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Today in Skyrim..., Epic battles, mudcrab sightings, anything but spoilers. What did your |
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Winter Wolf |
Aug 8 2016, 01:57 PM
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Knower

Joined: 15-March 10
From: Melbourne, Australia

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QUOTE(Acadian @ Aug 7 2016, 01:16 PM)  Thanks!
Over the years, Buffy has accidentally clicked on a fork or mug instead of activating an NPC to talk a few times - and we just reload a save. Buffy murdered Earana in Oblivion (and would do it again) but no one saw her (no bounty). Both games are dumb when it comes to deciding murder so we don't pay any attention to her murder stats as long as no bounty is involved. In both Oblivion and Skyrim, I think the games have each given her about half a dozen murders that are not legit. Part of that, I'm sure, is her talent for illusion. If you change allegience of a foe via spell then kill them, is it murder? Part of it also is her penchant for sniping. If you nail a foe from so far away the game has not declared him hostile yet, is it a murder? Such is the life of a mystic archer. She almost never gets a bounty and doing so is an automatic reload for us. When she's a naughty girl, she insists on not getting caught. She also views a bounty as an indication of failure (not sneaky enough). Lol.
That Earana bow shot traveled across 3 time zones and passed customs 5 times.  I remember it well. Those were the awesome days when I literally had no idea what amazing story line you or mALX would come up with next. I long to go back to 2009. And who would ever forget Mazoga the Orc or Kurdan gro-Dragol? Buffy certainly had fun with those orcs. This post has been edited by Winter Wolf: Aug 8 2016, 02:07 PM
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Games I am playing- Oblivion Remastered Resident Evil 4 Remake Assassin Creed 3 Remastered
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Winter Wolf |
Nov 16 2016, 12:11 PM
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Knower

