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TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool? |
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ghastley |
Apr 23 2015, 08:43 PM
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Councilor

Joined: 13-December 10

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I'd suggest re-installing EE and figuring out what ini setting disabled the regular goods. Ole's mods don't usually break that badly, but the initial values for options can be weird sometimes.
I use his Map Marker Overhaul, and when installed I saw no map markers until I changed a range setting so that I didn't have to be standing on one to see it.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Renee |
Jul 14 2015, 02:11 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(SubRosa @ Jul 13 2015, 06:04 PM)  You need to find the texture file for the armor. It will be in a *.dds format. Open it with a graphics editor that supports .dds files (not all do). I use Paint.Net. Then just change the color and save it. Sweet thanks! I'm going to try this right now.
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ghastley |
Jul 14 2015, 02:50 AM
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Councilor

Joined: 13-December 10

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Solid purple is the color the game uses when it can't find the texture for the mesh. Usually you have it, but it's in the wrong folder, so it may be just a case of moving it to the right one.
How did you install the mod? Some of the mod managers will show you where they put things.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Renee |
Jul 14 2015, 12:19 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(ghastley @ Jul 13 2015, 09:50 PM)  Solid purple is the color the game uses when it can't find the texture for the mesh. Usually you have it, but it's in the wrong folder, so it may be just a case of moving it to the right one.
oh okay, cool thanks. I'm pretty sure the author meant for purple to be the correct color (that's what the pictures at Nexus show) but I want this armor to be black. It'll be neat to learn something new, too. QUOTE How did you install the mod? Some of the mod managers will show you where they put things.
I use OBMM Extended
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Renee |
Jul 14 2015, 11:15 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Awesome, thanks again. If I manage to figure out what the heck I'm doing, I'll show you folks a picture of the armor I'm going to color: before and after. First hurdle: downloading Paint.net. Seems simple enough, right? The page I found had this BIG GREEN BUTTON which said DOWNLOAD NOW!, so of course that's what I did. No. Bad idea. That put a bunch of software on my comp I don't need: some sort of 7zip program, some sort of software protection program. X-\ Don't worry, I already uninstalled all this stuff. So then, I see the actual paint.net download, which isn't as obvious. I start to download it, and I got some weird message about my Internet cutting out. Which it did. I lost my Internet last night, just by coincidence. So I'll have to try again later tonight. Always fall for that BIG GREEN DOWNLOAD BUTTON though. Gets me every time. This post has been edited by Renee: Jul 14 2015, 11:18 PM
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Renee |
Aug 14 2015, 01:02 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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I have this really wacky idea. I'm not good enough to implement this idea, but I just want to know if it's possible.
Okay, is it possible to write some scripts that will make our character do something random, if (let's say) 10 minutes go by, and I haven't done anything with him/her? ... So what I mean is.... I'm gaming with my character for an hour, then I take a break. While I take a break, character X is just standing around. After 10 minutes though, now he or she will begin reading a book, without me touching the controls.
Is this possible, or would it screw up the game to try to write scripts like this? It's just that I notice NPCs can have scripts that make them roam around and do other things ...
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ghastley |
Aug 14 2015, 01:40 AM
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Councilor

Joined: 13-December 10

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No, in general, the game's not set up to run scripts on the player. There are places in quests, however, where the game will disable the player's controls, but only so that he/she can watch something without interfering.
Skyrim has some possibilities for this, but not Oblivion.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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tegeus-Cromis |
Aug 25 2015, 12:25 AM
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Finder

Joined: 22-August 15
From: UK

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Hmm. You know, I think it might be at least theoretically possible. It is quite true that you cannot run scripts on the PC, but you can run them on NPCs and objects that will affect the PC when the PC performs some act. A common one is to have something happen when the PC goes to sleep, for example. A trivial one would be a timer script to establish how long the PC has been in one place, then have something happen after n seconds. (I can already imagine a very annoying curse - which can be lifted by a quest, of course - that materialises increasingly nasty creatures. Hey, thanks for the idea...) So, the issue is, can the PC be compelled to perform an idle animation from a spell cast on them? It is possible to craft a spell to force NPCs to do animations: Hilarity does this (brilliant stuff, in this case it sets everyone disco dancing...) Probably not, but it's an interesting thought.
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