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> What are you playing?
Kiln
post Feb 11 2015, 06:19 AM
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I just wish they'd update Morrowind's graphics and re-release it as an anniversary edition. (Similar to the Fable and Halo Anniversary edition.) I'd buy it again in a heartbeat for my console.


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Callidus Thorn
post Feb 11 2015, 09:14 AM
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QUOTE(Kiln @ Feb 11 2015, 05:19 AM) *

I just wish they'd update Morrowind's graphics and re-release it as an anniversary edition. (Similar to the Fable and Halo Anniversary edition.) I'd buy it again in a heartbeat for my console.


They'd need to address some of the bugs too, particularly for us consolites. Then again, there's no way they'd limit themselves to that. It'd get the full Skyrim treatment, which would ruin the game.


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Colonel Mustard
post Feb 11 2015, 02:27 PM
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QUOTE(Kiln @ Feb 11 2015, 05:19 AM) *

I just wish they'd update Morrowind's graphics and re-release it as an anniversary edition. (Similar to the Fable and Halo Anniversary edition.) I'd buy it again in a heartbeat for my console.

Seconded, though I'd really hope they overhauled the combat, as Morrowind combat system did not age well.

Until that happens, though, I'm happy to get that Skywind mod when it's released.
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hazmick
post Feb 11 2015, 09:22 PM
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A Morrowind anniversary game would be great! Updated graphics, combat, conversation. Maybe some voiced characters. happy.gif


I've finally got round to starting Grand Theft Auto 5. So far so good (about an hour in).


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SubRosa
post Feb 11 2015, 10:55 PM
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TBH, Morrowind looks really good using the graphics mods out there now. I use MGE, and I think it looks outstanding.

The real issues for me are the poor animations (which were stiff and wooden even compared to other games released at the same time), and the way the NPCs stand rooted to the same spot for the entire lives, and act like library terminals, each one spitting out 99% the same information as the next NPC. And yeah, the combat system was about as exciting as watching paint dry, especially after seeing my sword pass through the enemy's body for the third time in a row, without hitting...

This post has been edited by SubRosa: Feb 11 2015, 10:56 PM


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Kiln
post Feb 12 2015, 12:28 AM
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I still love MW immensely despite it's flaws. It was imperfect but I loved how unique to world was in both it's art design and alien beasts.


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Colonel Mustard
post Feb 12 2015, 01:35 AM
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QUOTE(Kiln @ Feb 11 2015, 11:28 PM) *

I still love MW immensely despite it's flaws. It was imperfect but I loved how unique to world was in both it's art design and alien beasts.

Definitely; I absolutely adore Vvardenfel as a setting and the writing around the game was really strong. As with Subrosa, my beef was with the combat system and the annoying, immersion-breaking system of not hitting enemies my sword has just cleaved through due to an arbitrary random number generator.

In other news, I've managed to work in the Vault Hunters from Borderlands 2 as a cameo in the next session of my Pathfinder campaign. That'll be fun.
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mirocu
post Feb 12 2015, 09:37 AM
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QUOTE(SubRosa @ Feb 11 2015, 10:55 PM) *

TBH, Morrowind looks really good using the graphics mods out there now. I use MGE, and I think it looks outstanding.

The real issues for me are the poor animations (which were stiff and wooden even compared to other games released at the same time), and the way the NPCs stand rooted to the same spot for the entire lives, and act like library terminals, each one spitting out 99% the same information as the next NPC. And yeah, the combat system was about as exciting as watching paint dry, especially after seeing my sword pass through the enemy's body for the third time in a row, without hitting...

Agreed on all accounts smile.gif


Like all games it has its flaws, but it´s still a great game that can look beautiful with the mods already available happy.gif


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Colonel Mustard
post Feb 12 2015, 04:16 PM
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I've just fired up Shadowrun Returns again after playing it for a bit during the summer, and it's good to get back into it again. This time I'm playing the Dragonfall expansion, as opposed to the vanilla main game.

It's based, as you might have guessed, off the Shadowrun tabletop RPG, which is a mashup of Cyberpunk and fantasy, a setting with elves, magic and dragons rubbing shoulders with hackers, corporate bigwigs and cybernetically enhanced Street Samurai. It's a tactical turn-based CRPG, in a vein reminiscent of Fallout Tactics, and in terms of raw gameplay is definitely a good game; AI is good, the weapons seem reasonably balanced and it's challenging without feeling frustrating or unfair, though it can drag a little and combat against endgame enemies can be a frustrating slog. Considering that the game is primarily focussed on being a platform for user-generated content, released with a construction set a la The Elder Scrolls, I feel a little more charitably inclined towards it even if it does somewhat feel like it was all made in aforesaid construction set.

