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> Today In Tamriel, ESO Character Updates and Stories
TheCheshireKhajiit
post Jun 23 2017, 06:36 PM
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QUOTE(Acadian @ Jun 23 2017, 11:58 AM) *

Buffy is at the cap as far as finding crafting nodes. What she finds is that most nodes are for the top level materials but she will often find nodes for the very bottom as well. For metal, for example, she finds rubidite and iron nodes. That is consistent with my understanding that you should always find a number of the bottom level nodes.

Is Buffy at all skilled in blacksmithing?


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mALX
post Jun 23 2017, 07:37 PM
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QUOTE(Acadian @ Jun 23 2017, 12:58 PM) *

Buffy is at the cap as far as finding crafting nodes. What she finds is that most nodes are for the top level materials but she will often find nodes for the very bottom as well. For metal, for example, she finds rubidite and iron nodes. That is consistent with my understanding that you should always find a number of the bottom level nodes.



If I am not mistaken, what you find while farming is just the lowest and highest level of each character's skill level and character level.

Example: if your character is level 160 but has not put any skill points into leveling up their blacksmithing = they will bring in Iron Ore and Rubedite Ore.

** and so if their character is level 20 but has sank 10 skill points into master level blacksmithing = they will find the (Steel) Ore and Rubedite Ore.

(If I'm not mistaken).




This post has been edited by mALX: Jun 23 2017, 07:39 PM


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Acadian
post Jun 23 2017, 07:44 PM
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I think mALX said it much more clearly than I did. Lol.

For Khajiit, yes. Buffy in her sorceress configuration does our metal, cloth and woodworking. In her templar configuration she does our food, potions and enchantments. That seems to work very well. smile.gif



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mALX
post Jun 23 2017, 07:57 PM
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QUOTE(RaderOfTheLostArk @ Jun 23 2017, 09:50 AM) *

Thanks for the tips, my marsh-friends. I'm not hurting for money, but I'll probably do a few writs for the experience and a little extra gold. I would like to buy one of the nicer houses soon, for one. But I have to go find some iron ore deposits, which--since I leveled up my blacksmithing enough to where I am starting to see high iron and orichalcum deposits much more--have been hard to come across for some reason.


It is too late for this character, but I'll give you a tip on leveling your crafting skills: don't sink any skill points into actually leveling that skill until your "skill level" of it reaches 50. The only exception to this is Alchemy; which levels up much faster the higher level potions you create.

The reason for this is that you can level them up MUCH faster if they are level one. How:

Everything you do at or above your level raises your skill level. Anything you do below your skill level doesn't raise your level. (So if you are at the base level = EVERYTHING is at or above your level. If you raise it before you reach level 50; your skill level won't raise on anything you deconstruct below whatever skill level you have spent skill points raising it up to).

Deconstruct everything you don't need or want. Grinding up items levels above your own raises your skills up VERY quickly. So if you have a character higher level than the one you want to make a crafter = have that character bring home all the junk, and have the crafter deconstruct it.

This was a LOT easier before One Tamriel, because you could sneak your main character into the higher level areas and get equipment that was way above their level = bring it home and deconstruct it. Now you have to have an older character provide it to the younger ones to train them up.

Save up the skill points you will need, and once the character reaches level 50 in that skill = sink the points into leveling up that skill all the way to the top. They go from base (Iron) to the top (Rubedite) in one swoop which means not having to struggle to find all those in-between ores throughout the growing process. And it also means you can store up a good supply of iron ore for the next character that you create.

Anyway, it is just a suggestion. I do it this way because it is quicker to raise the levels and easier to do the writs in the meantime/between time.



This post has been edited by mALX: Jun 23 2017, 07:59 PM


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TheCheshireKhajiit
post Jun 23 2017, 08:21 PM
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If you do this though will you get any mats for deconstruction?


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mALX
post Jun 23 2017, 08:34 PM
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QUOTE(TheCheshireKhajiit @ Jun 23 2017, 03:21 PM) *

If you do this though will you get any mats for deconstruction?


Yes, of course! And of course you can still sink skill points into "increase the materials you gain from deconstruction" and "use fewer Improving Tempers" because neither of those changes your skill ability level. The only one you don't want to raise is the ability level one (usually first on the list).



