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SubRosa
post Oct 11 2012, 11:06 PM
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Acadian: I don't like the version of the Silverlight without the mail. It looks like lingere, not armor. While exotic, this version still covers your character from head to toe in steel.

Grits: Thanks to the Oblivion engine, Morroblivion improves on a lot of the annoyances in Morrowind: like the horrible animations and boring combat. Some of the things that made me give up playing Morrowind way back when.

King Coin: I was using Max Tael's Natural Weather in that snow pic. It was snowing everywhere! Eventually I figured out it was the mod, and stopped using it.

So far, Morroblivion does seem to be as close to a carbon copy of Morrowind. So far as I know, all of the major questlines are there. I started the main quest, and it is working so far. I have only been in the south-western part of Vvardenfell so far, but everything I remember is there. The same dungeons, shipwrecks, towns, etc...

The only real downsides I see to Morroblivion are the CTDs, and lack of level scaling. The game can CTD on you at any time when are outside and walking around. It always turns out to be be something in particular areas, because it will do it every single time you try to walk there from the wrong direction. But walk there from the opposite side and no problems. So far I have found 3 places like that.

The lack of level scaling is a carryover from Morrowind, but seems even worse here. It means that you walk into a dungeon right off the starting boat and are fighting guys with 200 health, and you can do 2 points of damage. You can guess how that works out. In Morrowind it was not quite so bad, because your weapons did variable damage, and that damage was greater than in Oblivion. Your first level Morrowind character might do 1-8 points of damage each hit. Where you 1st level Oblivion character is probably going to do 2, maybe 3 every hit.

You pretty much have to stay out of the dungeons until you are 7th level. Or be prepared to run out of them a lot. But even the rats and mudcrabs are lethal. It takes about 15 hits to kill a rat at 1st level. I am not exaggerating, I counted. Mudcrabs are slightly less tough. Anat has been killed by rats more than once, well into 7th level. The only thing that has really made it possible for her was that I picked my modded Undine birthsign for her, more by chance than anything else. It gives you the same regeneration that Grummites get in water or rain. The starting area gets a lot of rain, and is on the coast with lots of little islands. So Anat spent a lot of time dashing out of dungeons and leaping into the water to heal up, or just stood there in the rain and slugged it out with much more powerful enemies, regenerating like Wolverine all the time.

The Morrowind player's most hated enemy

Balmora, home of House Hlaalu

Anat has seen the Silt Strider

Looking over the West Gash in her new Bonemold Armor

Standing atop the Dwemer ruins of Arkn-something or another

Slugging it out with a Dwemer Centurion (they are much tougher in Skyrim)

Apparently they missed a few things...

This post has been edited by SubRosa: Oct 11 2012, 11:08 PM


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Acadian
post Oct 12 2012, 12:28 AM
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It’s fun to see Morrowind through Oblivion eyes! Working through Tamriel – one province at a time. smile.gif


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King Coin
post Oct 12 2012, 12:32 AM
Post #523


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Oh wow, I’ve used that mod and it never bugged out that badly. It did snow in Bravil, but it was brief.

Those problems with crashes and level scaling sound pretty bad. I was thinking of trying it, but it doesn’t sound like it would be a very enjoyable experience. kvleft.gif I’ll stay clear of it. Makes me wonder if the Skyrim versions will be worth playing either.

Despite that, the game looks very interesting based on the screen shots. Reminds me very much of the SI and I’m sure the SI reminded you of Morrowind.

The Dwemer are stronger in Skyrim? Here I thought the ones in Skyrim were quite fragile.


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Grits
post Oct 12 2012, 12:38 AM
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These are great, SubRosa! How fun to see Morrowind this way!


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SubRosa
post Oct 14 2012, 12:34 AM
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Acadian: Maybe one day I will try out that Elsewyr mod you have? With Skyrim, that will make nearly have of Tamriel.

King Coin: I fixed the level scaling by creating a mod that adjusted the health of the creatures. In the process I also found out that they had doubled or tripled the health of nearly every critter in the game. So I set them back to the same health that they had in Morrowind. So now just walking around is not a lethal proposition. The Dwemer automotons seemed weaker because they had the same stats that they did in Morrowind. So they were unbuffed.

