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> Today in Skyrim..., Epic battles, mudcrab sightings, anything but spoilers. What did your
Lady Saga
post Oct 1 2012, 01:59 AM
Post #741


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So to recap: my newest character, Skankee Krahk-ho had been travelling into Skyrim with a bunch of Cyrodiilic necromancers. She had just joined them recently, and had only learned a few basic-level spells before their camp was invaded by a couple of knightly crusaders. "Skank" had run and run, and had wound up taking shelter in some sort of cave (Helgen Keep).

She later met a couple of Nord fighters, managed to get out of Helgen Keep with them, spent a night in a burnt-out village (Helgen), wound up finding a cave full of bandits (Embershard Mine), decimated their population to zero, and then cuddled with a dead bandit. She then visited a small hamlet (Riverwood) where she did her first bit of thievery.

Now, she has awoken in Embershard, and has decided to go to Riverwood for her first bit of legitimate trading.
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Middas, 5:15 PM, 20th of Last Seed

As Skankee Krahk-ho enters the village's single goods store, its two occupants are in an argument of some sort.

"Damn thieves! As if things weren't bad enough!"

"Thieves? You speak of theives?"

"Uh ah yea....we did have a bit of a break-in", said the man carefully. "But we still have plenty to sell...the robbers were only after one thing. A golden dragon's foot, in the shape of a claw".

"A dragon's claw, eh? And where might this claw lie, then?"

Apparently, the large establishment Skank had seen off in the distance a few days earlier would be her destination, should she choose to accept it. The place was called Bleak Flats Barrow, and it housed mostly undead, and apparently a few robbers, as well. The shopkeeper offered to give Skank some gold, should she manage to retrieve the golden claw or whatever it was. And gold was something Skank could use.

Speaking of gold, Skank had somewhere north of 600 of them, after selling off a variety of items from the bandit's cave. "Have you any spells for sale, sir?" Skank asked in a sultry lowered voice.

"I'm sure I've got a few old spell book lying around. Take a look!"

Skank decided she'd like to have a couple of these spell books: one called "Oakflesh", and another which promised her the ability to re-animate dead bodies. Ooh! She couldn't wait to learn these spells, and bring some hurt on to some of Skyrim's beings.

This was the advantage to being on one's own, then. If she had stayed with the necromancers, who knows if she'd ever get to learn this stuff? The leader of the group was typically stingy; he only allowed Skank to be taught the art of fire, lightning, and cold at entry levels, but had balked when she explained she really wanted to learn the re-animation of the dead. Well, no more of this nonsense!

After the lady of the shop showed Skank how to get to Bleak Flat's Barrow, Skank went to the local tavern, known as the Sleeping Giant Inn, encountering her first alchemy table. Although she knew a thing or two about Cyrodiilic alchemy, up here in Skyrim they did things differently. A lot of ingredients, flowers, roots, herbs, and leaves were different than those found in Cyrodiil. The barkeep advised Skank that mixing "wheat and blisterwort mushrooms can create a healing potion", so this is where Skank started on what she hoped would be a lot of alchemy-making in the future..
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2:27 am
After several hours of mixing potions (or attempting to), and learning her new spells, Skankee decided she'd like to break into another of Riverwood's cottages.

But once inside, she realized she would not be able to do anything. "I told you this sister would be able to help us out", said a Nord. Dang. No theivery would happen here, then. But the man seemed okay that she had broken into his home. He did not call the guards or anything like that.

The man turned out to be Ralof, the Nord she had followed out of Helgen Keep. The other Nord (Thor a'Zaene) had left a day earlier to go to a place called "Whiterun". Ralof mentioned that she should "head to Windhelm to help the Stormcloaks" but Skank had no intention of doing so.

"How do I get to Whiterun, then?"

"Just head north. Can't miss it. It's the capital of Whiterun hold...." he had said.

Skankee Krahk-ho returned to her cave, where she then planned what to do next. Riverwood did not have very many places to loot; Skank had looked and found only 2 more potential cottages to invade. And nobody here in this small village was rich, apparently, but Skank did find few useful things in the empty cottage next to Ralofs: including some potions and a book called "Killing -- Before you're Killed"

Skank looked forward to readng that one.

This post has been edited by Lady Saga: Oct 1 2012, 02:29 AM
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Lady Saga
post Oct 2 2012, 01:00 AM
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Fredas, 10:42 PM, 22nd of Last Seed

Days Passed: 5

"Is that you Heartfield? Yorul? Tulene?"

Skankee Krahk-ho creeps up slowly upon a voice she hears somewhere ahead. She is in Bleak Flats Temple, a place which is supposed to house plenty of undead, but so far she has only found rats and bandits.

"I know that I've been ??? before" the man says. .....Skank cannot hear some of what he had said, and she approaches with caution. Apparently, this man thought his bandit friends were here.

11:10 pm
She makes a left and approaches a room that's been blocked off with heavy webbing of some sort.

"Ahhh hah!" Skank says quietly. "A giant spider. " She encountered a group of these with Thor and Ralof in that place called Helgen's Keep.

Knowing what's up ahead, she decides to run back to the bandit which had died as he had tried to open a secret puzzle-door, re-animate him from death, and now she'll have somebody to help her, in case there is in fact a spider here.

Aaaaaaaa-uuuuuuuunh!

This sound gives Skank the shivers, until she realizes it's merely the dead man she just 'brought back'.

As she rushes back to the spider's web (where is the man I heard? she wonders), she throws a blast of Fire upon the spider's thick doorway-web, breaking it immediately. Then she waits for the zombie to join her side. When he finally does so, she rushes into the room, where a spider does indeed fall from the ceiling.

