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> ESO tips & tricks, Looking for help with ESO? This is the right thread for you!
mALX
post Dec 8 2016, 08:50 AM
Post #241


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QUOTE(haute ecole rider @ Dec 7 2016, 06:33 PM) *

I hear you, Buffy! When I was playing veterinarian, I often felt insecure in my healing skills, even though they were hard-earned and well-used!

Now I have some questions while playing with my three characters.

First, is it possible to go through the Mages Guild storyline as part of a group? The reason I ask is because when Mazul went up against the shield wives earlier this week, our group Champion showed up after she had killed them, and she was able to assist him against the respawns. It makes me wonder if a group is going through a quest together, they can then take on all the tough parts together? In other words, there are very few truly solo quests (like the MQ, which is always indicated by a SOLO tag)

Second, Alise has not yet started the MQ. Is there any advantage to doing that? Sooner, or later? Or can that be put off indefinitely if a character is not interested in getting her soul back?

Third, if one is crafting in all crafts, but choosing perks only in one or two, she will not be able to do more than the basic level stuff (i.e. maple in woodworking, Level 1 recipes in provisioning, and so on) in those craft lines she is not focused on?

Fourth, does one have to be UnDaunted to go into the big dungeons like Fungal Grotto or Spindleclutch?

I'm sure I'll think of more but I'm going to sign off and work with Alise in clearing the last few delves from Stonefalls. She only has four more to go (and only two have Skyshards she hasn't yet collected). Thanks in advance!


I have no idea about grouping to do the Mages Guild quests, I just did them solo.

The only advantage I can think of for holding off doing the main quest is to get higher level quest rewards from the Prophet; but the enemies level to the player, so - not going to be any easier doing it later. Plus, they usually give jewelry. If you wait till the end and then do them all at once, you will have a bunch of jewelry, and only be able to wear one set of it. (and it is NOT a set, so doesn't give any bonuses).

I do them early on when the character needs the extra boost of that enchanted jewelry; but usually did them at the end of each province before I left. I always did the first easy one to get that first skill point and ring for my new characters, then cleared Stonefalls before doing the next; etc.

On the crafting - I never added skill points to leveling up my character's crafting skills until they reached level 50 in the craft; then I raised it to the top.

The reason I did it that way was for the ease of doing writs. If you are not doing writs, then you can spend skill points in them anytime you want; but if you are doing writs it messes you up when you raise your skill level because it starts ordering different mats that are not easy to come by.

If you deconstruct stuff that is a higher level than your character, they will level up that skill to 50 in no time at all; and then you can raise them to the highest level in one fell swoop. Anyway, that is how I did it, but others may do it differently. To me it always messed me up when I raised their level up partially along the way.

You do not have to join the Undaunted to go in those dungeons; and if you join the Undaunted you don't have to go into them either. Joining the Undaunted just opens up another skill line with spells you might like to have access to; and if later on you DO go into those dungeons = you get great bonus gifts for being an undaunted and doing an undaunted dungeon; including skill points and some fancy gear. So if you plan to do the dungeons anyway, may as well get a bunch of bonus stuff for it.

When you first join the Undaunted, they give you a task to go to Fungal Grotto, Banished Cells, or SpindleClutch - if you just go to those dungeons and get them on your map, they consider the quest completed. You can come back and be welcomed into their group. You do not have to clear that dungeon at all.

After that, they never bother you again, but if you ask them they will refer you back to that first dungeon again. But go to Mournhold or Eldon Root and find them, and you will see they have the arrow over their head to do quests - THOSE are group only dungeons. They cannot be done solo, and come prepared to die repeatedly even in a group - they are tough dungeons. I went through one without the Undaunted quest and it was really hard; came back with the Undaunted quest on it and it was awful, horrible!




QUOTE(Acadian @ Dec 7 2016, 07:56 PM) *

If one wanted to level up the undaunted skill line to gain some of the abilities/passive perks, could taking daily delves from them be a way of doing it solo? I don't mind grouping so much but don't want to drive my schedule.



