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> Fallout 4 - spoiler version
hazmick
post Dec 1 2015, 02:59 AM
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Stumbled upon a really cool quest today. A Chinese nuclear submarine off the shore, stranded for the last 200 years. All of the crew were ghouls due to a nuclear warhead leaking radiation all over them. Only one of the crew, Captain Zao, wasn't feral. He was probably one of the nicest people we've met in the entire game, and Alice didn't hesitate to give him a hand.

Alice helped him fix up his sub, and he plans to sail back to China. He also gave Alice some signal beacons which she can use to call in some pretty devastating tactical nuclear strikes.


This is one thing FO4 does better than the previous games - world building. Specifically to do with the greater effects of nukes and pre-war stuff. I hope they do more of this sort of thing in the DLC.


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mALX
post Dec 1 2015, 06:15 AM
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QUOTE(hazmick @ Nov 30 2015, 08:59 PM) *

Stumbled upon a really cool quest today. A Chinese nuclear submarine off the shore, stranded for the last 200 years. All of the crew were ghouls due to a nuclear warhead leaking radiation all over them. Only one of the crew, Captain Zao, wasn't feral. He was probably one of the nicest people we've met in the entire game, and Alice didn't hesitate to give him a hand.

Alice helped him fix up his sub, and he plans to sail back to China. He also gave Alice some signal beacons which she can use to call in some pretty devastating tactical nuclear strikes.


This is one thing FO4 does better than the previous games - world building. Specifically to do with the greater effects of nukes and pre-war stuff. I hope they do more of this sort of thing in the DLC.



That sounds Awesome !!!




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Destri Melarg
post Dec 1 2015, 08:24 AM
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QUOTE(hazmick @ Nov 27 2015, 03:41 PM) *

I figured out today that if you have a food & drink stall in your settlement, your residents (minus those on guard duty) will all gather around it at the end of the day.

I had a spare area of flat land available so I built a bar/comfortable seating area with the food & drink stall in the middle. Now, at around 8PM every day, Alice's settlers all come and sit around in the pub for a while. happy.gif

The only issue is that the food & drink stall is slightly taller than the walls, so I can't put a roof over it. I hope the barman doesn't mind standing in the rain.

A possible work-around is to build a two story structure for your bar and, once the second floor walls are up, remove the second floor either entirely or just above/around the spot you want the food & drink stall to go. That way you either have a pub with high ceilings or a second floor landing that can accommodate a pool table. tongue.gif


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hazmick
post Dec 1 2015, 10:33 PM
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QUOTE(Destri Melarg @ Dec 1 2015, 07:24 AM) *

A possible work-around is to build a two story structure for your bar and, once the second floor walls are up, remove the second floor either entirely or just above/around the spot you want the food & drink stall to go. That way you either have a pub with high ceilings or a second floor landing that can accommodate a pool table. tongue.gif


Ooh that's a great idea! It looks much better now. Put in some fancier furniture along with the pool table to give it a VIP lounge feel. happy.gif

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Alice had a stressful day today, dealing with feral ghouls.

The first encounter was in a foggy swamp, and Alice darn near peed her power armor when the ferals started leaping out of the water. Things only got worse when a Super Mutant Behemoth lumbered out of the mist. What followed was a great deal of shooting from Alice and some swearing from me. tongue.gif

The second encounter was...odd. Alice found an old school, and after reading some info on a terminal it turned out that before the war, the school was being used as a test facility for a new food paste. One side effect of the paste was that it turned everyone pink, and Alice had to fight a seemingly endless number of pink feral ghouls. As I said, it was very odd.

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I also discovered that each type of store in your settlement (armor, weapons, clothing etc.) can be upgraded to tier 4 if it's manned by a specific NPC. The Vault-tec Rep is the NPC for the general store, and Alice found the lady who upgrades the clothing store at a radio station. All the other NPC's can be found in random encounters.


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mirocu
post Dec 1 2015, 10:35 PM
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QUOTE(hazmick @ Dec 1 2015, 10:33 PM) *

QUOTE(Destri Melarg @ Dec 1 2015, 07:24 AM) *

A possible work-around is to build a two story structure for your bar and, once the second floor walls are up, remove the second floor either entirely or just above/around the spot you want the food & drink stall to go. That way you either have a pub with high ceilings or a second floor landing that can accommodate a pool table. tongue.gif

Ooh that's a great idea! It looks much better now. Put in some fancier furniture along with the pool table to give it a VIP lounge feel. happy.gif

Pics!! smile.gif


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Rihanae
post Dec 1 2015, 10:43 PM
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I'm currently playing a fallout version of Lissa! Looking forward to some mods to youngify her and possibly remove the main quest options... any news on a creation kit?
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mALX
post Dec 1 2015, 11:15 PM
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QUOTE(hazmick @ Dec 1 2015, 04:33 PM) *

Ooh that's a great idea! It looks much better now. Put in some fancier furniture along with the pool table to give it a VIP lounge feel. happy.gif



I want to see a screenshot too!!!!!

