|
|
  |
New Things, post something you've never seen before in Skyrim. |
|
|
SubRosa |
Apr 7 2013, 07:52 AM
|

Ancient

Joined: 14-March 10
From: Between The Worlds

|
QUOTE(Renee Gade IV @ Apr 7 2013, 01:33 AM)  So Here's a first (for me): different bandit tribes at war! Tonight Mycharonna snuck up on Halted Stream Camp. As you may know, Silent Moons Camp is visible in the distance, and over at SMC, there was some sort of battle going on. We could see fireballs being thrown in the distance. At what? I am not sure. Mycharonna cast a Fury spell on one of the Halted Stream bandits and he was killed by his friends within a minute. The Halted Stream bandits (two of them) start going nuts, because they know somebody's out there, but they can't find my vampire.  So they wander off onto the plain, draw their bows, and somehow wind up at war with the Silent Moons bandits! It was pretty cool, Mycharonna merely got up on one of the ramps, so she could get a good view of the action.  That is neat! I often see the Halted Stream gang mix it up with wandering giants and their mammoths. I don't have to tell you how that turns out!
--------------------
|
|
|
|
mirocu |
Apr 7 2013, 08:29 AM
|

Spam Meister

Joined: 8-February 13
From: [CLASSIFIED]

|
QUOTE(Elisabeth Hollow @ Mar 5 2013, 07:29 AM)  QUOTE(Lady Saga @ Mar 4 2013, 09:20 PM)  Today (tonight, actually) I realized just how dynamic the "dynamic lighting" is in this game. A guard walked by Mycharonna in Whiterun. It was night and he was carrying a torch. I happened to be looking downwards into some water as he walked by, and for the first time noticed that the water was reflecting the torch's light in a different manner than the stone walkway was.  Gaming has come a very long way! Dammit, people! Don´t make me play this! 
--------------------
Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
|
|
|
|
Renee |
Apr 7 2013, 02:17 PM
|

Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

|
QUOTE(mirocu @ Apr 7 2013, 03:29 AM)  QUOTE(Elisabeth Hollow @ Mar 5 2013, 07:29 AM)  QUOTE(Lady Saga @ Mar 4 2013, 09:20 PM)  Today (tonight, actually) I realized just how dynamic the "dynamic lighting" is in this game. A guard walked by Mycharonna in Whiterun. It was night and he was carrying a torch. I happened to be looking downwards into some water as he walked by, and for the first time noticed that the water was reflecting the torch's light in a different manner than the stone walkway was.  Gaming has come a very long way! Dammit, people! Don´t make me play this!  Dynamic lighting.....giants roaming around with their mammoths .... the choice to have many different types of paid followers... auroras in the sky at night... shorter questlines (true) but more options with miscellaneous tasks and such .... snow, but also plenty of sunshine if you're in the right hold ... tons of little unique stories in all the lairs Lothran might possibly find ... fish in the streams, birds in the air .... really cool magical effects ... the ability to customize our character as he or she grows through a series of perks .... horses that move at variable speeds ... re-animation of dead NPCs .... more NPCs on the roads (hostile and friendly) .... ....and (of course) for you ... the ability to add mods to anything you do and do not like? ...naw, you shouldn't play it. *whistles* This post has been edited by Renee Gade IV: Apr 7 2013, 02:23 PM
--------------------
|
|
|
|
Renee |
Apr 7 2013, 11:07 PM
|

Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

|
QUOTE(mirocu @ Apr 7 2013, 02:47 PM)  Did they screw up Skyrim on the PS3 too?  Hmm... I'll try to be diplomatic because I've found myself in trouble in the past for posting opinions on such topics. It's not like they 'screwed up' the PS3 version, but they definitely had problems with it. The game was made for Xbox and then ported to PS3. This seems to be the first, most biggest mistake. If they're gonna make the game for PS3, make it for PS3. I can speak from experience here: my PS3 games worked flawlessly for the first month or so. When people started complaining about performance issues on PS3, I shrugged it off: my game was fine. Then one day, it wasn't entirely fine. I started noticing some of the lag others had mentioned, some of the frame-skipping and slow-downs. I went on You Tube one day, and saw some really horrific examples from other gamers. My game wasn't quite as bad as theirs, but just to be safe, I decided last summer to buy an Xbox anyways, since the game is truely made for Xbox. Bottom line: I think Bethesda has done the best they can, and I have heard they've stepped up to the plate with the last update, which is supposed to fix a lot of glitches and performance issues on PS3. But if you're gonna get a console for Skyrim, get the Xbox. Or just get it for PC. Actually that's a good question, though: that's interesting that you are you mentioning consoles if you've already got a PC?  I'm actually a little flattered.
--------------------
|
|
|
|
King Coin |
Apr 7 2013, 11:18 PM
|

