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Skyrim Roleplay Ideas |
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Elderscrolls20 |
Feb 15 2013, 02:54 AM
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Associate
Joined: 14-February 13

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So what kind of RULES do you guys use for your game? Like for instance I use
No Fast Travel Remember to pack Bread, and drink for your travels 35% of total gold lost on death and many many more.
If you wouldn't mind listing me some of your favorite or silly rules as well...I’m always looking for new ideas and would defiantly like to hear what you guys have to say!
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King Of Beasts |
Feb 15 2013, 04:34 AM
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Ancient

Joined: 15-November 12
From: Imperial City,Cyrodiil

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This isn't a rule, but its a habit: Whenever I see a sabre cat I don't kill it. I let it chase me around the map And welcome to chorrol Elderscrolls20! I'm king of beasts, or KOB for short. can also be so be spelled KoB, but either way is fine. This post has been edited by King Of Beasts: Feb 15 2013, 04:34 AM
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Bruh ☠ï¸
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King Of Beasts |
Feb 15 2013, 05:08 AM
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Ancient

Joined: 15-November 12
From: Imperial City,Cyrodiil

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QUOTE(Elisabeth Hollow @ Feb 14 2013, 08:04 PM)  QUOTE(Elderscrolls20 @ Feb 14 2013, 07:54 PM)  So what kind of RULES do you guys use for your game?
If I come upon an inn, I HAVE to sleep in it. A girl needs her beauty sleep  Because if she doesn't, the man has to deal with Alduin World-Eater all day  No offense to anyone 
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Elisabeth Hollow |
Feb 15 2013, 05:29 AM
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Ancient

Joined: 15-November 12
From: Texas

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QUOTE(King Of Beasts @ Feb 14 2013, 10:08 PM)  QUOTE(Elisabeth Hollow @ Feb 14 2013, 08:04 PM)  QUOTE(Elderscrolls20 @ Feb 14 2013, 07:54 PM)  So what kind of RULES do you guys use for your game?
If I come upon an inn, I HAVE to sleep in it. A girl needs her beauty sleep  Because if she doesn't, the man has to deal with Alduin World-Eater all day  No offense to anyone  ... ... ... Shutup. .. XD
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King Of Beasts |
Feb 15 2013, 05:36 AM
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Ancient

Joined: 15-November 12
From: Imperial City,Cyrodiil

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QUOTE(Elisabeth Hollow @ Feb 14 2013, 08:29 PM)  QUOTE(King Of Beasts @ Feb 14 2013, 10:08 PM)  QUOTE(Elisabeth Hollow @ Feb 14 2013, 08:04 PM)  QUOTE(Elderscrolls20 @ Feb 14 2013, 07:54 PM)  So what kind of RULES do you guys use for your game?
If I come upon an inn, I HAVE to sleep in it. A girl needs her beauty sleep  Because if she doesn't, the man has to deal with Alduin World-Eater all day  No offense to anyone  ... ... ... Shutup. .. XD Okay......what ever You say 
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King Of Beasts |
Feb 15 2013, 06:12 AM
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Ancient

Joined: 15-November 12
From: Imperial City,Cyrodiil

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QUOTE(Elisabeth Hollow @ Feb 14 2013, 09:09 PM)  Ya know what, KOB? I found a bird for you.  Who crapped in your cornflakes? This post has been edited by King Of Beasts: Feb 15 2013, 06:13 AM
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Bruh ☠ï¸
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Elisabeth Hollow |
Feb 15 2013, 06:20 AM
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Ancient

Joined: 15-November 12
From: Texas

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QUOTE(King Of Beasts @ Feb 14 2013, 11:12 PM)  QUOTE(Elisabeth Hollow @ Feb 14 2013, 09:09 PM)  Ya know what, KOB? I found a bird for you.  Who crapped in your cornflakes?  ALDUIN. XD
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King Of Beasts |
Feb 15 2013, 06:22 AM
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Ancient

Joined: 15-November 12
From: Imperial City,Cyrodiil

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QUOTE(Elisabeth Hollow @ Feb 14 2013, 09:20 PM)  QUOTE(King Of Beasts @ Feb 14 2013, 11:12 PM)  QUOTE(Elisabeth Hollow @ Feb 14 2013, 09:09 PM)  Ya know what, KOB? I found a bird for you.  Who crapped in your cornflakes?  ALDUIN. XD At least he didn't EAT your cornflakes. I'm still hungry 
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Bruh ☠ï¸
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King Coin |
Feb 15 2013, 06:25 AM
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Master

