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Acadian
post Jun 11 2015, 03:43 AM
Post #61


Paladin
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Joined: 14-March 10
From: Las Vegas



Gosh, Haa ReiESO looks great indeed! goodjob.gif


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Grits
post Jun 11 2015, 11:16 AM
Post #62


Councilor
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Joined: 6-November 10
From: The Gold Coast



Haa-Rei looks great! I love his feathers, and it looks like he’s smiling! Aw, he’s playing the lute for his clannfear. wub.gif


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Grits
post Jun 12 2015, 07:31 PM
Post #63


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Joined: 6-November 10
From: The Gold Coast



So now that the initial shock of a new game has worn off, I’m finding it’s possible to roleplay in this game after all. The breakthrough moment was in the inventory screen, funnily enough. Jerric had picked up some spoiled food somewhere, and the description of the item indicated clearly that it was disgusting, spoiled food. So Jerric ate it. And promptly threw up while still in the inventory screen. It was hilarious, and only Jerric would have actually eaten that spoiled food. laugh.gif I wonder if the other people who were milling around saw him barf or if it just looked like he was digging through his backpack.

Also Jerric figured out how to cook the fish that he caught. First you ‘use’ them in the inventory menu to clean them into the ‘fish’ ingredient, then you can cook them if you know a recipe. This is important to Jerric because the only things he knows how to cook are corn, some drink with comberries, and fishy sticks. It was killing him to have all of this fish in his bag yet still not available to him. Now he’s going to spend all of his time digging for worms and fishing.

Provisioning (cooking) and alchemy are the only crafts that Jerric is interested in, which is not surprising. When he saw that he could buy glyphs for enchanting he sold every bit of enchanting material he had gathered. He held on to some stuff to make clothing (light armor), but he is not spending any time studying the craft. Same thing with blacksmithing. He made a sword because he couldn’t find one, but somehow it’s too high a level for him to actually use. So he flung it into storage and kept his clunky mace. (Which is frost-enchanted and looks mistily cool I might mention, but he’s a bit sour on the subject of weapons right now so I won’t.)

In other news, the dye station started working, woo! I wonder if there’s a level requirement or if it just didn’t quite make the PS4 release date. Either way Jerric is happy that his gauntlets are no longer bright green. He might buy that ugly green shirt back and dye it a different color (grey) now that he knows how. He liked it because it was plain apart from the bright color, and most of the stuff he finds has fur sticking out all over. Jerric has enough of that going on without adding it to the clothing.



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hazmick
post Jun 12 2015, 08:19 PM
Post #64


Mouth
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Joined: 28-July 10
From: North



Haa-Rei has several tea recipes, but inventory space is incredibly limited due to clothing and woodworking supplies. Need to find a merchant who can expand the inventory.

Then he wants to save up for a horse, just so he has one for an emergency. He doesn't want to be one of those people who gallops through towns and rushes around all the time - you know the type.

Had some issues with lag, as expected, and with invisible NPC's, but there was an update yesterday which apparently fixed it so everywhere is full of people again.

Used a dying station before, but most of the dyes were locked behind achievements which Haa Rei needs to go out and achieve. He just wants some nice green highlights for his fancy hide armor - is that too much to ask? biggrin.gif


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Acadian
post Jun 12 2015, 08:26 PM
Post #65


Paladin
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Joined: 14-March 10
From: Las Vegas



Dying station? Eeep, that sounds positively morbid! wink.gif


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Grits
post Jun 12 2015, 08:36 PM
Post #66


Councilor
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Joined: 6-November 10
From: The Gold Coast




The color Jerric favors is called ‘Soul Shriven Grey.’ Charming. laugh.gif Acadian, that’s going to be Jerric’s new battle cry: “Welcome to the dying station!” *crunch*

I saw a lot of folks running and galloping through town today. I finally figured out the sprint toggle and realized how they are moving so fast.


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mALX
post Jun 12 2015, 09:37 PM
Post #67


Ancient
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(mALX @ Jun 9 2015, 09:55 AM) *

QUOTE(Grits @ Jun 9 2015, 09:23 AM) *

I saw some people using their Dragonknight spell with the chain while still in the beginning part, so I knew I had to get some Aedric light going on or be ashamed, lol. I don’t care what people think about what I’m doing, but Jerric’s rep is on the line! laugh.gif Of course if it’s my PSN id floating over his head instead of his name I’ll feel better about my newbish antics. Also I had to quit so I could figure out how to switch to third person and sheath the weapon. Running around with a weapon equipped is not happening.