QUOTE(TheCheshireKhajiit @ Jun 23 2017, 10:14 AM) *

QUOTE(RaderOfTheLostArk @ Jun 23 2017, 08:50 AM) *

Thanks for the tips, my marsh-friends. I'm not hurting for money, but I'll probably do a few writs for the experience and a little extra gold. I would like to buy one of the nicer houses soon, for one. But I have to go find some iron ore deposits, which--since I leveled up my blacksmithing enough to where I am starting to see high iron and orichalcum deposits much more--have been hard to come across for some reason.

Ooh if you are seeing both of those then Khajiit is afraid you won't see iron again unless you use a new character to farm for you. That said, you won't need iron ore if you leveled up blacksmithing; the writs automatically adjust themselves to work with whatever material you are currently on (steel for high iron in this case. You are seeing Orichalcum because that is what your level dictates you should be finding, though you won't be able to work with it until you upgrade blacksmithing again). Khajiit will send you some iron just in case you have an open writ that requires iron to complete.


I think Khajiit is right about that.




QUOTE(Grits @ Jun 23 2017, 10:32 AM) *

hazmick, what do you think of the Defiler set? Elke is wearing it with Hundings. The first time I saw the hunger do its thing I wanted to barf. Lol. But for now she’s enjoying it. Pfft. Nords.
*snip*


BWAAHAA! Yeah, they are pretty disgusting! But I've seen others using the set, and it is very cool when that Hunger jumps out and joins the battle! (Freaked me out the first time, till I figured out it was the Defiler, lol).




This post has been edited by mALX: Jun 23 2017, 08:35 PM


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hazmick
post Jun 23 2017, 10:38 PM
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QUOTE(Grits @ Jun 23 2017, 03:32 PM) *


hazmick, what do you think of the Defiler set? Elke is wearing it with Hundings. The first time I saw the hunger do its thing I wanted to barf. Lol. But for now she’s enjoying it. Pfft. Nords. I have some extra pieces if you need them, but sadly no belt or bow.

Very much enjoying it so far - love the hunger! I was initially worried that the hunger activation rate would be too low, but it pops quite often and works well stacked on top of all the other poison damage that Haa-Rei already does.


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RaderOfTheLostArk
post Jun 24 2017, 04:35 AM
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QUOTE(TheCheshireKhajiit @ Jun 23 2017, 10:14 AM) *

Ooh if you are seeing both of those then Khajiit is afraid you won't see iron again unless you use a new character to farm for you. That said, you won't need iron ore if you leveled up blacksmithing; the writs automatically adjust themselves to work with whatever material you are currently on (steel for high iron in this case. You are seeing Orichalcum because that is what your level dictates you should be finding, though you won't be able to work with it until you upgrade blacksmithing again). Khajiit will send you some iron just in case you have an open writ that requires iron to complete.


Seriously? That's kind of irritating and is rather counter-intuitive to the freedom that TES is supposed to provide. I know as an MMO it can only do so much in that regard compared to the single-player titles, but this seems like something that would be relatively easy to account for.

Yeah, I do have an open writ for iron. Guess I should have taken care of it when I first got it, but I really wasn't interested in it then. Thanks for the iron, Khajiit.

QUOTE(Grits @ Jun 23 2017, 10:32 AM) *

Rader, I sent you some iron. Let me know if you need more, I have plenty. Still have some low-level characters wandering around.


Hey, thanks Grits. Always appreciated. I luckily had some iron left over and made a cuirass, but I still have to make one or two more of those and a few other pieces of iron equipment.

QUOTE(mALX @ Jun 23 2017, 02:57 PM) *

It is too late for this character, but I'll give you a tip on leveling your crafting skills: don't sink any skill points into actually leveling that skill until your "skill level" of it reaches 50. The only exception to this is Alchemy; which levels up much faster the higher level potions you create.

The reason for this is that you can level them up MUCH faster if they are level one. How:

Everything you do at or above your level raises your skill level. Anything you do below your skill level doesn't raise your level. (So if you are at the base level = EVERYTHING is at or above your level. If you raise it before you reach level 50; your skill level won't raise on anything you deconstruct below whatever skill level you have spent skill points raising it up to).

Deconstruct everything you don't need or want. Grinding up items levels above your own raises your skills up VERY quickly. So if you have a character higher level than the one you want to make a crafter = have that character bring home all the junk, and have the crafter deconstruct it.

This was a LOT easier before One Tamriel, because you could sneak your main character into the higher level areas and get equipment that was way above their level = bring it home and deconstruct it. Now you have to have an older character provide it to the younger ones to train them up.

Save up the skill points you will need, and once the character reaches level 50 in that skill = sink the points into leveling up that skill all the way to the top. They go from base (Iron) to the top (Rubedite) in one swoop which means not having to struggle to find all those in-between ores throughout the growing process. And it also means you can store up a good supply of iron ore for the next character that you create.

