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New Things, post something you've never seen before in Cyrodiil |
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Renee |
Jan 9 2016, 08:40 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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QUOTE(Lopov @ Jan 9 2016, 04:12 AM) Oberon ran into a Skingrad guard marching past Fort Nikel, right outside the IC. I forgot to make a screenie, though. At first I thought that this guard was quite far from his town but then I remembered that it was probably Kahreem in one of his numerous disguises. Yeah, that could have been Kahreem for sure. What race was he? Seriously though, does your version of Better Cities allow gates to open directly into walled towns, without a load-screen? If so, this could be why you'll see a Skingrad guard so far away from home. I know RG3 has Open Cities in her game, and we see all sorts of NPCs wandering around who would normally This post has been edited by Renee: Jan 9 2016, 08:40 PM
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Lopov |
Jan 9 2016, 08:44 PM
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Master
Joined: 11-February 13
From: Slovenia
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QUOTE(Renee @ Jan 9 2016, 08:40 PM) Yeah, that could have been Kahreem for sure. What race was he? He was dark and smelled of cheap wine. QUOTE(Renee @ Jan 9 2016, 08:40 PM) Seriously though, does your version of Better Cities allow gates to open directly into walled towns, without a load-screen? If so, this could be why you'll see a Skingrad guard so far away from home. I know RG3 has Open Cities in her game, and we see all sorts of NPCs wandering around who would normally No, I don't use Open Cities because it's too much for my PC. But since BC adds a lot of new NPCs and some travel between towns, it's possible that this guard was in fact accompanying someone else but that NPC was too ahead or maybe even died because there were some will'o'the-wisps around (however it's spelled).
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Renee |
Feb 4 2016, 01:51 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Fort Entius. This is located at the end of the river which Imperial Bridge Inn is nearby. In other words, if we walk toward Imperial Bridge Inn, and stay near that water, and then pass the inn, and keep walking all the way until the end of the water, that's where Fort Entius is.
I've been to this fort maybe a dozen times (maybe more) over the years, yet I had no idea there's like this secret hidden ledge right above Entius's entrance. The ledge can only be found by walking off the south end of Entius (sort of, hard to explain), and I only bring this up because not long ago I managed to find a small cache of treasure near a skeleton, which is located in that hidden ledge thingy!
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tegeus-Cromis |
Feb 5 2016, 11:22 AM
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Finder
Joined: 22-August 15
From: UK
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Oops, slight spoiler for me, but no worries. Was thinking about setting up a new character whose first job would be as an imperial surveyor charged with visiting, and climbing around, all the ruins to report on their state. The idea, in actual fact, was to see how much stuff the character could accumulate without ever going inside any of the ruins. (Also necessary to sneak past the bad guys outside, because looting them would spoil it...)
There are also quite a few non-ruin chests scattered round, think there's a list of them on UESP, not going to look now, though.
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tegeus-Cromis |
Feb 6 2016, 12:38 AM
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Finder
Joined: 22-August 15
From: UK
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QUOTE(Renee @ Feb 5 2016, 08:05 PM) This thread really should be in the spoilers section, like the Skyrim version of this thread. My bad.
That does sound like a neat idea, your surveyor idea, t-C. I remember Pseron made a map surveyor long ago, whose job was to simply chart the entire map of Cyrodiil. Something like that. I would make an idea like this, but I'm too much of an adrenaline junkie!
I wasn't serious about the spoilers, Renee - I'm apt to spoil things for myself. Main trouble is it's now given me a mod idea, and I seriously need to finish one or two others... This post has been edited by tegeus-Cromis: Feb 6 2016, 12:41 AM
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Lopov |
Feb 23 2016, 01:37 PM
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Master
Joined: 11-February 13
From: Slovenia
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Never heard that one before.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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mALX |
Feb 23 2016, 03:40 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Lopov @ May 31 2015, 03:21 AM) As Acadian says, this animation is completely vanilla. Just like patting a horse and another animation which I can't properly describe in English but it's something like checking whether a weapon is buckled or not.
Bold: I've seen Alix Lencolia do this one a lot! QUOTE(Lopov @ Feb 23 2016, 07:37 AM) Never heard that one before. Vilja says it more often than the NPC's; but it is a standard dialogue for several female races.
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Renee |
Feb 28 2016, 02:03 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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I'm just noticing dogwood trees outside of Cheydinhal, with their distinctive white flowers. Have I noticed this before? I'm not sure. I'd take a picture, but I'm on Xbox. But here is a real-life example.
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mALX |
Feb 28 2016, 02:45 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Renee @ Feb 27 2016, 08:03 PM) I'm just noticing dogwood trees outside of Cheydinhal, with their distinctive white flowers. Have I noticed this before? I'm not sure. I'd take a picture, but I'm on Xbox. But here is a real-life example. I don't remember ever seeing a dogwood in game that I didn't put there in one of my mods; but I love them too. In TN, they have streets marked out where the prettiest examples of dogwoods are; and they have them in different colors too - 2 weeks of Awesome in ETN! Here is one house with some really mature dogwood trees: http://2.bp.blogspot.com/-cItEJppq3UE/TWUo...ogwood+tree.jpg
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