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> New Things, post something you've never seen before in Skyrim.
haute ecole rider
post Aug 4 2015, 01:02 AM
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QUOTE(SubRosa @ Aug 3 2015, 06:28 PM) *

QUOTE(haute ecole rider @ Aug 3 2015, 05:17 PM) *

Well, maybe it's not exactly a new thing, but . . .

I've started playing the Helgen Reborn mod. The second quest you get (the first after entering Helgen), you have to go find the Thalmor prison up in the mountains south of Helgen. You get two of the group as followers, and you're supposed to go in there with a forged prisoner transfer (from Elenwen, who else?) and get some guy named Korst out of there. The three of you are masquerading as the Imperial prisoner escort we've all seen around Skyrim.

So I go there with my two fake Imperial guards and Argis. As we're standing outside the door of the prison (added by the mod), it occurs to me how much like going off to find Princess Leia in Death Star this is.

Next thing I know, the skeptical Thalmor guy inside reads: "Transfer Prisoner THX 1138 (blah blah blah). That doesn't sound right, I'll have to clear it with my superior."

Anyone who's watched Star Wars as much as I have will recognize that dialogue as being lifted almost word for word from the movie! I cracked up so badly I almost got killed when the Thalmor went all hostile.

And more recently, as I was traipsing around Skyrim looking for reinforcements for the Helgen squad, I came across a Breton in Solitude who has never fought in a war or in any kind of conflict. But he wants to break the family tradition of the most boring lifestyle anyone can lead and go into adventuring for himself. So when asked about his combat experience, he said, and I quote: "I saw a mudcrab by the water the other day. Disgusting creatures, I hope to never see another one again." laugh.gif

I love the homage to Star Wars. And of course THX 1138 is an homage Lucas himself made to one of his earlier films. Too bad there was no way to work in "Aren't you a little short to be a Stormcloak . . ."


Or "It was a lousy conversation anyway. Argis! We've got company!" biggrin.gif

And I'm waiting for the classic line: "I've got a baaad feeling about this . . ."

And yes, I knew THX 1138 was a homage to an earlier film of Lucas's. One of the first pieces of Star Wars trivia I learned nearly 40 years ago. Yikes, has it really been that long??

This post has been edited by haute ecole rider: Aug 4 2015, 01:04 AM


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Renee
post Aug 4 2015, 01:24 AM
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QUOTE(Acadian @ Aug 3 2015, 05:20 PM) *

. Buffy encountered a 'rat' while roaming Windhelm. It was clearly a 1/3 scale skeever but was not responsive to the player - just roaming around like the chickens do. Anyone ever seen such a thing or should I chalk it up to that mod?

Definitely mod-added, no doubt. I spent dozens of hours on Xbox in Windhelm with Mycharonna especially, looking for all sorts of places to hide. Never saw a scaled-down rat like this.





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mALX
post Aug 4 2015, 01:43 AM
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QUOTE(SubRosa @ Aug 3 2015, 03:40 PM) *

laugh.gif

But Dorthe's parents don't mind when she levitates over the firewood!



Now that kid is some scary stuff! Can we all say "Exorcist?" I thought we could!




This post has been edited by mALX: Aug 4 2015, 01:45 AM


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SubRosa
post Aug 4 2015, 02:31 AM
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QUOTE(haute ecole rider @ Aug 3 2015, 08:02 PM) *

Or "It was a lousy conversation anyway. Argis! We've got company!" biggrin.gif

And I'm waiting for the classic line: "I've got a baaad feeling about this . . ."

And yes, I knew THX 1138 was a homage to an earlier film of Lucas's. One of the first pieces of Star Wars trivia I learned nearly 40 years ago. Yikes, has it really been that long??

"And I thought they smelled bad, on the outside..." biggrin.gif


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haute ecole rider
post Aug 4 2015, 04:05 AM
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Alduin: "Alise . . . I . . . am your father."

Alise: "Nooo! That's not true! Noooooooooo!"

Guess we'd better quit before we turn this into the Star Wars Conversation Thread . . . nono.gif wink.gif


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mALX
post Aug 4 2015, 04:23 AM
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QUOTE(SubRosa @ Jun 10 2015, 05:40 PM) *

Not just foxes, but necromancers too! I discovered this when I played my first Argonian character as well - Delves-The-Deeps.