You can't do them solo. And doing the daily pledges does gain your level in Undaunted, so does putting one of their skills on one of your hot bars and making sure it is active when you turn in quests - it will level up.



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mALX
post Dec 8 2016, 02:24 PM
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QUOTE(Acadian @ Dec 7 2016, 08:40 PM) *

The reason I asked on the daily delves for the Undaunted was after reading this in UESP wiki:

'Delve Dailies are repeatable quests offered by Bolgrul, located at the Undaunted Enclave in each Alliance capital. These quests will send you to a specific delve in the world. Similar to pledges these quests are only available from level 45 onwards[verification needed — see talk page]. Unlike pledges however, these quests can be shared with your group, and thus it is possible to do up to 15 of these quests in a day per character. These quests will reward Undaunted reputation, as well as small box of rewards. These quests are one way of obtaining the Draugr motif.'

Later the same article says you gain 5 points toward Undaunted rep for each one. The passives Buffy are interested in require Undaunted rank 9. That translates to 260 daily delves! If it is something she can do solo she might pick away at is as she quite enjoys delves and they don't give her any trouble. And as she progresses, she might even try a Pledge to see what they are about.


The pledges cannot be done solo; even in groups they are a die fest without a good healer and tank. But I have raised my Undaunted skill level by spending a couple skill points in their skill line and making sure those are in your active bar when you turn in quests or level up.

Misa has only done 3 pledges and is up to level 4 in her Undaunted; but she got up to 3 in it without doing any pledges.




This post has been edited by mALX: Dec 8 2016, 02:36 PM


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mALX
post Dec 8 2016, 02:40 PM
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QUOTE(hazmick @ Dec 7 2016, 09:26 PM) *

The daily delves for the Undaunted are the same as daily delves that I do in Wrothgar (and used to do in Gold Coast). You'll have to go to a specific delve, kill the boss, and do a little side objective. These dailies can be done solo, unlike the dungeon pledges. Not sure what the rewards are for these daily delves - I shall investigate.


Ooh, I didn't know about these. Any of the pledges I've been on could not have been done solo at all! I may have to start taking some of these with Misa if they can be done solo!

Are these the one that are 1 rep point; and the group ones are 5 rep points?





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hazmick
post Dec 8 2016, 04:07 PM
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Yeah, the daily delves are for solo players. They're not pledges. You can pick them up at Undaunted enclaves from an Orc called Bolgrul, and he can send you to one of ~15 delves across Tamriel.

Not sure how many rep points you get, but I'd assume it's not many since it's easy content.


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mALX
post Dec 9 2016, 01:28 AM
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QUOTE(hazmick @ Dec 8 2016, 10:07 AM) *

Yeah, the daily delves are for solo players. They're not pledges. You can pick them up at Undaunted enclaves from an Orc called Bolgrul, and he can send you to one of ~15 delves across Tamriel.

Not sure how many rep points you get, but I'd assume it's not many since it's easy content.



Oh, I'm going to have to try those out! I hate the pledges unless I go with an experienced tank and healer (and another DPS, lol. )








This post has been edited by mALX: Dec 9 2016, 01:29 AM


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mALX
post Dec 10 2016, 09:31 AM
Post #246


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Okay, everyone kept going on about Stamina builds to me; so when I respec'd Bubba I tried it. I learned pretty quickly that a stamina build doesn't work well for a melee character. He was weak as a kitten and pretty much a one hit kill; unable to take on enemies at a much higher level than Misa was taking on at lower levels.

I didn't know how to do the attributes when I did Misa; and so spent her attribute points fairly evenly between Magicka, Health, and Stamina. She is tough in melee and can cast Mages Guild spells with no problems in combat and "spin to win" and cast her stamina based spells repeatedly.

Now, it is true that builds have changed since Misa was in those early levels due to the game updates changing so much from magicka to stamina, and urking up stamina regen. But I just don't think those all stamina builds are cut out for a melee character.

So I spent the in game gold and respec'd Bubba's attribute points today, then took him out for a spin.

