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Colonel Mustard
post Nov 11 2013, 11:08 AM
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QUOTE(mirocu @ Nov 11 2013, 09:59 AM) *

QUOTE(Colonel Mustard @ Nov 11 2013, 10:58 AM) *

check out Tropico Beach! It's my theme park, and it has a volcano! And absurdly cool rollercoasters!

ohmy.gif I WANNA COME PLAY!!! panic.gif

biggrin.gif

It is an absurdly fun game; that series has been one of my favourites since I was a kid and you've got no idea how happy I was to find a copy of it on GOG after my CDs went walkabout one by one.
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mirocu
post Nov 11 2013, 11:21 AM
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Games where you create stuff are always fun biggrin.gif


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Callidus Thorn
post Nov 11 2013, 12:42 PM
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And I'm back to Oblivion, journeying with my old friend Sal

I think that when I next feel the urge to play an older TES game, I'll just break out Morrowind rather than Daggerfall.

This post has been edited by Callidus Thorn: Nov 11 2013, 12:44 PM


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mirocu
post Nov 11 2013, 03:51 PM
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Oh no, donīt you quit on me, Callidus! tongue.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Callidus Thorn
post Nov 11 2013, 04:32 PM
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QUOTE(mirocu @ Nov 11 2013, 02:51 PM) *

Oh no, donīt you quit on me, Callidus! tongue.gif


Sal got impatient, wanted to go roaming. What could I do?

And those cities in Daggerfall really are a mess; huge, apparently random, with no logic whatsoever to their layout. I found three or four taverns in Daggerfall City within spitting distance of each other, and I couldn't find the weaponsmith, even using the map.

Vivec was better laid out than that.


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Colonel Mustard
post Nov 11 2013, 04:47 PM
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QUOTE(Callidus Thorn @ Nov 11 2013, 03:32 PM) *

QUOTE(mirocu @ Nov 11 2013, 02:51 PM) *

Oh no, donīt you quit on me, Callidus! tongue.gif


Sal got impatient, wanted to go roaming. What could I do?

And those cities in Daggerfall really are a mess; huge, apparently random, with no logic whatsoever to their layout. I found three or four taverns in Daggerfall City within spitting distance of each other, and I couldn't find the weaponsmith, even using the map.

Vivec was better laid out than that.

Oh, on the contrary Vivec was intelligently laid out according to logic with an easily navigable layout that oh god I can't type that with a straight face any more.

That does sound pretty dire, though. Yeah, randomisation can work; just look at Minecraft and FTL; but if you're trying to make a realistic game world through it then I really don't see how anybody thought that that was a good idea.
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PhonAntiPhon
post Nov 11 2013, 04:48 PM
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Witcher II
A.W.E.S.O.M.E.


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Callidus Thorn
post Nov 11 2013, 04:52 PM
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QUOTE(PhonAntiPhon @ Nov 11 2013, 03:48 PM) *

Witcher II
A.W.E.S.O.M.E.


I have to ask:

Roche or Iorveth?

And I mean which path through the game and which one do you like more as a character.

Personally, I'm a big fan of Roche, that magnificent bastard

This post has been edited by Callidus Thorn: Nov 11 2013, 04:54 PM


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ghastley
post Nov 11 2013, 04:57 PM
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QUOTE(Callidus Thorn @ Nov 11 2013, 10:32 AM) *

And those cities in Daggerfall really are a mess; huge, apparently random, with no logic whatsoever to their layout. I found three or four taverns in Daggerfall City within spitting distance of each other, and I couldn't find the weaponsmith, even using the map.

Vivec was better laid out than that.

That's because they ARE random. At least they were at the point that Bethesda generated them.

There are a number of layout blocks that are randomly assembled into cities, and the specification in the game files just lists the blocks that make up that particular city. The dungeons are made the same way. You only need one copy of each building block, and a lot of lists of how they go together. With texture palettes thrown in to make one regions cities/dungeons look different from another's, you can get a lot of variety without a huge investment (or memory requirement). There are really only a couple of the city tile-sets - desert and other - with texture changes making all the difference. Even the major capitals - Daggerfall, Sentinel etc. have just one unique block surrounded by random ones.

The taverns do cluster, because there are several blocks that have a set of two or three taverns together. The same with shops, where the same four or five shop clusters appear in multiple cities.