"No! Not again!" says the man she had heard.

She fumbles to ready her Fire spell, and gets splashed by a sick glob of spider-venom!

"GEt it away from me! Get it away!!!"

The zombie follows into the chamber and gets a couple of axe-wacks in as Skank finally manages some fire upon the spider. But her vision is green and blurry. She is temporarily sick. And the zombie she created dies after one or two wacks from the spider's 8 legs.

"AAAH!!! AHHHH!" it's the unseen man again. Maybe he is in the spider's belly?

She rushes out the room, and the spider is too big to follow. Good. She blasts it again with fire.

"Keep it away form me! Ahhh! Kill him! Kill him!"

"I am TRYING. Be patient!" Skank yells, truely annoyed. She is truely incapable of empathy for the man, whoever the Oblivion he is.



As has happened several times now, Skankee Krahk-ho eventually runs out of Magicka, and must wait in the next room for it to recharge.

Skank is at Level 4 now, I dumped some Perks into Destruction and Conjuration, yet the magicka still goes way too fast

She knows of 'enchanted suits' and items which can help a mage (or an aspiring necromancer like her) recharge this force or substance faster. She will have to find one of such items as soon as possible, if she wants to do more dungeoneering like this. At present, Skank merely wears a simple suit of clothes, fur boots, and her magic Novice Mage's Hood.

The battle lasts a minute or so, and finally the spider dies.

"Help! ....cut me out of here! Help!"

It takes several moments, but finally Skank sees the man. He is wrapped up in a thick wool of spider's web. Apparently he was the spider's next meal.

"Don't leave me for Arkay's sake!"

"I am here. I will free you. Calm down!"

Using her daggar, she swiftly cut at the spider's entombment. The man could see she was definitely not one of his bandit friends, yet he seemed not to care. But he didn't exactly stick around, either.

"You fool... Why should I share the treasure with anyone?" he said and ran off.

Skank followed him cautiously, smiling as she does so.

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2:00 am
One of the first things she had learned from her group of Cyrodiilic necromancers is it's always a bad idea to just rush off into a lair, especially if one was alone. And so if anybody was a "fool", it certainly was not Skank.

But she encounters her first undead being, anyways, despite her sneaking. As she crept along from catacomb to catacomb, looting whatever gold she could find from the ancient dead bodies occasionally placed into each, she eventually found one body which...wasn't quite so dead.

"ARRAKAH!!!!!"

The 'dead' body started to move! And Skank immediately stepped back, blasting it with fire. But the damn zombie kept coming, forcing Skank to run. As she looked back, she saw that another zombie had joined the fray.

Rushing ahead, she was now back in the room where the giant spider was located. Good. She tried her Magic, and the spider revived. Attacked the zombies, and now she was okay.

"'Tis good to know, this vari'ty of magics", Skank admits to herself.
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3:37 am
Not before long, Skank finds the man who rushed ahead; apparently his name is Arvel the Swift. He is very dead. She smiles again. She loots his body, finds the Golden Claw the shopkeeper spoke of in Riverwood, and is on her way, deeper into the Barrows itself.

She also finds (and puts on) a suit of light studded armor, as well as another spell tome: this one promises she'll be able to summon a sword. This sounds good to her. She takes the tome, but must wait until later to study it.

This post has been edited by Lady Saga: Oct 2 2012, 02:38 AM
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SubRosa
post Oct 2 2012, 01:40 AM
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Some of your color code got frelled up, probably starting at the gob of spider venom...

Here is a little trick I read about for making the most of fire spells. Instead of laying on that starter flames spell like a firehouse, give them a spurt, then lay off for a second. Then give them another brief spurt. The reason is the flames keep burning even after you stop. So you can keep doing damage that way, with only half the magicka.

So how did Arvel die? Was it the Draugr, or the swinging door trap? Usually the trap gets him in my games.


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Lady Saga
post Oct 2 2012, 02:27 AM
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QUOTE(SubRosa @ Oct 1 2012, 08:40 PM) *

Some of your color code got frelled up, probably starting at the gob of spider venom...


Yeeks! There....all fixed. Thanks, hon, about the Fire spell advice, too. You are right...an enemy on fire is going to take some damage. smile.gif Skank really needs an enchanted magic-regeneration robe, though, big time. I was hoping she'd find one in Bleak Flats (and not have to buy it), but so far....nothing of the sort.

She's wearing some studded armor, hide bracers, and fur boots ATM.

QUOTE

So how did Arvel die? Was it the Draugr, or the swinging door trap? Usually the trap gets him in my games.


In some of my past games, he got caught by the giant door trap, but in Skank's for some reason I found him kind of randomly dead nowhere near the trap! Must have been killed by some draugr, then.

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Loredas, 8:49 PM

Moving ever further into Bleak Flats,Skankee Krahk-ho realized she must now be deep within the mountain that she had climbed. How long ago was it? Had to have been more than a day. Good thing she brought along a few salted meats, some fruit, and plenty of ingredients (leaves, flowers, etc.) to munch on.

The undead seemed to get stronger as she made her way deeper and deeper. She eventually had to resort to plenty of running around, just to evade their weapons. And then finally she came to a rather large cavern with water rushing through it. It had what looked to be an altar in its center, as well as a large chest. But no undead.

Strangest thing was: off to the right she could hear singing. The ancient singing of the Nords, perhaps. They sang, yet were unseen

Hofff! Hero!!! Hey!! Hoff !! Hero! Hey!!!

There was also something glowing blueish within the wall itself. Skank approached the wall, and got a bit of a magical feeling pass through her body. Then it was over.