Magicka - 10; Health - 25; and Stamina - 20. (He still has 9 more attribute points coming)

(Misa's is Magicka - 23; Health - 24; and Stamina - 17 because she was built back when most of the spells were magicka based - I need to respec her to have more stamina now that they changed all that).

Now, I am really unsure how I'm going to spend those next 9 points on Bubba. I know the boosted health has made one heck of a difference in his combat. He is no longer a weak kitten in a fight, but one tough badass that can take on a boss solo (like Misa).

So when you hear about stamina builds, before trying them out = consider what type of fighting your character does. Melee def needs some stamina, but if you put it all in stamina like the internet advises you will end up with a weak character that can DPS like heck but not take a hit at all. Unless you have a great healer along every where you go = not a good build.

I would be interested in hearing some builds on here that do work well for different types of combat.





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TheCheshireKhajiit
post Dec 10 2016, 11:42 AM
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Khajiit has been putting all of Mira's points in stamina. This one was thinking at first perhaps 1 health for every 2 or 3 stamina points would be a reasonable sacrifice to damage for a little more durability. Then he read a lot of people saying to focus on one attribute.


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Acadian
post Dec 10 2016, 03:03 PM
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I put all 64 level up associated points into either blue or green. Then I augment base health via gear enchantments or set bonuses in a 'season to taste' manner.

My Crafter bow/bow stamsorc requires a bit more health on her gear since her self healing has either casting times or requires auras to be active. When forced to fight up close, she has to rely on a high crit chance, two auras being active and a volley of her own arrows on top of her - when all that comes together, she can generate 3000hp/sec self-healing. It isn't easy or pretty though.

Buffy the magplar requires less health augmentation because she can so effortlessly self-heal while fighting. In fact, when up close her primary offensive ability leeches life while killing. She only really needs enough health to take being stun-locked for a few seconds (unable to heal). And she is developing counter-measures to the serious threat posed by being stun-locked or disabled as she improves her in close fighting. Magicaka is super critical to the magplar because they go through loads of it and more = better healing and damage. And as a Bosmer, she will always have 10% less than a Breton or Altmer could get via racial bonuses.

In the case of both characters, neither of them need to go full health on their gear. There are 7 armor, 3 jewelry and generally 2 or 3 potential 'set bonuses' you can get to augment stats. Of this roughly 13 potential 'shots' of attribute boosting, I think the stamsorc uses about 6 for health, the magplar is doing well only using about 4 for health. All the rest augment their primary stat.

I imagine a group DD is going to be very low health and more reliant on tank/healer. Just as a group tank is going to be very high hp but very low damage. Happily, a group healer vs a solo healer is mostly a matter of just switching out a a few offensive skills to slot more support skills - attribute choices remain the same.


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hazmick
post Dec 10 2016, 03:16 PM
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Personally I'd never waste attribute points on health since it's so easy to augment it using food, passive skills, active buffs, and self healing.

Everyone plays differently though, so what works for some people won't work for others, and what worked 6 months ago might not be viable now.


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Acadian
post Dec 10 2016, 03:31 PM
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Oh, thanks for mentioning the chow. We always try to run a 35 min hp augment when it looks like things are challenging. Need to get better at doing that as we find more +hp food that we use so there's really no reason not to use it more than we do. That is just picking up food from loot without even touching the provisioning craft.


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mALX
post Dec 10 2016, 03:42 PM
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I think the class and combat style make a difference in a character's needs too. Melee is going to need more hit points than ranged; and like Acadian pointed out = Sorcs and Templars have no need of the health because they can produce their own.




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haute ecole rider
post Dec 10 2016, 03:53 PM
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I've been putting a lot of stamina on my three builds lately.

Mazul and Julian both have some health stats (I'll have to look them up later tonight), so they're a bit tougher in a melee. But both are quite weak when up against sorcs, so that's something that will have to change.

For Mazul, getting that new set of armor with the high HP really made a difference in her confrontation with the Shield Wives. She was also able to survive Forge Mother Alga.

After completing the Orsinium quest line, I have a greater appreciation of the role of women in Orc culture. Without them, the men are nothing. Nothing.