This post has been edited by ghastley: Nov 11 2013, 04:58 PM


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Callidus Thorn
post Nov 11 2013, 05:11 PM
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QUOTE(ghastley @ Nov 11 2013, 03:57 PM) *

QUOTE(Callidus Thorn @ Nov 11 2013, 10:32 AM) *

And those cities in Daggerfall really are a mess; huge, apparently random, with no logic whatsoever to their layout. I found three or four taverns in Daggerfall City within spitting distance of each other, and I couldn't find the weaponsmith, even using the map.

Vivec was better laid out than that.

That's because they ARE random. At least they were at the point that Bethesda generated them.

There are a number of layout blocks that are randomly assembled into cities, and the specification in the game files just lists the blocks that make up that particular city. The dungeons are made the same way. You only need one copy of each building block, and a lot of lists of how they go together. With texture palettes thrown in to make one regions cities/dungeons look different from another's, you can get a lot of variety without a huge investment (or memory requirement). There are really only a couple of the city tile-sets - desert and other - with texture changes making all the difference. Even the major capitals - Daggerfall, Sentinel etc. have just one unique block surrounded by random ones.

The taverns do cluster, because there are several blocks that have a set of two or three taverns together. The same with shops, where the same four or five shop clusters appear in multiple cities.


Yeesh, randomly generated cities?

Aaaand I'm done with Daggerfall.


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Colonel Mustard
post Nov 12 2013, 06:30 PM
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Waiting for Bioshock Infinite's first proper DLC (no, you don't count, Clash in the Clouds. Get back in your corner) to download. Not sure if glaring at my router is actually succeeding in making my internet connection go any faster, but it's making me feel a little bit better.
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Elisabeth Hollow
post Nov 12 2013, 06:49 PM
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Oblivion. I apparently have no saved games, so it's from scratch I go!



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ImperialSnob
post Nov 12 2013, 07:23 PM
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I wish we had a minecraft server so we could all play together.

I know some of you play it.
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Elisabeth Hollow
post Nov 12 2013, 07:38 PM
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I play it!!!!


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ImperialSnob
post Nov 12 2013, 07:39 PM
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We could use the Beth Forum's server I guess.
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ImperialSnob
post Nov 12 2013, 08:24 PM
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I'm gonna build an adventure map in Minecraft!
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Callidus Thorn
post Nov 12 2013, 08:45 PM
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QUOTE(Elisabeth Hollow @ Nov 12 2013, 05:49 PM) *

Oblivion. I apparently have no saved games, so it's from scratch I go!


Best place to start, imo. I don't know about you, but I've never been able to pick up and play an old character after not playing them for a while.

And I think I'm gonna have to take another run at Dragon's Dogma. I picked up Dark Arisen but I've yet to get around to it.


Yes! Two portals!

This post has been edited by Callidus Thorn: Nov 12 2013, 08:47 PM


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mirocu
post Nov 12 2013, 09:50 PM
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QUOTE(Elisabeth Hollow @ Nov 12 2013, 06:49 PM) *

Oblivion. I apparently have no saved games, so it's from scratch I go!

"No save files? Yeah, sure whatever" rolleyes.gif

If I rolled up Oblivion and found no save files, Iīd get a friggin heart attack! panic.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Kiln
post Nov 13 2013, 12:59 AM
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QUOTE(Callidus Thorn @ Nov 11 2013, 03:52 PM) *

QUOTE(PhonAntiPhon @ Nov 11 2013, 03:48 PM) *

Witcher II
A.W.E.S.O.M.E.


I have to ask:

Roche or Iorveth?

And I mean which path through the game and which one do you like more as a character.

Personally, I'm a big fan of Roche, that magnificent bastard

Both are excellent in their own way. You have to try both sides to really appreciate the story and to really get both sides of the things that are happening.

On another note I finally beat Dragon's Dogma. Most epic boss battle in video game history. It is also very surprising that in the post game, the devs were pretty harsh. No happily ever after ending to be found with this one.


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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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Elisabeth Hollow
post Nov 13 2013, 01:09 AM
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QUOTE(mirocu @ Nov 12 2013, 02:50 PM) *

QUOTE(Elisabeth Hollow @ Nov 12 2013, 06:49 PM) *

Oblivion. I apparently have no saved games, so it's from scratch I go!

"No save files? Yeah, sure whatever" rolleyes.gif

If I rolled up Oblivion and found no save files, Iīd get a friggin heart attack! panic.gif

Considering I lost my 300 hour game years ago, I'm alright with starting over, lol


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