches I have had with the game, and it turns out they really were not glitches at all. Just me being a poopyhead. wacko.gif

This post has been edited by SubRosa: Aug 27 2012, 01:21 AM


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hazmick
post Aug 27 2012, 02:48 AM
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woo mounted combat rocks! Although as you said, using melee weapons is difficult, it involves lots of running away and slowly turning your horse around for another attack.
I wish I could use magic on horseback though, being able to summon Narya (Haa-Rei's flame atronach) or do some healing spells would be really handy.


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"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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King Coin
post Aug 27 2012, 03:09 AM
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QUOTE(SubRosa @ Aug 26 2012, 07:18 PM) *

<snip>

QUOTE(hazmick @ Aug 26 2012, 08:48 PM) *

<snip>


@SubRosa: Woohoo! You got them all working!
@Both: Really? I found the melee not particularly difficult (you just ride past and whack 'em, then circle around for another go), and the archery almost impossible unless you sit still.


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Lady Saga
post Sep 28 2012, 01:02 AM
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Gunter Son of Talos died a couple weeks ago, and I started a Gunter II, but he has also died. It happened at a bandit hold called Nilheim I think. Something like that. sad.gif He fell from a large distance; had been fighting a fierce orc bandit leader on some sort of tower before he fell. He had actually positioned himself so that the orc was the one who should have fallen, but as Gunter performed a power-strike with his Blade of Falkreath and missed the orc, he had over-stepped and fell right off the wooden rampart. Goodbye Gunter II.

I might do a Gunter III, because for some reason I love playing a dumb oaf fighter, and I also enjoyed the very end of Companions when we are able to have any follower we want. But for now, Gunter's day is at rest. Time for the next character I've got in mind.

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Name: Skankee Krahk-ho

Sex: Female

Race: Dark Elf

Class: Nightblade

Alignment: chaotic Evil

Skills: sword, knife, silent movement, thief, alertness, acrobatics, alchemy, enchanting

Spells: fire 8 pts./second

Sundas, 4:30 pm, 17th of last Seed, 4th Era Year 201


As she hid underneath what appeared to be a small bridge, Skankee Krahk-ho heard feet running overhead. Commotion. And finally silence. After a few moments, what sounded like a large animal (tiger? a bear?) roared from what seemed to be not far away, and she shivered. Dressed in rags and carrying a couple daggars for protection, her only item of wealth at the moment happened to be a magical hood which increases her magic pool. IT was a present given to her after her initiation into the Necromancy some days earlier.

I started Krahk-ho's game on 8/26 by creating her, and then rushing through the tutorial (not paying much attention to it) with the volume turned down low. I placed her somewhere in Helgen Keep, underneath a small bridge with a waterfall nearby.

This is one of my "pretend alternate-start" mods. smile.gif I am on Xbox, I can only pretend. wink.gif

As I begin her game tonight, it feels as though she starts in Helgen Keep instead of as a prisoner about to be executed. The above scene (with the footsteps running overhead) were caused by a different character of mine: Thor a'Zaene, as he followed Ralof out of Helgen Keep. HE is the one who was about to be killed at the chopping block in Skankee's universe, you see
.

Skankee or "Skank" as her friends called her, had crawled into what looked to be a cave, aiming to get some sleep. She had gotten seperated from her roving band of Necromancers after a couple holy knights located their stronghold, and quickly decimated their population. Skank had run off, not really sure where in Oblivion she was going.

Well she certainly would not return to see if any of her Necromancer friends had survived. But she was now in a serious bind. She could not go back there, and she had not even been taught her first summons or undead spells, yet. She was vulnerable. She was in some sort of underground dwellnig. But where was she?

Emerging from her hiding place, she spied a couple figures several yards away. Two men. She snuck up upon them for a few minutes and was not sure if she had been spotted or not. A former native of Cyrodiil, Skank was not familiar with the way things were done here in Skyrim. Would every person she met up here attack? Or would they let her pass?

The bear (or whatever it was) roared again and again from someplace unseen. Well, it was nowhere near at least, that fearsome roar. Skank decided it might be okay to stop sneaking towards the men, but it didn't matter. As she approached them (standing fully upright now) they saw her, but did not draw their weapons.