Joined: 6-January 11

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QUOTE(Elderscrolls20 @ Feb 14 2013, 07:54 PM)  So what kind of RULES do you guys use for your game?
The only thing I really do is I don't have my characters use health, stamina, or magicka potions in combat. I still use fast travel, and my characters usually carry food, but I don't make it a part of the roleplay. QUOTE(King Of Beasts @ Feb 14 2013, 11:22 PM)  At least he didn't EAT your cornflakes. I'm still hungry  You get NOTHING!This post has been edited by King Coin: Feb 15 2013, 06:26 AM
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Lady Saga |
Feb 15 2013, 03:37 PM
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Mouth

Joined: 20-February 12

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QUOTE(Elderscrolls20 @ Feb 14 2013, 09:54 PM)  So what kind of RULES do you guys use for your game? Like for instance I use
If you wouldn't mind listing me some of your favorite or silly rules as well...I’m always looking for new ideas and would defiantly like to hear what you guys have to say!
I could be here all morning adding items to my list and it would still feel incomplete. Some of mine: Eat/sleep. My vampire does not eat mortal food, but she will suck on some meat (raw, preferably) if she hasn't fed on a mortal, and is nearing Stage 4. Minimal fast-travel: if I've been back and forth in a specific area several times (like I leave Whiterun, get to the stables and realize I forgot something back in the Bannered Mare) I will fast-travel. Sometimes I won't, sometimes I will: it all depends on how much free time I've got before I have to get me or my child to bed. Note: fast-travel is not an instantaneous teleport like some people assume. Time passes by when we FT. Teleporting is instantaneous (according to my D&D roleplaying books) therefore FT in the world of Tamriel is not teleporting. Back in the days when I played tabletop games (1980s-early 90s) we would roll dice sometimes to simulate travel from one location to another. If there was no encounter (no enemies or friends) who showed up during this travel, there was no reason to spend an entire set of hours or days RPing anything. Therefore, the dice roll (with no encounters) represented an entire set of days or hours. This is similar to FT in the world of TES. No excessive gear: Back when I started Oblivion in 2008, I had a Tomb Raider mentality. Lara Croft can somehow carry several guns, several different ammo types, healing packets (etc.), and somehow still manage to do wonderful flips in the air across chasms, and swan-dive into beautiful lagoons. So when I started Oblivion, Renee Gade would carry several weapons (big weapons like greatswords) several armor sets, hundreds of items--as long as the encumberance limit wasn't met, it was all good. With Renee Gade II (my 4th character of all), I trimmed this down to the way we did it in our tabletop games: One big weapon, with maybe one smaller weapon for back up. One armor set, with maybe one change of clothes (for in-town stuff). If a shield is being carried, it would need to be dropped on the ground if a bow & arrow is used. Etc. Potions and items have a "limit" as well. If I feel there's too many being carried, my char. will find somewhere to stash or ditch those which aren't going to be used, or those which won't bring too much cash. ....see I told you...I could go all morning with this, and I'm nowhere near done! Tabletop skills: I still use a variety of skills from TFT (The Fantasy Trip) and DnD; skills that don't appear in Tes, that is. Not all my characters can swim, for instance, not all of them can ride horses, not all of them can run long distances (before getting winded). Not all of them are spell-casters. Alertness (using the "wait" function to see if enemies are nearby) can only be used by some chars. but not others. Naturalist (ability to discern certain ingredients and what they do on sight) is another important one. Skills & spells are dictated by intelligence (IQ) and other attributes in these older games, and so I usually only add one skill or spell per level-up, just like we did it in the old days.  This keeps my characters from becoming "ubers", with dozens of skills & spells at their disposal. My Oblivion games level upwards super-slowly, so some of my top characters in this game literally only have a handful of spells and/or skills, rather than this gigantic list. I'll do one more No magical compass. Everyone at Beth knows this one, and I may have mentioned it in the OP of this thread. But I'll mention it again, now. In Skyrim I dim the HUD all the way, and then bump it one notch to the right. This means the HUD is barely useful. I can see stats (Health, Magika, Stamina) which I need because I play DiD, and I need this sort of feedback. The compass in Skyrim visible if I look really hard at the top of the screen, but not useful. I don't like magical GPS-styled compasses immediately telling me where landmarks are. In Oblivion (where the HUD can't be dimmed) I literally cover up the compass by using electrical tape. That's all for now, and it's quite a list, eh? This post has been edited by Lady Saga: Feb 15 2013, 03:44 PM
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mALX |
Feb 16 2013, 05:17 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Elderscrolls20 @ Feb 14 2013, 08:54 PM)  So what kind of RULES do you guys use for your game? Like for instance I use
No Fast Travel Remember to pack Bread, and drink for your travels 35% of total gold lost on death and many many more.
If you wouldn't mind listing me some of your favorite or silly rules as well...I’m always looking for new ideas and would defiantly like to hear what you guys have to say!
Welcome! I love and agree with the ideas of no fast travel and the food and drink - both are things I'm pretty strict about in my own game. @ Lady Saga - I know exactly what you are talking about on the gear - with me it was Fallout 3. I was a walking arsenal my first game, and rarely used any but a few of the guns. My weight was always right on the edge, where I had to repair weapons or armor or drop stuff if I came across something I wanted to loot. (loved that repair feature!). I've changed that too now, only carry a limited supply of absolute necessities now. Also, used to store so much stuff in my house in Skingrad that you couldn't walk by it without losing FPS, now I sell anything I'm not using unless I earned it in a quest (although I do still keep my collection of Ayleid statues). This post has been edited by mALX: Feb 16 2013, 05:30 AM
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Grits |
Feb 16 2013, 06:06 PM
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Councilor

