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Elisabeth Hollow
post Feb 25 2013, 06:13 AM
Post #381


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QUOTE(King Of Beasts @ Feb 24 2013, 11:09 PM) *

Aww. I can't get a good picture of Kayla just yet XD


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King Of Beasts
post Feb 25 2013, 06:18 AM
Post #382


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From: Imperial City,Cyrodiil



QUOTE(Elisabeth Hollow @ Feb 24 2013, 09:13 PM) *

QUOTE(King Of Beasts @ Feb 24 2013, 11:09 PM) *

Aww. I can't get a good picture of Kayla just yet XD


Anything is possible......


If you believe!



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Kiln
post Mar 3 2013, 11:42 AM
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I downloaded Daggerfall thinking that it'd be cool to see the origins of my favorite series of all time. I was wrong. Daggerfall is the most horrible game I've ever played and it leaves me wondering how the hell Bethesda succeeded as a company after making such a horrible game.

Don't get me wrong, I love their current games. I just don't see how they didn't meet critical failure with Daggerfall. I can only imagine the angry people who bought this thing when it was released who died multiple times in the first dungeon and never actually got to experience the game because it was impossible.

I literally died five times during the intro and then created two different characters with different skill sets on a lower difficulty so I could get through it. I didn't manage. I'd give Daggerfall a 1/10 score and think that I'm probably being generous since after glancing around online a bit, EVERYONE seems to have trouble getting through the TUTORIAL.

I wanted to like it. I was actually impressed with the depth of the skill system, attributes, and factions. Then I actually played the game and the wonder was gone in the blink of an eye.

P.S. Imps suck, are hard to kill, and one hit kill you. They're also the third enemy you'll face in Daggerfall. You'll fight one rat, one giant bat, and an imp that will almost definitely murder you.

Rant over.


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mirocu
post Mar 3 2013, 11:55 AM
Post #384


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Wow. Daggerfall really is that hard then? I havent tried it meself but if you cant get past the friggin tutorial, then there simply is something wrong. The tutorial isnt supposed to be hard at all, its only there to show you how the game works.

Too bad, Kiln. You never gonna try it again, I reckon?

This post has been edited by mirocu: Mar 3 2013, 11:55 AM


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Kiln
post Mar 3 2013, 12:02 PM
Post #385


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QUOTE(mirocu @ Mar 3 2013, 10:55 AM) *

Wow. Daggerfall really is that hard then? I havent tried it meself but if you cant get past the friggin tutorial, then there simply is something wrong. The tutorial isnt supposed to be hard at all, its only there to show you how the game works.

Too bad, Kiln. You never gonna try it again, I reckon?

Tried it about 9 times and then uninstalled it. I swear I'm not exaggerating. It really is that difficult. So much that it isn't any fun at all IMO.


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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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mirocu
post Mar 3 2013, 12:04 PM
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Ever tried Arena?


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Kiln
post Mar 3 2013, 12:23 PM
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QUOTE(mirocu @ Mar 3 2013, 11:04 AM) *

Ever tried Arena?

Nope. I honestly doubt I will though. I'll stick with ES games 3 and on I think. Daggerfall has pretty much soured the experience of retro ES gaming for me.


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mirocu
post Mar 3 2013, 12:25 PM
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Id like to get the whole series. You know, from Arena up to Skyrim, all on CD/DVD and in a nice collector box. That would be sweeeet! hehe.gif

This post has been edited by mirocu: Mar 3 2013, 12:26 PM


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It matters not how strait the gate,
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mALX
post Mar 3 2013, 01:22 PM
Post #389


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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(SubRosa @ Feb 16 2013, 04:26 PM) *

I am now playing the original X-Wing missions with X-Wing Alliance, with Dark Saber's Ultimate Craft Pack.

Returning from blowing up an Imperial convoy

Thanks for the heads up mALX!



Wow, those are some really great graphics!





