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> What are you playing?
Colonel Mustard
post Apr 26 2013, 03:33 PM
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QUOTE(mirocu @ Apr 26 2013, 03:23 PM) *

Iīve seen a review of Dark Souls. Looks to be a hard game..

It's difficulty is it's main selling points, but it's supposed to be one of those games where it isn't too difficult once you pay attention to patterns and stuff like that. My main concern with the game is more of a matter of the mind; many of the Dark Souls players I've 'met' on the internet are incredibly smug and immensely up themselves about the fact that they play Dark Souls, and seem to view themselves as some kind of gaming ubermensch, so while I'm interested in trying it (I had a good amount of fun on its predecessor, Demon's Souls, which had some absolutely stellar combat) I don't want to turn into a twat.

Slap me if I do, OK?
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mirocu
post Apr 26 2013, 03:35 PM
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QUOTE(Colonel Mustard @ Apr 26 2013, 04:33 PM) *

while I'm interested in trying it (I had a good amount of fun on its predecessor, Demon's Souls, which had some absolutely stellar combat) I don't want to turn into a twat.

Slap me if I do, OK?

Iīll leave that to Liz. Somehow I think sheīd enjoy some random slapping.. biggrin.gif


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SubRosa
post Apr 26 2013, 03:35 PM
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QUOTE(ghastley @ Apr 26 2013, 09:51 AM) *

QUOTE(SubRosa @ Apr 25 2013, 06:44 PM) *

I am trying out Tomb Raider Anniversary. I have a hankering for the original game, and I would like to see what it plays like with a mouse and semi-modern graphics.

If anyone has ever played it on the PC before, WTF is wrong with the save feature? As far as I can tell, there is no quicksave at all. I made a hard save through the escape menu before typing this, went back to play the game from where I left off, and it will not let me load the game I saved. It is forcing me to start all over again. Why is there a save game feature if it does nothing?

IIRC the Tomb Raider series had fixed "save points" - once you reached a certain location, the game would save automatically, and you didn't have to backtrack any further. It makes the save file itself much smaller, because it only has to track health and equipment, and a location counter. I'd guess you hadn't reached the first one of those.

This is what I have discovered. You can save any time, but it does not save your current situation, rather it saves your last checkpoint location. Which makes saves almost useless.


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mirocu
post Apr 26 2013, 06:39 PM
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Anyone played SH: Shattered Memories? Thereīs this LP I watch from time to time and the atmosphere is awesome! biggrin.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Colonel Mustard
post Apr 26 2013, 07:42 PM
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QUOTE(mirocu @ Apr 26 2013, 06:39 PM) *
Anyone played SH: Shattered Memories? Thereīs this LP I watch from time to time and the atmosphere is awesome! biggrin.gif

Meh. Silent Hill 2 is the best. Shattered Memories kind of missed the point.

Speaking of Old Skool shooters, have either of you ever played Painkiller? That's easily one of the best (if not the best) classic-style shooters around.
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mirocu
post Apr 26 2013, 08:23 PM
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Iīve heard of Painkiller but as it hasnīt attracted my attention I havenīt looked into it.

Shattered Memories may not be your typical Silent Hill game, just like some people say Oblivion isnīt your typical TES game. Guess I like those non-typical games then...


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Lol bird

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Colonel Mustard
post Apr 26 2013, 08:54 PM
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QUOTE(mirocu @ Apr 26 2013, 08:23 PM) *
Iīve heard of Painkiller but as it hasnīt attracted my attention I havenīt looked into it.

Shattered Memories may not be your typical Silent Hill game, just like some people say Oblivion isnīt your typical TES game. Guess I like those non-typical games then...

Look into Painkiller. That game has a gun which fire shurikens and lightning.

And it's not so much that Shattered Memories isn't a typical Silent Hill game that was my issue with it. It was that it wasn't a typical good game that was the problem (zing!).
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mirocu
post Apr 26 2013, 08:56 PM
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I guess you disliked the lack of combat? I actually found that refreshing as opposed to other games where you wander around like a tank with hundreds of weapons tongue.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Colonel Mustard
post Apr 26 2013, 09:00 PM
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QUOTE(mirocu @ Apr 26 2013, 08:56 PM) *
I guess you disliked the lack of combat? I actually found that refreshing as opposed to other games where you wander around like a tank with hundreds of weapons tongue.gif

More the lack of good writing, convincing characters, the missing the point of Silent Hill 2 and the lack of isolation that is the essential component of horror. When it's following on from SIlent Hill 2, a game which is an absolute master piece of atmosphere and psychology driven horror, and which had so much depth that it's got strange fish with big teeth and glowy bits at its bottom, then it's a hard act to follow, and probably one of the reasons why I didn't like it very much.
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mirocu
post Apr 26 2013, 09:04 PM
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Well, I liked the mystery about everything in SM. Like, where was his daughter? And why did people keep appearing and disappearing and whatīs with all the snowing and constant freezing?