Figures were also everywhere on the ground! Dead soldiers: both Imperials and Stormcloaks. There had been some sort of melee apparently. As she searched them, she was dismayed to find nothing of interest.

"Dammit to Oblivion. A torch or some food might be nice".

"Come on, this way", one of the men said to her. A Nordic voice. The man seemed friendly, so Skank decided to follow them. Why not? She could not survive in here for long, especially with a fearsome bear somewhere deep in this cave.

Skank walked with the two men, both of them Nords. One was named Ralof, another Thor a'Zaene. Both seemed tense and intent to get out of whatever this place was. Good. Skankee Krahk-ho agreed on this point, completely.

After a few minutes of walking along, the group was attacked by several giant spiders! Skank had no intention of getting near any of these, but at that moment she readied her fire spell, and was able to help the men take the spiders down.

"I hate those damn things", said Ralof. "Too many damn eyes!"

Skank bent down low to one of the spiders. If her training was correct, venom could be collected from their mandibles, and later used as as as a potent poisonous venom upon her two daggars. She found this to be so, and collected several samples from the dead spiders.

Ralof, Thor, and Skank eventually came to a bear, which was sleeping. Yet the roar continued. It apparently was not a bear, this roar.

"That looks like the way out! Are you with me?" Ralof yelled from ahead. Skankee Krahk-ho followed Ralof and Thor, to whatever lay outside in the big world of Skyrim.

This post has been edited by Lady Saga: Oct 28 2018, 07:55 PM
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Lady Saga
post Sep 28 2012, 02:08 AM
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5:24 am:
Ralof and the Nord named Thor ran off after leaving Helgen Keep. They invited Skankee Krahk-ho to join, but she had absolutely NO intention of doing so. Something loud and very large seemed to have flown ahead at that moment, but she could not see what it was, as it had been a moonless night once she and the men found thier way out of the Keep. She wanted to get the Oblivion AWAY from wherever it was they were going, and find somewhere safer.

She spied some sort of fortress up the hill, climbed up, and discovered the place had been abandoned. Large fires burned everywhere, and the village was a wreck. There appeared to be no people, enemies or friendly, so Skank took opportunity to fall asleep once she found a bed in a deserted home.

7:25 am:
Skank fell asleep for a few short hours, and upon waking found a tower. She climbed the stairs and found they had been blocked by rubble about half way up.

interesing how Helgen eventually gets cleared of rubble in this area. Later on when bandits inhabit the place, it is possible to climb all the way up this tower, apparently the bandits are the ones who clean up this mess. smile.gif

11:01 am:
Skank leaves the burned-out village she found. There's nobody here and nothing to eat. Beginning to truely know what hunger feels like, she starts to walk north, in search of some safer civilization. On her walk, she spies what appears to be a GIANT establishment of some sort in the distance. She decides whatever the cost, she will try to make it that far.


The place she has found is not easy to get though, though. She must first cross a valley to get there. Skank sees a rabbit at some point, triest to roast it with her Fire spell, but a nearby hunter eventually kills the rabbit instead.

She thinks she might like to take this hunter, problem is he's got a large bow, and she doesn't feel like getting into a tangle with the man. So she spends some of the few gold she has on a couple of pheasant breasts. Good. Now she ha something to eat, even if it is un-cooked.

2:37 PM
After clambering down a sheer face of rock, Skankee Krahk-ho manages to sneak past a pack of wolves, and eventually sees a small village off to her right. She decides she will head this way. Maybe wait until nightfall so she can break into some houses, and find more food and possibly some items she can use.

But first she finds a cave. smile.gif

3:26 PM
She sneaks in, attacks a nearby bandit with her Fire spell again, but it doesn't take long before Skankee Krahkho is attacked by not one but three bandits. She cannot handle all three, so she retreats, hoping she can return later and somehow lure one bandit at a time into her trap.

She later found that somehow she had killed off one of the bandits, after re-entering the cave.

