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Today In Skyrim (Spoilerific), Like the other one, but with added spoilers!!! |
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SubRosa |
Jan 23 2014, 08:17 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(ghastley @ Jan 23 2014, 01:16 PM)  Just ran through "Blood on the Ice" with Serana in tow. When we entered the Stone District to try and stop Callixto getting another victim, she got in the way as usual, and he killed Arivanya before I could get a clear shot at him. So Serana does her usual "raise zombie" on Arivanya, and we take her with us, so she can tell Jorlief who killed her!
Well, it makes a change from her recruiting dead goats, skeevers, and mudcrabs to fight on our side.
I use a mod that stops Serana from animating every corpse she meets. Everytime I would try to loot the body of someone I had just killed, she would animate it before I could get there. QUOTE(Grits @ Jan 23 2014, 02:07 PM)  SubRosa, what a fitting end for the Old Orc. ghastley, that’s hilarious! Those wacky necromancers. Lildereth and Jerric’s last day in the woods started out sunny. They took care of some camp chores (moving the previous night’s bodies) and then headed out to do some exploring. Lildereth’s map was soon full of castle and tower symbols. It seemed they couldn’t go ten feet without running into some stronghold or another. Lildereth found the open woodland to be more unnerving than soothing. There was little cover, even for a wood elf. Then it started to rain, and I mean wrath-of-Kyne type crashing thunder and lightning. Lil sprinted back to camp, packed the whole thing up in about two seconds, and then told Jerric she’d like to go inside one of those caves he was endlessly pointing out to her. Here’s a peek inside the first cave. Jerric’s curiosity about the arcane light was drowned out by Lil hissing, “Nord, have you lost your mind?” She does not like strange magic, especially when it is shining down upon a pile of corpses. Jerric is still curious about the blue light. Maybe later he’ll get some other fool (Darnand) to go back in there with him. They had a bit of a tussle with the occupants of the next cave, but afterward Lil decided that this one was much better. They camped beside the waterfall where they got soaked by the spray, but it didn’t matter with all of the swimming. At one point Jerric remarked that he should have dressed more warmly. (Standard cave dialog.) Lil thought that was humorous. On the way home they stopped in Falkreath to trade some pelts. The shop owner was a real jerk to Lildereth. Jerric spent the whole time trying to navigate through the door. Lil was not sorry to head home to Lakeview. Henceforth she will be sure to bring her pelts the extra miles to trade in Helgen. Lildereth is curious about the Rift forests now, but it will be a while before she finishes making poisons with the mushroom supply she picked up in Falkreath. All of that rain must be good for the fungi. Also the hunting was terrible. The deer must not like Falkreath either. They only had venison one night, then Lil had to use her emergency dried horker meat. Plus Jerric mysteriously had three potatoes in his inventory, so they had potato soup. They had a good trip, but there’s really no danger that Lildereth will want to live in Skyrim permanently. The whole thing with the Old Orc felt very poignant from Persephone's point of view. Being that she has been dead for 4,000 years, and here he was wanting to throw his life away. Instead of looking for a good death, he should have been looking for a good life. But the snow is always whiter on the other side of the Hold. Hillgrund's Tomb! I don't blame Lil for not wanting to spend the night there. Was the other cave the one with the injured hunter outside, who gives you his lucky dagger? Valdr?
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Renee |
Jan 24 2014, 02:54 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Grits: Yeah, I also can't stand the shop owner in Falkreath. His brother is even worse. QUOTE(SubRosa @ Jan 21 2014, 08:38 PM)  ... By the time she got there, the conjurer and atronach were dead, and the Old Orc was standing over their bodies. His two dead sabrecats were there as well. Somehow both encounters spawned in the same place.
So Persephone talked to him and found out that he wanted a good death. She tried to tell him that there was no such thing. Being dead for four thousand years, she ought to know. But nothing she said could change his mind. So she moved on, looking for iron ore.
The next thing she knew, Pesephone was at that smuggler's camp built into the side of the cliff by Whiterun. Only this time all of the bandits were waiting there (usually you kill a few, open the locked chest, and the rest show up). She summoned up Darryl to help, and started slugging it out. That is when the Old Orc came running in on her side. By the time it was all over Darryl had been put down by bandits, and Persephone went looking for the Old Orc. She found him dead by one of the bandits. So he found what he was looking for after all.
Wow.  What a story, SR. Pretty epic stuff. This post has been edited by Renee Gade IV: Jan 24 2014, 02:58 AM
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ghastley |
Jan 26 2014, 01:18 AM
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Councilor

Joined: 13-December 10

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Pala took Serana with her to go do Molag Bal's quest in Markarth. We really only wanted the Amulet of Stendarr to make a shrine for the Lakeview house, and the Vigilant is guaranteed to have one. Anyhow, after the quest is over, I find Serana's old habits coming out. Once a Daughter of Coldharbour,... I let her keep the Mace as a memento.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jan 31 2014, 06:27 PM
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Councilor