Itīs a strange game but thatīs what I liked about it. No real monsters or zombies except from in the nightmare areas, plus except from a few people here and there itīs all empty and you feel alone.. I really like that smile.gif

Good thing thereīs a game for everyone wink.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Colonel Mustard
post Apr 27 2013, 09:15 AM
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I've already lost count of the number of times I've been brutally murdered in Dark Souls. It's pretty fun.
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mirocu
post Apr 27 2013, 04:20 PM
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QUOTE(Colonel Mustard @ Apr 27 2013, 10:15 AM) *

I've already lost count of the number of times I've been brutally murdered in Dark Souls. It's pretty fun.

Use the camp fires wisely cool.gif


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Lol bird

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Colonel Mustard
post Apr 27 2013, 07:23 PM
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QUOTE(mirocu @ Apr 27 2013, 04:20 PM) *
QUOTE(Colonel Mustard @ Apr 27 2013, 10:15 AM) *

I've already lost count of the number of times I've been brutally murdered in Dark Souls. It's pretty fun.

Use the camp fires wisely cool.gif

I'm doing my best to. Bloody hard work, but even beating your basic group of mooks feels very rewarding.

Also just played a game of Dungeons and Dragons with thirteen players in it. Waiting between 25 minutes and half an hour between turns is, I assure, incredibly boring. I think I might see if the smaller group at the club who were playing Star Wars D20 have a free slot...
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McBadgere
post Apr 28 2013, 12:06 PM
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Started New Vegas' Old World Blues DLC...Damn it's funny!!... biggrin.gif ...

I've only just started and I've acquired about seven thousand quests... biggrin.gif ...
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SubRosa
post Apr 29 2013, 01:00 AM
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I think I have given up on Tomb Raider Anniversary. The save system is just too damned frustrating.


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SubRosa
post Apr 29 2013, 10:07 PM
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Thanks to Gog.com, I have gone back to playing the the original Tomb Raider. Even after nearly twenty years, this game is still fun!


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Lopov
post Apr 30 2013, 06:36 PM
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QUOTE(McBadgere @ Apr 28 2013, 01:06 PM) *

Started New Vegas' Old World Blues DLC...Damn it's funny!!... biggrin.gif ...

I've only just started and I've acquired about seven thousand quests... biggrin.gif ...


OWB is fun though I had a lot of fun only on my 1st playthrough, next ones were not so interesting, maybe because I knew what to expect.


QUOTE(SubRosa @ Apr 29 2013, 02:00 AM) *

I think I have given up on Tomb Raider Anniversary. The save system is just too damned frustrating.


I've given up on that one as well. I came close to the end but I gave up on a first level of Atlantis where you have to jump somewhere high and you have a time limit otherwise some plates move out and you fall to your death. I played original TR when it came out and Atlantis was my least favorite there as well so I didn't miss much by skipping it in TR:A.

This post has been edited by Lopov: Apr 30 2013, 06:36 PM


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mirocu
post May 1 2013, 08:59 AM
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QUOTE(SubRosa @ Apr 29 2013, 02:00 AM) *

I think I have given up on Tomb Raider Anniversary. The save system is just too damned frustrating.

This actually make sense to me although it shouldnīt tongue.gif A game can be oh so good but if a simple thing as saving is screwed up, then that game is being put back on the shelf. I mean, I just want to be able to save anytime I want and how many times I want. If I canīt do that...

Luckily it hasnīt happened alot to me happy.gif

This post has been edited by mirocu: May 1 2013, 09:07 AM


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Lol bird

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Colonel Mustard
post May 1 2013, 11:02 AM
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OK, so if there's one thing I learned from yesterday, it's that playing Dark Souls whilst zonked out on the codiene from some cough syrup is not a good way to make progress, and only helps you to flush 3000 or so precious souls right into nowhere. Guh.
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milanius
post May 1 2013, 10:10 PM
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Currently I am wasting my life away with Path of Exile, a fun, cheerful Diablo-like "MMO" in which you get to play one of six colorful convicts on a vacation island - slash - penal colony built on remnants of an old civilisation which may or may not be responsible for odd things on the island, like corpses getting up and ripping stuff into bite-sized chunks. Fun game, and it even expands one's vocabulary.


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