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> New Things, post something you've never seen before in Cyrodiil
mirocu
post Apr 12 2015, 08:05 PM
Post #81


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Isnīt it fun when odd things like that happen? tongue.gif


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mALX
post Apr 15 2015, 05:28 AM
Post #82


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QUOTE(gpstr @ Apr 7 2015, 11:31 AM) *

Yeah - I've had some odd encounters with Audens over the years. My favorite was when he came after a character in an Ayleid ruin with poison traps in it. I heard him coming, grunting and groaning as he took poison damage. He made it to the character, but had just a sliver of health left.

This one though - it wasn't so much that it was Audens - it was just that precise timing and the result. Like I said in the first post, all I can assume is that the game was tracking Audens' detection of Belladonna and had moved him up to the next stage, preparing him to fully detect her, when she went through the door, and the cell change broke the detection, and that's why he did the "Must've been the wind" line, just like any other NPC does when they almost but not quite detect the PC. And it was just weird that it was triggered at just the right moment so that I heard it while she was between cells..



If they are stalking you, even in full 100% chameleon, they can "see you." During loading screens, your character is disabled, but the NPC's chasing you are not. They can attack you during a loading screen, but unless it takes an inordinate amount of time (or you were injured going through the door) - you normally don't die from it.

I had the 6 Bleak Mine guards stalking my character through Oblivion worlds, and was on the second one and there were still 6 guards - they are really tough in combat!

When that gate was crashing and my controls disabled I heard a sword leave its sheath. When the gate finished crashing and I came out on the other side, my health was WAY down. I ended up running for my life because they spawned right around me, and even though I was in full chameleon they targeted me. I ran into Skingrad and let the guards take them down.

The Bleak Mine guards are 6 levels above the Player, and for me to be doing Oblivion gates I was at least level 17 because I wait till then to start them for the better sigil stones. The Bleak Mine guards stalking me fought through 2 Oblivion gates and were still pursuing me when I ran into Skingrad; they hadn't lost a man.

I really enjoy the stalkers, it adds so much fun to the game - one of the things I like so much about Fallout 3, the Talon Company Mercs showing up with those Writs of Assassination in their inventory; and they show up with 3-6 men to surprise attack you as soon as you step out of a dungeon - I love that! It makes the game more fun, I think.







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Renee
post Apr 15 2015, 10:49 PM
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QUOTE(mALX @ Apr 15 2015, 12:28 AM) *

I really enjoy the stalkers, it adds so much fun to the game - one of the things I like so much about Fallout 3, the Talon Company Mercs showing up with those Writs of Assassination in their inventory; and they show up with 3-6 men to surprise attack you as soon as you step out of a dungeon - I love that! It makes the game more fun, I think.

My first experience with stalker NPCs was in Skyrim. I'll never forget seeing my second character's name (Thor a'Zaene) printed up on some Assassination writs!



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Callidus Thorn
post Apr 19 2015, 08:27 PM
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Until today I never knew that there's a chest in the tutorial dungeon with an average-level lock on it. Sal decided he wanted to have a look in a particular area, and there it was. Very cool.


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SubRosa
post Apr 19 2015, 09:07 PM
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Is that the one that is tucked into a hole in the wall, in the room with all the rats, and the iron warhammer in the center?


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Callidus Thorn
post Apr 19 2015, 09:26 PM
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QUOTE(SubRosa @ Apr 19 2015, 09:07 PM) *

Is that the one that is tucked into a hole in the wall, in the room with all the rats, and the iron warhammer in the center?


Yup, over on the left. Because it's away from the stairs none of my characters ever looked over there.


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Lopov
post May 1 2015, 09:12 PM
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1)I didn't know about a narrow underwater "path" located south of Amelion's tomb, connecting East Niben coast and the small island north of the Coast Guard Station. It's not much of a shortcut, but still. UESP says that an Oblivion Gate appears on this point during the MQ.

2)When doing the White Stallion questline, I usually waited for Black Brugo inside Telepe, I thought that he's scripted to appear there after midnight. However, this time I was waiting outside and spotted three figures approaching from the north. Turns out it was Black Brugo and his two bandits, so they must have a spawn point elsewhere.

3)I heard one of the NPCs say "Hooray" in conversation but I don't know what were they talking about and to what was this "Hooray" directed. Maybe I heard this reply before and I forgot about it, but it's definitely rare in my game.


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SubRosa
post May 1 2015, 09:23 PM
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I did have an oblivion gate at #1 in one of my games. Here is a pic of Artemisia on the little bridge that forms with the gate.