The vanilla game is, all in all, pretty decent, though while the turn-based combat is satisfying it's structured around a fairly mediocre story, is overly linear and the endgame is more annoying than satisfying. Dragonfall, on the other hand, is a vast improvement over the vanilla game in almost every way. The characters in your team can be a recurring, well-developed cast instead of random goons you hire, the writing is much stronger and the encounters more interesting. The missions work on a 'hub and spoke' system that revolves around a district of futuristic Berlin called the Kruisbazaar, a large marketplace area populated by NPCs who provide services, information and sidequests. Dragonfall feels rather in the vein of Mass Effect 2, with its focus on your hub area and on gaining the loyalty of your squadmates, who are an engaging if somewhat archetypal bunch, with them being ex-military by-the-books soldier whose respect you must earn, a cybered-up killer with a mysterious dark past and an aging former punk-rock singer and anarchist who fills the role of Team Dad.

I haven't completed Dragonfall yet, but I'm enjoying it and if you like tactical turn-based stuff or are a big fan of cyberpunk, I'd definitely recommend giving Shadowrun returns a shot.
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Jacki Dice
post Feb 12 2015, 05:11 PM
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QUOTE(Kiln @ Feb 10 2015, 09:19 PM) *

I just wish they'd update Morrowind's graphics and re-release it as an anniversary edition. (Similar to the Fable and Halo Anniversary edition.) I'd buy it again in a heartbeat for my console.


If they do, I hope it looks a lot better than the Fable anniversary edition. Somehow the people in Fable look worse (at least, up close).


QUOTE(Kiln @ Feb 11 2015, 03:28 PM) *

I still love MW immensely despite it's flaws. It was imperfect but I loved how unique to world was in both it's art design and alien beasts.


Same~ I kept the very first Morrowind disc after it broke. It's hanging up by the tv


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SubRosa
post Feb 12 2015, 07:43 PM
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QUOTE(Colonel Mustard @ Feb 12 2015, 10:16 AM) *

I've just fired up Shadowrun Returns again after playing it for a bit during the summer, and it's good to get back into it again. This time I'm playing the Dragonfall expansion, as opposed to the vanilla main game.

It's based, as you might have guessed, off the Shadowrun tabletop RPG, which is a mashup of Cyberpunk and fantasy, a setting with elves, magic and dragons rubbing shoulders with hackers, corporate bigwigs and cybernetically enhanced Street Samurai. It's a tactical turn-based CRPG, in a vein reminiscent of Fallout Tactics, and in terms of raw gameplay is definitely a good game; AI is good, the weapons seem reasonably balanced and it's challenging without feeling frustrating or unfair, though it can drag a little and combat against endgame enemies can be a frustrating slog. Considering that the game is primarily focussed on being a platform for user-generated content, released with a construction set a la The Elder Scrolls, I feel a little more charitably inclined towards it even if it does somewhat feel like it was all made in aforesaid construction set.

The vanilla game is, all in all, pretty decent, though while the turn-based combat is satisfying it's structured around a fairly mediocre story, is overly linear and the endgame is more annoying than satisfying. Dragonfall, on the other hand, is a vast improvement over the vanilla game in almost every way. The characters in your team can be a recurring, well-developed cast instead of random goons you hire, the writing is much stronger and the encounters more interesting. The missions work on a 'hub and spoke' system that revolves around a district of futuristic Berlin called the Kruisbazaar, a large marketplace area populated by NPCs who provide services, information and sidequests. Dragonfall feels rather in the vein of Mass Effect 2, with its focus on your hub area and on gaining the loyalty of your squadmates, who are an engaging if somewhat archetypal bunch, with them being ex-military by-the-books soldier whose respect you must earn, a cybered-up killer with a mysterious dark past and an aging former punk-rock singer and anarchist who fills the role of Team Dad.

I haven't completed Dragonfall yet, but I'm enjoying it and if you like tactical turn-based stuff or are a big fan of cyberpunk, I'd definitely recommend giving Shadowrun returns a shot.

I used to play the original Shadowrun tabletop rpg, so I have had an eye on Shadowrun Returns for a while. I have just never broken down and bought it yet. It is definitely on my list to try out, along with the new X-Com game.

This post has been edited by SubRosa: Feb 12 2015, 07:43 PM


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Colonel Mustard
post Feb 14 2015, 12:37 PM
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QUOTE(SubRosa @ Feb 12 2015, 06:43 PM) *

QUOTE(Colonel Mustard @ Feb 12 2015, 10:16 AM) *

I've just fired up Shadowrun Returns again after playing it for a bit during the summer, and it's good to get back into it again. This time I'm playing the Dragonfall expansion, as opposed to the vanilla main game.