Anyway, it is just a suggestion. I do it this way because it is quicker to raise the levels and easier to do the writs in the meantime/between time.


Ah, thanks for the info. So that seems to have a lot to do with why I was getting almost nonexistent experience when I deconstructed some stuff before. I've also been tried to do more researching of equipment when it isn't something I'm going to use or if I think it is more useful than to deconstruct. I haven't sunk too many skill points into the respective crafting skills, but it looks like I should hold off on doing that further for now. And I'll be sure to do the crafting writs as soon as possible whenever I get them. Luckily I've only leveled up blacksmithing to be able to do steel stuff at the moment. At least this means more skill points freed up for combat skills.

This post has been edited by RaderOfTheLostArk: Jun 24 2017, 04:36 AM


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mALX
post Jun 24 2017, 04:40 AM
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QUOTE(RaderOfTheLostArk @ Jun 23 2017, 11:35 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 10:14 AM) *

Ooh if you are seeing both of those then Khajiit is afraid you won't see iron again unless you use a new character to farm for you. That said, you won't need iron ore if you leveled up blacksmithing; the writs automatically adjust themselves to work with whatever material you are currently on (steel for high iron in this case. You are seeing Orichalcum because that is what your level dictates you should be finding, though you won't be able to work with it until you upgrade blacksmithing again). Khajiit will send you some iron just in case you have an open writ that requires iron to complete.


Seriously? That's kind of irritating and is rather counter-intuitive to the freedom that TES is supposed to provide. I know as an MMO it can only do so much in that regard compared to the single-player titles, but this seems like something that would be relatively easy to account for.

Yeah, I do have an open writ for iron. Guess I should have taken care of it when I first got it, but I really wasn't interested in it then. Thanks for the iron, Khajiit.

QUOTE(Grits @ Jun 23 2017, 10:32 AM) *

Rader, I sent you some iron. Let me know if you need more, I have plenty. Still have some low-level characters wandering around.


Hey, thanks Grits. Always appreciated. I luckily had some iron left over and made a cuirass, but I still have to make one or two more of those and a few other pieces of iron equipment.

QUOTE(mALX @ Jun 23 2017, 02:57 PM) *

It is too late for this character, but I'll give you a tip on leveling your crafting skills: don't sink any skill points into actually leveling that skill until your "skill level" of it reaches 50. The only exception to this is Alchemy; which levels up much faster the higher level potions you create.

The reason for this is that you can level them up MUCH faster if they are level one. How:

Everything you do at or above your level raises your skill level. Anything you do below your skill level doesn't raise your level. (So if you are at the base level = EVERYTHING is at or above your level. If you raise it before you reach level 50; your skill level won't raise on anything you deconstruct below whatever skill level you have spent skill points raising it up to).

Deconstruct everything you don't need or want. Grinding up items levels above your own raises your skills up VERY quickly. So if you have a character higher level than the one you want to make a crafter = have that character bring home all the junk, and have the crafter deconstruct it.

This was a LOT easier before One Tamriel, because you could sneak your main character into the higher level areas and get equipment that was way above their level = bring it home and deconstruct it. Now you have to have an older character provide it to the younger ones to train them up.

Save up the skill points you will need, and once the character reaches level 50 in that skill = sink the points into leveling up that skill all the way to the top. They go from base (Iron) to the top (Rubedite) in one swoop which means not having to struggle to find all those in-between ores throughout the growing process. And it also means you can store up a good supply of iron ore for the next character that you create.

Anyway, it is just a suggestion. I do it this way because it is quicker to raise the levels and easier to do the writs in the meantime/between time.


Ah, thanks for the info. So that seems to have a lot to do with why I was getting almost nonexistent experience when I deconstructed some stuff before. I've also been tried to do more researching of equipment when it isn't something I'm going to use or if I think it is more useful than to deconstruct. I haven't sunk too many skill points into the respective crafting skills, but it looks like I should hold off on doing that further for now. And I'll be sure to do the crafting writs as soon as possible whenever I get them. Luckily I've only leveled up blacksmithing to be able to do steel stuff at the moment. At least this means more skill points freed up for combat skills.


It is strategy - but if you need any armor made for your characters in the meantime; just post it on here. I am sure myself or one of the other members will be happy to make it for you until you are ready to skill up.