He picked up a couple of staves including a frost one, so next I think he’ll get that skill on his bar. I can see why people rush to level up.

I opened the urn and got a bow and a piece of medium armor, but no soul. Was something supposed to happen to get my soul back? Yikes.



I thought they would have some swirly mist for your soul, but no - it just is assumed it is back in you, lol. But you get the enchanted equipment, which I was still running around in my prison garb all those times I played and looking desperately for a bow - and had that inside the urn all that time, didn't know it, lol.



I was totally wrong about this - I just learned that your soul is not in that urn, because throughout the whole game you are known as "The Soul-less One" or "The Vestige" by everyone in Tamriel. It is what drives the Player to gain in the strength and army needed to go back into Coldharbour and defeat Molag Bal to retrieve their soul.

I did not know this till today, so sorry for the false info. The urn only contains some great equipment, lol.




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mALX
post Jun 12 2015, 10:36 PM
Post #68


Ancient
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Grits @ Jun 12 2015, 02:31 PM) *

So now that the initial shock of a new game has worn off, I’m finding it’s possible to roleplay in this game after all. The breakthrough moment was in the inventory screen, funnily enough. Jerric had picked up some spoiled food somewhere, and the description of the item indicated clearly that it was disgusting, spoiled food. So Jerric ate it. And promptly threw up while still in the inventory screen. It was hilarious, and only Jerric would have actually eaten that spoiled food. laugh.gif I wonder if the other people who were milling around saw him barf or if it just looked like he was digging through his backpack.

Also Jerric figured out how to cook the fish that he caught. First you ‘use’ them in the inventory menu to clean them into the ‘fish’ ingredient, then you can cook them if you know a recipe. This is important to Jerric because the only things he knows how to cook are corn, some drink with comberries, and fishy sticks. It was killing him to have all of this fish in his bag yet still not available to him. Now he’s going to spend all of his time digging for worms and fishing.

Provisioning (cooking) and alchemy are the only crafts that Jerric is interested in, which is not surprising. When he saw that he could buy glyphs for enchanting he sold every bit of enchanting material he had gathered. He held on to some stuff to make clothing (light armor), but he is not spending any time studying the craft. Same thing with blacksmithing. He made a sword because he couldn’t find one, but somehow it’s too high a level for him to actually use. So he flung it into storage and kept his clunky mace. (Which is frost-enchanted and looks mistily cool I might mention, but he’s a bit sour on the subject of weapons right now so I won’t.)

In other news, the dye station started working, woo! I wonder if there’s a level requirement or if it just didn’t quite make the PS4 release date. Either way Jerric is happy that his gauntlets are no longer bright green. He might buy that ugly green shirt back and dye it a different color (grey) now that he knows how. He liked it because it was plain apart from the bright color, and most of the stuff he finds has fur sticking out all over. Jerric has enough of that going on without adding it to the clothing.



This is fascinating! I haven't fished or crafted any food yet; but have at least a dozen recipes. I got duplicates of some and put them into the bank in case my son or I start a new character.

(you were right about the bank being per Player, not per Character; because I went into the bank and found a bunch of awesome stuff I didn't stick in there, my son did).

So I pulled all the food and beverage making stuff out of the bank and sold it, because I've got no room to carry anything; laugh.gif


I'm amazed Jerric's first sword was so far over his level, and that makes me want to get into crafting weapons and armor a lot quicker than I had planned - if nothing else, to sell them for income. But also, to put them in the bank for later.

I just got a bunch of level 7 equipment and have no enchanting glyphs left, so put the equipment in the bank till I can gather the runes to enchant them, then I'll swap out what I'm wearing; which is all level 2-3 stuff.

I've also been keeping any good weapons I come across in the bank for a possible future character to have a good store ready and waiting.

I saw the dying station, and passed it by, I like the pretty green greaves on Misa, lol. But I'm really excited about how much crafting Jerric is doing! If you have any tips on how to do any of these things, I'm all ears. I haven't crafted anything but the enchanting so far.

