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> TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool?
Renee
post Jan 14 2016, 05:02 PM
Post #301


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Thanks ghastley, I wonder what the heck I did to make a clean mod *not* work. kvleft.gif That's bizarre. I even went back to my very first save before meeting my character's very first CM Partner, literally out of the tutorial sewer, and it still crashed when my character tried to address that CMP NPC. I figured maybe something got changed along the way, and so my current save prefers the dirty version of these mods instead of the clean one, but this seems not to be the case. Weird.

But hey, figured it all out. Didn't lose my mind. panic.gif

This post has been edited by Renee: Jan 14 2016, 05:03 PM


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mALX
post Jan 14 2016, 05:14 PM
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QUOTE(ghastley @ Jan 14 2016, 08:55 AM) *

Usually CTD's happen because the game is trying to use a form that doesn't exist. So they're most likely after a mod has been removed, but something else has picked up a reference to something in the mod and is still using it. E.g. you enchanted an item that was added by a mod, and stored it in a container added by another, ...

Cleaning a mod removes overrides that aren't needed, but if one of them has replaced the missing item, it has kept it in existence, preventing the CTD that was going to happen. So the cleaning lets the CTD deferred from the mod removal happen at last.

tl;dr it wasn't the cleaning that caused the CTD, it was just waiting for a chance to get you.



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Lopov
post Jan 30 2016, 05:42 PM
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How do I decrease level requirements for Oblivion's Daedric quests in the CS?


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mALX
post Jan 30 2016, 06:11 PM
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QUOTE(Lopov @ Jan 30 2016, 11:42 AM) *

How do I decrease level requirements for Oblivion's Daedric quests in the CS?



It might be in the script.




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Lopov
post Jan 30 2016, 06:38 PM
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Thanks.


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SubRosa
post Jan 30 2016, 07:34 PM
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It is in the script attached to the Daedra's statue itself. Find the statue in the World Objects -> Activators. They all start with the letters DA. Open that up, and there is a field for the script associated with it. You can open it from there, and you will find the player lever requirement near the top:

ScriptName DAAzuraStatueScript

short AzuraSpeech
short button
short messageOn
short dawndusk
float timer

;This section will control what happens when the player activates the statue
Begin GameMode

if Gamehour >= 5 && Gamehour < 7 && dawndusk == 0
set dawndusk to 1
elseif Gamehour >= 17 && Gamehour < 19 && dawndusk == 0
set dawndusk to 1
elseif ( GameHour >= 7 ) && ( GameHour < 17 ) && dawndusk == 1
set dawndusk to 0
elseif ( GameHour >= 19 ) && dawndusk == 1
set dawndusk to 0
elseif ( GameHour < 5 ) && dawndusk == 1
set dawndusk to 0
endif

End


Begin OnActivate
;MessageBox "HELLO!"
if isActionRef player == 1
;MessageBox "ACTIONREF"


if ( GetStage DAAzura < 20 )

if dawndusk == 1

if ( player.getitemcount GlowDust == 0 ) && ( Player.GetLevel >= 2 )
MessageBox "You do not have the proper offering Azura requires."
elseif ( player.getitemcount GlowDust > 0 ) && ( Player.GetLevel >= 2 )
MessageBox "Do you wish to offer Glow Dust to the altar of Azura?" "Yes" "No"
set messageOn to 1
endif

This post has been edited by SubRosa: Jan 30 2016, 07:35 PM


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Lopov
post Jan 30 2016, 07:57 PM
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Awesome thanks, I just edited the script for Clavicus' quest and it worked.


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haute ecole rider
post Feb 21 2016, 10:24 PM
Post #308


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Has anyone had any experience with HUD Status Bars by The Nice One? I am having trouble making sense of the ini files included with the mod - they don't look like the ini's I typically see with Oblivion.

Yes, I'm reinstalling TESIV again, this time with Mod Organizer. I like it with Skyrim, and thought I'd try to use it with Oblivion. But I was stupid and tried using the Oblivion install used by MOM, and ran into some serious game-breaking bugs. If Julian can't ride Paint without getting arrested after the Prior made his generous offer, it's a no go.


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Lopov
post Feb 27 2016, 11:28 AM
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Is there any option to edit powers in the CS to be cast more than once per day?


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mALX
post Feb 27 2016, 01:28 PM
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QUOTE(Lopov @ Feb 27 2016, 05:28 AM) *

Is there any option to edit powers in the CS to be cast more than once per day?



I'm sure it can be done one way or the other.




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SubRosa
post Feb 27 2016, 05:03 PM
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QUOTE(Lopov @ Feb 27 2016, 05:28 AM) *

Is there any option to edit powers in the CS to be cast more than once per day?

Like the Doomstone once a day powers? Sure. Just open up each power. You will find them in the Magic -> Spells section. In the object window for it there will be three fields on the left - ID, Name, and Type. You will see the Type is listed as Power. Click the drop down box, and change it to Lesser Power and it will make it work any number of times per day. Or make it a spell, and then assign a spell level and spell cost at the bottom.