QUOTE(hazmick @ Dec 1 2015, 04:33 PM) *

Alice had a stressful day today, dealing with feral ghouls.

The first encounter was in a foggy swamp, and Alice darn near peed her power armor when the ferals started leaping out of the water. Things only got worse when a Super Mutant Behemoth lumbered out of the mist. What followed was a great deal of shooting from Alice and some swearing from me. tongue.gif



rollinglaugh.gif


QUOTE(hazmick @ Dec 1 2015, 04:33 PM) *

The second encounter was...odd. Alice found an old school, and after reading some info on a terminal it turned out that before the war, the school was being used as a test facility for a new food paste. One side effect of the paste was that it turned everyone pink, and Alice had to fight a seemingly endless number of pink feral ghouls. As I said, it was very odd.


laugh.gif






QUOTE(Rihanae @ Dec 1 2015, 04:43 PM) *

I'm currently playing a fallout version of Lissa! Looking forward to some mods to youngify her and possibly remove the main quest options... any news on a creation kit?



I heard January.





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King Of Beasts
post Dec 3 2015, 03:59 PM
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I can't find Virgil's lab in the institute, and I need his cure.


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mALX
post Dec 3 2015, 04:49 PM
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QUOTE(King Of Beasts @ Dec 3 2015, 09:59 AM) *

I can't find Virgil's lab in the institute, and I need his cure.



https://www.youtube.com/watch?v=os3o5LWiwxw






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Destri Melarg
post Dec 4 2015, 07:52 PM
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Hey hazmick, where are the screenies? wink.gif


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hazmick
post Dec 4 2015, 08:30 PM
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QUOTE(Destri Melarg @ Dec 4 2015, 06:52 PM) *

Hey hazmick, where are the screenies? wink.gif


tongue.gif My internet and Xbox LIVE haven't been working properly, and you can't upload any screenshots that are taken whilst offline. Hopefully I'll have some up tonight or tomorrow.


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"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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Lopov
post Dec 4 2015, 10:15 PM
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QUOTE(hazmick @ Dec 1 2015, 10:33 PM) *
Things only got worse when a Super Mutant Behemoth lumbered out of the mist.
Are these fellows as rare as they were in the Capital Wasteland or are they encountered more often?


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mALX
post Dec 4 2015, 10:25 PM
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QUOTE(Lopov @ Dec 4 2015, 04:15 PM) *

QUOTE(hazmick @ Dec 1 2015, 10:33 PM) *
Things only got worse when a Super Mutant Behemoth lumbered out of the mist.
Are these fellows as rare as they were in the Capital Wasteland or are they encountered more often?



I think there are fewer of them, only two I know of so far = Sunshine Tidings Co-op, and at a power station to the west of Natick Banks - but they respawn so you can fight them over and over again. I've heard they are a lot smaller than the ones in the Capital Wasteland.

Oh, and Swan is supposed to be some kind of unique Behemoth; but he does not respawn.




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hazmick
post Dec 4 2015, 10:44 PM
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I'm not sure of the exact number of Behemoths. I've seen 3 so far. They, along with all FO4 Super Mutants, are slightly smaller (but more intelligent) than in previous games because they are from a different strain of FEV, and were originally created by The Institute.

Virgil, the Super Mutant you meet in the MQ, used to be an Institute scientist working on the project.

This post has been edited by hazmick: Dec 4 2015, 10:46 PM


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hazmick
post Dec 5 2015, 02:58 AM
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Right, here we go.

VIP Lounge

Another busy night at The Radstag's Head bar & grill

Barman


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mirocu
post Dec 5 2015, 08:27 AM
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Yay, the bar has opened! Free drinks for all!! biggrin.gif biggrin.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Destri Melarg
post Dec 5 2015, 08:51 AM
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QUOTE(hazmick @ Dec 4 2015, 05:58 PM) *

Great pics!!! Love the second floor with the Brahmin head(s) on the wall! How do you get all your settlers to congregate at the bar? Mine are usually too busy standing on my dining room table or fighting each other for my bed laugh.gif .


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mALX
post Dec 5 2015, 04:29 PM
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QUOTE(hazmick @ Dec 4 2015, 08:58 PM) *



This is AWESOME!!! I LOVE the VIP Lounge !!!!





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Lopov
post Dec 5 2015, 04:58 PM
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QUOTE(hazmick @ Dec 5 2015, 02:58 AM) *


I agree with posters above, the VIP lounge looks great.

Is the robot in the 2nd pic a waiter or a guest?


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mALX
post Dec 5 2015, 05:55 PM
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QUOTE(hazmick @ Dec 4 2015, 08:58 PM) *



Okay, Hazmick - my son just told me he is buying Fallout this weekend; so I'll be playing it when he is out of the house = so if you want to give some tips on how to make awesome rooms like these here, I'm all ears !!!





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