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.





QUOTE(hazmick @ Jun 12 2015, 03:19 PM) *

Haa-Rei has several tea recipes, but inventory space is incredibly limited due to clothing and woodworking supplies. Need to find a merchant who can expand the inventory.

Then he wants to save up for a horse, just so he has one for an emergency. He doesn't want to be one of those people who gallops through towns and rushes around all the time - you know the type.

Had some issues with lag, as expected, and with invisible NPC's, but there was an update yesterday which apparently fixed it so everywhere is full of people again.

Used a dying station before, but most of the dyes were locked behind achievements which Haa Rei needs to go out and achieve. He just wants some nice green highlights for his fancy hide armor - is that too much to ask? biggrin.gif



If you select each recipe in your inventory and activate it; your character "learns" the recipe and it disappears from your inventory, freeing up those slots. It won't let you "learn" the same recipe twice; so if it stops you because you already know it, then you can sell it or trade it with another Player.

I had to buy a backpack yesterday, the first one is just 400 gold, and it is an extra 10 slots.







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Grits
post Jun 13 2015, 12:24 AM
Post #69


Councilor
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Joined: 6-November 10
From: The Gold Coast



QUOTE(mALX @ Jun 12 2015, 05:36 PM) *

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.

Traits are an optional aspect of the clothier, woodworking, and blacksmithing crafts that in my opinion separate the folks who just want a new shirt (Jerric) from the true artisan characters. You know how you need a style material item to create something in those three crafts? Well to add a trait (which is not an enchantment though it sounds like one) to an item you’re creating you first need to have learned that trait by ‘researching’ on the craft bench that specific trait for that specific type of item plus have a trait material to use when you make the item. Researching traits takes time and destroys the item that you’re using to research the trait. At this point Jerric says Oh HELLS no and sells all of his trait materials. He might sell his style materials as well, since if he finds a style book to learn a not-Nord style he can just buy a piece of the style material if he wants to make something new to wear around town.

I do kind of want to make a master crafter character. It would be hard to keep them alive doing quests and leveling up enough to get skill points to put into their craft trees, though.

I’m curious if the level 8 sword that Jerric made a while ago and still can’t use will be any good compared to the things he finds when he actually gets to level 8. The level requirement for gear is a new thing for me. He’s level 6 now so time will tell. I have not tried to improve anything with tempering or whatever they call it, and Jerric has no skill points in any craft. He will put a few into alchemy so that he gets the passive that makes potions last longer, but other than that we’ll have to see.


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mALX
post Jun 13 2015, 12:54 AM
Post #70


Ancient
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Grits @ Jun 12 2015, 07:24 PM) *

QUOTE(mALX @ Jun 12 2015, 05:36 PM) *

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.

Traits are an optional aspect of the clothier, woodworking, and blacksmithing crafts that in my opinion separate the folks who just want a new shirt (Jerric) from the true artisan characters. You know how you need a style material item to create something in those three crafts? Well to add a trait (which is not an enchantment though it sounds like one) to an item you’re creating you first need to have learned that trait by ‘researching’ on the craft bench that specific trait for that specific type of item plus have a trait material to use when you make the item. Researching traits takes time and destroys the item that you’re using to research the trait. At this point Jerric says Oh HELLS no and sells all of his trait materials. He might sell his style materials as well, since if he finds a style book to learn a not-Nord style he can just buy a piece of the style material if he wants to make something new to wear around town.

I do kind of want to make a master crafter character. It would be hard to keep them alive doing quests and leveling up enough to get skill points to put into their craft trees, though.

I’m curious if the level 8 sword that Jerric made a while ago and still can’t use will be any good compared to the things he finds when he actually gets to level 8. The level requirement for gear is a new thing for me. He’s level 6 now so time will tell. I have not tried to improve anything with tempering or whatever they call it, and Jerric has no skill points in any craft. He will put a few into alchemy so that he gets the passive that makes potions last longer, but other than that we’ll have to see.



GAAAAAAAH! I had material items that said "for making Breton armor," etc - and sold them all, but kept the stuff that said "traits" - urk.