Joined: 6-November 10
From: The Gold Coast

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QUOTE(Elderscrolls20 @ Feb 14 2013, 08:54 PM)  So what kind of RULES do you guys use for your game?
The only thing I have that’s like a rule is to do what the character would do. But of course there are exceptions even to that one. For example I don’t hesitate to take out-of-character actions to modify a character’s game. I just switch to first person, do what needs doing, then switch back and continue on with the story. Eating, sleeping, how much to carry, and what kinds of things get looted from tombs and corpses are all character decisions. For example Jerric snacks throughout dungeons, but Darnand often forgets to eat all day until bedtime. Jensa or Mikke would never touch grave goods unless they were specifically searching for something, and even then they do not remove items other than the one thing they’ve been sent for. Rowan does not believe that gold offers any benefit to the dead, so she takes it. However she doesn’t loot tombs either if her Nord husband is along for the adventure.
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Lady Saga |
Feb 16 2013, 07:55 PM
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Mouth

Joined: 20-February 12

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QUOTE(mALX @ Feb 15 2013, 11:17 PM) 
@ Lady Saga - I know exactly what you are talking about on the gear
Yeah, it just makes things that much more believable. (Believable...is that a word? Lol). Some people RP it that all the extra gear they carry is stored on another plane, which is fine, but I can't go there.  I like having limits. Here's another RP idea I do sometimes, especially with melee-oriented types. Some of mine will wear cheap armor and carry cheap weapons when they start a random expedition. Like if they're not trying to kill some top-uber boss (like Umaril in KotN), and they are just trying to do some bandit raids, they'll go in wearing cheap unenchanted stuff. Leather and armor. Steel. Maybe even fur! ... Now let's say one of my fighters is in some cave and finds some Boots of Shock Resist. These will fetch some coin at the market, of course, or my character might want to add these to his/her wardrobe. What usually happens is these enchanted boots will usually be taken. The cheap leather boots get stored into a barrel (or a dead body) so they'll essentially get respawned out of the game at some point. This is a good way to either make money, or have some better gear. If my character were to go in that some bandit hole wearing top gear, and finds those Boots of Shock Resist, chances are he/she would have an awkward moment. Can't carry around two pairs of boots, right?! Not if dozens of potions and other items are already being carried, anyways. So wearing cheap stuff, and swapping it out later is a solution. Granted, some characters of mine (like The Mighty Khahkhayre) would never dream of wearing cheap armor and brandishing a cheap weapon.  Perish the thought! But that's another story.... This post has been edited by Lady Saga: Feb 16 2013, 08:02 PM
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Destri Melarg |
Feb 16 2013, 08:47 PM
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Mouth