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mALX
post Mar 3 2013, 01:26 PM
Post #390


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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Kiln @ Mar 3 2013, 05:42 AM) *

I downloaded Daggerfall thinking that it'd be cool to see the origins of my favorite series of all time. I was wrong. Daggerfall is the most horrible game I've ever played and it leaves me wondering how the hell Bethesda succeeded as a company after making such a horrible game.

Don't get me wrong, I love their current games. I just don't see how they didn't meet critical failure with Daggerfall. I can only imagine the angry people who bought this thing when it was released who died multiple times in the first dungeon and never actually got to experience the game because it was impossible.

I literally died five times during the intro and then created two different characters with different skill sets on a lower difficulty so I could get through it. I didn't manage. I'd give Daggerfall a 1/10 score and think that I'm probably being generous since after glancing around online a bit, EVERYONE seems to have trouble getting through the TUTORIAL.

I wanted to like it. I was actually impressed with the depth of the skill system, attributes, and factions. Then I actually played the game and the wonder was gone in the blink of an eye.

P.S. Imps suck, are hard to kill, and one hit kill you. They're also the third enemy you'll face in Daggerfall. You'll fight one rat, one giant bat, and an imp that will almost definitely murder you.

Rant over.



That is the experience I had with Arena. Shelved it when I couldn't get past the first big rat, lol. No matter what I tried, my character could not fight that rat. I love a challenging game, but like you said - there is a difference between challenging and impossible, and impossible kills the fun. That was Arena, I tried Daggerfall for an even shorter time before shelving it.

By the way, I didn't use a DOS partition, but a DOSBox downloadable install.



This post has been edited by mALX: Mar 3 2013, 01:31 PM


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Kiln
post Mar 3 2013, 02:00 PM
Post #391


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QUOTE(mALX @ Mar 3 2013, 12:26 PM) *


By the way, I didn't use a DOS partition, but a DOSBox downloadable install.

Same here. Waaay less work.


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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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mALX
post Mar 3 2013, 02:27 PM
Post #392


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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Kiln @ Mar 3 2013, 08:00 AM) *

QUOTE(mALX @ Mar 3 2013, 12:26 PM) *


By the way, I didn't use a DOS partition, but a DOSBox downloadable install.

Same here. Waaay less work.



I have considered the DOS partition to bring Chips Challenge to my current PC, but just don't have the room to do it without a major cleanup. I've got like 250 gig used (out of 400) just in games/mods/screenshots/vids/sound files - all for Oblivion because the darn thing won't play games with any stronger requirements (and only plays Oblivion on medium graphics).

The sound files are huge, and all for two mods I have been working on for years (and made no progress on for the past year - too busy).



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treydog
post Mar 3 2013, 03:44 PM
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The thing about the dungeons in Daggerfall- almost ALL of them- is they look like they were designed by one of those spiders on LSD.

And then there are one-way teleporters, flooded corridors, secret doors....

And no concept of "leveling" the encounters.

Two survival techniques for anyone who decides to persevere-

ABSOLUTELY take the ebony dagger as the "gift from the Emperor" when doing character creation. You need it to kill the stupid imp in the tutorial dungeon... (And the imp is guarding the way out).

Also- even if you do not wish to be a magic-using character... GET THE RECALL spell and give yourself a decent Mysticism ability to use it.

The spell is the predecessor of Morrowind's "Mark" and "Recall" spells.

Because of the insane dungeons, a rule for successful adventuring is- enter the dungeon, cast Recall (which sets a teleport location), go and (find, kill, rescue) the McGuffin, Recall back to the entrance and get out.

The game can be immensely frustrating, and esp. with the dated graphics and odd combat system, it may not be worth the time for most.

But... if you want something that is a real dungeon crawler and that has a huge world, plus gives you a lot of insight into Cyrodiil politics.... well, let me know.


