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Morrowind Mischiefs, A Characters Update thread |
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mALX |
Dec 10 2015, 04:19 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(mirocu @ Dec 10 2015, 10:10 AM) Small update: Karl now has 168800 gold! Also, killed two werewolves! Misa never got to fight a werewolf in Morrowind before I quit playing; can you catch the disease by fighting one?
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mALX |
Dec 10 2015, 05:02 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(mirocu @ Dec 10 2015, 10:39 AM) Yup, you can catch Lycanthropy and become a wolf of were yourself.
Now that is just what makes games fun! I like that idea a lot better than being forced into becoming a werewolf if you want to finish a questline out, lol. Thanks for the info, Mirocu!
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mALX |
Dec 10 2015, 06:29 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(mirocu @ Dec 10 2015, 11:22 AM) Actually, I think you do have to become a werewolf in order to finish the Bloodmoon MQ Yeah, but that is kind of known - I mean, if someone was just going to purchase the expansion, they would know already that it was all about werewolves and Hircine/the player/etc. I think people buying it knew in advance about that aspect of it and wouldn't purchase it or begin it if they didn't want to play that out. The difference for me was in a faction taking the place of the Fighters Guild in Skyrim; throwing werewolves among you was fine, I kind of liked that - till they put it to me that I had to become one or else; and then you spent the rest of your time hunting and killing werewolf hunters instead of actual criminals (and in the case of the Companions in Skyrim, you also were sent to beat up shopkeepers for some reason too, but that is off topic). I mean, they kind of took away any real faction action and tried to make it all about some storyline that didn't fit with the faction's cause at all; because the Companions were supposedly an honorable organization; yet had you (whether you were a werewolf or not) out killing werewolf hunters rather than chasing down the thousands of bandit leaders (etc) - when technically, every NPC in Skyrim would try to kill a werewolf if they knew there was one there; they just weren't in organized groups to do it. And I'm not even against that story premise in Skyrim, just against it being attached to the Companions (Fighters Guild) and them diverting that guild's purpose to make it all about being a werewolf. Had Bethesda kept that storyline and attached it somehow to Hircine instead - or some mysterious faction other than the Companions (like rivals of the Companions - Like the "Blackwood Company" they had in Oblivion) - but not to usurp the entire Fighters Guild line for it. (just like they shouldn't have usurped the entire Thieves Guild line to play out some political agenda and have no thieving involved; that could have been a separate questline for the city of Riften (Like "The Collector" questline from Oblivion was for the Imperial City). I wasn't as upset by the questlines themselves as I was by how they foisted them in place of other questlines that should have been there. Oops, off topic again, lol. Sorry about that.
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mALX |
Jul 9 2016, 02:32 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(SubRosa @ Jul 8 2016, 09:47 PM) Persephone has taken a ship to Morrowind. So far she has just putzed around Seyda Neen, practicing her Absorb Health on Mudcrabs and Slaughterfish. I left off with her about to tackle the tomb near the town. Persephone in MorrowindIn the lightThese two had me jumping up to find Misa in Seyda Neen screens! She has a house there that Persephone is welcome to visit any time; and also one with an indoor pool in Balmora. LOVE that armor, that is gorgeous; and so is Morrowind Persephone! Here is Misa in her Seyda Neen house: In her Balmora house indoor pool: Covering her bits for the screenshot:
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