Joined: 16-March 10
From: Rihad, Hammerfell

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QUOTE(Lady Saga @ Feb 16 2013, 10:55 AM)  ... Now let's say one of my fighters is in some cave and finds some Boots of Shock Resist. These will fetch some coin at the market, of course, or my character might want to add these to his/her wardrobe. What usually happens is these enchanted boots will usually be taken. The cheap leather boots get stored into a barrel (or a dead body) so they'll essentially get respawned out of the game at some point.
I go the exact opposite way. My characters aren't allowed to equip any piece of armor that they didn't forge or improve themselves. If you find it in a tomb take it, but you can't wear it until you improve it (read alter it to fit) at a forge. The same rule applies even if you buy said armor in a shop. I keep the same rule in place for a compound weapon like the bow. I don't think a serious archer would trust his/her life to a bow that he/she found laying around a tomb. Until I can get it to a forge, I just won't use it. All other weapons and jewelry can be equipped immediately. I also limit the number of arrows my characters can carry. 50 is my number of choice for a dedicated archer, 25 for a melee character who uses archery as a backup. If I find better quality arrows in a dungeon then I'll replace the arrows in my quiver with the new arrows.
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mALX |
Feb 16 2013, 08:56 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Lady Saga @ Feb 16 2013, 01:55 PM)  Yeah, it just makes things that much more believable. (Believable...is that a word? Lol). Some people RP it that all the extra gear they carry is stored on another plane, which is fine, but I can't go there.  I like having limits. Here's another RP idea I do sometimes, especially with melee-oriented types. Some of mine will wear cheap armor and carry cheap weapons when they start a random expedition. Like if they're not trying to kill some top-uber boss (like Umaril in KotN), and they are just trying to do some bandit raids, they'll go in wearing cheap unenchanted stuff. Leather and armor. Steel. Maybe even fur! ... Now let's say one of my fighters is in some cave and finds some Boots of Shock Resist. These will fetch some coin at the market, of course, or my character might want to add these to his/her wardrobe. What usually happens is these enchanted boots will usually be taken. The cheap leather boots get stored into a barrel (or a dead body) so they'll essentially get respawned out of the game at some point. This is a good way to either make money, or have some better gear. If my character were to go in that some bandit hole wearing top gear, and finds those Boots of Shock Resist, chances are he/she would have an awkward moment. Can't carry around two pairs of boots, right?! Not if dozens of potions and other items are already being carried, anyways. So wearing cheap stuff, and swapping it out later is a solution. Granted, some characters of mine (like The Mighty Khahkhayre) would never dream of wearing cheap armor and brandishing a cheap weapon.  Perish the thought! But that's another story.... Agreed on the dungeon crawling in cheaper gear - I like your thought behind it better than mine! Maxical always used leather for dungeons, never wore her good glass armor to crawl through caves in. Kind of like how you put on your old torn jeans to garden in, ROFL! QUOTE(Grits @ Feb 16 2013, 12:06 PM)  Eating, sleeping, how much to carry, and what kinds of things get looted from tombs and corpses are all character decisions. For example Jerric snacks throughout dungeons, but Darnand often forgets to eat all day until bedtime. Jensa or Mikke would never touch grave goods unless they were specifically searching for something, and even then they do not remove items other than the one thing they’ve been sent for. Rowan does not believe that gold offers any benefit to the dead, so she takes it. However she doesn’t loot tombs either if her Nord husband is along for the adventure.
I love this division of personalities! My three characters do have very different personalities and I also do different things with them in their games. (Maxical, Shivani, and Bubba the Redguard). Example: Bubba is in the Dark Brotherhood. Maxical is afraid of them, and Shivani wouldn't join but knows some members. Their eating habits are different (Maxical doesn't eat meat, etc). I rarely play Shivani (since she is dead now, she only got resurrected for the Pirate story and for when Maxical visits Clavicus Vile's realm in her story). Bubba gets played even less often (but Bubba has been to Shivering Isles, neither Shivani or Maxical have!), when he does he is usually a thief and assassin. This post has been edited by mALX: Feb 16 2013, 08:59 PM
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SubRosa |
Feb 16 2013, 09:08 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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Like many others, I use a no excessive gear rule which I started back in my Fallout 3 days. In that game a character could use one rifle/shotgun, one sidearm, and one melee weapon. They could pick up other weapons as loot, but I RPed that those were stashed away in a bag, possibly even disassembled, so could not be brought out and used. It really helps keep the game from feeling like Doom, and seem more like I am playing a role. I had already been doing something similar in Oblivion, in that each character had their primary weapon and their armor/clothing. Anything they picked up was just loot to sell. In that game I never wanted to change out to a different weapon because the things I self-enchanted were better than anything I found in the game anyway. So there never was the temptation to use anything I found as loot. Plus I always went to an effort to make sure my character's gear all matched to look good. I could never allow a character to use something that would look bad after all! This post has been edited by SubRosa: Feb 16 2013, 09:09 PM
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King Coin |
Feb 16 2013, 09:14 PM
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Master

Joined: 6-January 11

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QUOTE(Lady Saga @ Feb 16 2013, 12:55 PM)  Here's another RP idea I do sometimes, especially with melee-oriented types. Some of mine will wear cheap armor and carry cheap weapons when they start a random expedition. Like if they're not trying to kill some top-uber boss (like Umaril in KotN), and they are just trying to do some bandit raids, they'll go in wearing cheap unenchanted stuff. Leather and armor. Steel. Maybe even fur!
Aravi will wear fur if it is cold, no matter what. If it is a warm area (like the Rift) she'll often dress waaaay down and wear a bra and loincloth. She often doesn't wear the best she can either, but what she wants to wear instead. Elven gear looks really nice on her, and so does studded armor.
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