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ghastley
post Mar 3 2013, 05:26 PM
Post #394


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QUOTE(treydog @ Mar 3 2013, 09:44 AM) *

ABSOLUTELY take the ebony dagger as the "gift from the Emperor" when doing character creation. You need it to kill the stupid imp in the tutorial dungeon... (And the imp is guarding the way out).

I've managed to kill the imp with hand-to-hand. It's a bit strange that an iron weapon is useless, but no weapon at all works, but those are the game mechanics, so go with it.

QUOTE(treydog @ Mar 3 2013, 09:44 AM) *

Also- even if you do not wish to be a magic-using character... GET THE RECALL spell and give yourself a decent Mysticism ability to use it.

And by GET THE SPELL, we mean go to the spell-maker in the Mages Guild. You can make it for zero cost - although it may be beyond your ability to cast it at first. At the same time, make the cheapest (magicka-cost) spell you can for Mysticism, generally an Open spell with an increase only every 2 levels. If you keep casting that every time you travel, or sleep at the fighter's guild, the recall spell will soon come down to within your spell points. I find the best place to use it is just inside the entrance; you can recall to drop stuff in your wagon without leaving the dungeon. It resets if you do that, and you have to kill everything over again.

I'd add:
Turn on cheatmode in the configuration file. some of the dungeons are actually impossible, and there's no path between the entrance and the target. Cheatmode lets you hit a key to get to the next potential location for the target, which may be in the part of the dungeon you can't reach.
Remember ALt+F11 to get you out of the void. There are just too many ways to get into that state, and it always seems to happen when you haven't saved for too long.

This post has been edited by ghastley: Mar 3 2013, 05:26 PM


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Saquira
post Mar 9 2013, 12:28 PM
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I tried Daggerfall a couple of years ago, and I didn't get out of the first dungeon. It'd probably be fun to try again if it wasn't so complicated to even get it to work.

I finished the main quest of the new Tomb Raider yesterday, and I absolutely loved it. I've only played a bit of Underworld before, so I don't have much to compare with, but I think it's great in any case. The only minus I can think of is that the optional tombs I've played so far are really short, but the amount of detail is great.

I've also been playing Fallout New Vegas. I got the Utimate Edition a long while ago, but haven't really gotten around to playing it. But now I've finally gotten further into it, and I'm really happy I did. Some of the dialogue and side quests are hilarious. Though I've been focusing on medicine, science and speech, so combat's pretty hard against high level opponents.


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PhonAntiPhon
post Mar 13 2013, 10:02 PM
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Currently playing Pocket RPG and FF3, my working away games. Back to Oblivion at the weekend.
(Hooray).


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mirocu
post Mar 13 2013, 10:09 PM
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For me its Fallout 3 on weekdays and Oblivion on weekends wink.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Lopov
post Mar 16 2013, 06:42 PM
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I'm currently playing Morrowind, after minor struggle between my manic and demented side wink.gif I've finally made it look and function like I wanted to. It took some coffees, some restless nights and some ditched characters but now everything is as I wanted it to be.

"You n'wah!"


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Pseron Wyrd
post Mar 17 2013, 12:54 PM
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QUOTE(Lopov @ Mar 16 2013, 10:42 AM) *

I've finally made it look and function like I wanted to. It took some coffees, some restless nights and some ditched characters but now everything is as I wanted it to be.

This sounds like me and my current Skyrim game. I've been testing out overhaul and realism mods over the last couple of weeks, as well as getting my character concept and appearance down. I think I've finally got everything the way I want it now. *phew* Modding a game can actually be more demanding than playing the game sometimes. smile.gif
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Lopov
post Mar 17 2013, 01:00 PM
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Indeed, and I'm that type of person who is prepared not to sleep for hours in case I have some problem with mods, be it conflicts, errors and even minor warnings. I can't go to sleep if something bothers me - I just have to solve it. Luckily I'm also that type of person who doesn't need much sleeping.

But at least in Morrowind I didn't spend a lot of time working on my character's appearance. wink.gif


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