"What ... what was that?"

Before she could think further, a loud POP emitted to her right. A zombie crawled out of a sort of slab-coffin, but this zombie was not like the others. It could call upon some sort of "voice", which rendered Skankee Krahk-ho temporarily stunned.

This one really put her through the paces. Skank had to run all over the large cavern, throwing Fire at it if she could, before running again! She knew she would eventually run out of Magicka, and started to panic, for her only other option to fight with were her cheap iron daggars.

Then she remembered the scrolls.

This lair was packed full of things to loot: potions, magical weapons, and scrolls. Skank could not carry off any weapons, but she did now have plenty of other useful items.

She readied the scroll, and the powerful zombie BLASTED her with his voice, again. Stunned! It took Skankee Krahk-ho several minutes to finally get the effect going from parchment, and finally the powerful zombie started to falter!

"There! Take that!"

She also had a couple scrolls which allowed very powerful Fireball spells, much more powerful than anything she could have cast at present. One of these missed, the other was a direct hit.

It took maybe just a minute more, but finally the zombie fell. It had been a frightening ordeal, yet Skank felt exhilierated as well!

She found her first Wizard's staff, as well. Grasping along the long shaft (...hee hee....), she felt the magic within. But she was not trained enough to identify it, yet (yea, I am pretending that part).

Perhaps the man back in Riverwood, the one who had sent her off to find the Golden Claw, would be able to help her.

This post has been edited by Lady Saga: Oct 2 2012, 02:40 AM
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Lady Saga
post Oct 2 2012, 09:28 PM
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I'm back. biggrin.gif I'm going to start calling this the Renee Gade thread instead of Today in Skyrim. Lol.

Sundas, 6:59 AM, 24th of Last Seed

Days Passed
: 7

Emerging from a cave high up above the valley, Skankee Krahk-ho is momentarily stunned by the awesomeness of Skyrim.

It is actually sunny outside. Lol.

The morning is bright, with very few clouds in the sky. Perhaps not everyday here in this province would be a dreary one, then, as Skank had heard previously from somebody.

She spent awhile making her way back to Riverwood. She did not know exactly how much gold she would earn after selling off the variety of things she had, but she knew it would be a lot.
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8:55 Am

"Hello. I am Skankee Krahk-ho, and who might you be?"

She had arrived at the cottage of an old woman dressed in elaborately magical robes. Skank could feel the magic emiting from these robes. The old woman's cottage was off the beaten path, near to civiliaztion (Riverwood) but also not visible from it.

I'm just a poor old woman, dear. No need to trouble yourself with me." she had answered.

This old woman reminded Skank of somebody from her past.

"It's so nice to have a visitor" the lady also said.

"Is it?"

I know what happens if I were to put Skank into woman's cellar, and I don't want this to happen to the old woman or Skank. I am RPing it that she becomes a friend to Skank, in other words

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10:54 am:
Miss Skank spends an hour with the old woman, and then heads north. She spies a figure up ahead, and crouches down, in case it is an enemy. Casts a spell which hardens her skin, making it less susceptible to attacks.

As she got closer, she could see it was a man. Casually dressed in towns-clothings. She could tell he was not an enemy.

"How fares thee?"

"Yes?" said the man.

"I am Skank. Traveller from Morrowind (she lied). And who are you?"

"I'm collecting ingredients to bring to The Gourmet", he rambled on for a few moments. Then he asked: "You have heard of the Gourmet, right?

"No. Who is that, sire?"

"Ah" the man rolled his eyes. rolleyes.gif..."You've not heard of the Gourmet? Author of Uncommon Taste?" the man (an Alchemist of some sort, she could see) now began to boast. "I've heard The Gourmet is in Skyrim right now!"

"You, sir, are a dandy! A fop! A common man-trollop." she said, attempting an insult, but it went right over the alchemist's head.

"Need something?" he asked calmly.

The two of them (Skank and the alchemist) were up here completely alone. With nobody to witness any wrong-doings, if Skank decided to see what sort of "ingredients" this "alchemist" was carrying. She had been trained from youth for survival. Part of survial was to take from those who had, if it were possible to do. Could Skank take this man? This single, defenseless man?

Of course, the thing is one never knew what sort of magics a man might know. He may be unarmored, but that did not mean he couldn't summon up a daedra or some such creature.

Skank decided she just wasn't ready, yet. She needed to get back into Riverwood, unload and organize all her goods, and return to Embershard Mine.

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11:50 am:
She neared Riverwood and spied an elk. Crouched down, and slowly approached it. Everytime the elk bent its neck down to eat some grass, Skankee Krahk-ho would creep just a little more towards it. She wasn't going to kill the Alchemist, but she sure wanted to kill something! At least this elk would not be able to perform any magic.

hmm. so my new character is a hunter, too. Haven't had a character who hunts in a long time....

She stalked her prey, fired upon it, and then had to chase the elk almost into Riverwood itself before she felled it. (kill-cam moment, too).

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12:34 pm
She found a few small fishies swimming in the river as she crossed to Riverwood. Skank knows fishies such as these can be used as ingredients, and grabs them out of the water.

All 3 fish happen to be different from one another in color, she notices.

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12:48 pm

"The sooner you find the Claaww, the sooner our lives can get back to normal." said the owner of the Riverwood Trader.

"You mean this?"

"Show those thieves not to steal from Lucan Valerus", he said, apparently not hearing Skank the first time.

Now she handed him his stupid Golden Claw.

"Ye .....you found it? Is that it? Straaange. It seems smaller than I remember. Funny thing, huh? I'm going to put this back where it belongs. You've done a great thing for me and my sister!!"