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TheCheshireKhajiit
post Jun 24 2017, 05:04 AM
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QUOTE(mALX @ Jun 23 2017, 10:40 PM) *

It is strategy - but if you need any armor made for your characters in the meantime; just post it on here. I am sure myself or one of the other members will be happy to make it for you until you are ready to skill up.

Yeah Rader, Mira is always willing to help in this regard. She's versed in all of the racial styles (including Imperial), and a few others aside. She also knows many traits across all gear crafting disciplines. mALX has also made some really primo stuff for this one's characters too (including Brenna's prized Draugr staff! biggrin.gif ).


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RaderOfTheLostArk
post Jun 25 2017, 03:12 AM
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Wow, Grits, you weren't kidding when you said you had plenty of iron, lol. Thanks for the help. The writ is out of the way now. I'll be sure to be quicker about fulfilling them in the future should I take them.

Appreciate the offer, Khajiit and mALX. Later on I may ask for a high level melee weapon or staff or bow (although I haven't trained with bows at all yet).


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TheCheshireKhajiit
post Jun 25 2017, 05:05 AM
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QUOTE(RaderOfTheLostArk @ Jun 24 2017, 09:12 PM) *

Appreciate the offer, Khajiit and mALX. Later on I may ask for a high level melee weapon or staff or bow (although I haven't trained with bows at all yet).

Feng has some training in bows but he isn't far enough along in it to actually like it. He does way more damage with his melee (through the assassination, shadow, and dual wielding trees), and so is at a disadvantage when he tries to use his bow.


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monkeyemoness
post Jun 25 2017, 04:53 PM
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QUOTE(Grits @ Jun 23 2017, 09:32 AM) *

monkey, I love the drawing of Fjotreid and Eolan! I think it would be great to have a thread of your work in the Art Forum so that you could include your Skyrim art, hint hint. I have gone back through threads here and at Haven hunting for drawings that I’d like to see again. You could post new drawings in context in their relevant game threads and also in your art thread so that we wouldn’t miss any and would still be able to find them again easily. Just a suggestion. biggrin.gif


Post a link to the thread's post in the relevant threads as it updates? Yeah, I think that works! Thanks for all the suggestions, everyone. Once I finish the thing I'm working on (my motivation and ability to work on it ebbs and flows) I'll get it started.



QUOTE(RaderOfTheLostArk @ Jun 23 2017, 10:35 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 10:14 AM) *

Ooh if you are seeing both of those then Khajiit is afraid you won't see iron again unless you use a new character to farm for you. That said, you won't need iron ore if you leveled up blacksmithing; the writs automatically adjust themselves to work with whatever material you are currently on (steel for high iron in this case. You are seeing Orichalcum because that is what your level dictates you should be finding, though you won't be able to work with it until you upgrade blacksmithing again). Khajiit will send you some iron just in case you have an open writ that requires iron to complete.


Seriously? That's kind of irritating and is rather counter-intuitive to the freedom that TES is supposed to provide. I know as an MMO it can only do so much in that regard compared to the single-player titles, but this seems like something that would be relatively easy to account for.


Before One Tamriel, you used to find specific materials in specific zones. So for example, you'd always find Iron in the starting zones of your alliance (Bleakrock, Bal Foyen, and Stonefalls, using EP as an example) and, say, Voidsteel in the later Cadwell's Gold zones. It had its issues, like only ever finding Ruby-tier materials in DLC zones (eventually expanded to Craglorn and Cyrodiil--although even then it was based on your character level), and much higher competition for gathering them.

So honestly, the change is both a blessing and a curse for crafters and non-crafters alike. I, for one, hope they keep experimenting with it to find a good middle ground.

==

Anyways, I'm at least 16 vouchers away from finishing my IC crafting station set. I started doing what I should have a long time ago, and I'm holding onto the Master Writs instead of using them immediately.

Long story short, I'm in an interesting position as far as accumulated vouchers go, with enough vouchers on Eolan and enough Master Writs he's able to complete to hold out for one or two more small master writs instead of having the characters who got the drops to do them themselves. Yes, I'm willing to break taboo and have Eolan do a Master Woodworking writ if it means getting the last attuneable. (It rewards 45 vouchers for a 3-trait set)

Might have some trouble upgrading it, but I guess that makes it more palatable. Hates is still technically crafting it, just directing Eolan so that he gets credit. :U

That aside, the motif hunting train continues in Vvardenfell. Fjotreid's at level 43 now, though, so the really nice armor drops will soon stop being a waste. biggrin.gif

This post has been edited by monkeyemoness: Jun 25 2017, 05:31 PM


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RaderOfTheLostArk
post Jun 26 2017, 04:45 PM
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Cincinnatus retrieved the Amulet of Kings and has made his way into the Hollow City, although he had to use the wayshrine there to get out and take care of some other business that needed to be addressed. Chiefly, he needs to go back to the Harborage for the Council of the Five Companions quest. (I also probably will want to make him a bit stronger, I'm assuming, but he did wreck Mannimarco. He was even able to tough it out when a Bone Colossus and a bunch of Risen Dead and other enemies tried to gang up on him and came fairly close to killing him).

