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> New Things, post something you've never seen before in Skyrim.
Renee
post May 31 2015, 07:08 PM
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Awesome find, Acadian!



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haute ecole rider
post Jun 5 2015, 06:51 PM
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So after a week or so hiatus from the game, I'm back with Alise and Argis 'venturing around Skyrim, wrapping up loose ends and collecting new ones. A courier comes up to Alise, says "I've got a letter and a lot of gold. Something about it being your inheritance? Oh, and . . . sorry for your loss."

Alise and I were like "Huh?" blink.gif Who died and left Alise 100 gold? Turns out a fellow Dunmer from Riften, Dravin Llanith, had recently died and willed Alise the coins. She had returned his bow to him, and apparently that's all it took to get into his will.

I was confused by it, and my game is currently so heavily modded that I wasn't sure if it was a mod, so I did a quick search on UESP wiki. Turns out that it is one of the random letters a courier could give you, if you became friends with an NPC. Though Alise was saddened by the news, I was pleased by the additional level of immersion it added to my role-play.


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mALX
post Jun 5 2015, 07:00 PM
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QUOTE(haute ecole rider @ Jun 5 2015, 01:51 PM) *

So after a week or so hiatus from the game, I'm back with Alise and Argis 'venturing around Skyrim, wrapping up loose ends and collecting new ones. A courier comes up to Alise, says "I've got a letter and a lot of gold. Something about it being your inheritance? Oh, and . . . sorry for your loss."

Alise and I were like "Huh?" blink.gif Who died and left Alise 100 gold? Turns out a fellow Dunmer from Riften, Dravin Llanith, had recently died and willed Alise the coins. She had returned his bow to him, and apparently that's all it took to get into his will.

I was confused by it, and my game is currently so heavily modded that I wasn't sure if it was a mod, so I did a quick search on UESP wiki. Turns out that it is one of the random letters a courier could give you, if you became friends with an NPC. Though Alise was saddened by the news, I was pleased by the additional level of immersion it added to my role-play.



Maxical had this happen to her, she had done a kindness for an Orc woman in Markarth and then helped another Orc woman at an Orc fort. One of those two women died, and left Maxical an inheritance for being a good friend - I have to say, I was touched by it! Kudos to Bethesda for that awesome idea, I love it!




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Lopov
post Jun 6 2015, 11:25 AM
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@haute ecole rider - wow, I didn't know that this feature exists. Neat that the late Dunmer remembered Alise in her will but I wonder why and how he died. In any case, it's little things like this one that make a great game.


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haute ecole rider
post Jun 7 2015, 04:19 AM
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@Lopov: I rather suspect a bear came over the hill behind the farm and went on a rampage before being put down by the lazy Stormcloak soldiers camped by the river. It happened once before on a playthrough that went corrupt (and had to be dumped).


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Renee
post Jun 7 2015, 12:09 PM
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... and some people say Skyrim is nothing but a shallow, generic action game. Ha! I fail to see what a moment like that (our character being remembered for some kindness he/she did long ago) has anything to do with generic action.

This post has been edited by Renee: Jun 7 2015, 12:39 PM


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Acadian
post Jun 10 2015, 10:06 PM
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Rider, I had the same thing happen in Buffy's game quite some time ago. She had the same 'Huh?' reaction that you and Alise did. And I ran to UESP wiki to learn something new just like you did. tongue.gif


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ghastley
post Jun 10 2015, 10:12 PM
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Because I'm building an Argonian mod, I'm using Argonian test characters right now. The latest saw a fox jump into the lake outside Riften and decided to follow. The fox walked across the whole lake on the bottom, and out the other side. I had no idea that foxes could breath water! ohmy.gif

It popped out by Faldar's Tooth, and promptly got killed by the wolves the bandits let out to attack the Argonian player.


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SubRosa
post Jun 10 2015, 10:40 PM
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Not just foxes, but necromancers too! I discovered this when I played my first Argonian character as well - Delves-The-Deeps.


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mALX
post Jun 10 2015, 11:12 PM
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QUOTE(SubRosa @ Jun 10 2015, 05:40 PM) *

Not just foxes, but necromancers too! I discovered this when I played my first Argonian character as well - Delves-The-Deeps.



What a pretty Argonian! I kind of like the shaky little dance she did after killing them both, lol.