Skankee Krahk-ho shrugged, and noticed all the potions on one of the shelves. She would return later at night for those.

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Morndas, 1:30 am:
She awoke in her bedroll, located deep in Embershard Mine. And she remembered having the most vivid of dreams during her sleep.

In this one, a black-hooded, faceless (but kind) figure had taught her how to better swing her daggar in combat (One-handed perk) to affect more damange. He also taught her how it is possible to cast spells from the Alteration school with both hands, therby doubling the spell's effect. Skank tried this as soon as she awoke, and found it to be true. This worked, but it also sapped almost all of her magical energy, as well.

This post has been edited by Lady Saga: Oct 2 2012, 10:50 PM
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Grits
post Oct 3 2012, 12:13 AM
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I like how you handle game mechanics, Renee. Also, great insight into why Skank steals. I’m not playing Skyrim at the moment, but I’m still reading these adventures! smile.gif


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Lady Saga
post Oct 3 2012, 11:35 PM
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That is good to know, Sir Grits. smile.gif I will keep writing. I am rather addicted to writing while gaming, it's something I've only started doing this year. But don't worry, I will chill on it eventually. I've been writing her story fervently these past few days because I wanted to establish her as a character, and I also wanted to document her early roleplay... So every little thing she does gets written, mostly because inspiration keeps striking! But after awhile, I will probably just do sparser updates on her.

Bethsoft's Character Updates have a constant momentum going, with lots of folks writing (but not too many), and lots of comments and interactions between forumites, which is something I really wish would happen here. I've PMed several people (Skyrim gamers) over at Bethsoft to come write their mini-stories here, but they seem content with posting in threads that constantly get knocked off the front page, and then must be dragged out of necro-mode.... :shrug:

Anyways....speaking of necros. ..

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Fredas, 4:12 AM, 29th of Last Seed

Days Passed: : 12

The Jarl of Whiterun had wanted a group of bandits dead, and now his wish had come true.

Standing in the midst of fallen bandit enemies, Miss Skank savored the scene before her. At the moment, she got the sense that she was now surrounded by angry spirits. Ghosts. They were angry at her. They were angry because she had robbed them of their bodies, and now they were helplessly in a state of limbo, while she had the freedom to do whatever she wished.

She spent some time just walking around, looking at all the bodies, seeking to select one for "play time", while these spirts looked on helplessly.

"Whooo wants to play?"

.....All of this happened in Halted Stream Camp. Miss Skank does not like this place as much as she likes Embershard. Embershard Mine is full of waterfalls, bridges, and hiding places. This place (Halted Stream) is rather straightforward in comparison. Dirty and damp. And there's a giant mammoth in the middle of the floor! Who could live like this?

The Jarl of Whiterun had offered a reward for killing these bandits, but Skank has no intention of collecting it. She has no intention of performing for the Jarls, as other adventurers (my other characters) in Skyrim had currently begun doing. She only took the job so she would be directed to a convenient place to loot. Let the others collect the Jarl's gold...

By Day 12, pretty much all my other characters so far (Thor a'Zaene, Claire Voyance, Crystal Beth, etc..) would already be doing some adventuring, so I like to think that "news spreads", and Miss Skank would have heard of these others by now.

I am relieved, actually, that Skank does not want to be a bounty hunter, and rid bandits for gold. This is one major difference between her and all my other characters so far. Skank has no desire for fame, or to do "good works" for others, even if there's gold involved. Go Skank!


This was not to be her day, unfortunately. The only dead bandits left were both big, nasty orcs. Miss Skank prefers to "play" with more pliable bodies and softer skins.

yuck!
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6:25 am

As Skank left Halted Stream's mineshaft, she immediatly hunkered down. It was rainy and gray out here, a typical Skyrim day. A group of 3 men were walking in a row slowly towards her. Miss Skank readied her fire spell, and drew her daggar.

She did find a set of Novice mage's robes, by the way. But to wear them, she had to ditch her studded leather armor, which means she's feeling rather defenseless atm.

These men were heavily armored and heavily armed, she could see. She guessed they might be soldiers. Taking a chance, she had stood out of hiding. The men kept walking towards her, but did not draw their weapons.

She came up with a plan. Instead of Fire, she would use Fury, if it came to that.

Skank calmly walked forward, and at first the "soldiers" did nothing.

"NEVER SHOULD HAVE COME HERE!!"

Immediately Skank broke into a run, while the men drew their weapons! She spied a ramp, and ran up to it, climbing as she readied her Fury spell. The men followed. She made a left and ran to the end of the rampart! Just as one of the men swung his blade at her, Skank blast him with FURY!! >>>>>>>>>>>>> ... and jumped over the side of the rampart!

She wasn't sure if her spell worked or not. The enemy was supposed to engage in combat with whoever was closest to him, that was how the spell took effect. ...At first, she did not hear (and could not see) if this had happened. So she summoned a spirit wolf into action!

7:09 am
The wolf had run into the camp while Skank hunkered down to hide. Apparently her spell had not worked because she could see all 3 men were attacking the poor spirit wolf. Eventually they killed it, and came after her again.

"PREPARE TO DIE!!!!"

Skank ran up the hillside, while the enemies closed in fast! A Flame Atronach was off in the distance, and as Skank readied her Fury spell again, the Atronach threw a great fireball! =============== O and hit one of the men. Skank had simultaneously also hit one of them too, with another Fury spell, and this time it worked.

Skank ran back down the hill, and jumped back into Halted Stream Camp, looking for a place to hide. As she did so, she could hear the men were now fighting each other, while the Atronach began to pummel them with fire from afar!