I have noticed when I picked up a sword or whatever laying around - that their value is 0 and even after I enchant them the merchants will only give me 1-2 gold for them! Peregrine's "Owner" told me that the value stays the same regardless you improve it, because it is worthless to begin with.

So to see if Jerric's sword is of any greater value than the ones you will find around, open up your inventory (or the Bank inventory) and look at the amount for Jerric's sword listed under "Value" (should be the far right column). If it is over zero, then it is already better than anything he would find anywhere.

So far the only equipment worth anything I have was received as quest rewards, and I don't want to sell those, they have sentimental value, lol. I've been putting them all in the bank.


Let me know, if you don't mind - it will effect how much time I put into learning to craft my own equipment, lol.





This post has been edited by mALX: Jun 13 2015, 12:57 AM


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Grits
post Jun 13 2015, 12:47 PM
Post #71


Councilor
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Joined: 6-November 10
From: The Gold Coast



QUOTE(mALX @ Jun 12 2015, 07:54 PM) *

Let me know, if you don't mind - it will effect how much time I put into learning to craft my own equipment, lol.

Ok, for comparison here’s the sword Jerric made, here’s a sword he could buy right now, here’s the sword he found that he is using, here’s the dagger he was recently given as a quest reward, and here’s his best mace that he found. (For folks who have not played yet, in ESO the value you see in your inventory is the value you get when you sell an item.)

So it looks like it makes sense to craft an early sword instead of buying one, and selling the ones you craft will give you enough gold to buy the style material you need to make another one. I’m not sure if you get the style material back when you deconstruct things you make.

Added:
QUOTE(mALX @ Jun 12 2015, 07:54 PM) *

I have noticed when I picked up a sword or whatever laying around - that their value is 0 and even after I enchant them the merchants will only give me 1-2 gold for them! Peregrine's "Owner" told me that the value stays the same regardless you improve it, because it is worthless to begin with.

So that’s why the garnet necklace that Jerric enchanted and then sold still got him no gold back. Thank you for that tip!

I’ve noticed that items you sell can be bought back from vendors, which is great if you accidentally sell something or change your mind but annoying if you’ve sold a bunch of junk and cluttered up the menu. Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.


This post has been edited by Grits: Jun 13 2015, 01:32 PM


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hazmick
post Jun 13 2015, 03:23 PM
Post #72


Mouth
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Joined: 28-July 10
From: North



QUOTE(Grits @ Jun 13 2015, 12:47 PM) *

Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.


Haa Rei always goes with destroy. You get crafting exp. and useful materials.

There really isn't much to buy in the game since quest rewards tend to give better gear, so you don't have much use for money. Haa Rei bought a horse yesterday and aside from style materials it's the only thing he's ever purchased.

10,000 gold was pretty expensive for a horse though, and it was the cheapest one available...


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mALX
post Jun 13 2015, 04:33 PM
Post #73


Ancient
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Grits @ Jun 13 2015, 07:47 AM) *

Ok, for comparison here’s the sword Jerric made, here’s a sword he could buy right now, here’s the sword he found that he is using, here’s the dagger he was recently given as a quest reward, and here’s his best mace that he found. (For folks who have not played yet, in ESO the value you see in your inventory is the value you get when you sell an item.)

So it looks like it makes sense to craft an early sword instead of buying one, and selling the ones you craft will give you enough gold to buy the style material you need to make another one. I’m not sure if you get the style material back when you deconstruct things you make.


That Mace Jerric found is Awesome! I never found anything that good, lol. Everything I've found so far has been unchanted and zero value, meaning I got like 1-2 gold for it tops even after enchanting it - which really makes no sense at all.

I mean, the horse costs 17,000 gold, and an enchanted weapon is only 1 gold? The monetary system seems really messed up. It is like they are trying to steer you into deconstructing rather than selling weapons.

When you deconstruct a weapon, what do you get? All the raw materials that went into it? What if it is enchanted, do you get the glyph back?


QUOTE(Grits @ Jun 13 2015, 07:47 AM) *

So that’s why the garnet necklace that Jerric enchanted and then sold still got him no gold back. Thank you for that tip!

I’ve noticed that items you sell can be bought back from vendors, which is great if you accidentally sell something or change your mind but annoying if you’ve sold a bunch of junk and cluttered up the menu. Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.



