|
|
  |
New Things, post something you've never seen before in Skyrim. |
|
|
haute ecole rider |
Aug 21 2014, 06:58 PM
|

Master

Joined: 16-March 10
From: The place where the Witchhorses play

|
QUOTE(Acadian @ Aug 19 2014, 06:59 PM)  Whiterun is such an. . . uninviting city for elves that I'm afraid Buffy has spent very little time there.
Something we say for the first time ever today: Buffy was sneaking in a Nordic ruin and encountered a draugr that somehow had a clue she was around. He issued a challenge to her by clanking his sword against his shield several times! Never seen that before and there was no doubt he was trying to taunt her into revealing herself. Buffy answered with a mystic arrow that he never saw.
Shades of Rielus! Yay, Buffy! QUOTE(SubRosa @ Aug 20 2014, 06:20 PM)  The bears will also lay down and sleep too. As long as you don't get to close.
I agree that it's cool to see the animals lying down. I've seen the goats do the same as well. My Sabrecat summons (thanks, Subrosa!) does it all the time, whenever the fighting's done. That's how I know the area's clear. Sometimes he'll lay on top of one of the corpses!
--------------------
|
|
|
|
ghastley |
Aug 21 2014, 07:13 PM
|

Councilor

Joined: 13-December 10

|
QUOTE(SubRosa @ Aug 20 2014, 07:20 PM)  The bears will also lay down and sleep too. As long as you don't get to close.
They're inordinately fond of doing that. For my Bear Riders, I had to update the bear behaviour files, or the bear would lie down as soon as the rider dismounted. That made mounting a process of "click to wake the bear up, click again to mount." If you weren't fast enough, repeat step one a lot of times, as they didn't respond during an animation, and going back to sleep started immediately after waking up! IIRC, their default if not actually threatened, or in combat, is sleeping. I don't remember what the conditions were for just standing and doing nothing, but they never seemed to be true. I made my ridable bears a separate creature, so that the behaviours could be distinct.
--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
|
|
|
|
SubRosa |
Aug 21 2014, 09:31 PM
|

Ancient

Joined: 14-March 10
From: Between The Worlds

|
QUOTE(ghastley @ Aug 21 2014, 02:13 PM)  QUOTE(SubRosa @ Aug 20 2014, 07:20 PM)  The bears will also lay down and sleep too. As long as you don't get to close.
They're inordinately fond of doing that. For my Bear Riders, I had to update the bear behaviour files, or the bear would lie down as soon as the rider dismounted. That made mounting a process of "click to wake the bear up, click again to mount." If you weren't fast enough, repeat step one a lot of times, as they didn't respond during an animation, and going back to sleep started immediately after waking up! IIRC, their default if not actually threatened, or in combat, is sleeping. I don't remember what the conditions were for just standing and doing nothing, but they never seemed to be true. I made my ridable bears a separate creature, so that the behaviours could be distinct. I have always thought it best to let sleeping bears lie... 
--------------------
|
|
|
|
Renee |
Aug 22 2014, 01:27 AM
|

Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

|
I can still remember back when I was gaming with Eradi~Kate a couple years ago, or wait three years ago>  when somebody (Acadian or glargg I think) taught me that zombies can be affected by poison. I had no idea! .. Just assumed that they're undead .... SubRosa:
--------------------
|
|
|
|
ghastley |
Aug 27 2014, 03:16 PM
|

Councilor

Joined: 13-December 10

|
I just discovered that it's not just the player that can be sent flying by a giant. I was on the way to get the books for Urag, when a bandit landed dead a short way ahead. Then I noticed another figure go flying into the air. Just over the rise was a pair of giants fighting the third bandit, who died without leaving the ground. The giants ambled off after their mammoths, and we continued to Fellglow Keep. Fraps wasn't started, of course, so no screenshot of flying bandit. This post has been edited by ghastley: Aug 27 2014, 03:17 PM
--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
|
|
|
|
ghastley |
Aug 27 2014, 04:28 PM
|

Councilor

Joined: 13-December 10

|
QUOTE(Grits @ Aug 27 2014, 09:45 AM)  I saw a location I have never seen before. Tolvald’s Cave. It really looked like the events had happened there. It’s one of my favorite locations I’ve seen in the game. The journal fragments and remains make a sad story.
It's a pity that place is only part of the Stones of Barenziah quest. I've only done that a couple of times, as you have to go to so many quest-locked locations to get them all.
--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
|
|
|
|
ghastley |
Aug 27 2014, 09:55 PM
|

Councilor

Joined: 13-December 10

|
I didn't mean to imply that Tolvald's Cave itself was quest-locked, just that the lead-up to going there passes through a lot of places that are. DB sanctuary, Arch-mage's quarters, Proudspire Manor, and maybe others. There's not much to go in there for, unless you're collecting the crown.
--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
|
|
|
|
|
  |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|