This really happend, folks...all of it, and it gets better

"Take this and hold onto it. Don't lose it."

Skank had been momentarily surprised by this man, who ran up from nowhere. He was dressed in furs, had an axe on his side, and so she initially mistook him for a bandit. But as she tried to ready a spell (she couldn't hit him with Fury after all), he had simply given her a set of enchanted gauntlets.

"Uhh uhh. Who are you?"

"No time to talk! Snitch or double cross me and I'll kill you! I mean it!"

The hunched down to sneak away, as if he he too was being wary of all the commotion on top of the hill. Skank might have taken this man down, but she needed to conserve her Magicka. Attacking him would be like adding another enemy; something she might not be able to handle.

7:49 am
The hill was now silent, and Skank cautioned a sneak towards the camp's exit.

"Did you see someone run past here just now?" another man had come running up. Skank could see he was not a bandit or an enemy.

"Yeah. The man you seek went hither!" she said and pointed up the road. Who cares what happens between them? Not her. Let them fight it out.

She still had the gauntlets the thief had given her, but had no intention of giving them back. Instead, she planned on selling them, and making even more gold...

"Thanks! I'm off to find that thieving honoured user now!"

7:56 am

"There you are!"

"YOU THINK YOU CAN TAKE MEEEEE???"

Now the man was in an archery fight with the thief! laugh.gif Skank merely watched them from afar, enjoying the spectacle of this otherwise dreary morning!

"I'll carve you into pieces!"

8:09 am:
Skank turned around, and saw the fire elemental, far off in the distance.

I love the draw distance in this game

It was standing still out in the middle of the plain. Since it was just standing there, Skank figured the 3 men must be dead, then. She would go back later to collect any loot from them, if she could.

But for now, she turned around to watch the archery fight, while eating a carrot and some raw salmon meat!

"You won't leave Skyrim alive!"

The two adversaries switched positions, so that the thief was now behind Halted Stream's walls, and the other man was now on the outside. For no reason in particular, Miss Skank ran up to the thief, and presented his back with a blast of FIRE! >>>>>>*>*>*>*>*>#

"Is that your best???? Is that all you uuuughhh!!!"
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9:19 am:
Skank managed to sneak back up the hill, the flame elemental now a mere orange sliver in the distance. She probably did not need to sneak, but better safe than sorry. She did not want to face that dreaded atronach alone, even if Dunmer did possess a great resistance to fire.

She searched around and found one of the men. He did not have much on him, but she did find one item of interest. It was a contract..

here is the agreed upon amount. I expect you to faithfully carry out my request to teach a lesson to that thief, Skankee Krahk-ho. You need not kill her, but I have no qualms about it if you deem it necessary.

--Arcadia


"I am a hunted woman now? Oh reallly?" Skankee Krahk-ho smiled and placed the contract in her pocket.


What is interesting is that Skank had robbed Arcadia's store a few nights before of dozens of potions and ingredients, but Arcadia never caught Skank in the act (it was late night). How did she know that Skank was the one who stole the potions?

When Skank returned to the Alchemy shop to do some potion-making, I did not know Arcadia is the owner of the shop. She made no mention of Skank's presence, did not ask for the potions back, and no guards have been pressing Skankee Krahk-ho with "Wait. I know you" nonsense.


This post has been edited by Lady Saga: Oct 4 2012, 03:01 AM
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Lady Saga
post Oct 9 2012, 12:51 AM
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Middas, 9:25 AM, 10th of Heartfire

Days Passed: : 24

The air is packed with cold winds and snow once again. Skankee Krahk-ho is ready to get the Oblivion out of Winterhold to head back south. She's looking forward to the warmer weather there.

She has been spending her time at The College. She arrived with not much coin (she thought) yet managed to buy a few very important spells: she can now summon a flame elemental, cause Fear in the eyes of her enemies, muffle the sound of her feet as she sneaks, throw ice spikes at her enemies, and turn away the weakest of undead with just a word.

She also stole a magical staff for somebody in the Jarl's court, but at present she cannot return this staff. Here's why.

A couple days earlier, Skank had gone to Sarthaal with a group of other mages, and an uppity cleric named Claire Voyance who annoyed the heck out of Skankee. They had managed to find a sort of giant blue globe in the ruins, and Skank, Crystal Beth, and Claire all were given the assignment to give word to Savos Aren about this globe. Claire and Crystal would wind up doing so, but Skank just wanted to get out of Winterhold.

Crystal Beth and Claire Voyance the Cleric are a couple of my other characters. Both joined the College at around the same time as Skank, so I like to think they all travelled to Sarthaal together.

On the way back from Sarthaal, the three had been attacked, and then followed into town by a couple of very strong saber snow-cats. ohmy.gif These cats were hard to take down, and Skank wound up hitting one of the town's men with some of her magic apparently, as she fought them off. After the sabercats had died, this man attacked Skank on the spot, and would not give up, even as he himself was also attacked by a Winterhold guard!

the man, whoever it is, is an essential NPC. Dangit.

Skank tried to go into the Jarl's court, but as she stepped inside, another guard had taken the man's side (apparently) and attacked her instead of the man. She could not return the staff. Not that it's a problem; the thing held plenty of charge, and has the power to make enemies flee, as long as she wields the thing properly.

---------------------------------------------------------------------------------------------

2:44 pm
Skank arrives back at Fort Kastav. This is a fort that's about mid-way between Windhelm and Winterhold.

The wizards here were powerful, Skank remembers, but now she's got an entirely different litany of spells than she did just a few days before. She doesn't think she can necessarily kill them outright, but she is hoping to outsmart them, perhaps.

my adrenaline is pumping at this time, folks!!

