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Arena Adventurings and Daggerfall Dealings, A Characters Update thread |
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mirocu |
Jul 20 2016, 01:38 PM
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Spam Meister

Joined: 8-February 13
From: [CLASSIFIED]

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QUOTE(Renee @ Jul 17 2016, 04:39 PM)  We did find the final staff piece in Arena, now all I gotta do is figure out the final word-puzzle. It's completely stumped me, but sometimes these things take time. Anyhow, soon we'll be messing around with Jagar Tharn up-close, hopefully.  Oh, man. You´ve come a long way now, Renee. You´re actually gonna beat Arena!! 
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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Decrepit |
Jul 21 2016, 01:05 PM
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Master

Joined: 9-September 15
From: Mid-South USA

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QUOTE(Renee @ Jul 17 2016, 09:39 AM)  Interesting I didn't know there add-ons for Daggerfall. I'll be playing it soon, I hope. We did find the final staff piece in Arena, now all I gotta do is figure out the final word-puzzle. It's completely stumped me, but sometimes these things take time. Anyhow, soon we'll be messing around with Jagar Tharn up-close, hopefully. When you made the jump, keep in mind that two big differences between Arena and Daggerfall are that... ...unlike Arena, Daggerfall's controls can be modified to closely mimic what's we're used to in Oblivion and Skyrim. ...Daggerfall has, imo, the best custom character creation sub-game in the entire TES series ... discounting body/face customization of course. You can create super gimped characters, ultra OP uber characters, or anything in between. (My current avatar is rather gimped magically, and sufficient but not uber as a warrior.) Takes a while to learn the ropes. There are, or were, a number of guides for this online, but my experience is that most of them assume you want an uber avatar who sails through dungeons with his or her eyes closed. Not my thing, but to each his or her own. I could and might later list a few creation pointers, but part of the fun is blundering your way through your first few builds.
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Decrepit |
Jul 22 2016, 04:07 PM
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Master

Joined: 9-September 15
From: Mid-South USA

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My avatar was tasked to find and dispose of a traitor to the Temple of Kynareth. He traveled posthaste to the Dungeon of Paristair, where said villain was said to hold up, traversed its many corridors, and at last unearthed the heretic within a vast chamber not terribly far from the entrance. Unpleasantries out of the way, he made his way back to the entrance (having forgot to cast ANCHOR), returned to Daggerfall City, took cart to the local Temple, and reported his success. He then sold his few collected spoils (the dungeon was inhabited almost entirely by ghosts and other spirits), banked, walked to the Knights of the Dragon, and was about about to ask for an assignment when I left him.
This post has been edited by Decrepit: Jul 24 2016, 01:12 PM
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Renee |
Jul 24 2016, 02:15 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(Decrepit @ Jul 21 2016, 08:05 AM)  I could and might later list a few creation pointers, but part of the fun is blundering your way through your first few builds.
Absolutely. I have this idea that I'll probably go back to my old character stats sheets from my DnD days, and try to recreate these guys & gals in Daggerfall as much as I can. Looking forward to this game. I still haven't guessed the final word-puzzle in Arena, but I had a bunch of ideas, and wrote all of these down on a Notepad page. Next time I fire Arena up, hopefully one of these words will be correct.
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Decrepit |
Jul 24 2016, 02:00 PM
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Master