Joined: 15-March 10
From: Melbourne, Australia

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I read this post at Reddit last week from some other gamer and thought I would share it with you. It has some bad language (sorry  ) but it was so funny! ** So I'm pootling along just outside Whiterun, about 30 mins into Special Edition, feeling good with my Argonian mage (rolled from Skyrim roulette). I'm wondering what to do next when I stumble across the giant camp just outside the city walls. Now, I saw the post recently on here about not tangling with giants if you're a single digit level, and yeah, that's all well and good. But I'm role playing my Dragonborn as a badass, fearless, komodo dragon type [censored]. So I walk me and my massive brass balls into the camp, pick the Expert lock with no problems because [censored] you that's why, and stare the giant down as I put on my nice new fur bracers and fill my pockets with his gold. Now this isn't exactly mega brave just yet because he doesn't aggro to this. As you know he'll only aggro if you start tickling his bum or fondling the mammoths. So I could just walk calmly back out and find some wolves to punch until I'm hitting the heady heights of level 4. Unfortunately I didn't account for the OTHER giant (presumably his life partner) who was at this very moment sidling up behind me. So all of a sudden I'm blasting through the sky like Team Rocket at the end of 'Pokemon Emergency!' (Episode 2 of the Indigo League season and the first recorded instance of Team Rocket 'blasting off'). So I reload. And I'm standing just outside Whiterun. And I hasten over to the camp because I saw Groundhog day and I know just how to achieve success here. This time I loot the chest and INSTANTLY start booking it towards the city. As I've said I'm a level 3 mage and my measly flames are basically going to be like a warming foot bath for the lanky prick currently chasing me with a club. So I need the back up of the city guards. Luckily though there's a first stage response team ready and waiting. The giant killing experts. The dream team. The khajit caravan have pitched camp just outside the city and are ready and waiting to aid in my struggle. I sprint through them like a whirlwind (although ironically enough I DON'T have whirlwind sprint at this point because the thought of the frost troll halfway up Hrothgar makes even my lizards sizeable testicles shrivel up into tiny raisins), knocking pots and pans and skooma flying everywhere. Their outrage fades away as Giant McGiantface comes pounding up. They look up at him with awe and fear briefly dancing across their whiskered visages. But then they steel their hearts and they put steel in their hands, and as one, they attack. 4 khajit start laying into the giant from each side like they're velociraptors in a Jurassic Park movie (but like, one of the good ones where they are shown to be scary motherf***ers and not the new one where they ride bicycles with Chris Pratt and make animal balloons if you blow the whistle in the right way). For a second the giant looks perturbed. But then he remembers that he's a giant and within 7 seconds my fighting feline force has been reduced to a bunch of flat cats and he's scraping me off the underside of his hippy sandals. Reload. Everything happens the same way except this time the khajit seem to think they're in an episode of goddamn Westworld. As soon as the giant comes thundering towards them, they somehow recall the memories of being decimated by him before, and they override their self defense programming and they run for the hills. So it's just me and 2 city guards. At this point the giant is getting creative and this time he sends the 2 guards into the stratosphere, with such amazingly accurate club swings that one guard lands in a nearby stream and is immediately eaten by a family of mudcrabs, and the other lands in Fallout 4 and is killed by the linearity. So now it's just me. The Argonian twat of a mage who's acting out his own personal Edge of Tomorrow, but in this instance hes learning nothing each time. I duck under the club swing aimed at my scaly face and leap up onto the nearby guard tower. The giant isn't dissuaded by the tiny path and follows me up, eager to punch my ticket for the last time so he can get back to camp and carry on staring at mammoths for an eternity. I back pedal desperately, and fall off the tower, landing on a small rocky ledge about 4 feet up from the ground. From here I can back up slightly and be beneath the wooden steps leading up to the guard post. From here, I'm untouchable. Now those of you who are lactose intolerant, stop reading here and go drink some almond milk, because it's CHEESE time. The giant paces around me furiously, but cannot do a single goddamn thing as I besiege him with flames. Crispy death comes for him out of my mystic fingers. Really f***k' slowly though. I run out of magika about 8 times, exhausting the few potions I had that could replenish it, and leading to lots of awkward waiting for my hands to reload as a slightly charred giant eye-[censored] me warily. But eventually I did it. Eventually the torrent of fire laid the giant low, and he went to a better place, where he could chase sabre cats and frolic in amongst all the extra foliage there is now. And for my efforts I got 57 Gold, a giants toe, and my destruction went up from 26 to 28. Worth it.
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Games I am playing- Oblivion Remastered Resident Evil 4 Remake Assassin Creed 3 Remastered
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ghastley |
Nov 16 2016, 04:08 PM
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Councilor

Joined: 13-December 10

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I must confess to similar tactics when testing out Orc Hearthfires, which has the Cursed Tribe quest as a pre-requisite.
You can't take every character up to the level where they can take on the giant in Fallowstone Cave, unless you have a cheese strategy worked out. I found a ledge that the player can jump onto, and shoot a bow at the giant, that's just out of reach. Unfortunately, it's also easy to fail to jump up there when you're motivated by panic.
The other problem is that the giant's not stupid, and retreats out of range when he sees he can't reach. So you have to climb down, sneak up close enough for a few arrows, then jump up and run as fast as you can for the rocks. Shoot a few more from safety, watch him retreat again, rinse and repeat.
If at any time you fail to run soon enough, or miss your leap up the rocks, then it's reload time. In a grotto, you can bounce off the roof when you're launched!
And then I would find something wrong in the mod, and have to restart a fresh character to get past the save-bake. It's deja vu all over again, again!
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Winter Wolf |
Nov 17 2016, 12:55 PM
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Knower