The random CTDs outdoors is apparently a problem with cell buffers overrunning. Supposedly you can fix it by walking everywhere instead of running, turning of distant land (F* that!), and using a buffer clearing mod. I am trying out the buffer mod, I will have to see how it does.

Taking those things out, it is a lot of fun. It is much better than playing Morrowind. There are a lot of things about the gameplay of Morrowind that I hated. Oblivion fixes all that. But at the same time, all the things from Morrowind are still there. The music, sound effects, voices, places, even little things like the cups and plates.

Grits: It is a lot of fun playing Morrowind, without playing Morrowind. wink.gif You should try it.


The monsters from Morrowind are all here, including these Bonelords

One of those reminders of SI. A lot of SI seems to be just copied and pasted from Morrowind.

Another view of Balmora, one of my favorite cities in Morrowind.

Daedric Shrines are lot different in Morrowind

The residents are much less friendly than in Cyrodiil as well. Here is a Morrowind-era Daedroth

Red Mountain and the Ghost Fence

They must be keeping Kong in there...

The Ghost Gate, the only way through the Fence.

This post has been edited by SubRosa: Oct 14 2012, 12:35 AM


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Acadian
post Oct 14 2012, 01:11 AM
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Those are great screens! That must be a lot of fun indeed, playing MW with the comfort of OB mechanics. I think V-wood may be on our list before the provinces of M-wind or Sk'rim, so it is wonderful to see this through Anat's eyes. smile.gif


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King Coin
post Oct 16 2012, 01:17 AM
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Morroblivion does look like lots of fun. The CTD’s would be the killer for me. Why the heck did they choose to increase the health on every critter so dramatically? Sounds like a very poor choice. I would not play without either using your mod or making one of my own. Did they leave the Khajiit and Argonians alone or did they change them?

The pic of your character standing outside with the mushrooms behind her is very pretty. The picture of the town is my favorite however. That looks like such a cool place. Daedroth looks much more intimidating in Oblivion. The ghost gate looks like it should be bigger than it is.


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Grits
post Oct 16 2012, 01:42 AM
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How neat to see the places I have read about in stories. The Ghost Fence is huge! Anat and the shrooms is my favorite. She's very pretty. smile.gif


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SubRosa
post Oct 16 2012, 02:27 AM
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Acadian: Are there any Valenwood mods out there? It would be very cool to try one out. If not, Buffy should mosey on over to Vvardenfell once she is finished exploring Elsewyr. It is an interesting place to visit.


King Coin: Those Cell purge mods seem to help with the CTDs. I have still had a few since I started using them, but not as many. I have gotten a feel for when they are going to happen. The framerate drops, and things start to stutter. I just stop and wait a few moments till it clears up, and it runs without the CTD. But as a long-time gamer, I am used to quicksaving constantly, so even when it does crash, it does not set me back by more than a few minutes. It really does not bother me anymore.

The Khajiit and Argonians are the same as they are in Oblivion. All of the races have the same bodies and textures as in Oblivion. One thing they really did a really good job on is the faces. There are not many NPCs I would call ugly. Many are quite easy on the eyes in fact.

I prefer the Daedroths from Oblivion too. They are bigger, and feel a lot more menacing. They are using the Oblivion version of the Flame Atronachs, but I think they are the only Daedra that they are. The others I have seen have all been the Morrowind style.

Balmora is one of my favorite places in Morrowind. I love the Spanish/South-Western style to the buildings. Anat is spending a lot of time there since she joined the Fighters Guild (they have a chapter there). My other favorite place is Ald'Ruhn. I love how it is made out of big bug shells. Unlike Balmora, it has a completely original look and feel to it.


Grits: I always liked the GhostFence, it is half force field, and half suspension bridge. You should download it and try it out. Your comp will run Oblivion, so it will do Morroblivion. It is much better than Morrowind. Oblivion is a much user-friendlier engine to play imho.


I expect that her name will be familiar to more than one person

Ald'Ruhn, the seat of House Redoran

Anat came upon one of the rare tame Guars

This Nord seems to have lost his clothing. The result of Witches no doubt.

Anat was spending so much time in Balmora, that I made her a house

The interior is small, but comfortable

Nothing but the best for Anat

The rooftop has a nice view of the merchant's square

I think Anat made a friend at the Mages Guild

Who can resist a sunset?