Yes, buying back has helped me a LOT when I've accidentally sold something, which happens more often than I care to admit, lol.

I do think crafting might be a way to make bigger money, I have been trying like heck to find something that will give me a reasonable income, because it is the only way to buy more slots so I can carry more items. I really wish the Imperial Edition came with some backpack instead of one of the vanity pets, lol.


And lockpicks - is there a way to craft lockpicks? Unless I play with Peregrine, I can't get into any treasure chests at all.




This post has been edited by mALX: Jun 13 2015, 04:34 PM


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mALX
post Jun 13 2015, 04:55 PM
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QUOTE(hazmick @ Jun 13 2015, 10:23 AM) *

QUOTE(Grits @ Jun 13 2015, 12:47 PM) *

Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.


Haa Rei always goes with destroy. You get crafting exp. and useful materials.

There really isn't much to buy in the game since quest rewards tend to give better gear, so you don't have much use for money. Haa Rei bought a horse yesterday and aside from style materials it's the only thing he's ever purchased.

10,000 gold was pretty expensive for a horse though, and it was the cheapest one available...



I think they need to revamp the system a little bit, horses shouldn't be ridiculously high, or weapons ridiculously low.

Backpacks with 10 slots each are 400 for the first one, 2000 for the second one, etc - they get as high as horses very quickly.

And feeding your horse to give you extra carry slots is 250 per each feeding (for 1 additional inventory slot); one feeding per 24 hour period (in game, I'm assuming).

Your horse can level up to 50 by feeding, and you can buy several horses and feed them up to increase your own number of inventory slots. But I am not sure if you can feed more than one horse per day, so you might need to wait till the first horse is fully leveled before buying another - I don't know. (Imperial Edition horses are just 1 gold).

You can also buy more slot room in the bank accounts; but I think it is outrageously high, and then you don't have the item with you when needed. Joining Guilds can give you bank accounts too; but I think the whole guild has access to the guild account.

So technically, there are ways to spend the money if you get it; it is just that everything you really need to buy is so high that it takes forever to earn enough to get it.



Oh, is there some skill you need to repair your own equipment? I noticed the items say to click on "F" to repair, but every time I do it, I don't see anything happen.





This post has been edited by mALX: Jun 13 2015, 05:01 PM


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hazmick
post Jun 13 2015, 05:24 PM
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All the MMOs I've played always have really pricey horses. I remember after playing Lord of the Rings online for a year I still couldn't afford one sad.gif

As for repairing, you can pay a merchant to do it or do it yourself, but you'll need a repair kit (available from all standard merchants).


Haa Rei update: We decided to switch out the sword and shield (which was his back-up weapon set) for a restoration staff. Bow is still primary but the staff is pretty handy in a tight spot. Haa Rei had to craft some staffs (staves?) for a woodworking writ and decided that they looked nice laugh.gif

Also, while exploring some Dwemer ruins, we found the Dwemer swords racial motif so once Haa Rei hits level 9 in one of the crafting skill lines he should be able to make some Dwemer weapons! He's incredibly excited, did a little dance when he found it. biggrin.gif

Finally: We decided to go ahead and use the crowns you start the game with to buy the Aldmeri Dominion racial motifs from the crown store. Haa Rei can now craft Altmer, Bosmer and Khajiit gear as well as Argonian. Wouldn't have paid money for it but since it was free it seemed rude not to.

This post has been edited by hazmick: Jun 13 2015, 06:17 PM


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Grits
post Jun 13 2015, 06:41 PM
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Jerric made a sword and then deconstructed it, and he got no materials back. I don’t know if a higher level skill or perks would change that. Also it was not as good a sword as the level 8 one he made, so maybe certain clothing or foods temporarily increase your crafting abilities. For now I have no idea.

He found a Breton style book in the last dungeon he explored. I think he’s going to read it and see if they have better boots and shirts. Jerric’s style is more Gold Coast than Nordic. laugh.gif

I don’t think lockpicks can be crafted. Jerric bought some from an innkeeper and found some in the ruins. He has to pass by a lot of chests right now because he doesn’t have enough picks.

hazmick, congrats on the Dwemer motif find! Woo! smile.gif


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mALX
post Jun 13 2015, 07:17 PM
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QUOTE(hazmick @ Jun 13 2015, 12:24 PM) *

All the MMOs I've played always have really pricey horses. I remember after playing Lord of the Rings online for a year I still couldn't afford one sad.gif

As for repairing, you can pay a merchant to do it or do it yourself, but you'll need a repair kit (available from all standard merchants).