QUOTE(ghastley @ Jun 10 2015, 05:12 PM) *

Because I'm building an Argonian mod, I'm using Argonian test characters right now. The latest saw a fox jump into the lake outside Riften and decided to follow. The fox walked across the whole lake on the bottom, and out the other side. I had no idea that foxes could breath water! ohmy.gif

It popped out by Faldar's Tooth, and promptly got killed by the wolves the bandits let out to attack the Argonian player.



Aw, the poor fox!





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ghastley
post Jun 10 2015, 11:50 PM
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What I found strange was that the fox didn't swim (no animations for it?) but walked on the bottom as if it were dry land. At least the necrodudes knew they needed to swim, even if they didn't get the hang of where the surface was.

Actually I think the player character is the only one in the game who can drown. I've seen Lydia and a bandit at the bottom of a lake staring each down for an unreasonable amount of time. Neither could fight, of course, so they just looked at each other threateningly.

This post has been edited by ghastley: Jun 10 2015, 11:50 PM


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mALX
post Jun 11 2015, 01:03 AM
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QUOTE(ghastley @ Jun 10 2015, 06:50 PM) *

What I found strange was that the fox didn't swim (no animations for it?) but walked on the bottom as if it were dry land. At least the necrodudes knew they needed to swim, even if they didn't get the hang of where the surface was.

Actually I think the player character is the only one in the game who can drown. I've seen Lydia and a bandit at the bottom of a lake staring each down for an unreasonable amount of time. Neither could fight, of course, so they just looked at each other threateningly.



Oh, if NPC's can't drown that kind of stacks the odds against the player. Isn't it odd they wouldn't give the fox a swimming animation! And I think the navmesh would have to be wrongly colored for the fox not to avoid it if they can't swim, wouldn't it? I mean, that is what they taught in that class, to color the navmesh blue for water and any NPC's that couldn't swim would avoid going near it.

In Oblivion; my "Alix the Mouse" mod (Oblivion mouse follower mod) - Alix walked on the bottom of all water areas too, but I had to provide him with water breathing that was with him at all times for it to work or he would drown. Mice/rats can swim, I never knew why he wouldn't. (So gave him the water breathing to accommodate that).



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Acadian
post Aug 3 2015, 08:01 PM
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Buffy had Stump the dog blocking the exit path from Alvor's forge area in Riverwood. So Buffy hopped up on the forge, then over the dog. I was quite surprised to hear the dog's owner (Frodnar) say, "My parents get mad at me when I jump on the furniture." blink.gif


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SubRosa
post Aug 3 2015, 08:40 PM
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laugh.gif

But Dorthe's parents don't mind when she levitates over the firewood!

This post has been edited by SubRosa: Aug 3 2015, 08:41 PM


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Acadian
post Aug 3 2015, 08:49 PM
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Great that you captured that. How funny! laugh.gif


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ghastley
post Aug 3 2015, 09:40 PM
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I had one happen this weekend, but didn't get a picture.

The usual incident where the thief gives you an item to hold and runs off, but the hunter chasing him stops to talk to me just as a mudcrab crawls out of the lake nearby. While the hunter is in the middle of his "Did you see a thief?" spiel, the mudcrab kills him!





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haute ecole rider
post Aug 3 2015, 10:17 PM
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Well, maybe it's not exactly a new thing, but . . .

I've started playing the Helgen Reborn mod. The second quest you get (the first after entering Helgen), you have to go find the Thalmor prison up in the mountains south of Helgen. You get two of the group as followers, and you're supposed to go in there with a forged prisoner transfer (from Elenwen, who else?) and get some guy named Korst out of there. The three of you are masquerading as the Imperial prisoner escort we've all seen around Skyrim.

So I go there with my two fake Imperial guards and Argis. As we're standing outside the door of the prison (added by the mod), it occurs to me how much like going off to find Princess Leia in Death Star this is.

Next thing I know, the skeptical Thalmor guy inside reads: "Transfer Prisoner THX 1138 (blah blah blah). That doesn't sound right, I'll have to clear it with my superior."

Anyone who's watched Star Wars as much as I have will recognize that dialogue as being lifted almost word for word from the movie! I cracked up so badly I almost got killed when the Thalmor went all hostile.

