|
|
  |
What are you playing? |
|
|
hazmick |
Mar 12 2015, 04:04 AM
|

Mouth

Joined: 28-July 10
From: North

|
QUOTE(SubRosa @ Mar 12 2015, 01:32 AM)  Has anyone played Assassin's Creed 3: Liberation?
Yeah I got it for free on Xbox LIVE and still feel like I payed too much for it. You can really tell that it's a handheld port, and feels like a step back for the franchise. Waste of a promising female protagonist.
--------------------
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
|
|
|
|
mirocu |
Mar 13 2015, 10:16 PM
|

Spam Meister

Joined: 8-February 13
From: [CLASSIFIED]

|
Tonight Iīve played some Oblivion Super Mario Bros Dr Mario Probotector (Contra) I actually got further in Probotector than I ever have; up to the boss on level 6: Energy Zone. The level itself was quite easy but I had wasted a few lives on level 5 so even though I had the best boss weapon (laser), one hit from the boss and I was gone  Could have continued but I didnīt bother. Overall, quite a fun game night 
--------------------
Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
|
|
|
|
hazmick |
Mar 15 2015, 12:14 AM
|

Mouth

Joined: 28-July 10
From: North

|
QUOTE(McBadgere @ Mar 14 2015, 09:19 PM)  About to start Assassin's Creed II again...
I spent so long playing that game, collecting all those feathers and whatnot. The day I got 100% completion was one of the best days of my gaming life.
--------------------
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
|
|
|
|
McBadgere |
Mar 15 2015, 04:43 AM
|
Councilor

Joined: 21-October 11

|
Fair dues...*Applauds Hazmick*...  ... I've never chased 100% ever...I don't do the races on ACII, as I suck Alpaca Testes at free-running...Which, considering the amount of time I've spent on Assassin's Creed is absolutely ridiculous...But - as Terry Pratchett observed in the last bit I've read - as with everything else in the universe, it just goes to show... The closest to 100% of an AC game I've gotten, is 93% for ACIII this last time I did it...My main downfall, certainly on Brotherhood on, is the optional objectives... Game: "Complete this section but make sure you do so by only using harsh language and spit!"... Me: "?!  "... I've yet to finish Unity...I tried so hard with that game, I really did...Oy...*Fac-e-palm*...
|
|
|
|
Callidus Thorn |
Mar 21 2015, 10:35 PM
|

Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

|
Still playing Monster Hunter 4 Ultimate. It's the only game I've ever played multiplayer online. That's how much fun I'm having with it. This post has been edited by Callidus Thorn: Mar 21 2015, 10:36 PM
--------------------
A mind without purpose will walk in dark places
|
|
|
|
Jacki Dice |
Apr 10 2015, 05:09 AM
|

Knower

Joined: 18-March 10

|
Xbox's free game of the month is a 2-D game called Terraria. It was recommended by a friend who said it was like a 2-D Minecraft. I've never played Minecraft, but this is so much fun!
You make a character and can create several randomized worlds, each containing different types of landscapes, like jungles, or snow, and stuff. You build houses for various NPCs who each have specific jobs, like a nurse, or a demolitions person. I saw a steampunk person but I'm not sure what they do. Your character always keeps whatever is in their inventory, no matter what world they go to so it is possible to have one world solely for mining and gathering materials and another for your town.
Anyway, to build stuff you need the materials, which come mainly from the environment. There's a lot of mining for ore and bricks and you can make as many houses as you want. You also make yourself weapons and armor, as well as little things like cups or vases to hold flowers.
There are also lots of enemies and they really come out at night. Every so often there's a Bloodmoon, which is when the zombies can open doors and get inside and kill the NPCs so you have to fortify and defend the house(s).
I've spent at least 20 hours on it so far, though a lot of it was spent trying to learn how to build houses. The tutorial mode kept getting stuck on one task, even after I finished it.
--------------------
|
|
|
|
gpstr |
Apr 20 2015, 01:56 AM
|

Agent
Joined: 26-March 15

|
I was feeling a bit burnt out on Oblivion last night, so I switched to my second favorite open world (or more accurately, open universe) game - Freelancer. The basic gist, for anyone who hasn't played it - you play a freelance star pilot named Edison Trent who gets swept up in an enormous and sprawling bit of political intrigue. You start out having just been rescued from a station that was mysteriously attacked and destroyed and you have no money, no ship, no nothing. You're hired by a terrific character named Jun'ko Zane (aka Junie), who gives you a bare bones ship and a bit of spending money, and you just go from there. Junie becomes your ally in the course of the main plot and she's the contact for the new missions that move things along, but you don't get a new mission until you've reached a set level, so you spend a lot of time just out and about in the universe, exploring and doing mercenary work or trading or salvaging or mining or pirating or... whatever earns you money and experience. Then every once in a while, Junie will contact you and hire you for another mission, which will advance the main plot some more, then you're back on your own until the next one. The environment is surprisingly nice for a 12 year old game. I'm always impressed by how effective the graphics are. Yeah - if you look at the models, they're extremely low poly (at least by modern standards), but they're so effectively textured and mapped that they really do the job well. The star systems are very convincing and interesting and it's just a pleasure to fly around and see what's out there. And the combat, when it happens, is quite engaging, with intuitive controls and a nice but not overwhelming range of ships and weaponry. It's just a great game - so well done that I even rank it ahead of my other other favorite open world game, GTA San Andreas. Now I'm back to Oblivion though, or more accurately, to fiddling with Blender, trying to sort out how in the hell hair meshes work... This post has been edited by gpstr: Apr 20 2015, 01:57 AM
|
|
|
|
haute ecole rider |
Apr 20 2015, 03:29 PM
|

Master

Joined: 16-March 10
From: The place where the Witchhorses play

|
gpstr, Freelancer sounds an awful lot like one of my favorite starship games - Ambrosia's Escape Velocity:Nova. What I loved about it are the storylines - there are no MQ as we recognize it, but rather six different pathways you can choose if you wanted to - Colonials, Aurorans, Vell-Os, Polarians, Rebels, and Pirates. Not all of them are mutually exclusive, but the choices you make each step of the way can open or shut doors for you. For example, if you start down one of the other paths, and decide to go Pirate, you lose the opportunity to continue down the previous path. If you chose to go with the Aurorans, you can still pursue the Polaris story line, but the Colonials are closed to you. The intricacies of the storylines really make for a fascinating playthrough, and thinking back, I suppose it was the very first taste of roleplaying I had, because in this game I found myself telling stories about my player character.
--------------------
|
|
|
|
|
  |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|