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TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool? |
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ghastley |
Aug 25 2015, 01:16 AM
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Councilor
Joined: 13-December 10
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After writing my first response, I re-considered the sweeping "no", and noted that some mods like Sexlivion, the various pose mods, and See You Sleep do manage to run idle animations on the player. But that may be the limit of what's possible, and each of those starts with a voluntary action by the user. You generally have to cast a spell, or perform some similar in-game interaction to kick them off. I'm not sure if doing nothing for a time counts.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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tegeus-Cromis |
Aug 25 2015, 07:35 AM
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Finder
Joined: 22-August 15
From: UK
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QUOTE(ghastley @ Aug 25 2015, 01:16 AM) After writing my first response, I re-considered the sweeping "no", and noted that some mods like Sexlivion, the various pose mods, and See You Sleep do manage to run idle animations on the player. But that may be the limit of what's possible, and each of those starts with a voluntary action by the user. You generally have to cast a spell, or perform some similar in-game interaction to kick them off. I'm not sure if doing nothing for a time counts.
Ah. This gets better (I'm not at all sure I'll actually test this, but I've noted it down, so maybe sometime). The doing nothing schtick can be a quest script. So we have an invisible object/NPC moved to player location after n seconds of doing nothing, then casting an invisible spell on the PC, which is the final bit that probably won't work. (I spent a while trying to get an activator to cast a summon spell, still haven't managed it - although a number of other spell types will work this way - the game engine has its quirks).
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mALX |
Aug 25 2015, 07:15 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(ghastley @ Aug 24 2015, 08:16 PM) After writing my first response, I re-considered the sweeping "no", and noted that some mods like Sexlivion, the various pose mods, and See You Sleep do manage to run idle animations on the player. But that may be the limit of what's possible, and each of those starts with a voluntary action by the user. You generally have to cast a spell, or perform some similar in-game interaction to kick them off. I'm not sure if doing nothing for a time counts.
Or "Personality Idles," where after 15-30 seconds of idling the character will assume whatever pose you have selected for their idle. Maxical always put one hand on her hip when you left her standing too long without activity.
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tegeus-Cromis |
Sep 29 2015, 04:34 PM
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Finder
Joined: 22-August 15
From: UK
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QUOTE(Renee @ Sep 22 2015, 01:03 AM) So I'm looking at this brand-new mod called Betty's Animal Planet? and I'm pretty much drooling. That's what I've packed my game with: not more hostile creatures, but more peaceful ones. Problem is there are a couple animals I'm not interested in adding. Am I safe just going into the CS and deleting these altogether? Oh, a new one of Betty's, they're always good (been AFC for a week and more, back to modding things up now). Anyway, Renee, I would not do that, at least not so simply. The animals in question will have spawn points, and they will likely be part of levelled lists (I will have a look for you when I get a moment), so any references to them must be deleted too. The CS will actually warn you of this, but thought I'd point it out just in case. When I get a moment I'll have a look for you.
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mALX |
Sep 29 2015, 04:54 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Renee @ Sep 21 2015, 08:03 PM) So I'm looking at this brand-new mod called Betty's Animal Planet? and I'm pretty much drooling. That's what I've packed my game with: not more hostile creatures, but more peaceful ones. Problem is there are a couple animals I'm not interested in adding. Am I safe just going into the CS and deleting these altogether? If there is a script involved in this mod that in any way references these creatures you are thinking of deleting, it could cause issues and even possibly crash the game looking for those references repeatedly and not finding them. She made this mod by combining two different mods, have you looked at those other mods to see if using just one of them will eliminate the need to alter at all? One of the mods adds crocodiles, the other adds pandas and giants, etc. If you just want a mod that makes the normal world animals friendly, SubRosa made an Awesome one; I would just use hers - it doesn't add any unusual creatures, just makes the ones already there more friendly. This post has been edited by mALX: Sep 29 2015, 04:55 PM
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Renee |
Sep 29 2015, 11:26 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Why thank you. I do have Witchcraft in Lady Saga's game, and yes, I love it because it does exactly what I've wanted for many years. Saga also can summon bears, which is really fun. I have a list of friendly animals mods in my games so far: MMM's More Peaceful Animals, Redbag Friendly Animals, Gulls & Seagulls, Ducks & Swans, Natural Environments, a few others I'm forgetting. Yeah, I like my game packed with non-hostiles, that's another thing I was really wanting as I gamed on consoles for years. QUOTE Renee, I would not do that, at least not so simply. The animals in question will have spawn points, and they will likely be part of levelled lists (I will have a look for you when I get a moment), so any references to them must be deleted too. The CS will actually warn you of this, but thought I'd point it out just in case. Oops. I got impatient and deleted a couple animals, using TES4Edit. This shouldn't be a problem though, if you can tell me how to get rid of leveled lists, right? I tried looking for these leveled lists (ghastley told me about them too), but where are they? Can't find them in the CS. I think I found then in TES4Edit, but this program wouldn't let me remove them.
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Renee |
Oct 10 2015, 02:38 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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QUOTE(tegeus-Cromis @ Sep 29 2015, 11:34 AM) Renee, I would not do that, at least not so simply. The animals in question will have spawn points, and they will likely be part of levelled lists (I will have a look for you when I get a moment), so any references to them must be deleted too. The CS will actually warn you of this, but thought I'd point it out just in case.
I finally found these lists. In the CS' Object Window, they are under Actors > Creatures > Leveled Creatures? I am noticing the animals are under Creatures, but the leveled lists for these creatures are what you're talking about? So what I did was left the Creatures in the game (Actors > Creatures) but only removed them from lists (Actors > Creatures > Leveled Creatures ). Hope that's right. This post has been edited by Renee: Oct 10 2015, 02:44 AM
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ghastley |
Dec 29 2015, 01:38 PM
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Councilor
Joined: 13-December 10
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You can add a user list to override the master list. It's also useful for self-made mods that aren't released and therefore unknown.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Dec 29 2015, 04:58 PM
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Councilor
Joined: 13-December 10
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The game itself loads in date order, so Boss alters the dates to make the order of the mods match its master list. If the BC file gets moved when you run BOSS, maybe you have another mod that is tagged to load after it, but before some other file.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jan 14 2016, 02:55 PM
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Councilor
Joined: 13-December 10
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Usually CTD's happen because the game is trying to use a form that doesn't exist. So they're most likely after a mod has been removed, but something else has picked up a reference to something in the mod and is still using it. E.g. you enchanted an item that was added by a mod, and stored it in a container added by another, ...
Cleaning a mod removes overrides that aren't needed, but if one of them has replaced the missing item, it has kept it in existence, preventing the CTD that was going to happen. So the cleaning lets the CTD deferred from the mod removal happen at last.
tl;dr it wasn't the cleaning that caused the CTD, it was just waiting for a chance to get you.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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