I am liking this character a lot. Her early combat moves involve throwing some Fire at an enemy with her left hand, and then switching to a torch once that enemy gets close. She uses a daggar to stab and slice the bandits, and blocks with the torch. She can also do a power-bash with the torch, catching her enemy on fire!

4:47 PM
Another bandit has been slain, this one carrying a greatsword! Her killl second so far. A third is off across a wooden bridge. A female with a bow. This is the last bandit, and Skank is not sure how she will attack this one.

She decides to hunker down and hide. Wait for the bandit to put her guard down, and then sneaks up with more Fire thrown into this bandit's face. Then she switches her left hand to the torch, and power-bashes (again) this final bandit.

5:42 pm:
And this is where it gets weird, folks. I am a little embarassed to explain what happened next. After this third bandit died, she somehow managed to fall sideways off the bridge, except the rope caught her, and she hung suspended instead of falling into the water below. It was at the moment that Skankee Krahk-ho did something I was not expecting at all. She bent down and kissed the bandit's corpse. Kissed her, and tasted her blood.

And she liked it.

This post has been edited by Lady Saga: Oct 28 2018, 07:55 PM
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SubRosa
post Sep 28 2012, 02:56 AM
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So it must be raining in Maryland tonight... wink.gif

I really do love your names. Skank, and I saw Khareem over on the other forum. I don't know how you do it.


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Lady Saga
post Sep 28 2012, 07:50 PM
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Yea, it was raining a few weeks ago. smile.gif I created Skank at the end of August, but only last night did I start her actual game. But it did rain last night here. How's it in Michigan? You're in Michigan, right?

On the name thing: I pretty much obsess on names. I'm always listening for names that crack me up, or I'll sit there and run lots of random names through my head until the right one "clicks". Sometimes I will think of a name in that weird stage where you're half-asleep/half-awake.

I am going to be making a Crusader type character, for both Oblivion and Skyrim. smile.gif Everything is in place (playstyle, weaponry, questlines, backstory) except his or her name. I am stuck on this and have been for nearly a week now. wacko.gif The best thing I have come up with is "Sir Vayor" (surveyor). That might be a great name for a noble, but doesn't sound dashing enough for my upcoming crusaders.

Then again, nobles could certainly participate in the Crusades here on Earth. Ah ... I don't know....!

This post has been edited by Lady Saga: Sep 28 2012, 07:54 PM
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Grits
post Sep 28 2012, 08:03 PM
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Sir Vivor
Sir E. S. (serious) uh, Something
Ugh, I am terrible at this!! laugh.gif Good luck, Saga!


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ghastley
post Sep 28 2012, 08:36 PM
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Sir Prized
Sir Feit (preferably of Lampreys)
Sir Cular
Sir Tainly
And there was a character in a another game I play called Vix, who should probably not be knighted.

He'll need Pages too (Up and Down?)


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King Coin
post Sep 28 2012, 08:54 PM
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Sir Cuss? tongue.gif


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Lady Saga
post Sep 28 2012, 11:13 PM
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. ha ha thank you all! biggrin.gif You all are awesome. I especially like Sir Tainly. smile.gif That might work. Sir Tainly Meelohd (certainly me lord). Hee hee I gotta sleep on it!

I took 3 pictures last nite of Krahk-ho's first day with me, but they are cheap cell phone pics, so I have to email them to myself and then get on a real computer to save them to Photobucket. One of these days I'm gonna get a digicam. That might be a good Craig's list shopping expedition, actually.

------------------------------------------------------------------

Tirdas, 7:09 PM, 19th of Last Seed...

Day 2:
Skankee Krahk-ho couldn't believe it. She had managed to kill all the bandits hiding up in this cozy mineshaft! smile.gif It was done and the place was now entirely hers. She realized very quickly that she could use this place as a hiding spot. A home. This was good.

After lowering a wooden bridge (operated by a lever) a few hours ago, she had found two more bandits in an area below: one had been cooking dinner. Skank had thrown some FIRE at one of them after sneaking up on him. As he cursed and drew his weapon, she managed to summon her torch (I am considering this to be a summon) and used this to bash each bandit in his face, while simultaneously keeping them occupied with one of her simple iron daggars.