OMG, I saw the vid of Molly Hatchet and the Deathclaw here !!! Have I seen that before? Anyway, it was Awesome !!!




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mALX
post Aug 4 2015, 07:22 PM
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QUOTE(Acadian @ Aug 3 2015, 03:01 PM) *

Buffy had Stump the dog blocking the exit path from Alvor's forge area in Riverwood. So Buffy hopped up on the forge, then over the dog. I was quite surprised to hear the dog's owner (Frodnar) say, "My parents get mad at me when I jump on the furniture." blink.gif



I have to love that, an actually apropos spontaneous comment from an NPC!!! Awesome!!




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ghastley
post Aug 8 2015, 03:53 AM
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First time I've ever seen this glitch, and it happened to my own mod.

Prizna built the Greenspring Stronghold, and put up some of the mounted heads etc. On returning from a mining trip, she found the Mounted Elk Antlers had fallen off the wall, and were blocking the doorway. This item only exists in the CK as a static, but the antlers and mounting plaque were behaving like a fully-havoked clutter item. ohmy.gif

Of course Lydia got stuck behind it. It was in a doorway, and blocking those is her job. biggrin.gif


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Renee
post Aug 8 2015, 01:59 PM
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Ha ha ha my goodness!


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mALX
post Aug 8 2015, 07:55 PM
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QUOTE(ghastley @ Aug 7 2015, 10:53 PM) *

First time I've ever seen this glitch, and it happened to my own mod.

Prizna built the Greenspring Stronghold, and put up some of the mounted heads etc. On returning from a mining trip, she found the Mounted Elk Antlers had fallen off the wall, and were blocking the doorway. This item only exists in the CK as a static, but the antlers and mounting plaque were behaving like a fully-havoked clutter item. ohmy.gif

Of course Lydia got stuck behind it. It was in a doorway, and blocking those is her job. biggrin.gif



I can't help but laugh at Lydia getting stuck behind it, laugh.gif But I have had static objects havoc in Skyrim too, what is the deal?



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ghastley
post Aug 10 2015, 09:45 PM
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I'm used to Serana always using the ore vein just as my characters want to do so, but yesterday i came across a hunter and his dog as I approached an iron ore vein out in the wilderness. Before I could quite get there myself, he pulled out a pickaxe and started using the ore. I didn't think hunters would carry pickaxes, but apparently they come with the animation.

The same character came out of Greenspring Stronghold to see a mudcrab land at her feet. Looking down towards the stream, there was a giant down there clearing out threats to his mammoths.

This post has been edited by ghastley: Aug 10 2015, 09:47 PM


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SubRosa
post Aug 10 2015, 09:55 PM
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The pick does come with the animation. I made a spell to summon pickaxes and wood axes. I found that after you summoned axe or pick (which is automatically equipped in your hand like a summoned weapon), then click on the ore vein, the pick vanishes. Then one the animation to mine starts, and new pick automagically appears in your hands. Until the animation ends, when it too disappears.


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Acadian
post Aug 10 2015, 10:25 PM
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That is neat to know about the axes/pickaxes.

Buffy, of course, lacks the physical strength to use either. Besides, she considers them to be (ugh) melee weapons. . . but she can be fairly clever.
1. For ore mining, she has an alteration spell that coaxes the ore right out of the rock.
2. For wood cutting however, she needs to hire a follower to do that for her. tongue.gif

New thing for Buffy in Skyrim today, despite her 2200 hours of playing there. She encountered Sond and his friend - a pair of young boys trying to sell instructions to a dwemer ruin. Sure enough it is a standard wilderness encounter, just one she has never come across until today!


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mALX
post Aug 11 2015, 08:16 PM
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QUOTE(Acadian @ Aug 10 2015, 05:25 PM) *

tongue.gif

New thing for Buffy in Skyrim today, despite her 2200 hours of playing there. She encountered Sond and his friend - a pair of young boys trying to sell instructions to a dwemer ruin. Sure enough it is a standard wilderness encounter, just one she has never come across until today!



Was it a good map of/to the place? Oh, that is so cool, now that is the kind of random encounter that makes a game special! I love that, and hope I find it one day!







QUOTE(ghastley @ Aug 10 2015, 04:45 PM) *

I'm used to Serana always using the ore vein just as my characters want to do so, but yesterday i came across a hunter and his dog as I approached an iron ore vein out in the wilderness. Before I could quite get there myself, he pulled out a pickaxe and started using the ore. I didn't think hunters would carry pickaxes, but apparently they come with the animation.

