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Bethesda.net, Bethesda's new forums REBOOT |
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Lopov |
Nov 1 2016, 10:30 AM
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Councilor

Joined: 11-February 13
From: Slovenia

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QUOTE(mirocu @ Nov 1 2016, 10:19 AM)  QUOTE(Lopov @ Nov 1 2016, 10:08 AM)  Looks like there won't be any advanced PM system like it is on Beth (or here). All I can see is the chat function which remained from the first version but not an actual PM feature.
They keep not selling this to me  I only use the Beth forums for PMs these days, especially since they moved the FO section to Bethesda.net where it unfortunately 'died'. I doubt I'll be active on the new forums even when they launch in full.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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ghastley |
Nov 1 2016, 07:03 PM
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Councilor

Joined: 13-December 10

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Since Bethesda.net will be the only source for XBox1 mods, I'll probably post mine there once converted to SSE, and that will mean monitoring the forum there for feedback.
I note that there are more XB1 mods than PC there, implying that some mod-makers are using only the Nexus for the PC versions. I think I'll do that, too. I don't want to move off the Nexus, and supporting the same copy in two places would be a pain.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Nov 2 2016, 09:45 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Nov 1 2016, 02:03 PM)  Since Bethesda.net will be the only source for XBox1 mods, I'll probably post mine there once converted to SSE, and that will mean monitoring the forum there for feedback.
I note that there are more XB1 mods than PC there, implying that some mod-makers are using only the Nexus for the PC versions. I think I'll do that, too. I don't want to move off the Nexus, and supporting the same copy in two places would be a pain.
How do you convert them for the XB1? Isn't it a different code language, etc? I mean, what do you have to do for your mods to work on the consoles? And by the way, that is exciting that people are already clamoring for your mods to be converted, congrats !!!
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ghastley |
Nov 2 2016, 10:23 PM
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Councilor

Joined: 13-December 10

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QUOTE(mALX @ Nov 2 2016, 04:45 PM)  How do you convert them for the XB1? Isn't it a different code language, etc? I mean, what do you have to do for your mods to work on the consoles?
It's just a question of saving for XBox1 from the CK. It has extra options on the File menu for that. I've haven't yet worked out whether it's a "save and upload" or "save for upload". There are also more menu options for the PC, one of which appears to include uploading to Bethesda.net. They may be "just save the esp", and "save the esp, and update my Load Order" or something similar, as you have the ability to launch the game for testing from inside the CK. PC's and Xbox use the same CPU architecture, and PS4 may also, as that changed from PS3. But the mod files don't have any code that's compiled down that far. The pex files are interpreted by a Papyrus run-time, just like Java can run on any machine. PS4 has a bit extra to do for graphic conversion (no DirectX on PS4), but that's done as part of the save process.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Nov 5 2016, 01:04 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Nov 2 2016, 05:23 PM)  QUOTE(mALX @ Nov 2 2016, 04:45 PM)  How do you convert them for the XB1? Isn't it a different code language, etc? I mean, what do you have to do for your mods to work on the consoles?
It's just a question of saving for XBox1 from the CK. It has extra options on the File menu for that. I've haven't yet worked out whether it's a "save and upload" or "save for upload". There are also more menu options for the PC, one of which appears to include uploading to Bethesda.net. They may be "just save the esp", and "save the esp, and update my Load Order" or something similar, as you have the ability to launch the game for testing from inside the CK. PC's and Xbox use the same CPU architecture, and PS4 may also, as that changed from PS3. But the mod files don't have any code that's compiled down that far. The pex files are interpreted by a Papyrus run-time, just like Java can run on any machine. PS4 has a bit extra to do for graphic conversion (no DirectX on PS4), but that's done as part of the save process. So, does this mean you don't have to actually change anything about the mods, just load them up to the Bethnet site?
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ghastley |
Nov 5 2016, 03:09 PM
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Councilor