This post has been edited by SubRosa: May 1 2015, 09:25 PM


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Renee
post May 23 2015, 01:44 AM
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^ Aww. *blush* ^

My elf has (or had) 40-something lockpics. She carries some lockpicks around, but she hardly uses them. Most of the time, she simply does not pick them up. She can open Average locks, so it's rare she needs to have anything better than this to help her unlock things.

She finds a chest with a Hard lock on it. She decides she's going to pick this lock, but since she doesn't know exactly how to pick locks, she winds up breaking a lot of these (while I press Auto-pick over and over).

My new thing of the day: it took about 30 attempts, and 30 broken lockpicks, before the Auto thingie finally worked! ohmy.gif I was astounded!

.. And what was inside? An iron helmet, 3 gold, and an onion. X(



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mALX
post May 23 2015, 02:14 AM
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QUOTE(Lopov @ May 1 2015, 04:12 PM) *

1)I didn't know about a narrow underwater "path" located south of Amelion's tomb, connecting East Niben coast and the small island north of the Coast Guard Station. It's not much of a shortcut, but still. UESP says that an Oblivion Gate appears on this point during the MQ.




Wait, there is an underwater path there? I've never found it!

(but I have had that Oblivion gate there in all my games, I think it is one of the 10 fixed gates).




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haute ecole rider
post May 23 2015, 02:21 PM
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Yup, that little gate failed to open twice in all my OB playthroughs. That's why it's a featured part of Julian's story.


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Renee
post May 30 2015, 08:34 AM
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I don't know if this is anything of merit, but as I'm gaming with Kahreem tonight, I noticed that after he sat down in his pirate ship, and I began typing, he kept raising his hand to his mouth, as though he was stifling yawns. I realized it had been awhile since he had gotten any sleep.

... could be coincidence, but now that he's in the Bloated Float (next day, after much sleep) he's not yawning anymore.



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mALX
post May 30 2015, 02:30 PM
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QUOTE(Renee @ May 30 2015, 03:34 AM) *

I don't know if this is anything of merit, but as I'm gaming with Kahreem tonight, I noticed that after he sat down in his pirate ship, and I began typing, he kept raising his hand to his mouth, as though he was stifling yawns. I realized it had been awhile since he had gotten any sleep.

... could be coincidence, but now that he's in the Bloated Float (next day, after much sleep) he's not yawning anymore.



He could have been eating, but I think yawning is a valid idle for NPC's. It may have a condition of "hours since slept" or time of day. If you use Personality Idles version 4 your Player character will also yawn or eat at appropriate times.






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mirocu
post May 30 2015, 03:11 PM
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QUOTE(Renee @ May 30 2015, 09:34 AM) *

I don't know if this is anything of merit, but as I'm gaming with Kahreem tonight, I noticed that after he sat down in his pirate ship, and I began typing, he kept raising his hand to his mouth, as though he was stifling yawns. I realized it had been awhile since he had gotten any sleep.

... could be coincidence, but now that he's in the Bloated Float (next day, after much sleep) he's not yawning anymore.

A mod?



Boy, that question was never an issue with Renee in ye ol days laugh.gif


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It matters not how strait the gate,
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Acadian
post May 30 2015, 03:48 PM
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Buffy will very rarely raise one hand to her mouth to stifle a yawn if left unattended for a time. Just a rarely seen vanilla idle.


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Lopov
post May 31 2015, 09:21 AM
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As Acadian says, this animation is completely vanilla. Just like patting a horse and another animation which I can't properly describe in English but it's something like checking whether a weapon is buckled or not.


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Acadian
post May 31 2015, 12:51 PM
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I'm guessing those rare idle animations only occur when certain conditions are met. Here's my theory:

Petting your horse. When you are on a horse (duh) and the horse is stopped. I do use a small mod that increases the frequency of all horse related animations, so horses are more active and Buffy pets Superian quite often.

Suppressing a yawn. Only when you are seated.

Checking the handle of your melee weapon. Standing with a melee weapon equipped. I think that explains why Buffy has never done this one (no melee weapons, evah). She does sometimes see guards doing it while they are standing around.


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Grits
post May 31 2015, 02:39 PM
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I've seen Jerric check his sword hilt, but it's rare. He doesn't stand still very much. IPB Image


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Acadian
post May 31 2015, 03:56 PM
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QUOTE(Grits @ May 31 2015, 06:39 AM) *

I've seen Jerric check his sword hilt, but it's rare. He doesn't stand still very much. IPB Image


Are you sure he's not just adjusting his privates? wink.gif


laugh.gif


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Grits
post May 31 2015, 04:05 PM
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rollinglaugh.gif Well, he’s only using one hand…


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