She had felled them both! And now... this place was HERS! All hers!

She had fallen asleep for many hours, and upon waking realized there might be an even better way to place her feet on the ground during future exploits, as she stalked her prey. She realized if she rolled her feet a certain way as she moved, the chances of surprising any potential enemies would increase.

I still level characters up only after they sleep most of the time, just as we did it in Oblivion. smile.gif She leveled up to 2, and I chose Stealth (20% harder to detect) to be her first perk.

After waking, Skank had done some searching about and came across some sort of journal left by a previous occupant. The journal described how this place indeed had been a mine. The author of the journal (a Nord, apparently) missed his mead, and was getting spooked by the shifting sounds of Nirn coming from above. He worried that a shaft might cave-in, if they were not digging with more care

Skank read this with interest, and then tossed it on the ground. ...Then she went back to the dead bandit female, the one that had been hanging off the rope-bridge. This corpse was by far Skankee Krahk-ho's favorite of all.

But as she approached the fallen woman, Skank did not see her initially. "Ahhh, there you are, my pretty!" the bandit had fallen off the bridge at some point, and was now in the underground pool of water. "come hither!"

Skank walked into the water. Cold, but not too cold. She grabbed her favorite victim, and pulled her ashore, drying her near a smith's forge.

"Wouldst thou now prefer to fornicate? Or to copulate, my dear? We have all the time in the world..."

For hours this is just what Skankee Krahk-ho did. Caressed and prodded. Poked, grinned, and nodded. Held her new lover tight, and spoke softly into her unhearing ears. I'll leave the story here, folks....I think you get the point. Suffice it to say, this is um...not something I was expecting.

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10:47 PM:

Satisfied with her new toy almost to the point of boredom, Skankee Krahk-ho pushed her aside, and left the security of her elaborate cave to seek what ever there might be outside. She had no idea what time it was.

First thing she noticed: it was deep night. Second thing: the large, hypnotic greenish-blue lights moving in waves across the sky!

"What in Azura's name?" Skank had never seen these before. She gazed up and watched them, wondering if she could harvest whatever awesome magic was creating them. "Speak to me, oh magic lightings of the night", she called at one one point.

But that would never work. She had only started her training in magical things just a year before, silly of her to think she could now possibly harness the energies of nature! "One thing is for sure, though. Better not mess with me if you are a bandit. I will roast you alive!"

After viewing these mysterious lights for an hour, she decided she'd like to venture over to the see if she could locate the village she had seen. It didn't take long to get there. The place was right outside her cave-home. Less than a hundred steps. Perfect!

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2:59 am:
Skank snuck on a chicken idling the middle of the village's road. Thought about roasting it with fire, and decided she'd better not do so until she was absolutely sure there was no one about to witness. It was dark, and Skank had not yet learned the magic of Detecting Life or enemies yet.

I consider "detect enemies" to be for more powerful magic characters. I'll turn up the compass to half-way, and use the red dots on the compass as a kind of pretend-spell when enemies are about. Started this one with Khahkhayre's game Lol.

The chicken would be for later, then.

She found a small cottage off to her right, its lock a simple 1-tumbler model. Easy to break into! Within seconds, Skank was inside, where she found a sleeping male on the cot, and an older grey-haired female on the right. Probably Nords. As these Nords lay there sleeping, Skank made off with lots of things! Finally some new clothes. And ingredients, and of course, gold. She found several bottles of "Honningbrew Mead", a brand she had never heard of before. Tasting it was like tasting the purity of life itself!

Skank thought of pickpocketing the old woman, but she had never done such a thing before. She would get caught, and right now, she just wanted to take these items, make her way back to the cave, and stash them safely until morning. But before she could leave, she heard a noise! The old lady was humming!

Skank turned around, expecting the game was all over, but she was safe.

apparently, NPCs can hum in their sleep? I did not know this, and it did give me shivers to hear it....

Skank decided this would be enough for one night. She'd better make her way back to the cave. She wanted to do some legitimate trading with whatever sort of shop or shops this place might have in the morning.

This post has been edited by Lady Saga: Sep 28 2012, 11:33 PM
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