It's based, as you might have guessed, off the Shadowrun tabletop RPG, which is a mashup of Cyberpunk and fantasy, a setting with elves, magic and dragons rubbing shoulders with hackers, corporate bigwigs and cybernetically enhanced Street Samurai. It's a tactical turn-based CRPG, in a vein reminiscent of Fallout Tactics, and in terms of raw gameplay is definitely a good game; AI is good, the weapons seem reasonably balanced and it's challenging without feeling frustrating or unfair, though it can drag a little and combat against endgame enemies can be a frustrating slog. Considering that the game is primarily focussed on being a platform for user-generated content, released with a construction set a la The Elder Scrolls, I feel a little more charitably inclined towards it even if it does somewhat feel like it was all made in aforesaid construction set.

The vanilla game is, all in all, pretty decent, though while the turn-based combat is satisfying it's structured around a fairly mediocre story, is overly linear and the endgame is more annoying than satisfying. Dragonfall, on the other hand, is a vast improvement over the vanilla game in almost every way. The characters in your team can be a recurring, well-developed cast instead of random goons you hire, the writing is much stronger and the encounters more interesting. The missions work on a 'hub and spoke' system that revolves around a district of futuristic Berlin called the Kruisbazaar, a large marketplace area populated by NPCs who provide services, information and sidequests. Dragonfall feels rather in the vein of Mass Effect 2, with its focus on your hub area and on gaining the loyalty of your squadmates, who are an engaging if somewhat archetypal bunch, with them being ex-military by-the-books soldier whose respect you must earn, a cybered-up killer with a mysterious dark past and an aging former punk-rock singer and anarchist who fills the role of Team Dad.

I haven't completed Dragonfall yet, but I'm enjoying it and if you like tactical turn-based stuff or are a big fan of cyberpunk, I'd definitely recommend giving Shadowrun returns a shot.

I used to play the original Shadowrun tabletop rpg, so I have had an eye on Shadowrun Returns for a while. I have just never broken down and bought it yet. It is definitely on my list to try out, along with the new X-Com game.

It's worth a play, I'd say. You might want to skip Dead Man's Switch (the vanilla campaign) and just go straight for Dragonfall, as Dragonfall upgrades Dead Man's Switch from a solid B+ to an A-.
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McBadgere
post Feb 15 2015, 05:25 PM
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Well, the siren call of Destiny has once more reached me...*Sighs-but-doesn't-entirely-convince-he's-truly-sad-about-it™...*...It's very much a grinding game, but that's half the fun, I think... biggrin.gif ...Plus - spaceships, armour and overpowered guns...*Sighs happily this time*... biggrin.gif ...
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hazmick
post Feb 23 2015, 11:32 PM
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I'm currently playing World of Tanks. I've played off and on for about a year and still don't have the German Tiger tank sad.gif


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mirocu
post Feb 24 2015, 09:03 AM
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Ok, lets see. Last night I played some

Super Marios Bros
Dr. Mario
Darkwing Duck
Track & Field II
Probotector (Contra)
Little Nemo

And on the Game Boy I played some Super Mario Land 2 - 6 Golden Coins



My internet at home has been capped. So, yeah... biggrin.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
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hazmick
post Feb 28 2015, 12:24 AM
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just finished my 85092835742898901423th (approx.) playthrough of Bioshock 1. I really should try to finish GTA5 but hey ho, Bioshock 2 here we go!


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"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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Callidus Thorn
post Feb 28 2015, 01:51 PM
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Monster Hunter 4U for the 3DS.

Damn compelling game.


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McBadgere
post Mar 1 2015, 08:06 AM
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Elite Dangerous...I hated it, initially...And then I spent four and a half hours on it yesterday afternoon totally addicted...*Shrug*...Awesome game...

I also had &^%$-ing Brother come over and set up his Amiga Emulator on our comp, so now I can play Frontier (Elite 2) as well... biggrin.gif ...
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mirocu
post Mar 1 2015, 02:16 PM
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QUOTE(hazmick @ Feb 28 2015, 12:24 AM) *

just finished my 85092835742898901423th (approx.) playthrough of Bioshock 1. I really should try to finish GTA5 but hey ho, Bioshock 2 here we go!

I like it when people got their priorities straight! biggrin.gif biggrin.gif goodjob.gif goodjob.gif goodjob.gif


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It matters not how strait the gate,
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hazmick
post Mar 12 2015, 01:43 AM
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Just downloaded the Far Cry 4: Valley of the Yeti DLC. Looks quite interesting thus far. There aren't loads of outposts to capture like in the main game - instead you just have one which you can upgrade to help you defend it against the enemies that attack each night. Kind of like a horde mode base defense thing.

Update: Yetis are crazy tough to beat.

Update update: Those yetis are snow joke. The whole DLC feels more difficult than the standard game, and there's only a tiny bit of a story to hold it together. Fortunately it wasn't too expensive and you get what you pay for.

This post has been edited by hazmick: Mar 12 2015, 04:05 PM


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