Master

Joined: 6-January 11

|
QUOTE(mirocu @ Apr 7 2013, 01:47 PM)  Did they screw up Skyrim on the PS3 too?  In short, YES. If you are interested, upgrade your PC if you don't think your current one can handle it.
--------------------
|
|
|
|
mALX |
Apr 8 2013, 12:09 AM
|

Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

|
QUOTE(SubRosa @ Apr 7 2013, 06:44 PM)  Mirocu's issue is not hardware, rather it is a matter of principle. Like many people he does not want to be forced to install Steam on his computer and be forced to run it every time he plays his game. I felt the same way, but eventually I knuckled under, since the only other option was to play a pirated copy of the game, which I did not want to do.
I agree wholeheartedly about being forced to use Steam. You can play it offline (they have an "Offline Mode"), but they bug you while you are in game to ask you if you want to connect or update. (And of course, you do have to go online with them to DL mods). This post has been edited by mALX: Apr 8 2013, 12:10 AM
--------------------
|
|
|
|
King Coin |
Apr 8 2013, 12:59 AM
|

Master

Joined: 6-January 11

|
QUOTE(SubRosa @ Apr 7 2013, 05:44 PM)  Mirocu's issue is not hardware, rather it is a matter of principle.
Ah. Yes, the ever obnoxious Steam. I've heard some horror stories about it, but haven't really had anything bad happen other than some minor annoyances. For me, the deciding factor was mods.
--------------------
|
|
|
|
Pseron Wyrd |
Apr 8 2013, 11:45 AM
|

Finder

Joined: 8-February 13
From: Franklin, Pennsylvania

|
QUOTE(mALX @ Apr 7 2013, 04:09 PM)  they bug you while you are in game to ask you if you want to connect or update.
That would be annoying for sure. I've never had this happen. I always play offline and I've had them ask if I wanted to go online before the game started up, but not during. Yikes! That would be an annoyance! QUOTE(mALX @ Apr 7 2013, 04:09 PM)  And of course, you do have to go online with them to DL mods
Well, a tiny nitpick. To download a mod you do have to be online, of course. But you do not have to be online with them. I haven't downloaded a single mod from Steam, ever. I can't see myself ever doing it in the future either.
|
|
|
|
mALX |
Apr 8 2013, 11:50 AM
|

Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

|
QUOTE(Pseron Wyrd @ Apr 8 2013, 06:45 AM)  QUOTE(mALX @ Apr 7 2013, 04:09 PM)  they bug you while you are in game to ask you if you want to connect or update.
That would be annoying for sure. I've never had this happen. I always play offline and I've had them ask if I wanted to go online before the game started up, but not during. Yikes! That would be an annoyance! QUOTE(mALX @ Apr 7 2013, 04:09 PM)  And of course, you do have to go online with them to DL mods
Well, a tiny nitpick. To download a mod you do have to be online, of course. But you do not have to be online with them. I haven't downloaded a single mod from Steam, ever. I can't see myself ever doing it in the future either. Now THAT I didn't know! Thanks for the info, I'd rather get my mods from Nexus anyway. This post has been edited by mALX: Apr 8 2013, 11:51 AM
--------------------
|
|
|
|
Colonel Mustard |
Apr 8 2013, 12:42 PM
|

Master

Joined: 3-July 08
From: The darkest pit of your soul. Hi there!

|
QUOTE(Pseron Wyrd @ Apr 8 2013, 11:45 AM)  QUOTE(mALX @ Apr 7 2013, 04:09 PM)  they bug you while you are in game to ask you if you want to connect or update.
That would be annoying for sure. I've never had this happen. I always play offline and I've had them ask if I wanted to go online before the game started up, but not during. Yikes! That would be an annoyance! QUOTE(mALX @ Apr 7 2013, 04:09 PM)  And of course, you do have to go online with them to DL mods
Well, a tiny nitpick. To download a mod you do have to be online, of course. But you do not have to be online with them. I haven't downloaded a single mod from Steam, ever. I can't see myself ever doing it in the future either. He's right; having Skyrim on Steam doesn't affect you downloading and installing mods that aren't from the Steam Hub, aside from having to click through a few extra folders. I personally use a mix of mods on both the Skyrim Nexus and the Steam Hub, as there are generally a fair few mods that are exclusive to one or the other and the Steam Hub mods are actually really easy to install; you click the 'sync' button, the mod downloads, unpacks in the right directories automatically and will even update by itself if the author creates a new version. Pretty handy.
|
|
|
|
mALX |
Apr 8 2013, 01:21 PM
|

Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

|
QUOTE(Colonel Mustard @ Apr 8 2013, 07:42 AM)  QUOTE(Pseron Wyrd @ Apr 8 2013, 11:45 AM)  QUOTE(mALX @ Apr 7 2013, 04:09 PM)  they bug you while you are in game to ask you if you want to connect or update.
That would be annoying for sure. I've never had this happen. I always play offline and I've had them ask if I wanted to go online before the game started up, but not during. Yikes! That would be an annoyance! QUOTE(mALX @ Apr 7 2013, 04:09 PM)  And of course, you do have to go online with them to DL mods
Well, a tiny nitpick. To download a mod you do have to be online, of course. But you do not have to be online with them. I haven't downloaded a single mod from Steam, ever. I can't see myself ever doing it in the future either. He's right; having Skyrim on Steam doesn't affect you downloading and installing mods that aren't from the Steam Hub, aside from having to click through a few extra folders. I personally use a mix of mods on both the Skyrim Nexus and the Steam Hub, as there are generally a fair few mods that are exclusive to one or the other and the Steam Hub mods are actually really easy to install; you click the 'sync' button, the mod downloads, unpacks in the right directories automatically and will even update by itself if the author creates a new version. Pretty handy. That does sound handy. Hmmm... *
--------------------
|
|
|
|
SubRosa |
Apr 8 2013, 07:04 PM
|

Ancient

Joined: 14-March 10
From: Between The Worlds

|
QUOTE(Colonel Mustard @ Apr 8 2013, 07:42 AM)  He's right; having Skyrim on Steam doesn't affect you downloading and installing mods that aren't from the Steam Hub, aside from having to click through a few extra folders. I personally use a mix of mods on both the Skyrim Nexus and the Steam Hub, as there are generally a fair few mods that are exclusive to one or the other and the Steam Hub mods are actually really easy to install; you click the 'sync' button, the mod downloads, unpacks in the right directories automatically and will even update by itself if the author creates a new version. Pretty handy.
That is why I will never use the Steam Hub to install mods. It automatically puts loose files throughout your install folder. You do not know what they are, or where they are, or how many they are. I learned the hard way with Oblivion not to scatter files all over my game install like that. It makes deinstalling them a nightmare, not to mention tracking down conflicts and mod related bugs. Instead you are much better off downloading your mods in a zip file from the Nexus, and then using a mod manager like TES Mod Manager to pack them all into an .omod. That makes managing all of your loose files easy, as the .omod cleans up after itself when you deactivate it. No hunting for individual files through all of your subfolders. It will also warn you if an .omod wants to overwrite any existing files, and gives you the option of saying no. Which is very important given that the scripts are all loose files now. A mod can overwrite a vanilla script file, and then if you remove the mod, you either delete the script file entirely and break your game, or you are stuck with the modded script file still there.
--------------------
|
|
|
|
mALX |
Apr 8 2013, 07:18 PM
|

Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

|
QUOTE(SubRosa @ Apr 8 2013, 02:04 PM)  QUOTE(Colonel Mustard @ Apr 8 2013, 07:42 AM)  He's right; having Skyrim on Steam doesn't affect you downloading and installing mods that aren't from the Steam Hub, aside from having to click through a few extra folders. I personally use a mix of mods on both the Skyrim Nexus and the Steam Hub, as there are generally a fair few mods that are exclusive to one or the other and the Steam Hub mods are actually really easy to install; you click the 'sync' button, the mod downloads, unpacks in the right directories automatically and will even update by itself if the author creates a new version. Pretty handy.
That is why I will never use the Steam Hub to install mods. It automatically puts loose files throughout your install folder. You do not know what they are, or where they are, or how many they are. I learned the hard way with Oblivion not to scatter files all over my game install like that. It makes deinstalling them a nightmare, not to mention tracking down conflicts and mod related bugs. Instead you are much better off downloading your mods in a zip file from the Nexus, and then using a mod manager like TES Mod Manager to pack them all into an .omod. That makes managing all of your loose files easy, as the .omod cleans up after itself when you deactivate it. No hunting for individual files through all of your subfolders. It will also warn you if an .omod wants to overwrite any existing files, and gives you the option of saying no. Which is very important given that the scripts are all loose files now. A mod can overwrite a vanilla script file, and then if you remove the mod, you either delete the script file entirely and break your game, or you are stuck with the modded script file still there.I am pretty sure this is why my Oblivion game is so messed up right now. Vilja 3 over-wrote some vanilla bed files. When I removed Vilja 3 and installed Vilja 4 I got a warning that said the Oblivion ESM required the Vilja ESM. I thought installing Vilja 4 would fix the issue, it didn't. Immediately "See you sleep" went defunct, along with several other mods that require vanilla bed use - including my own mod which has never had a single conflict since I made it (till now). So now I have to uninstall Oblivion plus all my mods, pull the original files out and reinstall everything - really hate having to do it, but no work-arounds I've tried so far have helped.
--------------------
|
|
|
|
|
  |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|