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> Making Player Characters into NPCs
SubRosa
post Oct 12 2012, 05:11 PM
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I found this little tidbit on the official forums, and thought I would share it for those people who use imaginary mods that include other characters in their games. Here is a way that you can create a character, save their face, and then use that face for an NPC which you create (or replace the face of an existing NPC). So you could make Darnand, save his face, replace Marcurio's face with Darnand's, and then change Marcurio's name to Darnand. You instantly have Darnand the follower. Or you could just make an entirely new NPC with that face. Or you could take your old player characters and turn them into followers for your latest character.


QUOTE
There's also a way you can use the Character Creation (showracemenu) to export faces for NPC creation.

Just adjust the sliders like normal and get the type of face you want. When you're done, open the console and type SPF <insert a name here>. The saved SPF file will default into your game's root folder (C:\Program Files (x86)\Steam\Steamapps\Common\Skyrim) Open the CK and go to the Character Gen Parts tab and click the "Import" button. Now you have an NPC with the desired face that you want in the game.

I've made a lot of unique looking NPC's and followers using this method.


This post has been edited by SubRosa: Oct 12 2012, 06:25 PM


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King Coin
post Oct 12 2012, 05:16 PM
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QUOTE(SubRosa @ Oct 12 2012, 11:11 AM) *

<snip>

Thanks for sharing this!


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Grits
post Oct 21 2012, 10:25 PM
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This is fantastic! I would of course want to put everyone as an NPC in everyone else's games, and it sounds not too difficult.

The next Grits computer is not even on the horizon yet, but there's a lot to look forward to! smile.gif


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King Coin
post Jun 13 2013, 12:45 AM
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Anyone know if this method could be used to transfer a character's face to another savegame?


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SubRosa
post Jun 13 2013, 12:59 AM
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Sort of. If you save the face as above, then open the file with notepad, you will it looks like this:
QUOTE
Sex:F
Race:00013746
Slider0:-0.500000
Slider1:-0.300000
Slider2:-0.500000
Slider3:-0.300000
Slider4:0.000000
Slider5:0.000000
Slider6:-0.600000
Slider7:-0.800000
Slider8:-0.000000
Slider9:0.000000
Slider10:0.100000
Slider11:-0.300000
Slider12:0.100000
Slider13:-0.300000
Slider14:0.500000
Slider15:-0.600000
Slider16:0.100000
Slider17:-0.100000

Those are the slider settings (and there is more after). You can print that out, and then use that to manually set the sliders for your second character using showracemenu. As I understand 0 is dead center, -10 is full left, -0.5 is five ticks over from the left, etc... all the way over to 10 at full right.

Obviously this would be easier if you use one of those mods that displays the numbers for each slider position.


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King Coin
post Jun 13 2013, 01:11 AM
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Better than nothing, thanks SubRosa!


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Pseron Wyrd
post Jun 13 2013, 03:28 AM
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I used to do this a lot in Morrowind and Oblivion. After a character's story was over I'd "retire" her as an NPC. I used to make unique houses for all of my characters and after their retirement I'd put them in these houses and they'd putter around their gardens for the rest of eternity.

Some of my characters would visit older character from previous games. I sometimes used this as a way of explaining how a character knew certain facts about the game world that I couldn't otherwise explain: she learned it during a visit to an older character.

I haven't done this in Skyrim yet. But I'm sure I will.

This post has been edited by Pseron Wyrd: Jun 13 2013, 03:28 AM
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mALX
post Sep 2 2013, 06:46 AM
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QUOTE(Pseron Wyrd @ Jun 12 2013, 10:28 PM) *

I used to do this a lot in Morrowind and Oblivion. After a character's story was over I'd "retire" her as an NPC. I used to make unique houses for all of my characters and after their retirement I'd put them in these houses and they'd putter around their gardens for the rest of eternity.

Some of my characters would visit older character from previous games. I sometimes used this as a way of explaining how a character knew certain facts about the game world that I couldn't otherwise explain: she learned it during a visit to an older character.

I haven't done this in Skyrim yet. But I'm sure I will.



How did you convert the Player character into an NPC? I have a save file I downloaded that I am hoping to make into an NPC in my game, can I do it in the Construction Set (Oblvion).




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SubRosa
post Sep 22 2013, 08:46 PM
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QUOTE(mALX @ Sep 2 2013, 01:46 AM) *

How did you convert the Player character into an NPC? I have a save file I downloaded that I am hoping to make into an NPC in my game, can I do it in the Construction Set (Oblvion).


How did I forget about this? There is a way you can do it without Wyre Bash in Skyrim, but not Oblivion. I just found my notes in my backup folder.

Load up the save for the character whose face you want to use.

Open the console.

Select the player character (this should show as an id of 14)

Type spf <filename you want> and press enter. It makes a file called <filename>.npc in your Skyrim directory.

