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The Everything Thread, Here you can post about anything you wantu |
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McBadgere |
Apr 11 2014, 01:02 PM
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Councilor
Joined: 21-October 11
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QUOTE(Callidus Thorn @ Apr 11 2014, 09:26 AM) For me, no DiD=no character. If I'm just reloading when they die then they're an avatar, not a character.
@'Rocu: I do not not post-and-run.
I am a sometime practitioner of hit-and-run posting.
Personally speaking...I just don't understand that...I know I'm a bit wrong in the head...But I can't get it at all... If I make up a character that I like the look of, I'm gonna wanna play that character...If by my own mistake it/they wind up dying then I'm not going to simply give up on it/them...That's just wasting time and effort...If all you've lost is a couple of minutes, from walking in through a door or fast travelling then I can't see any real genuine merit to not reloading... This is the whole immersion thing that I've ranted about in the past...Along with railing against those that rant about fast travelling and not stacking, or even using carry weight spells... They're in the game, it's a function you can use...Stop whining... AAAARGH!!!...Now you've gone and made me all offensive again!!!...*Sigh*... ... I apologise for not staying around Mirocu...It's just one of them work breaks things... And the cows are out today for the first time since early November!!...Which is nice... ... Thorny...I'm not having a go at you at all...I just don't understand Dead Is Dead...It makes not a bit of sense to me...Anyone else that does it, fine! Awesome!!...I just don't... This post has been edited by McBadgere: Apr 11 2014, 01:05 PM
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McBadgere |
Apr 11 2014, 01:05 PM
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Councilor
Joined: 21-October 11
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Sadly not...The chance would be a fine thing... ... Weekends?...Just a different set of busys... ...
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Callidus Thorn |
Apr 11 2014, 02:15 PM
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Councilor
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.
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QUOTE(McBadgere @ Apr 11 2014, 01:02 PM) QUOTE(Callidus Thorn @ Apr 11 2014, 09:26 AM) For me, no DiD=no character. If I'm just reloading when they die then they're an avatar, not a character.
@'Rocu: I do not not post-and-run.
I am a sometime practitioner of hit-and-run posting.
Personally speaking...I just don't understand that...I know I'm a bit wrong in the head...But I can't get it at all... If I make up a character that I like the look of, I'm gonna wanna play that character...If by my own mistake it/they wind up dying then I'm not going to simply give up on it/them...That's just wasting time and effort...If all you've lost is a couple of minutes, from walking in through a door or fast travelling then I can't see any real genuine merit to not reloading... This is the whole immersion thing that I've ranted about in the past...Along with railing against those that rant about fast travelling and not stacking, or even using carry weight spells... They're in the game, it's a function you can use...Stop whining... AAAARGH!!!...Now you've gone and made me all offensive again!!!...*Sigh*... ... Thorny...I'm not having a go at you at all...I just don't understand Dead Is Dead...It makes not a bit of sense to me...Anyone else that does it, fine! Awesome!!...I just don't... Let me try explaining it better: I find that playing DiD makes the game so much more intense, that going back from it feels like putting an unnecessary layer of seperation between myself and the character, and to an extent, the character and the game. Becuase I know that unless I decide otherwise, nothing in the game can truly harm my character. It's like roleplaying an avatar of Akatosh, in the event of death, rewind time and do things differently. So when you try again, your acting on information the character shouldn't have, since they didn't go wherever it was they were killed. So doing things differently is motivated by the player, not the character. For me, that's a big no-no when it comes to roleplaying. And then there's the difference in how it makes the game play. For example: Taking Tarvyn Dralor through Vilverin the other day. Had I not been playing DiD, he'd have been moving less cautiously, using a dagger as often as the bow. I'd never have thought to use an open spell to light the path ahead, nor discovered that skeletons won't notice it even when the spell hits them. So because I know that my character is such a glass cannon, and that any fight might be his last, the whole of Vilverin felt so much more atmospheric. One hasty step could alert an enemy in the shadows, that were too dark to see into. One mistimed step with the swinging blades could fillet my character. One moment when my stealthy glass cannon wasn't as cautious as he should've been, could have meant his death. Here's a thought, give this a try: Take your character to Barren Cave, just branch it off from your game temporarily. Try and clear it in one run, without reloading, doing as much as you can to keep your character alive without going out of character. Then try and clear it out as you would normally, reloading in the event of death. See if you find the two to be different experiences. This post has been edited by Callidus Thorn: Apr 11 2014, 02:15 PM
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A mind without purpose will walk in dark places
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Elisabeth Hollow |
Apr 11 2014, 03:35 PM
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Ancient
Joined: 15-November 12
From: Texas
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QUOTE(ImperialSnob @ Apr 11 2014, 09:03 AM) QUOTE(mirocu @ Apr 11 2014, 01:23 PM) I´ve had a weekend for a year now.. Not really something to brag about. He's not bragging. He's really upset about it and is making light of it to take away some of the crushing disappointment.