Which reminds me: without going too "spoiler-y," what level would everyone recommend fighting Molag Bal at? I am at level 31 right now. I still have to get the forces of the Three Alliances as well as Vanus Galerion and Laloriaran Dynar before fighting him, but I was curious as to what you all fought Molag Bal at if you did it after the One Tamriel update.


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Acadian
post Jun 26 2017, 05:02 PM
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On the final fight with Molag Bal, Buffy the magplar (healer) and Buffy the magsorc (lightning + pets) both did it at around CP 200 or so I think, after One Tamriel but before Morrowind.

Here's my non-spoilery advice: Do all the quests you can find in Coldharbour - the more folks you help the more help you'll get on the final trek to Molag Bal. Once you really actually get to him, you will be solo but buffed and beefed up substantially by divine forces (Trust the Force). Both times the fight was nicely exciting but very manageable. If you have gotten through all the quests to get there, I figure you are ready. Enjoy and good luck!


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mALX
post Jun 26 2017, 05:18 PM
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QUOTE(RaderOfTheLostArk @ Jun 26 2017, 11:45 AM) *

Cincinnatus retrieved the Amulet of Kings and has made his way into the Hollow City, although he had to use the wayshrine there to get out and take care of some other business that needed to be addressed. Chiefly, he needs to go back to the Harborage for the Council of the Five Companions quest. (I also probably will want to make him a bit stronger, I'm assuming, but he did wreck Mannimarco. He was even able to tough it out when a Bone Colossus and a bunch of Risen Dead and other enemies tried to gang up on him and came fairly close to killing him).

Which reminds me: without going too "spoiler-y," what level would everyone recommend fighting Molag Bal at? I am at level 31 right now. I still have to get the forces of the Three Alliances as well as Vanus Galerion and Laloriaran Dynar before fighting him, but I was curious as to what you all fought Molag Bal at if you did it after the One Tamriel update.



i am pretty sure that whole "Take down Molag Bal" thing was set up to be done at Level 45. Originally - I don't think you could get those quests before level 45; but One Tamriel changed that. So now - pretty well figure you can do it whenever you feel froggy.

Misa did it at CP level 130 or something; but that was just before One Tamriel. I have no idea what that fight is like after One Tamriel, because they beefed up most of the World Bosses then (but I have heard from others that Molag Bal is actually easier now/since One Tamriel; so ... )




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RaderOfTheLostArk
post Jun 26 2017, 07:29 PM
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QUOTE(Acadian @ Jun 26 2017, 12:02 PM) *

On the final fight with Molag Bal, Buffy the magplar (healer) and Buffy the magsorc (lightning + pets) both did it at around CP 200 or so I think, after One Tamriel but before Morrowind.

Here's my non-spoilery advice: Do all the quests you can find in Coldharbour - the more folks you help the more help you'll get on the final trek to Molag Bal. Once you really actually get to him, you will be solo but buffed and beefed up substantially by divine forces (Trust the Force). Both times the fight was nicely exciting but very manageable. If you have gotten through all the quests to get there, I figure you are ready. Enjoy and good luck!


QUOTE(mALX @ Jun 26 2017, 12:18 PM) *

i am pretty sure that whole "Take down Molag Bal" thing was set up to be done at Level 45. Originally - I don't think you could get those quests before level 45; but One Tamriel changed that. So now - pretty well figure you can do it whenever you feel froggy.

Misa did it at CP level 130 or something; but that was just before One Tamriel. I have no idea what that fight is like after One Tamriel, because they beefed up most of the World Bosses then (but I have heard from others that Molag Bal is actually easier now/since One Tamriel; so ... )


I still got a bit in the main quest to do before I can face him anyways. I just was curious because I want to be prepared and finally beat him, but at the same time I didn't want to face him too early. It would feel kind of...cheap, I guess, to defeat a Daedric Prince--and the King of Domination at that--at what seems to be a relatively lowish level. Then again, that divine buff would perhaps mitigate that feeling at least somewhat.