Load up the creation kit and make a copy of an NPC of the same race you want your new NPC to be. You can just open up an existing NPC and change the ID. Or in the screen before that right click on an NPC and select Duplicate. Then open the Duplicate and change the ID.

In your new NPC screen, go to the Character Gen Parts tab (You will have to scroll all the way to the right in the tabs)

Click import in the top right, and select the file you just saved before.

Click Ok on the bottom left.

Now you have an NPC with the same face as the player character you had in the game. Do whatever you want to do to make them a follower, equip them, place them in the game, etc...

Save the plugin and remember to enable it.


Edit: D'oh! I think you were looking to do it in Oblivion only. Sadly, this won't work in Oblivion though. sad.gif Oh well, its out here in case anyone wants to do it in Skyrim.

This post has been edited by SubRosa: Sep 22 2013, 11:37 PM


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mALX
post Sep 23 2013, 12:03 PM
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QUOTE(SubRosa @ Sep 22 2013, 03:46 PM) *

QUOTE(mALX @ Sep 2 2013, 01:46 AM) *

How did you convert the Player character into an NPC? I have a save file I downloaded that I am hoping to make into an NPC in my game, can I do it in the Construction Set (Oblvion).


How did I forget about this? There is a way you can do it without Wyre Bash in Skyrim, but not Oblivion. I just found my notes in my backup folder.

Load up the save for the character whose face you want to use.

Open the console.

Select the player character (this should show as an id of 14)

Type spf <filename you want> and press enter. It makes a file called <filename>.npc in your Skyrim directory.

Load up the creation kit and make a copy of an NPC of the same race you want your new NPC to be. You can just open up an existing NPC and change the ID. Or in the screen before that right click on an NPC and select Duplicate. Then open the Duplicate and change the ID.

In your new NPC screen, go to the Character Gen Parts tab (You will have to scroll all the way to the right in the tabs)

Click import in the top right, and select the file you just saved before.

Click Ok on the bottom left.

Now you have an NPC with the same face as the player character you had in the game. Do whatever you want to do to make them a follower, equip them, place them in the game, etc...

Save the plugin and remember to enable it.


Edit: D'oh! I think you were looking to do it in Oblivion only. Sadly, this won't work in Oblivion though. sad.gif Oh well, its out here in case anyone wants to do it in Skyrim.


OOH! Thank you so ... GAAAAAH! It doesn't work in Oblivion? sad.gif


"I need a hug..."

*mALX runs away crying*



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SubRosa
post Sep 23 2013, 06:46 PM
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QUOTE(mALX @ Sep 23 2013, 07:03 AM) *

QUOTE(SubRosa @ Sep 22 2013, 03:46 PM) *

QUOTE(mALX @ Sep 2 2013, 01:46 AM) *

How did you convert the Player character into an NPC? I have a save file I downloaded that I am hoping to make into an NPC in my game, can I do it in the Construction Set (Oblvion).


How did I forget about this? There is a way you can do it without Wyre Bash in Skyrim, but not Oblivion. I just found my notes in my backup folder.

Load up the save for the character whose face you want to use.

Open the console.

Select the player character (this should show as an id of 14)

Type spf <filename you want> and press enter. It makes a file called <filename>.npc in your Skyrim directory.

Load up the creation kit and make a copy of an NPC of the same race you want your new NPC to be. You can just open up an existing NPC and change the ID. Or in the screen before that right click on an NPC and select Duplicate. Then open the Duplicate and change the ID.

In your new NPC screen, go to the Character Gen Parts tab (You will have to scroll all the way to the right in the tabs)

Click import in the top right, and select the file you just saved before.

Click Ok on the bottom left.

Now you have an NPC with the same face as the player character you had in the game. Do whatever you want to do to make them a follower, equip them, place them in the game, etc...

Save the plugin and remember to enable it.


Edit: D'oh! I think you were looking to do it in Oblivion only. Sadly, this won't work in Oblivion though. sad.gif Oh well, its out here in case anyone wants to do it in Skyrim.


OOH! Thank you so ... GAAAAAH! It doesn't work in Oblivion? sad.gif


"I need a hug..."

*mALX runs away crying*

Sorry. sad.gif I didn't realize that until a few hours after I posted it.


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mALX
post Sep 24 2013, 04:32 AM
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QUOTE(SubRosa @ Sep 23 2013, 01:46 PM) *

QUOTE(mALX @ Sep 23 2013, 07:03 AM) *

QUOTE(SubRosa @ Sep 22 2013, 03:46 PM) *

*snip*


OOH! Thank you so ... GAAAAAH! It doesn't work in Oblivion? sad.gif

"I need a hug..."

*mALX runs away crying*

Sorry. sad.gif I didn't realize that until a few hours after I posted it.


I am going to get the save up if I can, take a bunch of screenshots, and wait till technology catches up with my Dunmer, lol.