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Callidus Thorn |
Apr 11 2014, 03:36 PM
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Councilor
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.
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QUOTE(Elisabeth Hollow @ Apr 11 2014, 03:35 PM) QUOTE(ImperialSnob @ Apr 11 2014, 09:03 AM) QUOTE(mirocu @ Apr 11 2014, 01:23 PM) I´ve had a weekend for a year now.. Not really something to brag about. He's not bragging. He's really upset about it and is making light of it to take away some of the crushing disappointment. Either that or it really was one hell of a weekend Edit: How's things, Liz? This post has been edited by Callidus Thorn: Apr 11 2014, 03:37 PM
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A mind without purpose will walk in dark places
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McBadgere |
Apr 11 2014, 05:26 PM
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Councilor
Joined: 21-October 11
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QUOTE(Callidus Thorn @ Apr 11 2014, 02:15 PM) Let me try explaining it better: I find that playing DiD makes the game so much more intense, that going back from it feels like putting an unnecessary layer of seperation between myself and the character, and to an extent, the character and the game. Becuase I know that unless I decide otherwise, nothing in the game can truly harm my character. It's like roleplaying an avatar of Akatosh, in the event of death, rewind time and do things differently. So when you try again, your acting on information the character shouldn't have, since they didn't go wherever it was they were killed. So doing things differently is motivated by the player, not the character. For me, that's a big no-no when it comes to roleplaying. And then there's the difference in how it makes the game play. For example: Taking Tarvyn Dralor through Vilverin the other day. Had I not been playing DiD, he'd have been moving less cautiously, using a dagger as often as the bow. I'd never have thought to use an open spell to light the path ahead, nor discovered that skeletons won't notice it even when the spell hits them. So because I know that my character is such a glass cannon, and that any fight might be his last, the whole of Vilverin felt so much more atmospheric. One hasty step could alert an enemy in the shadows, that were too dark to see into. One mistimed step with the swinging blades could fillet my character. One moment when my stealthy glass cannon wasn't as cautious as he should've been, could have meant his death. Here's a thought, give this a try: Take your character to Barren Cave, just branch it off from your game temporarily. Try and clear it in one run, without reloading, doing as much as you can to keep your character alive without going out of character. Then try and clear it out as you would normally, reloading in the event of death. See if you find the two to be different experiences. Steady on, old boy...I Understand the concept...And the reasons people do it...I'm not arguing that...What I mean is, I don't get it...Why bother... Especially if you're using said DID game to journal from... I always play as if I'm doing it for real...Every time...It's why I get so wound up if they get the crap kicked out of them...And if they do die, I'll do it much the same way again...But that's the point...I can do it again... I'll do Barren Cave in the morning and let you know...But if I do die, I'll just do it again in order to hammer the barswine vampy-vamps... ... Personally, my favourite writing when I was doing the KOTN thing was later on, when I was writing for characters that would never be created in game...Just purely in my imagination...Perhaps just using a character that died but carrying on his story might be a way to go...Then you don't have to start again...Again!... I meant no offence matey, I'm absolutely sorry if I caused any... ... Oh, Mirocu...It's a shame you've been out of work so long...I remember how gutted you were back when you first lost the job...I get that I'm lucky to have a job, even if I have a hard time of it occasionally...So don't think I don't understand your frustration at not having one...Though you're not exactly suffering for lack of NES stuff despite it... ... This post has been edited by McBadgere: Apr 11 2014, 05:29 PM
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ImperialSnob |
Apr 11 2014, 05:32 PM
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Master
Joined: 4-May 13
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QUOTE(Callidus Thorn @ Apr 11 2014, 02:15 PM) QUOTE(McBadgere @ Apr 11 2014, 01:02 PM) QUOTE(Callidus Thorn @ Apr 11 2014, 09:26 AM) For me, no DiD=no character. If I'm just reloading when they die then they're an avatar, not a character.
@'Rocu: I do not not post-and-run.