Caught in an ashstorm

Anat found the Resident Evil inside one of the Sixth House bases.

This post has been edited by SubRosa: Oct 16 2012, 02:29 AM


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King Coin
post Oct 16 2012, 10:21 PM
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Good to know on the Khajiit and Argonians. I was wondering if they would have changed them to look more like they did in Morrowind.

Hey, isn’t Boderi supposed to be in the Arcane University?

The structure for the house Redoran is very cool looking. Kind of run down though, are they not very powerful?

Jerric! biggrin.gif

Love Anat’s house and clothing. Scotland? Is that within the Shivering Isles? laugh.gif

Anat’s friend is pretty. Ash storm? That’s pretty cool. What’s the ugly thing in the last screen?


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SubRosa
post Oct 20 2012, 10:34 PM
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King Coin: I guess Boderi moved from Morrowind and became a battlemage at the Arcane U. Or maybe Bethesda just reused her name without thinking about it. They reuse a lot of names between games.

Redoran is one of the Great Houses in Morrowind, one of the top five ruling factions in the province. The outside of their houses look like that because they are giant bug shells. I am not sure if they are from Silt Striders, or some other kind of critter. The main Redoran HQ is that big one in the Ald'Ruhn pic, it is made from a giant crabshell.

That critter in the last screen is a Lame Corprus. It is the result of someone catching the Corprus disease, which is basically Lorkhan's essence, straight from his heart in Red Mountain. With a little extra seasonings from the Big Bad, Dagoth Ur, who was driven mad from tapping into Lorkhan's Heart to steal some of his power (just like the Tribunal did).

A Morrowind style Frost Astronaut

And a Storm Astronaut

I call these Bonelords 'Slim'

Two Dremora squaring off against a Golden Saint (I think the Saint hit one by accident while they were all trying to get at me)

Anat found a really ugly helm that she will never wear again

Edit: Forgot one
The dining room of the Ald'Ruhn Fighters Guild. The Redoran buildings may look rough outside, but they are stylin' inside.


This post has been edited by SubRosa: Oct 21 2012, 12:42 AM


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Acadian
post Oct 20 2012, 11:22 PM
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There is indeed an OB mod called Valenwood Improved and a patch so it flows smoothly with Elsweyr. It’s on our list, along with the glimpse of Skyrim that ghastley provides with his Falkreath mod. MW is perhaps a distant someday. So many places to visit, so little time!

Woot! I realize Boderi's a completely different character in MW, but Buffy surely loves her University mentor. Fabulous shots of MW and a wonderful little house you made for Anat! You really have a nice touch with houses – I was so impressed with the nice touches and details I found in the cottage you made in OB for Morcant. I love that bonemold helm in the ashstorm – Buffy got one in Elsweyr and finds it indispensible during the sandstorms there. Those clever Dunmer knew what they were doing when they made those helms all right. I see Anat has a good eye for the mages; and Anat is certainly a looker herself.

Nice to see the MW astronauts and golden saints. I confess to loving the look of the OB frosties. Eeep! Oh, Anat – good choice to probably not wear that helmet again! biggrin.gif

Edit: Oooh! Just noticed your new one - Stylin' indeed! tongue.gif

This post has been edited by Acadian: Oct 21 2012, 02:48 AM


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King Coin
post Oct 21 2012, 01:50 AM
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Huh, the Morrowind frost astronaut (lol) looks kind of strange. I prefer Oblivion’s. Skyrim has the coolest astronauts so far. I wonder why they have always chosen rocks to serve as the body of the stormies? I would prefer something that looks like clouds or something like that.

The bonelords look very creepy. I approve!

Nice of the Golden Saint to help you out. wink.gif

No matter what game, the mask is always Vile.

I peeked at this earlier, I’m glad I waited to comment else I would have missed this one! You are right; the interiors make up for the ugly exteriors of the Redoran homes.


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Grits
post Oct 21 2012, 03:56 PM
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QUOTE(SubRosa @ Oct 15 2012, 09:27 PM) *

laugh.gif

QUOTE

I love this one best!