Joined: 9-September 15
From: Mid-South USA

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My avatar took credit for having disposed of a ghost for the Knights of the Dragon. The dungeon where the spirit holed up, which shall remain nameless, proved most perplexing. Unlike the vast majority of dungeons, this one consisted almost entirely of two humongous rooms of vast height, containing enclosed narrow stairwells and exposed stairways for passage between its numerous levels. Such side passages as existed soon petered out.
Yet we had a heck of a time finding our target. We were all but convinced that the mob was glitched and the quest unfinishable. Then, on a hunch, we 'revisited' a room reachable only via levitate. There we found and killed the ghost. Turns out it was a second unreachable-save-by-levitate room, more or less identical to the first.
In any case my avatar is back in Daggerfall City. He arrived too late in the day to sell and bank, so will spend the night in the Fighters Guild and handle those chores on the morrow. If standard quest rotation order is adhered to, as it likely will be, he will next solicit an assignment from the Mages Guild.
The above dungeon was full of high level undead, including many Vampire Ancients, the bane of our existence. I am happy to report that my avatar handled them extremely well this crawl, certainly more so than during prior like scenarios. I credit this to item enchantments made (at the Mages Guild) not long prior to my Daggerfall hiatus. In particular, one Daedric armor piece provides a long lasting REGEN when cast. A Daedric katana is enchanted with paralyze, which oft (but not always) reduces of even prevents Ancients' ability to do damage. (Those with sufficient magicka pools need not rely overmuch on enchanted items. My avatar, however, has the innate magicka of a turnip.)
This post has been edited by Decrepit: Jul 24 2016, 02:04 PM
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Decrepit |
Jul 28 2016, 12:08 PM
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Master

Joined: 9-September 15
From: Mid-South USA

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My avatar disposed of an atronach for the Daggerfall City Mages Guild. This found him exploring yet another labryinthian dungeon full of casters, both humanoid and undead. Wouldn't ya just know it, his target ended up being in the last remaining unsearched dungeon passage. We were sweating it for a bit, as the quest had a tight time limit and, due to battling casters, required numerous rests to replenish magicka. It all came out okay in the end. More than okay actually. Those human casters dropped something like six Daedric weapon, plus two Adamantium weapons, making for a very profitable haul.
Back in Daggerfall City, my avatar, in addition to selling loot and banking, practiced spell casting, gaining expertise in Restoration and another school that now eludes me. I left him poised to grab an assignment for the Fighters Guild.
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Decrepit |
Jul 28 2016, 09:24 PM
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Master

Joined: 9-September 15
From: Mid-South USA

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The Daggerfall City Fighters Guild tasked my avatar to dispose of a gargoyle. In a dungeon of course. A dungeon inhabited to Vampire Ancients (and a few common vampires). I tend to save after every encounter if possible (it usually is except for multi-mob engagements) when dealing with those creatures. My avatar now handles Ancients far better than before he created good quality enchanted gear, but delayed saving just isn't worth the risk. This was a particularly twisty-turny dungeon. Despite that, our target was eventually found and dispatched. Though he'd set an anchor-point at the dungeon entrance, my avatar elected to make his way back on foot, to hone his pathfinding skills. Piece of cake. He reached the exit in no time flat. (This is usually the case, though an occasional tricky dungeon throws us for a loop.) Back in Daggerfall City, he identified several (crappy) looted enchanted items at the Mages Guild, reported success at the Fighters Guild, sold loot and banked. He's thinking to solicit a merchant quest, or maybe one from a noble. QUOTE(mirocu @ Jul 28 2016, 06:11 AM)  It´s nice to have someone in Daggerfall whilst we wait for Renee to arrive Someone needs to hold the fort until the cavalry arrives. This post has been edited by Decrepit: Jul 31 2016, 01:08 AM
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mALX |
Jul 31 2016, 04:37 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Renee @ Jul 17 2016, 10:39 AM)  Interesting I didn't know there add-ons for Daggerfall. I'll be playing it soon, I hope. We did find the final staff piece in Arena, now all I gotta do is figure out the final word-puzzle. It's completely stumped me, but sometimes these things take time. Anyhow, soon we'll be messing around with Jagar Tharn up-close, hopefully.  WOO HOO!!!!! I didn't know you were playing Arena!!! Awesome!!! QUOTE(SubRosa @ Jul 30 2016, 07:26 PM)  I would have looked it up on the internetz about five minutes after my first wrong guess.  Ditto!
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ghastley |
Jul 31 2016, 01:15 PM
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Councilor

Joined: 13-December 10

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QUOTE(Renee @ Jul 17 2016, 10:39 AM)  Interesting I didn't know there add-ons for Daggerfall. I'll be playing it soon, I hope.
When you get to Daggerfall, you may find that some of the tools for applying the mods won't run. You may have to run those under DosBox, as well as the game itself. That's true for my playable Orcs, for example.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Decrepit |
Jul 31 2016, 02:46 PM
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Master