I am a sometime practitioner of hit-and-run posting.
Personally speaking...I just don't understand that...I know I'm a bit wrong in the head...But I can't get it at all... If I make up a character that I like the look of, I'm gonna wanna play that character...If by my own mistake it/they wind up dying then I'm not going to simply give up on it/them...That's just wasting time and effort...If all you've lost is a couple of minutes, from walking in through a door or fast travelling then I can't see any real genuine merit to not reloading... This is the whole immersion thing that I've ranted about in the past...Along with railing against those that rant about fast travelling and not stacking, or even using carry weight spells... They're in the game, it's a function you can use...Stop whining... AAAARGH!!!...Now you've gone and made me all offensive again!!!...*Sigh*... ... Thorny...I'm not having a go at you at all...I just don't understand Dead Is Dead...It makes not a bit of sense to me...Anyone else that does it, fine! Awesome!!...I just don't... Let me try explaining it better: I find that playing DiD makes the game so much more intense, that going back from it feels like putting an unnecessary layer of seperation between myself and the character, and to an extent, the character and the game. Becuase I know that unless I decide otherwise, nothing in the game can truly harm my character. It's like roleplaying an avatar of Akatosh, in the event of death, rewind time and do things differently. So when you try again, your acting on information the character shouldn't have, since they didn't go wherever it was they were killed. So doing things differently is motivated by the player, not the character. For me, that's a big no-no when it comes to roleplaying. And then there's the difference in how it makes the game play. For example: Taking Tarvyn Dralor through Vilverin the other day. Had I not been playing DiD, he'd have been moving less cautiously, using a dagger as often as the bow. I'd never have thought to use an open spell to light the path ahead, nor discovered that skeletons won't notice it even when the spell hits them. So because I know that my character is such a glass cannon, and that any fight might be his last, the whole of Vilverin felt so much more atmospheric. One hasty step could alert an enemy in the shadows, that were too dark to see into. One mistimed step with the swinging blades could fillet my character. One moment when my stealthy glass cannon wasn't as cautious as he should've been, could have meant his death. Here's a thought, give this a try: Take your character to Barren Cave, just branch it off from your game temporarily. Try and clear it in one run, without reloading, doing as much as you can to keep your character alive without going out of character. Then try and clear it out as you would normally, reloading in the event of death. See if you find the two to be different experiences. Damn you CT! I started a new character, then stopped playing for a bit and I was about to go back(for some reason UESP hit me with a massive amount of nostalgia.) and now I'm gonna have to make a new character that's DiD! Also I just read the mob list for Barren Cave and wet myself a little QUOTE(mirocu @ Apr 11 2014, 04:29 PM) Liz is right. I was feeling very badly when it happened, in fact so badly that just after the bankruptcy declaration I actually got sick (got a terrible cold) out of nowhere for a few days which caused problems later when I tried to get my insurance money. I feel much better now though and I have managed very good which is why I can joke about it now, something I couldn´t have done a year ago. I´m also a natural goof (or dork as Liz likes to put it ) which is also why I can joke about it now when things have settled. And this whole thing about losing our farm is something that is eating me up but I can´t let it do that and I have to use my humour and joke about it sometimes. So you see Impy, I´m not bragging. I´m just in a better place now than I was before Oh sorry, I misunderstood I wish you the best of luck!
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mirocu |
Apr 11 2014, 06:00 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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QUOTE(McBadgere @ Apr 11 2014, 06:26 PM) Oh, Mirocu...It's a shame you've been out of work so long...I remember how gutted you were back when you first lost the job...I get that I'm lucky to have a job, even if I have a hard time of it occasionally...So don't think I don't understand your frustration at not having one...Though you're not exactly suffering for lack of NES stuff despite it... ... When you have a job you bash it and when you don´t have a job you wish you had one so you could bash it.. Cheers, matey. I´m good but it could be better.. QUOTE(ImperialSnob @ Apr 11 2014, 06:32 PM) Oh sorry, I misunderstood I wish you the best of luck! No worries, buddy. And thanks!
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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King Of Beasts |
Apr 11 2014, 08:15 PM
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Ancient
Joined: 15-November 12
From: Imperial City,Cyrodiil
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QUOTE(Darkness Eternal @ Apr 11 2014, 03:14 PM) ERH MAH GERD! MALX IS BACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's so awesome!!! Our worried can be put to rest now lol mALX, come talk to us
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Bruh ☠ï¸
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