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> Fallout 4 - no spoilers, Are the rumors true?
mirocu
post Nov 11 2015, 11:24 AM
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Yup. Canīt argue with that kvleft.gif


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Lopov
post Nov 11 2015, 12:34 PM
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I'm glad that most of you are enjoying the game but I'm surprised that Beth went so far and included actual voice lines for something as simple as picking locks. My laptop can't run FO4 but even if it did, I'd definitely wait for some modder to remove the forced voice. laugh.gif I just think it's not fair that they impose such limitations on our characters, my character Blondie from New Vegas would definitely swear if she couldn't pick some lock and I doubt they included appropriate voice lines. biggrin.gif


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mALX
post Nov 11 2015, 01:00 PM
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QUOTE(Winter Wolf @ Nov 11 2015, 04:47 AM) *

QUOTE(mALX @ Nov 11 2015, 10:14 AM) *

But I mean a Player house, with safe storage for the Player and no one else (NPC) comes inside but you and your followers if you let them in.

I hope it isn't going to be a DLC you have to buy if you want a Player house.


mALX- there is no house buying like before. Those days are over (unless you mod it, of course).

Every location in the game that has a work station is a house building area. You no longer buy houses in the game, with the one exception of the one 2000 cap house. But even that one has to be built up using the workstation. Most of the locations are small and isolated so they are perfect for only 1 person and a companion.

This is the next evolution after Hearthfire. You do not buy houses in Fallout 4, you build them.


QUOTE(mirocu @ Nov 11 2015, 10:29 AM) *

It really seems like Bethesda isnīt what it used to be; about us and our characters to be whatever we wanted them to be. They definitely seem to go the modern FPS game route now... mellow.gif


I believe that Beth has been this way for 10 years now. All the role playing you have done was not supplied by Bethesda, it was simply what you were able to achieve with a little creativity.

Even in Oblivion I became the Arch Mage and was still treated by a lackey by everyone else.

Cause and effect and being able to play different roles have not existed for 10 years now.

True, this game does feel weaker than past efforts, but this is because of the forced story lines and horrible pacing this time.



Well, in Oblivion the story was there if we wanted it; but we could just as easily walk away from it and create our own story; and there were plenty of things our character could do if they swerved from the main questline.

Every town had several misc and side quests that the player could do if it suited them; there were factions we could join if we chose to (with really decent questlines for each); Daedric quests; runestones; treasure chests; DLC; etc - or just plain exploring. Tons of things to do if you wanted. (Including becoming a vampire if you wanted to - your choice).

It was a whole immersive world of choices we could make or not at our own discretion = just perfect for roleplay and our own imaginations to fuel our gameplay. Bethesda gave us the world to play in; and some optional storylines if we chose to use them.

My point is = the roleplay was entirely at our discretion and/or completely up to our imaginations if that is how we chose to play it. If we chose to; we could role play Bethesda's way, but we didn't have to. We had the choice.

Since Oblivion though, Bethesda has given us way fewer choices of activities outside the main and faction questlines; (and seriously cut the faction questlines down to bare bones; it is zero to Archmage in like 4 quests now).

They also began forcing choices on you if you wanted to continue these quests too = you had to do something else they wanted you to do (example -become a werewolf or you can't complete the Companions questline, instead of the Werewolf questline being attached to Hircine where you could tackle it if you wanted to, or not if you didn't).

They want you to play it the way they intended it to be played instead of allowing you the autonomy to play it your way like we had in Oblivion.

Voice: In Oblivion I added a voice mod that allowed me to choose the voice files and dialogue I wanted; and I chose when my character would speak by only placing the voice files in the trigger folders I wanted used.

So she didn't speak every time she activated something; or talk about how she can't pick this lock now but might be able to later - but if she broke a lockpick she might curse or say, "Damn it!" And she had an accent of my choosing.

Fallout 4 = How are you going to roleplay a Black, Hispanic, or Oriental character - or even an evil character when the only voice and dialogue option available are one whitebread male or female voice for all characters?