Joined: 13-December 10

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Didn't you know you're not allowed to create a DiD character who isn't a Nord? That frost resist is VITAL!! RIP 
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Vital |
Feb 3 2014, 09:34 AM
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Mouth

Joined: 31-December 13
From: My plane of oblivion

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RIP Channah  The best part of DiD is the thrill of staying alive, the worst part is losing a character... QUOTE(ghastley @ Feb 1 2014, 04:27 AM)  Didn't you know you're not allowed to create a DiD character who isn't a Nord? That frost resist is VITAL!! RIP  No I am VITAL! Nord or Breton do seem to do best in DiD. Resist fire for the dunmer is pretty good (no favorite race bias here...) but that frost magic is killer. Little overpowered imo...
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I'll probably disappear for a minimum of 10 minutes after this post..
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ghastley |
Feb 11 2014, 07:28 PM
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Councilor

Joined: 13-December 10

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I've been playing a sword-and-board imperial (female bear-riding kind, of course) and just done Meridia's quest to get a nice-looking blade. I'd never done it before, as none of the other characters wanted the reward. I liked the "follow the light" thing, but I found Malkoran to be a bit of a wimpy boss. She killed him with one swipe, having run up close to persuade him not try try his ranged spells. I guess he's nastier if you waste time on the minions before you reach him, but they're best left to last. Then I took Dawnbreaker to go and whack Potema's entourage with it, figuring it would be good for a necro-dungeon. I'd done this quest with most of my other characters and knew it was a bit of a grind to get past the sheer numbers of draugr, and the exploding corpse effect promised a reduction of effort. However, every time I killed the last of the draugr in the final room, and the objectives updated, the game would crash. Eventually I caught a quicksave with only one left, and was able to retry a few times without fighting them all again. It still crashed at the same point. So then I tried leading the last one back up the corridor before killing him, and was able to delay the crash until I re-entered the room. I tried walking back out of the cell and coming back in, but it still crashed when I got to the last room. The incantation that finally got me past it was to leave the cell completely (via coc in the console), re-enter, leave again through the door, and re-re-enter. When I got back to the last room, Potema was already gone, and I just had to pick up her skull and leave. I suspect that she'd been caught in the blast from one of the last round of draugr deaths, and died out of sequence. I was not in the mood to try it again with a regular weapon at that stage! Oh, forgot the WTF moment earlier - I'd swum across the water from the Solitude Sawmill, to take a shortcut to Morthal, and a Slaughterfish must have noticed me. But also a Solitude Guard had seen the Slaughterish attack, and decided to arrest it. I climbed out the other side, hoping to get a shot at the fish from the shallows, but it was now engaged with the guard in mid-stream and getting the whole range of the guard's arrest dialog lines. It appears that guards can't engage in combat while swimming either.  (Why do I never have Fraps running when these things happen?) This post has been edited by ghastley: Feb 11 2014, 08:54 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Renee |
Feb 16 2014, 08:51 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE cool cruel peasants of the night mock my visions Feed upon your cattle, feed upon your goats I feed upon you Nocturnal she
Days Passed: 243 Days as Vampire: 222 Necks Bitten: 42Gold Found: 61,415 Quests Cmptd: 14 Misc Objtvs Cmptd: 13 Main Questrs Cmpleted: 1 Side Quests Completed: 2 DB Quests Comptd: 10 Level: 39 Class: Mage Faction: Black-magic Witch Fredas, 2:07 AM, 17th of Rain's Hand, 4E 202 Mycharonna the Ice Witch is headed towards Riften, where she hopes to have an amulet appraised for sale. This amulet is going to be taken to a man in the Riften Ratway who will hopefully buy it. But before going to Riften, Mycharonna needed to stop at a small cabin near Windhelm. This cabin is owned by a lady, a simple farmwoman. This farmwoman is going to have quite a bad memory ( or was it just a dream?) about lifeless terror who trespassed into her home, and then .. did something to her neck, though she cannot remember what. Mycharonna has a couple places she likes to stay whenever she's in Windhelm, and this time she chose the Aretino Residence. In here, a boy named Aventus Aretino secretly prays to the Night Mother, and though Mycharonna is not actually the Night Mother, she occasionally 'answers' his prayers by showing up, and pretending to be appeased. This time she gave him some guidance, and left him 300 gold in one of the home's dressers. This post has been edited by Renee Gade IV: Feb 16 2014, 09:35 PM
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SubRosa |
Feb 17 2014, 12:36 AM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(King Coin @ Feb 16 2014, 05:25 PM)  QUOTE(ghastley @ Feb 11 2014, 12:28 PM)  ...but I found Malkoran to be a bit of a wimpy boss.
Aravi just fought him last night, and he wasn't wimpy for her. She tried to simply get close like you did, and Malkoran killed her with three spells. Reloaded and ended up using a scroll of paralysis. Like all things in the ES games, it depends on the level of your character at the time you take a baddie on. Take Frost Trolls. They will kill a 1st level character in seconds. I usually cannot take them on with a reasonable chance of success until a character is in their teens. But when I have a character past level 40, they are a one-hit kill.
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ghastley |
Feb 18 2014, 03:58 PM
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Councilor