While still on the road, sneaking and using her new Muffle spell, she managed to get an ice spike into the skeleton guard up on Kastav's tower. She then snuck up onto the platform where the skeleton lay, and readied her Fury spell.

As she looked down into the fort's main area, she could see a dark-robed figure from far away.

"These are necromancers, perhaps?" Skank whispered.

2:54 pm:
She fired a Fury towards the figure she had seen, and missed. Threw another one. It missed.

"Fokke!" Skank yelled in her native tongue.

The dark robed figure was now on alert, and a second figure also joined. She couldn't risk it alone, Skank decided to summon a Flame Atronach. {-!-}

She waited a minute more, and dashed off back into a small wooded area. Let them deal with the atronach. She needed to sneak back and hide again. She's gotta hit them with her Fury spell. That's the way to do this, Skank decides.

-------------------------------------------------------

6:14
Light is starting to fade, and Skank is now on her 5th try at the evil mages. She finally gets it right. smile.gif Sneaks up while using her muffle spell + a bottle of Invisibility. She was able to get closer to one of the mages with all these effects going at once, and this time did not miss when she threw her Fury spell.

The nearest mage initially threw an Ice Spike at her ---------------> but as Skank ran quickly off, that mage got confused, and now was attacking his friend instead!

The battle between them lasted a short while while Skank hid to the side. Suddenly one of the mages fell! Yes!

7:00 pm
Skank tried to sneak up on the second mage, who was doing some potion-making, completely blocking out the fact that he just killed his friend. smile.gif

Skank was going to try to backstab this wizard (who must be weakened from the fight just now) with her poisoned daggar, yet somehow he knew she was there. Dang! She wound up running from the wizard, while he summoned up one of thone of those ice giants! The thing moved quite quickly, Skank noticed as she ran.

9:44 pm
Hours later, and the battle ended (or so she thought). Finally Skank has the outside secure.

"Why in Oblivion would they be brewing thier potions out here in this drasticly cold?" she wondered.

Just as she found the dead wizard, took his Necromancer's robe (75% magic regen) for her own, and re-animated the man, the second wizard attacked. The fight between these two lasted for hours, until Skank finally gave up. She wanted to keep heading south. She would be back for the final mage ... at Fort Kastav!

This post has been edited by Lady Saga: Oct 9 2012, 02:31 AM
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Lady Saga
post Oct 9 2012, 10:00 PM
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Fredas, 2:35 PM, 12th of Heartfire


Days Passed: 26

The skies are fair, and Skankee Krahk-ho arrives back to Whiterun.

Along the way, she discovered a draugr barrow to plunder (Silverdrift Lair) and successfully used her new spells to keep good distance from the enemies (mostly draugr-zombies) which inhabited the place. Even the most powerful of them all, a zombie which could perform one of those shout magics, wound up falling victim to The Skank, smile.gif as she was able to keep him occupied with various magics of hers, while also keeping distance away from his dreadful-looking Battleaxe of Cold.

As Skank arrives in Whiterun, it is broad daylight. She was torn about what she should do with her day. It would either involve (A) going into Whiterun at night instead of day, (cool.gif Going to Riverwood instead of Whiterun, or © just going into Whiterun during the day. She chose C, only because she does have some things she needs to sell.

As Skank walked into town, I found myself disappointed. She's wearing her Necromancer Robes, yet there is no reaction at all from townspeople about this. sad.gif I am so bummed. sad.gif
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2:43 PM

"Let me know if you see anything you like".

Skank is in Belathor's General Store. She cannot stand this man. She hates him. She wants to roast him alive.

"Everything's for sale, my friend, Everything!"

"I am not your friend".

"If I had a sister, I'd sell her in a second!" the man says.

Miss Skank is really annoyed by this comment. She really wants to just roast the man on the spot. Fire some Ice Spikes into his arrogant head! --------------------> # ... but she cannot. She has to deal with this boatmaster because he buys and sells a broad selection of goods.

"Should have travelled on to Riverwood", she says as she does business.

She only wanted to stay in Whiterun because she's curious about what she can find in this village ..... behind locked doors.

"Do come baaack", says Belethor.

Skank makes sure to knock over a vase on the low table in the middle of the shop.

--------------------------------------------------------------------

3:16 PM
Now she makes her way over to Arcadia's Cauldron. This is the lady who presumably wanted Skankee dead a few weeks ago. But Arcadia does nothing but show concern as Skank walks in.

"Youuu look rather pale. Could me ataxia. It's rather common these days back home in Cyrodiil. "

Skank spent the next 12 hours brewing up potions and poisons. It is possible to wait inside Arcadia's Cauldron ... wait until after hours, that is.

I like to think Skank can wait here legitimately, in the back room. Skank would rather do this than stay in an inn or tavern full of strangers.

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4:48 am

"Stop right there by order of the Jarl!"

Skank had been caught by a Whiterun guard after breaking into a man's house. She winds up paying him off. A measly 5 gold, and the fine is paid.

"Now come along with us. We'll take any stolen goods, and you'll be free to go, after you pay the fine".

4:56 am:
She is brouht up to the very place she's been curious about over the past couple hours: Dragonsreach.

I've had several Oblivion characters who've reveled in breaking & entering into castles. I love the suspense of trying to get deeper and deeper, past NPCs and guards and stuff! Let's see if it's any fun in Skyrim.

Skank walked into Dragon'sreach, and noticed court was in attendance, even at this late hour. I never start the Main Quest, lol. Good! Perhaps they would be too distracted to notice as she walked down a set of stairs to attempt a plunder!