Joined: 15-March 10
From: Melbourne, Australia

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Thanks folks! Glad that you enjoyed it. I was going to send it to mALX via a PM but thought it was so awesome I had to share. Ghastley- Bouncing off the roof. That sounds epic!
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Games I am playing- Oblivion Remastered Resident Evil 4 Remake Assassin Creed 3 Remastered
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mALX |
Nov 18 2016, 03:47 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Winter Wolf @ Nov 17 2016, 06:55 AM)  Thanks folks! Glad that you enjoyed it. I was going to send it to mALX via a PM but thought it was so awesome I had to share. Ghastley- Bouncing off the roof. That sounds epic!  Oh yeah, that one most def needed to be shared!
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TheCheshireKhajiit |
Nov 26 2016, 08:11 AM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(Winter Wolf @ Nov 16 2016, 05:11 AM)  *snip*
That was pretty funny. Tired Fallout4 bashing aside. Downloading some Skyrim SE mods from Nexus. Internet must be running slow. Bored. Nothing too crazy, just the Unofficial Patch, Realistc Ragdolls and Force, a Vivid Weathers, a face improver, Ars Metallica, Unique Uniques, and Immersive Armors for now. This post has been edited by TheCheshireKhajiit: Nov 26 2016, 08:15 AM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Dec 12 2016, 09:46 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(Callidus Thorn @ Dec 12 2016, 08:55 AM)  My current character Sinnaras Having some fun with the Adept spells as he works his way through the College of Winterhold's questline. Light armour, shield, and magic is all kinds of amusing.  What schools are he focusing on? This post has been edited by TheCheshireKhajiit: Dec 12 2016, 09:47 PM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Callidus Thorn |
Dec 12 2016, 11:08 PM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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Alteration, conjuration, destruction, and restoration. He's also getting some practice enchanting.
There's something I find very appealing about a skillset including: Alteration, conjuration, destruction, and enchanting. Restoration got thrown in just for the sustainability, but it has some very nice perks early in the tree.
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A mind without purpose will walk in dark places
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TheCheshireKhajiit |
Dec 13 2016, 12:01 AM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(Callidus Thorn @ Dec 12 2016, 04:08 PM)  Alteration, conjuration, destruction, and restoration. He's also getting some practice enchanting.
There's something I find very appealing about a skillset including: Alteration, conjuration, destruction, and enchanting. Restoration got thrown in just for the sustainability, but it has some very nice perks early in the tree.
This one likes Skyrim's presentation of magicka a lot. In Khajiit's opinion, the worst thing about it was the severely gimped spell list.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Callidus Thorn |
Dec 13 2016, 11:05 AM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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To me, there are several major problems with magic in Skyrim:
Firstly, there's the gimped spell list, as you put it.
Secondly, there is the lack of spellmaking. Without this, the player loses their primary tool in personalising the magic usage of their character. It's the equivalent of removing the ability to enchant weapons, and removing all enchanted weapons from the game. And, on a more practical note, being able to create a longer duration light sell would be so damn convenient.
And finally, there's the lack of damage scaling for destruction
Personally, I suspect that there is one single reason for all of this. Shouts were a new gimmick in Skyrim, literally giving the player the power of dragons, and tied into the main plot. So they couldn't allow magic to outshine them.
Sure, it's possible that it's just down to oversights, or RP blindness, or even the setting. But then you get things like the open effect, courtesy of the Tower stone, but there's no corresponding spell. The fact that destruction can't match the damage output of weapons, thanks to a combination of smithing and enchanting. And to me the presence of the College of Winterhold, and the length of time it's supposed to have been in existence, undermine any attempt to explain the shortfalls of magic away as a product of Nord prejudice against magic.
That's not to say that I dislike magic in Skyrim. For all its shortcomings, there is something more satisfying about its usage than there was in Morrowind or Oblivion. Even though it's inefficient, I love dual-casting. I love the concentration spells, though it's a shame there aren't more powerful versions available. I like that fire, frost, and shock are more distinct, thanks to their secondary effects.
There are some things in Skyrim that are the product of oversights and the like. The hand system creating the inability to take one hand off a two-handed weapon to cast a spell, for instance, which takes away from an otherwise great idea. Magic, on the other hand, gives the impression that it would have been better, but they chose to limit it.
This post has been edited by Callidus Thorn: Dec 13 2016, 11:07 AM