And by having them talking over every thing you activate; by giving no voice choices = they have taken over the roleplay of your character. You can't imagine your own dialogue if you are hearing theirs in your ear and seeing it printed across the screen.

From what I saw in that vid; the voicing was done with a very heavy hand. They are forcing their roleplay of how they think your character should be acting/reacting/talking; and when they should do it. You have no choice in the voice even matching the race you choose to play.

It will be January at the earliest before an editor becomes available to change that; but I see revamping the voice files and triggers being an imperative mod for me at least. Even in Fallout games I prefer to play a stealth character, and you can't be very stealthy if you talk aloud every time you activate something.

And truthfully = seeing the words "Pant Pant" written across the screen were immersion breaking to me. I'd def have to disable printing out my characters words across the screen. I'd say it won't be long before someone posts mods disabling or modifying the Player voice as well.




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Grits
post Nov 11 2015, 01:04 PM
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QUOTE(Destri Melarg @ Nov 11 2015, 04:16 AM) *

Oh, and Gritsy:


Destri, thank you! The horror of accidentally killing Meeko is still fresh after nearly four years. I can put up with plastic-looking characters and the fading memory of once being married to no-lips Nora, but I can’t deal with the trauma of slaughtering another dog!


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mALX
post Nov 11 2015, 01:22 PM
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QUOTE(mirocu @ Nov 11 2015, 04:51 AM) *

I agree, but at least Oblivion and Fallout 3 allows me to be whoever I want (provided I skip the MQ). Fallout 4 seems to eliminate that altogether. I donīt know, havenīt played it, but thatīs what it seems like to me.



This is the way it seems to be for me too. I was kind of stunned in that gameplay vid at how heavy handed they were with those voice files. Who talks aloud at every thing they touch? It is like they are trying to display your character's personality for you instead of you developing your own character's personality to your liking. At least that is how I see it.










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mALX
post Nov 11 2015, 03:50 PM
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Preston has a good voice, wish they had offered that voice as a choice.





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Grits
post Nov 11 2015, 03:52 PM
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I just went through the female character creation. wacko.gif Good thing I have a save I can go back to and tweak. Looks like you can’t change sex at the vault door, though, so I’ll end up going through the beginning again with a male character once. Just once more, then never again!

I did spend some time making the husband’s appearance. He looked pretty hot. I was hoping to get a chance to switch to him at the vault door. Nope! laugh.gif

Here’s something fun: my lady’s hair moves. I’m going to go back and see if the ponytail bounces.


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mALX
post Nov 11 2015, 04:26 PM
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The map is the smallest I've seen in any Bethesda game, it is done like The Pitt - a bunch of locations squeezed into a tiny area with a lot of back and forth running so it feels like you have traveled a lot; makes the world seem bigger than it actually is.




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mirocu
post Nov 11 2015, 04:32 PM
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How large is Fallout 4īs map compared to 3īs?


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It matters not how strait the gate,
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mALX
post Nov 11 2015, 04:51 PM
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QUOTE(mirocu @ Nov 11 2015, 10:32 AM) *

How large is Fallout 4īs map compared to 3īs?



The size of one of the smaller districts.




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mirocu
post Nov 11 2015, 04:53 PM
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QUOTE(mALX @ Nov 11 2015, 04:51 PM) *

QUOTE(mirocu @ Nov 11 2015, 10:32 AM) *

How large is Fallout 4īs map compared to 3īs?


The size of one of the smaller districts.

Really? blink.gif

How would you compare it to Point Lookout?


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mALX
post Nov 11 2015, 05:40 PM
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QUOTE(mirocu @ Nov 11 2015, 10:53 AM) *

QUOTE(mALX @ Nov 11 2015, 04:51 PM) *

QUOTE(mirocu @ Nov 11 2015, 10:32 AM) *

How large is Fallout 4īs map compared to 3īs?


The size of one of the smaller districts.

Really? blink.gif

How would you compare it to Point Lookout?



Two different players have crossed it diagonally in 10 minutes; one ran it diagonally on a vid and it took under 3 minutes.

