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> TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool?
Lopov
post Apr 23 2015, 07:33 PM
Post #261


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New character, new problems. kvright.gif

I installed the Enhanced Economy in Komotai's game prior to starting it and for some reason it broke all merchants, they were either selling nothing except their unique items or they were selling only a few items, much less than they should. So I uninstalled EE, as instructed but their inventories won't reset. Not even of those merchants that I've never visited. I tried waiting for three days and even more but their inventories never resets. Just to make sure that EE was the culprit mod, I created a new character without EE activated, and their inventories are full as they should be. Unfortunately I don't have a save without this mod for Komo's game and I've been searching for a solution for entire day but nothing worked. indifferent.gif


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ghastley
post Apr 23 2015, 08:43 PM
Post #262


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I'd suggest re-installing EE and figuring out what ini setting disabled the regular goods. Ole's mods don't usually break that badly, but the initial values for options can be weird sometimes.

I use his Map Marker Overhaul, and when installed I saw no map markers until I changed a range setting so that I didn't have to be standing on one to see it.


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Renee
post Jun 4 2015, 12:20 AM
Post #263


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I keep having my game "crash" when I exit Oblivion. In other words, whenever I quit my game, it will go to the CRASH menu. I know there's a way to make this not happen anymore, anybody know how?


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mALX
post Jun 4 2015, 12:30 AM
Post #264


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QUOTE(Renee @ Jun 3 2015, 07:20 PM) *

I keep having my game "crash" when I exit Oblivion. In other words, whenever I quit my game, it will go to the CRASH menu. I know there's a way to make this not happen anymore, anybody know how?



Mine has been doing that for about the last 6 years. It may be a mod conflict or could be related to using quick saves instead of hard saves. As long as your saves are not corrupt after it does that, then it probably isn't hurting anything.




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SubRosa
post Jun 4 2015, 01:44 AM
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Mine did that too. Fast Exit will stop it from happening. It does require OBSE though.


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Renee
post Jun 4 2015, 02:01 AM
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Ahh, Fast Exit, very very good, SubRosa, I salute you. salute.gif I knew somebody had invented something for this.


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Acadian
post Jun 4 2015, 03:05 AM
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I use Fast Exit also, Renee and it works very well for me. smile.gif


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Renee
post Jul 13 2015, 10:57 PM
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How would I "color" some clothes? I have a mod-added cuirass in one of my games and it's purple. All I want to do is change its color--make it black. Not seeing how to do this in the Construction Kit, is this possible? ... Or would I need some other program?



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SubRosa
post Jul 13 2015, 11:04 PM
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You need to find the texture file for the armor. It will be in a *.dds format. Open it with a graphics editor that supports .dds files (not all do). I use Paint.Net. Then just change the color and save it.


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Renee
post Jul 14 2015, 02:11 AM
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QUOTE(SubRosa @ Jul 13 2015, 06:04 PM) *

You need to find the texture file for the armor. It will be in a *.dds format. Open it with a graphics editor that supports .dds files (not all do). I use Paint.Net. Then just change the color and save it.

Sweet thanks! I'm going to try this right now.



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ghastley
post Jul 14 2015, 02:50 AM
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Solid purple is the color the game uses when it can't find the texture for the mesh. Usually you have it, but it's in the wrong folder, so it may be just a case of moving it to the right one.

How did you install the mod? Some of the mod managers will show you where they put things.


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Renee
post Jul 14 2015, 12:19 PM
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QUOTE(ghastley @ Jul 13 2015, 09:50 PM) *

Solid purple is the color the game uses when it can't find the texture for the mesh. Usually you have it, but it's in the wrong folder, so it may be just a case of moving it to the right one.


oh okay, cool thanks. I'm pretty sure the author meant for purple to be the correct color (that's what the pictures at Nexus show) but I want this armor to be black. It'll be neat to learn something new, too.
QUOTE

How did you install the mod? Some of the mod managers will show you where they put things.