Unfortunately, there wasn't much to see. Skank got bored after a few minutes, and decided to head up to Riverwood, to her real home: Embershard Mine.

Note: I am very psyched to get into Hearthfire, but Miss Skank has no intention of doing anything for the Jarls of Skyrim, and therefore will not go to Falkreath. When she got the note from the Courier weeks ago, she simply dropped it on the ground!
------------------------------------------------------------------------------------

Day 27, 11:43 PM
Skank breaks into Belethor's shop, and has a look around. There's some gold in a strongbox, but otherwise not much to find.


This post has been edited by Lady Saga: Oct 9 2012, 10:39 PM
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Lady Saga
post Oct 17 2012, 01:10 AM
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Middas, 3:03 PM, 1st of Frstfall, 4th Era 201

Skankee Krahsk-ho still travels on. Lately she has been to Falkreath, has been shunned in Riverwood (NPCs will attack her on sight there), still lives in the Embershard mine (the bandits never get a chance to respawn), and found a nest of vampires somewhere near Falkreath. She now has some Vampire armor that lets her cast Conjuration at 12% less cost, and provides a 50% magic regeneration rate. She also found some leather boots (30% shock resistance) and bought a ring that gives her a 20% better health regeneration rate.

While she was in the vamp's den, she obviously got attacked, but did not contract their disease. For once, I actually wanted one of my characters to spontaneously become a vampire, roleplaying the moment instead of forcing it. I don't know how she does it; she has not picked up ANY diseases, even though she is now up to Level 20. Dark elves don't have a disease resistance, right? *checks Active Effects in magic area* Nope.

I've been putting most of her perks into Sneak, Illusion, Alchemy, Conjuration, Alteration, and Destruction. Now, she is heading back up to Winterhold, to see about improving her spell book.

This post has been edited by Lady Saga: Oct 17 2012, 01:10 AM
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King Coin
post Oct 17 2012, 03:25 AM
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She should be getting access to some pretty cool spells now right? I have a pretty low level Dunmer that carries a shield and throws firebolts. It's pretty fun to whack someone in the face and then burn it off.


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Heather V
post Oct 17 2012, 04:05 PM
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Today after much deliberation I decided to bring Jihl into Skyrim.
I decided to take a break from Oblivion but couldn't bear leaving Jihl, so I created her.
I wanted to follow the Skyrim timeline so I pretended that she was sent to the future by powerful magicks as there is an event that she alone can stop; although she is unsure of what that event is.
The journey to the future made her hair go blonde and her skin paler, and she looks very cute (I'll try and upload a pic later)


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Lady Saga
post Oct 18 2012, 11:04 PM
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That is good, Heather V. Glad you are with us. smile.gif
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Lady Saga
post Oct 19 2012, 12:32 AM
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Morndas, 1:18 PM, 6th of Frostfall

Days Passed: 50

"I'm on a pilgramage to the Shrine of Azura, the goddess of Twilight. If you will excuse me".

This was said by a rather handsome Dunmer man Skankee Krahk-ho met just minutes after leaving Winterhold.

"Azura? You speak of the Daedric goddess?"

"The shrine is located just southwest of Winterhold on top of a mountain. Here, let me mark it on your map".

As the man walks, Miss Skank cannot help but follow him. She has spent the last 3 days in Winterhold, where she walked into the village with over 2,600 gold, and walked out with less than 100. She has emerged with four new spells in her spellbook, from the Destruction and Conjuration schools: Ice Storm, Frost Rune, Fire Rune, and a spell which lets her re-animate more powerful dead.

Skank had recently run into a couple of necromancers a few days earlier, travelling the road. It was dark and she could not recognize them from afar, so she wanted to see if they were from her lost group of Cyrodiilic travellers. Turns out they were not, and they were also hostile. sad.gif They would not let her join up with them. Instead, they both attacked her.

And they both died! Serves them right!

But as she walks behind this dark elf, this Dunmer who's on his way to worship Azura, Skank is happy to have somebody to travel with.

plus...I wanna see where this man will wind up. Is it really going to be the shrine of Azura? I am curious. What will he do once he gets there?

-----------------------------------------------------------------------------------

2:17 pm:
The duo are attacked by a giant snow bear. It goes for the Azura worshipper first, until he can barely stand, then it comes for Skank. It took her several tries, but she finally got a Fear spell properly aimed at the bear. ...And it bounced right off him! YIKES!

The bear got a couple swings upon Skank, and her health was not looking so good. Frantically, Skank had run up on top of a rock boulder, and cast a Fire Elemental downwards, while drinking a couple health potions. The potions she has been making have improved drastically over the past few weeks, so 2 potions is all it takes to heal most of the way up.

This part of the battle was really neat. I thought the worshipper dude ran away, but he pretty much did the same thing Skank did; merely found a better place to be, while he healed up and took a more defensive position. He also started throwing lightning bolts from afar!

2:47 pm
Finally the bear died, and the pair began walking together again. smile.gif

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3:21 pm:
It is snowing hard. Skankee thinks she sees some sort of structure in the distance, and as the two near, she can see it is a statue. A very LARGE statue.

"Oh. She is so beautiful. Why place her up here in this barren remote cold? "

4:43 pm
The man walks slowly, too slow for Skank. And he keeps reminding her that he's "on a pilgramage to the Shrine of Azura", as if she is dumb or something. She starts to get irked by the man, and decides to run ahead.

when she finally gets to the Shrine of Azura, she sees another figure present, already praying to her Goddess. A woman dark elf.

"So this is the Shrine to Azura?" Skank asks.