The Gaming Review that did the interview with Bethesda showed the map standing almost central on it and then showed their compass in comparison; you could see so many landmarks on the compass that it would be impossible to use it to navigate by; but the map was showing these sites as a distance from the where the player stood.

So beware of things being closer than they appear on the map.

The vid I'm watching, the guy went from the vault to the Sanctuary (his original home); then to Concord in just minutes and very short treks that seemed to be under 100 foot. When he opened his map, he had almost gone halfway across it, and the entire eastern side of the map is water.




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mirocu
post Nov 11 2015, 05:50 PM
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Sounds like a really small map, especially considering the water area in the east.


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Destri Melarg
post Nov 11 2015, 06:03 PM
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QUOTE(Grits @ Nov 11 2015, 04:04 AM) *

QUOTE(Destri Melarg @ Nov 11 2015, 04:16 AM) *

Oh, and Gritsy:


Destri, thank you! The horror of accidentally killing Meeko is still fresh after nearly four years. I can put up with plastic-looking characters and the fading memory of once being married to no-lips Nora, but I can’t deal with the trauma of slaughtering another dog!

Her official name from now on! laugh.gif

Funny thing is I used one of the obligatory 'black person presets' (that dont really look like any black people I know) to make my Nora and she ended up having the biggest set of Ubangi lips i've ever seen on a game character!


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SubRosa
post Nov 11 2015, 08:29 PM
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QUOTE(Destri Melarg @ Nov 11 2015, 04:16 AM) *

The male voice absolutely sucks if you're planning on playing anything but a caucasion male. Not surprising or game breaking, but it is an irritant that I have sadly grown accustomed to. Is it really that cost prohibitive to hire more that one actor/actress for the voice role? The female voice actually plays much better, at least to my ears.

The character models are a bit stiff and wooden in their animations. Why can't Bethesda ever get this right? On the positive side, you can actually create a fat character for a change! tongue.gif

The music playing on the radio during my face sculpting session was straight out of Fallout 3 and it was like a welcome visit from an old friend. The ones I knew offhand were both from Billie Holliday: Easy Living and Crazy He Calls Me. I haven't heard the Ink Spots yet, but I'm sure I will when I get more in depth time with the game this weekend.

Oh, and Gritsy:


So it's like Mass Effect, where if you want good voice acting you have to play a female character...

The music sounds cool. Those were my favorite ones from Fallout 3, especially I Don't Want To Set The World On Fire. Though I think Ball of Confusion by the Temptations would be perfect for the FO universe.


QUOTE(Winter Wolf @ Nov 11 2015, 04:47 AM) *

mALX- there is no house buying like before. Those days are over (unless you mod it, of course).

Every location in the game that has a work station is a house building area. You no longer buy houses in the game, with the one exception of the one 2000 cap house. But even that one has to be built up using the workstation. Most of the locations are small and isolated so they are perfect for only 1 person and a companion.

This is the next evolution after Hearthfire. You do not buy houses in Fallout 4, you build them.

This sounds good to me. Especially the small scale. I don't want to build gigantic mansions, castles, or cities. Just a simple lair for my character to lay their fiendish plots and sharpen their knives in.

QUOTE(Lopov @ Nov 11 2015, 06:34 AM) *

I'm glad that most of you are enjoying the game but I'm surprised that Beth went so far and included actual voice lines for something as simple as picking locks. My laptop can't run FO4 but even if it did, I'd definitely wait for some modder to remove the forced voice. laugh.gif I just think it's not fair that they impose such limitations on our characters, my character Blondie from New Vegas would definitely swear if she couldn't pick some lock and I doubt they included appropriate voice lines. biggrin.gif

I think I already saw one voice mod on the Nexus yesterday. I am sure more will follow. Certainly one to remove the player voice. That is not hard at all. Just record a second of silence, and use that to replace every player voice file. As far as the game knows its playing the voice. But you never hear it.

And here it is already, uploaded day one.

QUOTE(Grits @ Nov 11 2015, 09:52 AM) *

Here’s something fun: my lady’s hair moves. I’m going to go back and see if the ponytail bounces.