Joined: 9-September 15
From: Mid-South USA

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QUOTE(Renee @ Jul 17 2016, 09:39 AM)  Interesting I didn't know there add-ons for Daggerfall. I'll be playing it soon, I hope. We did find the final staff piece in Arena, now all I gotta do is figure out the final word-puzzle. It's completely stumped me, but sometimes these things take time. Anyhow, soon we'll be messing around with Jagar Tharn up-close, hopefully. What you want when it comes time to install Daggerfall is DaggerfallSetup.exe. With all its fixes and additions in place the game is very stable. Certainly more so than my modded Oblivion install. You'll still fall through the world every now and again, but Bethesda provides a handy means to escape that predicament (ALT-F11 pressed until you return to the spot just prior to the fall) so long as you apply it soon enough. Doesn't correct the occasional sound glitch triggered by proximity to light sources. Just move away from the offending source when this happens. In my opinion most of the fixes and additions are worth installing, except for foreign language packs if not needed (duh!). One exception: DagSkills. The Daggerfall Setup page describes this add-on as "fix skills and attribute rising". While it might well (or might not) do so, it for sure raises the limits from 100 to 200, which seems "cheaty" to me. It, like most of the alterations, is electable and easily ignored if you prefer to least the limit at 100. In any case DaggerfallSetup.exe makes installation a no-brainer. I'll provide one bit of advice, a clarification some Daggerfall LPers don't pick up on. Once out of the starter dungeon and shopping/selling in town, as will eventually happen, you will at some point notice both a horse and a cart for sell. Be aware that the cart comes with its own horse. You need not buy a horse for it. (I'm not saying you will or won't want/need a separate horse, only that the cart does not require it.) ------------------------------------------------------------------------------ I wonder if I solved the final Arena puzzle without help back in the day? My mind was less muddled then, and I used to enjoy puzzle/riddle solving. I was gonna look up the riddle and give it a go, realizing I'm almost certain to crash and burn nowadays. But the one site I found that doesn't display the darn answers in plain view apparently doesn't list the puzzles in chronological order.
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Renee |
Aug 1 2016, 01:59 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(mALX @ Jul 30 2016, 11:37 PM)  WOO HOO!!!!! I didn't know you were playing Arena!!! Awesome!!!
Oh yes, I've been playing for 2 1/2 years now. Thanks for you all's help with starting up Daggerfall. I just had some major headaches trying to get Fallout 3 going (because this game apparently is not made for any OS beyond Vista? so I'm looking forward to getting DF going as smoothly as possible. Chances are I won't mod it much (thank you ghastley) because I'm getting the feeling the base game will have tons to offer all by itself. QUOTE(Decrepit @ Jul 31 2016, 09:46 AM)  I wonder if I solved the final Arena puzzle without help back in the day? My mind was less muddled then, and I used to enjoy puzzle/riddle solving. I was gonna look up the riddle and give it a go, realizing I'm almost certain to crash and burn nowadays. But the one site I found that doesn't display the darn answers in plain view apparently doesn't list the puzzles in chronological order.
I was gonna ask if you played this game back in the mid '90s, when finding an answer wasn't just a google search away? I'm the type of gamer who gets mad at herself if she looks up an answer, and then realize the answer was sooo obvious. Argh! OTOH, finally getting the puzzle right is quite satisfying. So far, there has only been one puzzle which I would never have gotten, not in a million years, because it had some sort of math equation for the question. This post has been edited by Renee: Aug 1 2016, 02:03 AM
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Decrepit |
Aug 7 2016, 03:18 AM
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Master

Joined: 9-September 15
From: Mid-South USA

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While watching a YouTube Daggerfall LP episode the other day, the presenter mentioned that his progress with the main quest had been stalled for a long time, and that he had only just recalled being given an oral clue as to the whereabouts of a certain point-of-contact following an early MQ quest completion. Boy did my eyes light up! My avatar's main quest progress has likewise been at a standstill. What's more, I too forgot about this point-of-contact reference, which leaves no trace in LOG or inventory. Since then, my avatar has journeyed to the contact, completed her mission, and is now in the process of returning to her, goods in hand. The dungeon she resides in is full of the those bloody Vampire Ancients. Not looking forward to clearing those again but hey, it's a living.
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