I use OBMM Extended


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ghastley
post Jul 14 2015, 02:08 PM
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Unintended purple is a shade you can't miss, which is why it was chosen. Glad you don;t have that issue, as a recolor of a .dds you CAN find is much easier! biggrin.gif


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Renee
post Jul 14 2015, 11:15 PM
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Awesome, thanks again. If I manage to figure out what the heck I'm doing, I'll show you folks a picture of the armor I'm going to color: before and after.

First hurdle: downloading Paint.net. Seems simple enough, right? The page I found had this BIG GREEN BUTTON which said DOWNLOAD NOW!, so of course that's what I did. No. Bad idea. That put a bunch of software on my comp I don't need: some sort of 7zip program, some sort of software protection program. X-\ Don't worry, I already uninstalled all this stuff. So then, I see the actual paint.net download, which isn't as obvious. I start to download it, and I got some weird message about my Internet cutting out. Which it did. I lost my Internet last night, just by coincidence. So I'll have to try again later tonight.

Always fall for that BIG GREEN DOWNLOAD BUTTON though. Gets me every time. huh.gif

This post has been edited by Renee: Jul 14 2015, 11:18 PM


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Renee
post Jul 18 2015, 12:07 AM
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I am finally looking into this matter with the paint.net. Wow, it's really intricate. I can get in there if I really wanted to, and get very specific about color tones. Sort of like Photoshop. My initial urge was to just change the color purple to black (simple as that) but the truth is, the mod author hand-placed a lot of subtle shades of purple when he or she made this armor set. So my temptation is to also get rather intricate.

Pretty neat stuff.



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mALX
post Jul 18 2015, 09:57 PM
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QUOTE(Renee @ Jul 17 2015, 07:07 PM) *

I am finally looking into this matter with the paint.net. Wow, it's really intricate. I can get in there if I really wanted to, and get very specific about color tones. Sort of like Photoshop. My initial urge was to just change the color purple to black (simple as that) but the truth is, the mod author hand-placed a lot of subtle shades of purple when he or she made this armor set. So my temptation is to also get rather intricate.

Pretty neat stuff.



Sounds like the mod author did a great job on them!




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Renee
post Aug 14 2015, 01:02 AM
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I have this really wacky idea. I'm not good enough to implement this idea, but I just want to know if it's possible.

Okay, is it possible to write some scripts that will make our character do something random, if (let's say) 10 minutes go by, and I haven't done anything with him/her? ... So what I mean is.... I'm gaming with my character for an hour, then I take a break. While I take a break, character X is just standing around. After 10 minutes though, now he or she will begin reading a book, without me touching the controls.

Is this possible, or would it screw up the game to try to write scripts like this? It's just that I notice NPCs can have scripts that make them roam around and do other things ...





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ghastley
post Aug 14 2015, 01:40 AM
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No, in general, the game's not set up to run scripts on the player. There are places in quests, however, where the game will disable the player's controls, but only so that he/she can watch something without interfering.

Skyrim has some possibilities for this, but not Oblivion.


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Renee
post Aug 14 2015, 12:33 PM
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Ah dang. I knew this must be so though, otherwise somebody would have made a mod for this. Thanks anyway.


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tegeus-Cromis
post Aug 25 2015, 12:25 AM
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Hmm. You know, I think it might be at least theoretically possible. It is quite true that you cannot run scripts on the PC, but you can run them on NPCs and objects that will affect the PC when the PC performs some act. A common one is to have something happen when the PC goes to sleep, for example.

A trivial one would be a timer script to establish how long the PC has been in one place, then have something happen after n seconds. (I can already imagine a very annoying curse - which can be lifted by a quest, of course - that materialises increasingly nasty creatures. Hey, thanks for the idea...)

So, the issue is, can the PC be compelled to perform an idle animation from a spell cast on them? It is possible to craft a spell to force NPCs to do animations: Hilarity does this (brilliant stuff, in this case it sets everyone disco dancing...) Probably not, but it's an interesting thought.
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