Joined: 13-December 10

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My latest character, Thulia, Imperial sword-and-board bear rider, had just made herself some Daedric Bear Rider armor, which has the big spiky pauldrons, but is otherwise substantially topless. So she goes into Whiterun to sell off some of her old outfit, and the first person she meets is Severio Pelagia, who remarks "There's a nip in the air" In her case, both of them! I nearly fell off my chair laughing. 
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Vital |
Feb 19 2014, 12:44 PM
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Mouth

Joined: 31-December 13
From: My plane of oblivion

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Renee, Mycharonna is EVIL! I've yet to have a character that cold hearted in Skyirm, but I'm sure one will come.
Grits, I'm glad Darnand could avenge Channah's death. There aren't many better ways in Skyrim to honor a fallen friend than killing their killer.
Ghastley, that was priceless. I do wonder about the social skills of Skyrim's inhabitants...
Note: This post does contain some MQ spoilers that I consider relatively major and also reveals one of the coolest locations in the game and could ruin the experience for someone who has yet to explore this area.
I've been playing Ravos' game a lot recently as I've had some free time and been without my laptop. After finishing the aetherium shards quest I decided to advance the MQ further as I'm quite interested to see where it goes...
Ravos returned to Lakeview Manor and did some work around the house, before chilling around there for a whole with Jenassa and Lucia. He also went hunting and bounty hunting with Jenassa. I guess that counts as a date? He the set out alone, headed north to obtain an elder scroll. On the way to winterhold dragons were fought, a horse was lost and Ravos just survived an encounter with some vampires. The mages at winterhold were able to direct Ravos to Septimus Signus, a reclusive, slightly nutty mage with an obsession for elder scrolls and the dwemer. With his help Ravos was able to discover the location of an elder scroll, hidden by the dwemer deep within one of their greatest cities: Blackreach. Fighting his way through the city of Altfand, Ravos eventually reached Blackreach. It is possibly the coolest location I've visited in the game and the reference to Sinderion (For those who've been there)was great. After painstakingly collecting 30 samples of a plant that makes Nirnroot look common, Ravos finally found the scroll. He is now making his way back south on the back of a new horse, who he's yet to name...
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I'll probably disappear for a minimum of 10 minutes after this post..
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Renee |
Feb 20 2014, 08:38 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(Grits @ Feb 17 2014, 06:22 PM)  Yikes, Renee! Mycharonna gives me the chills.  THank you.  My job is done, then! Ghastley: I agree with Vital: Priceless. Vital: I agree, that city is a cool location. This post has been edited by Renee Gade IV: Feb 20 2014, 08:44 PM
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Rohirrim |
Feb 20 2014, 09:15 PM
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Mouth

Joined: 18-January 13
From: Greyhawk

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Encel Firefist the Mage had an interesting week. I hadn't played him in months, and when I loaded up his game he was outside Pinewatch, in the dark, wearing Thalmor robes. It then immediately started raining. I changed him into his novice College gear, and Jennassa, Meeko and Encel went to find somewhere to wait out the night and rain. The closest location was Helgen. After spending a few minutes trying to find somewhere dry, we were attacked by bandits. Not too much trouble. After we found a way into the keep, we discovered something: The "You cannot wait here" message is permanent, even after you escape the first time. Annoying to no end. We went out and finally found a bed in a ruined house, only to be attacked by another bandit. After we finally got some sleep, we set off again, me deciding to finally do Dragon Rising with him. I stumbled upon Brittleshin Pass by accident, but it made things a lot faster. Encel picked up an iron sword, deciding he might need a close combat weapon. It came in handy fighting Necromancers.  "Your magic is mighty, but ha! I have mastered the sword! Is that with a silent "w", Jenassa? Yes? Alright." We made it to BFB, me deciding to avoid blatant metagaming by thinking he'd want to check it out for archaeological value. It was fairly uneventful. I decided to send Meeko home, because he kept getting in the way of Encel's zappinationfication. So we kill the dragon, after having a sleep at the very same Watchtower on our way to Whiterun. We take the quest to get Amren's sword, and also get Raise Zombie. I always liked the Necromancy spells, they're cool. So now, as far as I can remember, we're heading north to do Under Saarthal. I missed this guy, I tell ya!
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