Animated hair is cool. Other games have had it for a while. So it is nice to see that. Do things like cloaks/long coats animate and wave around too?

This post has been edited by SubRosa: Nov 11 2015, 09:04 PM


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Winter Wolf
post Nov 11 2015, 11:16 PM
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mALX and Mirocu- I do agree with both of you. Elder Scrolls certainly does have a better option to role play a character. It is possible to choose a Shadowscale Argonian and just do the Dark Brotherhood while ignoring the rest of the quest lines. Unfortunately Bethesda have only ever trotted out the same 4 quest lines (DB, TG, MG. FG) and have done very little to expand upon that over the years.

I do not see working for the Daedra as a proper questline anyway. How many followers would work for every Daedric Lord? How big would the quests be if you only did one? And why was there no pit fighting in Skyrim? Or a fishing industry that a player could operate and run?

I have played Fallout 4 for close to 10 hours now and have seen very little example of role play at all. The character is very controlled and only has the occasional sarcastic comment he-she can use during dialogue. There is no option at all to play a scoundrel or evil character. There are cooking stations in the game and house building but nothing on the quest line so far.

I now see Bethesda games as big, fun open-world exploring games, and for that I give them 9 out of 10. The games are awesome when you just grab a gun, grab Dogmeat and just explore. But as a role play game I give Bethesda 3 out of 10.

**

SubRosa- Yeah, the house building is very cool. You could build a small shipping container with one bed in it or a huge construction half the height of Tenpenny Tower. It is really up to the player. It looks to me like Beth are aiming at something like Big Town. A place where you have a collection of buildings, then you put a outside wall around the compound and funnel a choke point where you set up turrets and mines etc.

People gather to your settlement and you set them to work at the crops or guard duty. Traders set up shop and you join the trader route between establishments.

The solo approach for your knife sharpener is just as possible though.

Or you could just build this

This post has been edited by Winter Wolf: Nov 12 2015, 01:22 AM


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Renee
post Nov 11 2015, 11:27 PM
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Thanks for your review, Winter Wolf. So glad to hear we can still ignore the Main Quest PHEW.



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Winter Wolf
post Nov 11 2015, 11:48 PM
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QUOTE(Renee @ Nov 11 2015, 11:27 PM) *

Thanks for your review, Winter Wolf. So glad to hear we can still ignore the Main Quest PHEW.


Cheers! The only problem is that the main quest is very forced. We have no opportunity to play anything else other than a married person who has a baby we cannot even name ourselves. And the pacing of the game is horrible once you leave the vault. Everything comes at you very quickly. Weapon upgrades, factions, it all hits you so fast.

My advice is just to grab Dogmeat after leaving the vault and head off in another direction if you wish to avoid it.


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mirocu
post Nov 12 2015, 12:08 AM
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QUOTE(Winter Wolf @ Nov 11 2015, 11:16 PM) *

I now see Bethesda games as big, fun open-world exploring games, and for that I give them 9 out of 10. The games are awesome when you just grab a gun, grab Dogmeat and just explore.

I certainly donīt disagree here. Regarding FO3, of course.. wink.gif


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I am the captain of my soul.
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Winter Wolf
post Nov 12 2015, 12:19 AM
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QUOTE(SubRosa @ Nov 11 2015, 08:29 PM) *

Animated hair is cool. Other games have had it for a while. So it is nice to see that. Do things like cloaks/long coats animate and wave around too?


All of the textures are simple amazing in these modern AAA titles. In Fallout 4 you can see the texture detail in the curtains, the layered clothes and the ground looks muddy after rain. The metal now has a sheen that looks different from concrete. Not too sure about waving clothes though. I haven't played much in 3rd person or cared much for the npc's.

I am also playing Rise of the Tomb Raider at the moment. Lara looks fantastic with hair that sticks to her skin as the strands fall and the canvas texture is very realistic on her pants.

These modern games are very good in the detail.

This post has been edited by Winter Wolf: Nov 12 2015, 12:21 AM


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