"Azura has seen your coming traveler. It is not curiousity but fate that has led you here".

"Azura has seen my coming? Of what do you speak, fair elf?"

"Azura has given me the gift of foresight. I had a vision of you walking up the steps to this altar, long before you were born...." the woman, her name being Aranea Lenith, explained. "You have beeen chosen to be her champion. I know it is unexpected, but do not worry. It will all unfold quickly, as she has predicted.

"Of what do you speak? Champion? Azura wants ME to be her champion?"

Normally, Skank has no interest in helping others, especially the Jarls of Skyrim. She has no interest in becoming a bounty hunter. But to do works for one of the Gods?

"You must go to a fortress endangered by water, yet untouched by it. Inside you will find an elven mage who can turn the brightest star into darkness..."

...she rambles on a few moments. As Skank listens intently, she learns she is to go back to the very place she just came from, and speak to an elven mage there.

"It is so cold, me lady. But I shall do as you bid".

Skankee Krahk-ho is really curious about Azura, and any masters of Oblivion for that matter. She needs to learn about them, being a budding Necromancer herself. So she stays with the worshippers a while, speaking to them and admiring their dedication. She learns a few things about Azura, how she can see into the future, and warn those who dwell in the present.

I am RPing it that Aranea teaches the gift of foresight, which can possibly save Skank's life in the future. Every time Skank goes to sleep in an actual bed, I am going to roll a die. Lol. There is a 1 in 6 chance she will have a detailed dream about a future calamity, and thus be able to avoid such a calamity. This is something I did with a couple past characters of mine. It is a possible "get out of death" card, basically. Skank is a DiD style game, otherwise, so if she never has one of these precognizant dreams, if she dies she is dead. sad.gif

As Skank leaves the worshippers (it really is cold up here!) she is undecided whether or not to go to Winterhold. She leaves Azura a few small gifts: a bottle of Magicka Reneration poison she made herself, a garnet stone, and a flower.

This post has been edited by Lady Saga: Oct 19 2012, 01:26 AM
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Heather V
post Oct 20 2012, 10:38 PM
Post #755


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Worry not, Lady Saga, I am more than willing to post a few updates here on Jihl's journey in Skyrim smile.gif

***

Jihl woke up in the Inn in Riverhold. After the previous day* she felt she deserved a good night's rest; sleeping for over 18 hours.

With no idea where her day was going to take her she decided her best bet was to head toward the nearest city, which the innkeeper told her was Whiterun. He gave her directions and she set out on her journey.

Unfortunately the only clothes she had on her were rags and boots; not very protective against the cold, but hopefully somebody in Whiterun would take pity on her and offer her some more suitable clothing. But maybe not.

***

Jihl followed the path from Riverhold and saw a large city in the distance. She assumed this was Whiterun.

Excited, she continued to follow the path. She eventually came across a farm being attacked by some sort of giant. The giant was attacking three people who were fighting back. Jihl decided to offer help and took out her bow, firing three arrows into the Giant's back.

Once the giant was defeated Jihl found herself being approached by a woman. She had red hair and war paint on her face which looked like a bear scratch.

"You handled yourself well. You'd make for a fine shield-sister." She said.

"Shield sister?" Jihl asked, mildly confused.

The woman explained she was a Companion, giving a description which sounded like they were the Fighters Guild of Skyrim.

The woman told Jihl that should she decide to join the Companions, she should head to a place called Jorrvaskar in Whiterun.

-------------------------------------------------------------------------------

*Basically the opening tutorial. although for RP purposes I pretended that Jihl traversed through the cavern alone.


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Grits
post Oct 21 2012, 01:00 PM
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Jihl is in Skyrim! I'd love to see a picture. smile.gif

Renee, I love how you integrate die rolls into your RP.


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Heather V
post Oct 21 2012, 10:10 PM
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Yeah of course Grits! Here is a picture smile.gif

The course of her 'time travel' to Skyrim caused her skin to go paler and her hair to go blonde (she was what we would call cryogenically frozen Haha)

Her Skyrim adventure is basically an alternate timeline created just so I could play Skyrim with her in it. one of these days I may write a full fanfic about her time in Skyrim, but not until her current story reaches the point where the alternate timeline would take place smile.gif

This post has been edited by Heather V: Oct 21 2012, 10:12 PM


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Grits
post Oct 21 2012, 10:20 PM
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Very nice! I like her post-cryogenic look. smile.gif

I did something similar with Jerric. He’s in Skyrim with Marcurio as Darnand, but no dragons. It’s just an adventure at the beginning of the Fourth Era, so no Nord popsicle was necessary.


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Heather V
post Oct 21 2012, 10:30 PM
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Ooh that sounds cool!

I don't know why but I just couldn't ignore the timeline. I think because I wasn't sure exactly what Jihl's purpose in Skyrim would be I didn't want to risk confusing anything. Haha.

I'm easily confused lol



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SubRosa
post Oct 21 2012, 11:08 PM
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One of my recent Oblivion characters is Astarte, the Ayleid Queen of Silorn. I explained her time travel from the era of Alessia to the Oblivion Crisis by a rift in space and time. One moment she was in Silorn, the next she was in the Imperial Prison being harangued by Valen Dreth. Keep in mind also that in ES, Akatosh created linear time and maintains it. We also know that Akatosh has a vested interest in seeing the home team win in the Oblivion Crisis... So in the case of Astarte, it was no accident.

Jihl could just as easily been swept up by such a rift and transported through time and space. Whether under the guidance by the clawed hand of a deity, or just by random chance, who is to say?

This post has been edited by SubRosa: Oct 21 2012, 11:10 PM


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