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A mind without purpose will walk in dark places
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TheCheshireKhajiit |
Dec 13 2016, 06:39 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(Callidus Thorn @ Dec 13 2016, 04:05 AM)  That's not to say that I dislike magic in Skyrim. For all its shortcomings, there is something more satisfying about its usage than there was in Morrowind or Oblivion. Even though it's inefficient, I love dual-casting. I love the concentration spells, though it's a shame there aren't more powerful versions available. I like that fire, frost, and shock are more distinct, thanks to their secondary effects.
There are some things in Skyrim that are the product of oversights and the like. The hand system creating the inability to take one hand off a two-handed weapon to cast a spell, for instance, which takes away from an otherwise great idea. Magic, on the other hand, gives the impression that it would have been better, but they chose to limit it.
All of those are very valid points. This one thinks that the favorites list and quick select made the "no spells while holding a two handed weapon" thing a non factor for him. I'd simply enter a fight, cast my big spell(s) and then hit the hot button for my two handed weapon and start swinging. Less convenient? Sure, but not a deal breaker for Khajiit. Though if he's honest, Khajiit doesn't play a lot of twohanded weapon War wizards in any of the TES games.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Callidus Thorn |
Dec 13 2016, 06:57 PM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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QUOTE(TheCheshireKhajiit @ Dec 13 2016, 05:39 PM)  QUOTE(Callidus Thorn @ Dec 13 2016, 04:05 AM)  That's not to say that I dislike magic in Skyrim. For all its shortcomings, there is something more satisfying about its usage than there was in Morrowind or Oblivion. Even though it's inefficient, I love dual-casting. I love the concentration spells, though it's a shame there aren't more powerful versions available. I like that fire, frost, and shock are more distinct, thanks to their secondary effects.
There are some things in Skyrim that are the product of oversights and the like. The hand system creating the inability to take one hand off a two-handed weapon to cast a spell, for instance, which takes away from an otherwise great idea. Magic, on the other hand, gives the impression that it would have been better, but they chose to limit it.
All of those are very valid points. This one thinks that the favorites list and quick select made the "no spells while holding a two handed weapon" thing a non factor for him. I'd simply enter a fight, cast my big spell(s) and then hit the hot button for my two handed weapon and start swinging. Less convenient? Sure, but not a deal breaker for Khajiit. Though if he's honest, Khajiit doesn't play a lot of twohanded weapon War wizards in any of the TES games. You didn't find the long delay in switching from spells to a two-handed weapon(which would of course include bows) irritating? It drove me mad. But the favourites list is very convenient, even if I do spend a fair amount of time shuffling through the dozen spells I've got on there  I'd be inclined to play a two-handed Battlemage-type character in Oblivion rather than Skyrim, just for the fluidity of being able to mix spell and melee without lengthy change-over animations.
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A mind without purpose will walk in dark places
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TheCheshireKhajiit |
Dec 13 2016, 07:05 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(Callidus Thorn @ Dec 13 2016, 11:57 AM)  You didn't find the long delay in switching from spells to a two-handed weapon(which would of course include bows) irritating? It drove me mad. But the favourites list is very convenient, even if I do spend a fair amount of time shuffling through the dozen spells I've got on there  Lol, Khajiit has a lot of patience! QUOTE(Callidus Thorn @ Dec 13 2016, 11:57 AM)  I'd be inclined to play a two-handed Battlemage-type character in Oblivion rather than Skyrim, just for the fluidity of being able to mix spell and melee without lengthy change-over animations.
I think Oblivion had the best Battlmage play. Perhaps since they won't need the shout button they can make that a block button so they can make the left hand do it's magicka thing while holding a two-handed weapon, in the next TES. This post has been edited by TheCheshireKhajiit: Dec 13 2016, 07:06 PM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Renee |
Dec 13 2016, 07:43 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(Callidus Thorn @ Dec 13 2016, 05:05 AM)  That's not to say that I dislike magic in Skyrim. For all its shortcomings, there is something more satisfying about its usage than there was in Morrowind or Oblivion. Even though it's inefficient, I love dual-casting. I love the concentration spells, though it's a shame there aren't more powerful versions available. I like that fire, frost, and shock are more distinct, thanks to their secondary effects.
I like the fact that each magical effect moves at different speeds. Lightning moves at the speed of light, the way it should, for instance. Some cold spells move much slowly.
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