Thanks for the advice, Chorrolites. I think I may try to get to like level 35 or so so it feels more like I am "ready" to duel the god of Schemes himself, but other than that I feel pretty confident.


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mALX
post Jun 26 2017, 08:29 PM
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QUOTE(RaderOfTheLostArk @ Jun 26 2017, 02:29 PM) *

QUOTE(Acadian @ Jun 26 2017, 12:02 PM) *

On the final fight with Molag Bal, Buffy the magplar (healer) and Buffy the magsorc (lightning + pets) both did it at around CP 200 or so I think, after One Tamriel but before Morrowind.

Here's my non-spoilery advice: Do all the quests you can find in Coldharbour - the more folks you help the more help you'll get on the final trek to Molag Bal. Once you really actually get to him, you will be solo but buffed and beefed up substantially by divine forces (Trust the Force). Both times the fight was nicely exciting but very manageable. If you have gotten through all the quests to get there, I figure you are ready. Enjoy and good luck!


QUOTE(mALX @ Jun 26 2017, 12:18 PM) *

i am pretty sure that whole "Take down Molag Bal" thing was set up to be done at Level 45. Originally - I don't think you could get those quests before level 45; but One Tamriel changed that. So now - pretty well figure you can do it whenever you feel froggy.

Misa did it at CP level 130 or something; but that was just before One Tamriel. I have no idea what that fight is like after One Tamriel, because they beefed up most of the World Bosses then (but I have heard from others that Molag Bal is actually easier now/since One Tamriel; so ... )


I still got a bit in the main quest to do before I can face him anyways. I just was curious because I want to be prepared and finally beat him, but at the same time I didn't want to face him too early. It would feel kind of...cheap, I guess, to defeat a Daedric Prince--and the King of Domination at that--at what seems to be a relatively lowish level. Then again, that divine buff would perhaps mitigate that feeling at least somewhat.

Thanks for the advice, Chorrolites. I think I may try to get to like level 35 or so so it feels more like I am "ready" to duel the god of Schemes himself, but other than that I feel pretty confident.


I felt that way too, but mostly I waited so long because I was REALLY nervous about that battle. I think at level 45 I started prepping and building up my character as tough as I could; did all the quests in Coldharbour that I could find (I missed a couple, but didn't know it at the time) plus finished out the Fighters Guild and Mages Guild questlines, etc. But all this questing did build up my character A LOT from the time I started till I actually entered his domain. I was probably overpowered for the fight by then, because Misa didn't die even once.

But that said, I am about to bring Britta through this = my first time taking Molag Bal on since the One Tamriel changes. So I guess we will be finding out about how this will go down at about the same time, lol. Britta just finished both the Fighters Guild and Mages Guild, and has the main questline "5 companions" done. All she has to do now is finish up the Ebonheart line and go to Coldharbour/do those quests. She is CP (will probably be about 500 by the time she finishes all that and meets Molag Bal).



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monkeyemoness
post Jun 26 2017, 08:42 PM
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All I can feel is sweet, sweet release. Who thought it was a good idea to have crafting stations in a PvP hellhole? Having them in the middle of remote hellholes is bad enough. At least fulfilling Master Writs will be less stressful now.

And with that, the daily crafting writ frenzy ends. The Squad's moved into their individual homes and will be leaving Strident Springs Demense pretty lonely for a while until the need to stack up on writs returns. That said, doors are still open for those that need the IC stations for whatever reason.
I never did fully furnish the place. Ah well, I wouldn't be done until I had a banker anyways.

Guess now I'll just focus on getting the gold decoration recipes. Shooting for Poison Cabinet and fur table first. Also some research scrolls.

Also, since it seems I'll be spending some time on the project a little longer, I thought i'd give a sneak peek at what I got so far. (Warning: the image is HUGE)


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hazmick
post Jun 26 2017, 10:38 PM
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QUOTE(RaderOfTheLostArk @ Jun 26 2017, 04:45 PM) *


Which reminds me: without going too "spoiler-y," what level would everyone recommend fighting Molag Bal at? I am at level 31 right now. I still have to get the forces of the Three Alliances as well as Vanus Galerion and Laloriaran Dynar before fighting him, but I was curious as to what you all fought Molag Bal at if you did it after the One Tamriel update.


You scale to all content, so level doesn't much matter, and main quest stuff is supposed to be easy since it's designed for the majority of players. As Acadian said, just do everything in coldharbour and then feel free to jump in and kick Molag's Bals. tongue.gif


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