Lesser Powers don't cost magicka, but they also don't contribute to leveling up. Where spells do cost magicka, but they also count toward skill uses and leveling up.

This post has been edited by SubRosa: Feb 27 2016, 05:05 PM


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Renee
post Feb 28 2016, 01:28 AM
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QUOTE(haute ecole rider @ Feb 21 2016, 04:24 PM) *

Has anyone had any experience with HUD Status Bars by The Nice One? I am having trouble making sense of the ini files included with the mod - they don't look like the ini's I typically see with Oblivion

I do have HUD Status Bars, my ini files look okay. Maybe there's a new version out? I apparently have version 5.3.2.



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Lopov
post Feb 28 2016, 09:36 AM
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Thanks, SubRosa!


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TheCheshireKhajiit
post Oct 3 2016, 06:47 PM
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Khajiit just reinstalled Oblivion on his PC! Yay! Now, after downloading and installing the newest edition of Oblivion Mod Manager (TES Mod Manager), it doesn't want to download the mods from Nexus straight to the mod manager when the "Download with manager" button is clicked. Can any one help Khajiit with this?


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ghastley
post Oct 3 2016, 07:52 PM
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QUOTE(TheCheshireKhajiit @ Oct 3 2016, 01:47 PM) *

Khajiit just reinstalled Oblivion on his PC! Yay! Now, after downloading and installing the newest edition of Oblivion Mod Manager (TES Mod Manager), it doesn't want to download the mods from Nexus straight to the mod manager when the "Download with manager" button is clicked. Can any one help Khajiit with this?

Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager.

I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you.

NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.


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TheCheshireKhajiit
post Oct 3 2016, 08:00 PM
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QUOTE(ghastley @ Oct 3 2016, 01:52 PM) *

Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager.

I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you.

NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.

Oh ok, Khajiit was thinking that any Mod manager would work with that button. Will be downloading Wyre Bash later. Thank you for the response!


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mALX
post Oct 4 2016, 06:08 PM
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QUOTE(TheCheshireKhajiit @ Oct 3 2016, 03:00 PM) *

QUOTE(ghastley @ Oct 3 2016, 01:52 PM) *

Do not confuse OBMM with NMM (or Wrye Bash, which also does Mod Management). The only one that works with the Nexus button is the Nexus Mod Manager.

I use Wrye with Oblivion, as it's much better than the others for undoing a mod. It not only deletes the new stuff a mod added, but it restores what it overwrote from other mods. You can't delete bsa content, but you can easily "delete" loose files from other mods. Wrye will re-install those for you.

NMM wants to track and update mods when they have new versions on the Nexus, and that can break things without you knowing what happened, so I don't enable it my own mods.

Oh ok, Khajiit was thinking that any Mod manager would work with that button. Will be downloading Wyre Bash later. Thank you for the response!



Wrye-Bash is Awesome for the knowledgeable in all things intricately technical. Everyone else should use something simpler, like either OBMM (Oblivion Mod Manager) or the Nexus Mod Manager.

I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.



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TheCheshireKhajiit
post Oct 4 2016, 06:39 PM
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QUOTE(mALX @ Oct 4 2016, 12:08 PM) *

Wrye-Bash is Awesome for the knowledgeable in all things intricately technical. Everyone else should use something simpler, like either OBMM (Oblivion Mod Manager) or the Nexus Mod Manager.

I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.

Yeah Khajiit was looking at Wrye Bash and thinking "Now how the hell does one get mods from Nexus into Wrye Bash?" Lol


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ghastley
post Oct 4 2016, 07:59 PM
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QUOTE(mALX @ Oct 4 2016, 01:08 PM) *

I personally am totally lost with Wrye-Bash, and because of that I lost some mods that were irreplaceable. They were no longer available to download; and Wrye-Bash somehow "ate them." I was sickened by it, because they were my favorite mods.

Wrye Bash wants you to put the installers in a folder called Oblivion Mods (or Skyrim Mods) at the same level as the Oblivion or Skyrim folder, and then inside that there's a Bash Installers folder (and another whose purpose I forget). It doesn't interact with the Nexus download process in any way, but you can download directly into that if you select it as the Save location when you download manually.

Is it possible you still have that folder?


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TheCheshireKhajiit
post Oct 4 2016, 08:04 PM
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QUOTE(ghastley @ Oct 4 2016, 01:59 PM) *

Wrye Bash wants you to put the installers in a folder called Oblivion Mods (or Skyrim Mods) at the same level as the Oblivion or Skyrim folder, and then inside that there's a Bash Installers folder (and another whose purpose I forget). It doesn't interact with the Nexus download process in any way, but you can download directly into that if you select it as the Save location when you download manually.

Is it possible you still have that folder?

Ok, so you manually DL the mod you want and when your downloader does it's thing you then extract the files into the "Bash Installer" folder in the "Oblivion mods" folder?


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