Thank you so much, SubRosa <3




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Grits
post Sep 29 2013, 06:03 PM
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OK, I used SPF <insert a name here> in Skyrim to create a rudimentary Darnand. I started off changing a copy of Marcurio, but it ended up being easier to just make him as a new NPC and give him the spells he’s supposed to use. I’ll be better at it the next time. I think I’ll do Jerric next, maybe as a Spellsword like Belrand or as a custom NPC class. Anyway importing the face is so easy in Skyrim! It works exactly as you described.

I have a lot to learn about factions and AI packages, but Darnand the NPC took on his first group of bandits exactly the way he is supposed to. wub.gif

Thank you very much for posting this! Now it’s a whole new game for me.



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SubRosa
post Sep 29 2013, 06:21 PM
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The factions and AI packages are much easier than they first look. There are some default sandbox packages that I always use for NPCs. The number at the end is how far they will wander around. So DefaultSandboxCurrentLocation256 will keep them close.

The factions are partly whose 'side' they are on. If an NPC is based in a particular city, they should belong to that city's faction. But more importantly, it determines who has the rights to pick up or use things. Typically the interior of buildings is owned by a faction, not an individual person. Then everyone in that faction can use the beds, eat the food, etc... without it being a crime.

The same is true of merchants and their loot chests. Their chest is owned by a faction, and then the merchant is added to the faction. This way multiple NPCs can have ownership of the same merchant chest, so that if one dies another can take over.

There are also factions that determine the services an NPC can offer. Merchants must be in the JobMerchantFaction. Trainers have to be in the JobTrainerFaction, and another more specific faction of the skill they offer, like JobTrainerEnchantingFaction. People you can marry have to be in the PotentialMarriageFaction, etc...


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King Coin
post Sep 29 2013, 06:25 PM
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I've been thinking of making Aravi a follower, but it'll require a lot of work for me. She has a lot of rules about her character that I'd have to find some way of enforcing. I'd also have to make a new race so I can package her meshes and textures without making everyone download a bunch of mods for her to look right.


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SubRosa
post Sep 29 2013, 07:58 PM
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QUOTE(King Coin @ Sep 29 2013, 01:25 PM) *

I've been thinking of making Aravi a follower, but it'll require a lot of work for me. She has a lot of rules about her character that I'd have to find some way of enforcing. I'd also have to make a new race so I can package her meshes and textures without making everyone download a bunch of mods for her to look right.

Going to play Kharjo as a player character then? biggrin.gif


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King Coin
post Sep 29 2013, 09:05 PM
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Or just a new character without leaving Aravi behind.


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Grits
post Oct 18 2013, 07:21 PM
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Halfway there. smile.gif

I've found that giving them no AI package at all still lets them sandbox in the immediate area, which is fine for my followers that I'm gathering up. A little research has me almost ready to make Denelle the Rorikstead merchant and Mikke the Dawnguard follower. They'll need something to do other than stand around.

But first I need to make NPC Abiene and Lildereth. They both need special hair, which I think I can manage. Plus Abiene is going to be a merchant to give her something non-decorative to do. There's a mod that would let her heal other characters as an NPC, but I fear for my struggling laptop. Some day...



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SubRosa
post Oct 18 2013, 07:31 PM
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QUOTE(Grits @ Oct 18 2013, 02:21 PM) *

Halfway there. smile.gif

I've found that giving them no AI package at all still lets them sandbox in the immediate area, which is fine for my followers that I'm gathering up. A little research has me almost ready to make Denelle the Rorikstead merchant and Mikke the Dawnguard follower. They'll need something to do other than stand around.

But first I need to make NPC Abiene and Lildereth. They both need special hair, which I think I can manage. Plus Abiene is going to be a merchant to give her something non-decorative to do. There's a mod that would let her heal other characters as an NPC, but I fear for my struggling laptop. Some day...

Its Reservoir Dogs of Skyrim! biggrin.gif

Are you going to make a new location for Mikke called Green River? Maybe the Green River Inn?

You could make Abiene a spell merchant and Restoration trainer.


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Grits
post Oct 18 2013, 09:39 PM
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Those are great ideas! Abiene would be a natural for a Restoration trainer, and that's a way for me to learn about editing dialog (I think). I'd like to give Jerric one of Stenvar's lines rather than the one he uses. Abiene will make me figure out how to do it. tongue.gif

I have my eye on a nice spot in Falkreath. Might be a good place to learn how to make a building for Mikke. And Roggi, of course. It should be easy to add a copy of him. Plus some dogs and kids... Oh, and maybe a river. whistling.gif

I'm trying to think of where the Khajiit caravans don't go. That would be a good place for J'Shanji and Shuvesse. If it was somewhere warm, of course. Oh! They could run a shop in Green River.

*cancels all other plans*


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