And more recently, as I was traipsing around Skyrim looking for reinforcements for the Helgen squad, I came across a Breton in Solitude who has never fought in a war or in any kind of conflict. But he wants to break the family tradition of the most boring lifestyle anyone can lead and go into adventuring for himself. So when asked about his combat experience, he said, and I quote: "I saw a mudcrab by the water the other day. Disgusting creatures, I hope to never see another one again." laugh.gif


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Acadian
post Aug 3 2015, 10:20 PM
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Buffy's had that 'here, hold this' encounter happen during some very odd and surprising circumstances, but your mudcrab ambush takes the cake!

I'm hesitant to mention this next one because it might be caused by the JK's Skyrim mod that spruces up the cities/towns. Buffy encountered a 'rat' while roaming Windhelm. It was clearly a 1/3 scale skeever but was not responsive to the player - just roaming around like the chickens do. Anyone ever seen such a thing or should I chalk it up to that mod?

Edit: Rider was posting as I was slowly composing the above. Wow, what a couple of neat Easter eggs! tongue.gif

This post has been edited by Acadian: Aug 3 2015, 10:23 PM


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SubRosa
post Aug 4 2015, 12:28 AM
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QUOTE(haute ecole rider @ Aug 3 2015, 05:17 PM) *

Well, maybe it's not exactly a new thing, but . . .

I've started playing the Helgen Reborn mod. The second quest you get (the first after entering Helgen), you have to go find the Thalmor prison up in the mountains south of Helgen. You get two of the group as followers, and you're supposed to go in there with a forged prisoner transfer (from Elenwen, who else?) and get some guy named Korst out of there. The three of you are masquerading as the Imperial prisoner escort we've all seen around Skyrim.

So I go there with my two fake Imperial guards and Argis. As we're standing outside the door of the prison (added by the mod), it occurs to me how much like going off to find Princess Leia in Death Star this is.

Next thing I know, the skeptical Thalmor guy inside reads: "Transfer Prisoner THX 1138 (blah blah blah). That doesn't sound right, I'll have to clear it with my superior."

Anyone who's watched Star Wars as much as I have will recognize that dialogue as being lifted almost word for word from the movie! I cracked up so badly I almost got killed when the Thalmor went all hostile.

And more recently, as I was traipsing around Skyrim looking for reinforcements for the Helgen squad, I came across a Breton in Solitude who has never fought in a war or in any kind of conflict. But he wants to break the family tradition of the most boring lifestyle anyone can lead and go into adventuring for himself. So when asked about his combat experience, he said, and I quote: "I saw a mudcrab by the water the other day. Disgusting creatures, I hope to never see another one again." laugh.gif

I love the homage to Star Wars. And of course THX 1138 is an homage Lucas himself made to one of his earlier films. Too bad there was no way to work in "Aren't you a little short to be a Stormcloak..."


QUOTE(Acadian @ Aug 3 2015, 05:20 PM) *

Buffy's had that 'here, hold this' encounter happen during some very odd and surprising circumstances, but your mudcrab ambush takes the cake!

I'm hesitant to mention this next one because it might be caused by the JK's Skyrim mod that spruces up the cities/towns. Buffy encountered a 'rat' while roaming Windhelm. It was clearly a 1/3 scale skeever but was not responsive to the player - just roaming around like the chickens do. Anyone ever seen such a thing or should I chalk it up to that mod?

Edit: Rider was posting as I was slowly composing the above. Wow, what a couple of neat Easter eggs! tongue.gif

Mini-Skeevers? I have never come across them. I don't use JK's, so that might indeed be the culprit. What you can do to verify is open the Creation Kit, go to the screen to select the mod, but don't open it. Just click on it once to highlight it. Then click on the Details button. It will spit out a list of everything it alters and adds. You can sort it by type, which makes it handy to find things. Then go down through the list to the creature section, and see if your rat is in there.


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Acadian
post Aug 4 2015, 12:40 AM
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QUOTE(SubRosa @ Aug 3 2015, 04:28 PM) *
Mini-Skeevers? I have never come across them. I don't use JK's, so that might indeed be the culprit. What you can do to verify is open the Creation Kit, go to the screen to select the mod, but don't open it. Just click on it once to highlight it. Then click on the Details button. It will spit out a list of everything it alters and adds. You can sort it by type, which makes it handy to find things. Then go down through the list to the creature section, and see if your rat is in there.


Woot! Something new to learn about the CK! So I tried what you suggested and it worked like a champ. There is a skeever entry so I figure that is it. Makes sense too since I've never heard of rats wandering around town in game. I do believe there is just the one that JK put near the gate going out to the Windhelm docks. There's a few chickens there as well. Thank you! salute.gif


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