Wow, Bonelord! That guy is creepy. Fun to see the Morrowind astronauts. smile.gif






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SubRosa
post Oct 26 2012, 01:16 AM
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Acadian: I looked up Valenwood Improved. I'll have to try that one, and the Elsewyr mod, sometime. Things like ashstorms are what that helmet is mainly for. I like how that version has the cloth wrapped around it. It makes it look like it would be good for keeping the sand and dust out.


King Coin: That was not the Clavicus Vile helmet. It is just a helmet you can find in one of the dungeons. It is called a Demon Helm I think. It looks very Japanese to me. I am not sure if Vile's Mask is even in Morrowind, to be honest.


Grits: That naked Nord made me think of Jerric. If he and Skarsgard hook up to form that stripper team, they could call themselves The Bonelords... wink.gif


The Hutts are in Morrowind as well.

Meet Dagoth Cthulhu

This dreamer is no longer awake...

One of the Telvanni tree towers.

This post has been edited by SubRosa: Oct 26 2012, 01:16 AM


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Acadian
post Oct 26 2012, 03:37 AM
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Wow, Jabba is right! Those guys look straight out of Star Wars. biggrin.gif

Oh, you'll be happy to know that even though Buffy only uses the helmet for sandstorms, you can get full bonemold armor in Elsweyr.

It remains great fun seeing MW through this OB filter. It looks interesting - a different kind of bleak than Skyrim.

This post has been edited by Acadian: Oct 26 2012, 03:41 AM


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King Coin
post Oct 26 2012, 07:40 PM
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What the heck? What’s that Hutt supposed to actually be?

The second guy actually looks scary. Is that a random monster or is it something special? I just looked it up. He looks a lot different in the original game.

Lol, the dreamer can go back to dreaming.

That last one is a tree? The buildings are so strange in Morrowind.


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Grits
post Oct 27 2012, 02:06 AM
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QUOTE(SubRosa @ Oct 25 2012, 08:16 PM) *

The Bonelords... wink.gif

rollinglaugh.gif

Oh my. What are those Hutt things? blink.gif I saw a sketch on a loading screen but never in the (ugh) flesh.

Wow, another cool and creepy thing. Anat is super cute! The one with the tree tower is my favorite.


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SubRosa
post Oct 28 2012, 01:33 AM
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Acadian: Neat to hear that bonemold is in Elsweyr. I think there is a standalone mod that adds them to Oblivion as well. But that might be Indoril armor instead. It has been very interesting to play Morrowind this way. Much more fun than using the Morrowind engine.


King Coin: Squid-Face is an Ascended Sleeper, probably the worst kind of ash monster you can face. All of them are named Dagoth-soemthing or another, and are the Big Bad's lieutenants. That is indeed a tree. House Telvanni are a basically a bunch of crazy wizards, and they live inside those big trees. They are hollowed out, and in some areas you can only get around by flying.


Grits: Those Hutts are Ogrims. They are Deadra, I think serving Malacath. But with the way Bethesda is, you naturally find them anywhere, regardless of who the Daedric Prince in charge happens to be.


Morroblivion was starting to get stale, and I began to have a hankering for some horse archery. So I went back to Skyrim for a while. Since there is no horse nomad race in Tamriel like the Sarmatians or Mongols , I decided to go with a Redguard.


Meet Neith (another name for you to look up Grits wink.gif)

Neith spent some time brushing up her skills with Angi

Neith thinks this Noble is a real jerk. She likes his horse though

The Empire does not enforce the law of gravity

Neith went to Markarth to buy a painted horse (not sure what to name him, perhaps Hidalgo?)

Neith also picked up a stray dog. Here is a mod that turns them into wolves, with a skin that is supposed to make them look like huskies

I think I like the mod that changes the dog followers into foxes better (I hate the vanilla dogs)

Bargaining with a Khajiit caravan

Neith found this slippery fellow on her way back from Bruca's Leap Redoubt


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Acadian
post Oct 28 2012, 02:20 AM
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Well a girl that likes horses is very very okay in my book! biggrin.gif Welcome, Neith. Love the armor in the opening screenshot. You've got a horse and bow now, and ready to Mongol on the tundra! I like the fox!

I see the fish in Skyrim can suffer from the same confusion as those in Cyrodiil.

This post has been edited by Acadian: Oct 28 2012, 02:21 AM


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