Haa Rei update: We decided to switch out the sword and shield (which was his back-up weapon set) for a restoration staff. Bow is still primary but the staff is pretty handy in a tight spot. Haa Rei had to craft some staffs (staves?) for a woodworking writ and decided that they looked nice laugh.gif

Also, while exploring some Dwemer ruins, we found the Dwemer swords racial motif so once Haa Rei hits level 9 in one of the crafting skill lines he should be able to make some Dwemer weapons! He's incredibly excited, did a little dance when he found it. biggrin.gif

Finally: We decided to go ahead and use the crowns you start the game with to buy the Aldmeri Dominion racial motifs from the crown store. Haa Rei can now craft Altmer, Bosmer and Khajiit gear as well as Argonian. Wouldn't have paid money for it but since it was free it seemed rude not to.



AHA! So I need a repair kit! Okay, well I will have to look for one next time I am dealing with merchants. Too bad you can't repair weapons with like items as they do in Fallout games, lol.

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?

Yes, I haven't touched the free crowns because it is my son's game, but I noticed it wasn't much more for the rare motifs than it was for each of the alliance ones.



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hazmick
post Jun 13 2015, 07:30 PM
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QUOTE(mALX @ Jun 13 2015, 07:17 PM) *

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?


It damages enemies, and apparently can heal nearby allies at the same time. Shoots a pretty stream of gold light.
It might also heal you, but I'm not sure whether it's the staff or Haa Rei's super Argonian regeneration at work.


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mALX
post Jun 13 2015, 07:41 PM
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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Grits @ Jun 13 2015, 01:41 PM) *

Jerric made a sword and then deconstructed it, and he got no materials back. I don’t know if a higher level skill or perks would change that. Also it was not as good a sword as the level 8 one he made, so maybe certain clothing or foods temporarily increase your crafting abilities. For now I have no idea.

He found a Breton style book in the last dungeon he explored. I think he’s going to read it and see if they have better boots and shirts. Jerric’s style is more Gold Coast than Nordic. laugh.gif

I don’t think lockpicks can be crafted. Jerric bought some from an innkeeper and found some in the ruins. He has to pass by a lot of chests right now because he doesn’t have enough picks.

hazmick, congrats on the Dwemer motif find! Woo! smile.gif



Gaaaah, so what does deconstructing them do? Urk. I got a Breton motif too, but I don't know where I got it because I can't see the small print in the game when looting; so I didn't see it till I was at the bank depositing stuff. Well, I didn't know if you can "learn" them like you do with recipes, so I didn't try activating it.

But if I knew where I got it, I'd keep going back to that place because from what I've "heard" online - the motifs randomly respawn, so you can get a different one the next time you go there. They call it "farming," or something - to keep going back over and over again to the same place you got good loot at.

I heard that you should go into everyone's houses and check their dressers in the bedrooms for motifs (if it isn't stealing, I guess; because since that advice came out they have added crime/theft to the game)

Yeah, I haven't been able to open a single chest on Bal Foyen.





QUOTE(hazmick @ Jun 13 2015, 02:30 PM) *

QUOTE(mALX @ Jun 13 2015, 07:17 PM) *

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?


It damages enemies, and apparently can heal nearby allies at the same time. Shoots a pretty stream of gold light.
It might also heal you, but I'm not sure whether it's the staff or Haa Rei's super Argonian regeneration at work.



Oh how cool! I might try it then! Thank you for the help, I have been wondering that for a while, but keep forgetting to ask, lol.




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hazmick
post Jun 13 2015, 07:45 PM
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Hmmm so further investigation has revealed that the restoration staff drains enemy health and gives you magicka, which is handy.

As for the deconstructing thing - I'm guessing it gets better as you level up the skill line. One of the passive abilities says something about 'extracting materials' but I'm not sure if that means 'via deconstruction' or just 'from raw materials'.


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