Joined: 13-December 10

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I don't know what the CK is doing differently, but no, I don't need to change anything, however ...
The CK will "fix" things that are different in SE, so there's still some work to do finding out what happened when it loaded up. It made poor Uzi's little head explode, until I found the change to the mouth she was using. It uses a new nif format, and saves the FaceGen data for you automatically (using that new format), so I had a lot of work opening and re-saving before her head was saved properly.
I still have to wait before I publish that piece, as it would be cruel to let people adopt her before she can live at the Stronghold. That part needs Hearthfires Multiple Adoptions, which hasn't been ported yet, possibly because it needs SKSE64.
I'm working on Argonian Hearthfires now. So there's a Spreads-her-Thighs for Special Edition, who's struggling up to level 14 so she can do all the quests.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Nov 5 2016, 03:55 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Nov 5 2016, 10:09 AM)  I don't know what the CK is doing differently, but no, I don't need to change anything, however ...
The CK will "fix" things that are different in SE, so there's still some work to do finding out what happened when it loaded up. It made poor Uzi's little head explode, until I found the change to the mouth she was using. It uses a new nif format, and saves the FaceGen data for you automatically (using that new format), so I had a lot of work opening and re-saving before her head was saved properly.
I still have to wait before I publish that piece, as it would be cruel to let people adopt her before she can live at the Stronghold. That part needs Hearthfires Multiple Adoptions, which hasn't been ported yet, possibly because it needs SKSE64.
I'm working on Argonian Hearthfires now. So there's a Spreads-her-Thighs for Special Edition, who's struggling up to level 14 so she can do all the quests.
Child: "Would you like to adopt me and give me a new home?" Prospective adopter: "I would love for you to come home with me, I will be your Pa and we will be a family!" Child: "KABOOM!" (head explodes) Prospective adopter: *sigh* (goes to Gweden "Inn") ... "Hello there, Spreads-her-Thighs!" (lays 20 gold on nightstand) "The usual, please..." This post has been edited by mALX: Nov 5 2016, 03:59 PM
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ghastley |
Nov 7 2016, 05:13 PM
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Councilor

Joined: 13-December 10

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The primary site and the mods server use one avatar image, but the new forums have another. At some point, I need to get them reconciled, but in the meantime, Diablita's getting some air-time.
I'm amazed at the rate that XBox users are downloading mods. Bosmer Heartfires has just about caught up to the total downloads on PC, old and new combined!
What I don't like about the Bethesda mod site is that I can't link to the Fake Wiki for the extra information that won't fit in the 2500 word description. I'm not happy about the way the "box-cover" image gets cropped from its already small 260x260 when displayed. It's hard to figure if title text will show properly. And why 1315x740 for screenshots? That's a strange size to pick, that doesn't get used for anything else.
Notifications are a bit of a flood, too. There may be ways of turning some of it off, but I need to distinguish questions that need answering from like/rating/follow stuff that needs no response.
Edit: And it's now PC- 146+50=196; XB1-926 for the Bosmer one. Similar numbers for the others.
This post has been edited by ghastley: Nov 7 2016, 06:37 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Nov 10 2016, 07:39 PM
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Councilor

Joined: 13-December 10

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Don't they teach logic in schools any more? There's a thread over at Bethesda.net that claims that all crashes are caused by shortage of memory, "because when I run out of memory, it always crashes". I replied that logic doesn't work like that. The Ancient Greeks understood that; I am ancient, therefore I am Greek, and I understand. It's only logical. 
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Mods for The Elder Scrolls single-player games, and I play ESO.
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TheCheshireKhajiit |
Nov 10 2016, 07:54 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(ghastley @ Nov 10 2016, 12:39 PM)  Don't they teach logic in schools any more? There's a thread over at Bethesda.net that claims that all crashes are caused by shortage of memory, "because when I run out of memory, it always crashes". I replied that logic doesn't work like that. The Ancient Greeks understood that; I am ancient, therefore I am Greek, and I understand. It's only logical.  Logic and reason have nothing to do with Bethesda.net,  'Tis a silly place. This post has been edited by TheCheshireKhajiit: Nov 10 2016, 07:55 PM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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mirocu |
Mar 20 2017, 03:40 PM
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Spam Meister

Joined: 8-February 13
From: [CLASSIFIED]

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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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TheCheshireKhajiit |
Apr 22 2017, 08:43 AM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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Lol, Khajiit posted this on the update thread over there: https://m.youtube.com/watch?v=8SbUC-UaAxEThought it was fitting
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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