The same character came out of Greenspring Stronghold to see a mudcrab land at her feet. Looking down towards the stream, there was a giant down there clearing out threats to his mammoths.



I had no idea NPC's would mine in the wilderness, that is Awesome!

I would think that would have to be in his AI package, like City Swimmer's bread stealing was an eat command with no food in her inventory; and even though she had food in her house, it was at a time when her package had her wandering outside her home. So she was bound to steal and be killed in every game (which is why I set up outdoor un-owned food supplies for her in my game - and she does use them, I've seen her).

Oh wait, no - Skyrim has the sandboxing built in! I wonder how you can ensure an NPC you have made will sandbox in a location you set them in?









This post has been edited by mALX: Aug 11 2015, 08:06 PM


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Acadian
post Aug 11 2015, 09:40 PM
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QUOTE(mALX @ Aug 11 2015, 12:16 PM) *
Was it a good map of/to the place?

It simply marked the location on her map. Conicidentally, it was to a dwemer ruin that Buffy'll need for the Aetherium Forge quest. smile.gif


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ghastley
post Aug 11 2015, 10:10 PM
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QUOTE(mALX @ Aug 11 2015, 03:16 PM) *

Oh wait, no - Skyrim has the sandboxing built in! I wonder how you can ensure an NPC you have made will sandbox in a location you set them in?

Skyrim AI packages are nested, so you have a travel package that sets their location, and the sandboxing is inside that. The outer layer determines a radius of the target point that they stay inside, as well as how close they need to get if they come from somewhere else.


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mALX
post Aug 11 2015, 10:22 PM
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QUOTE(ghastley @ Aug 11 2015, 05:10 PM) *

QUOTE(mALX @ Aug 11 2015, 03:16 PM) *

Oh wait, no - Skyrim has the sandboxing built in! I wonder how you can ensure an NPC you have made will sandbox in a location you set them in?

Skyrim AI packages are nested, so you have a travel package that sets their location, and the sandboxing is inside that. The outer layer determines a radius of the target point that they stay inside, as well as how close they need to get if they come from somewhere else.



A travel package? Oh, Skyrim may not use the wander packages like Oblivion did, I can't remember.

I haven't messed with the AI packages yet, but was trying to set up a smithy NPC and an Inn proprietor/vendor NPC; but wanted them to sandbox in their work locations (like in the Inn sweeping the floor, wiping the tables, leaning on the bar, etc; and in the smithy to hammer around on the anvil or pull the chain on the forge, pick axe or shovel the coals, etc).

Do you just stick them in their places with a travel package to ensure they use the sandbox cues?






This post has been edited by mALX: Aug 11 2015, 10:23 PM


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ghastley
post Aug 31 2015, 03:32 PM
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Had a fun time when going back to Windstad Manor in the current game. As with all the Hearthfires home, you get periodic visits from giants, wilderness creatures (usually just wolves) and bandits.

The first trip had a giant and a troll arrive at the same time. Giant was initially neutral and just wandering around, and when the troll turned up, it joined our side to beat it into a pulp. Unfortunately it was then in the mood for a fight, and turned on the steward. I had to put it down.

The next trip, it was bandits. The two melee ones were soon sorted, but the archer stayed at a distance, just far enough to annoy the local trio of horkers, who proceeded to chase him out into the bay. biggrin.gif


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haute ecole rider
post Aug 31 2015, 05:27 PM
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And I hope they drowned him in the bay! laugh.gif

That was the one thing I hated about the Hearthfires DLC - the fact that baddies still spawned near my homesteads. Windstad had visits from Draugrs on more than one occasion. Fortunately the steward for that place, Valdimar, is a sorcerer class fighter, and throws frost spears like they are iron arrows (i.e. plentifully) as well as swing a blade. I haven't picked him up since the first play through, but now I'm thinking I want to get him again. He was cool, if a bit grumpy. Maybe I'll create an NPC follower based on him . . . blackwizardsmile.gif


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ghastley
post Aug 31 2015, 06:02 PM
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I replaced Valdimar with a Rayya clone (to help test more variants of the Alik'r outfits) but kept his combat style. It makes a very versatile follower, as they'll all use a bow as well, if they ever run out of magicka, which isn't quick.


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