I've been reading a lot about the health vs stamina for melee. I think the best one out there supports putting a lot of health into a melee tank, and a lot of stamina into a DPS style melee (like Nightblade dual wield, for example). Heavy armor builds should have high attribute points into their health bar, while stamina builds should go for medium armor. In summary, use the armor and its enchantments to cover your weakest attribute.


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Grits
post Dec 10 2016, 09:16 PM
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Stamina Templar Jerric has all of his points in Stamina. He relies on food, enchantments, heavy armor, his own skill-line buffs, and set bonuses to be able to survive on his own at melee range. The plan is to make a full set of medium/DPS gear so that he can tackle the group content, since he will not make it in those fights without a healer. However it concerns me that all of the massive damage dealers I see are staff-wielding mages. Hopefully his ranged Templar spells will make up the difference against those bosses where you really have to stay at range.

The problem I had with some points in health was that he could stay on his feet for a long time, but using One-Handed and Shield he couldn't do damage fast enough. He would eventually run out of all bars and just get overwhelmed.

My pure Stamina Sorcerers have done well with melee if they're wearing some heavy pieces since they have a good self-heal through the clannfear. My Stamina Nightblades have to not get hit. Too soon to tell with my Orsimer melee Stam Dragonknight. I suspect she will also rely on heavy armor until she gets through her solo content and can respect with some health.


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hazmick
post Dec 12 2016, 03:14 PM
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Quick question, and purely hypothetical of course, but does the PC version of ESO have good gamepad support? (such as Xbox or Playstation controllers).

I know that it has it, but just wanted to know if any of my trusted Chorrol comrades have tested it for themselves.


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Grits
post Dec 12 2016, 03:38 PM
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An excellent question. I don't know yet. I have a wired Xbox controller to try it out, but it's put away somewhere in a box labeled Things With Cords. We have a lot of those boxes. It could be awhile before I find it.



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mALX
post Dec 12 2016, 03:57 PM
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QUOTE(hazmick @ Dec 12 2016, 09:14 AM) *

Quick question, and purely hypothetical of course, but does the PC version of ESO have good gamepad support? (such as Xbox or Playstation controllers).

I know that it has it, but just wanted to know if any of my trusted Chorrol comrades have tested it for themselves.



Yes. Press "Escape," on the list that pops up choose "Controls." From that menu you can change the binding keys for any action, and even set some actions to be toggled that are set to off by default (such as walk instead of run; auto-run/walk (which I think is normally "Num Lock") - and also set toggle keys up to access your add-on menus.

I have set up the "Num Lock" to auto walk so I use my left hand less; it automatically stops walking if you activate something or draw your weapon. I have the number "7" on my numeric pad set to toggle between walk and run; and the numbers "9" and "3" to toggle up my "Trait Buddy" and "Recipe List" add-ons respectively.

I can't remember; but may have exchanged the space bar and "E" key functions to swap them out.

I am also pretty sure Acadian changed his left hand keys to something else as well; whatever he was used to in Skyrim.






Oh wait, XBox controllers? Not sure. I haven't tried that yet. I thought you meant the ability to reset the key coding to your own taste.



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hazmick
post Dec 12 2016, 11:34 PM
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No problem. As always, most of the threads that I find about the topic are from last year when gamepad support was first introduced, with most people saying that it wasn't working properly at the time.

It's likely one of those things that works best by testing it myself. Hmmm.



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Grits
post Dec 13 2016, 12:43 AM
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Yes, yes, you should definitely test it yourself!!! biggrin.gif



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TheCheshireKhajiit
post Dec 13 2016, 12:47 AM
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RE: PC Gampepad support
Khajiit has played with it. It changes the UI a lot but it makes your main hotbuttons very convenient to reach. This one prefers the mouse and keyboard for this game, though he really needs to test the gamepad more.


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hazmick
post Dec 13 2016, 02:35 AM
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Thanks Cheshire. What's the sensitivity like with the gamepad? That seems to be the biggest complaint I'm hearing, but I'm not sure if people mean that the sensitivity is actually bad or just that it's not as good as a mouse (which it obviously won't be).


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