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> Today In Tamriel, ESO Character Updates and Stories
mALX
post Jun 30 2017, 08:37 PM
Post #1561


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QUOTE(monkeyemoness @ Jun 30 2017, 01:07 PM) *

QUOTE(TheCheshireKhajiit @ Jun 30 2017, 12:02 AM) *

Hey Monkey, Khajiit has a question for you. What does the Mazzatun medium "pants" look like by themselves, as in with no chest armor pieces present?

Haven't seen it for myself in-game, but judging from the icon and other pieces, it's just the skirt (and it seems to be almost identical across weights) without the belt buckle and without the tassets (those normally come from the chest piece, but I'm not sure. (image of Medium for reference)

Maybe once I pop into the PTS I can confirm.

Geeze, seeing the armor makes me wish the old Nibenese Imperials still existed, or at least that the Kothringi were playable in some capacity. Though I wonder if this aesthetic was meant for certain tribes of Argonians from the beginning.


That armor is Awesome! I love it !!! Even the Helm looks great !!!




QUOTE(monkeyemoness @ Jun 30 2017, 03:09 PM) *

\O/ less pain to worry about.

Anyways, I checked out the Mazzatun motif myself and I can confirm that the legs are nothing but the skirt, with different designs based on weight. (Light, Medium, Heavy) The "robe" even overrides any skirt, but any other style legs still show up.



How to look cool around the pool !!!

I never knew what this armor looked like till now, now I am driven to learn the motifs! laugh.gif




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TheCheshireKhajiit
post Jun 30 2017, 09:52 PM
Post #1562


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QUOTE(mALX @ Jun 30 2017, 02:37 PM) *

QUOTE(monkeyemoness @ Jun 30 2017, 01:07 PM) *

QUOTE(TheCheshireKhajiit @ Jun 30 2017, 12:02 AM) *

Hey Monkey, Khajiit has a question for you. What does the Mazzatun medium "pants" look like by themselves, as in with no chest armor pieces present?

Haven't seen it for myself in-game, but judging from the icon and other pieces, it's just the skirt (and it seems to be almost identical across weights) without the belt buckle and without the tassets (those normally come from the chest piece, but I'm not sure. (image of Medium for reference)

Maybe once I pop into the PTS I can confirm.

Geeze, seeing the armor makes me wish the old Nibenese Imperials still existed, or at least that the Kothringi were playable in some capacity. Though I wonder if this aesthetic was meant for certain tribes of Argonians from the beginning.


That armor is Awesome! I love it !!! Even the Helm looks great !!!




QUOTE(monkeyemoness @ Jun 30 2017, 03:09 PM) *

\O/ less pain to worry about.

Anyways, I checked out the Mazzatun motif myself and I can confirm that the legs are nothing but the skirt, with different designs based on weight. (Light, Medium, Heavy) The "robe" even overrides any skirt, but any other style legs still show up.



How to look cool around the pool !!!

I never knew what this armor looked like till now, now I am driven to learn the motifs! laugh.gif

Yeah Khajiit loves it. Very MesoAmerican overall but you could take the skirt and make it work for Ancient Egyptian or maybe even more classical Greco/Roman (in combination with certain other styles, of course).


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mALX
post Jun 30 2017, 10:00 PM
Post #1563


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QUOTE(TheCheshireKhajiit @ Jun 30 2017, 04:52 PM) *

QUOTE(mALX @ Jun 30 2017, 02:37 PM) *

QUOTE(monkeyemoness @ Jun 30 2017, 01:07 PM) *

QUOTE(TheCheshireKhajiit @ Jun 30 2017, 12:02 AM) *

Hey Monkey, Khajiit has a question for you. What does the Mazzatun medium "pants" look like by themselves, as in with no chest armor pieces present?

Haven't seen it for myself in-game, but judging from the icon and other pieces, it's just the skirt (and it seems to be almost identical across weights) without the belt buckle and without the tassets (those normally come from the chest piece, but I'm not sure. (image of Medium for reference)

Maybe once I pop into the PTS I can confirm.

Geeze, seeing the armor makes me wish the old Nibenese Imperials still existed, or at least that the Kothringi were playable in some capacity. Though I wonder if this aesthetic was meant for certain tribes of Argonians from the beginning.


That armor is Awesome! I love it !!! Even the Helm looks great !!!




QUOTE(monkeyemoness @ Jun 30 2017, 03:09 PM) *

\O/ less pain to worry about.

Anyways, I checked out the Mazzatun motif myself and I can confirm that the legs are nothing but the skirt, with different designs based on weight. (Light, Medium, Heavy) The "robe" even overrides any skirt, but any other style legs still show up.



How to look cool around the pool !!!

I never knew what this armor looked like till now, now I am driven to learn the motifs! laugh.gif

Yeah Khajiit loves it. Very MesoAmerican overall but you could take the skirt and make it work for Ancient Egyptian or maybe even more classical Greco/Roman (in combination with certain other styles, of course).


It def has that Mesopotamia feel; just perfect for some of the desert areas !!!




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TheCheshireKhajiit
post Jun 30 2017, 10:28 PM
Post #1564


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QUOTE(mALX @ Jun 30 2017, 04:00 PM) *

It def has that Mesopotamia feel; just perfect for some of the desert areas !!!

It would be perfect for Geru Naboor (who is probably going to be reworked into a Templar). Khajiit has an Egyptian inspired theme in mind for her.


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monkeyemoness
post Jul 1 2017, 03:13 AM
Post #1565


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The best thing about having multiple slots is mixing and matching. I can't wait to see how Transmog helps with that (if at all).

TIL the downside of limiting a character to a single zone's worth of skill points. I need at least 46 more. For idle crafting. I guess I also need all the skillpoints to at least finish the Warden skill lines. (I guess I can stick to Frost staff forever) Probably nearing like 60 needed, tbh.

This post has been edited by monkeyemoness: Jul 1 2017, 03:17 AM


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TheCheshireKhajiit
post Jul 1 2017, 06:41 AM
Post #1566


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QUOTE(monkeyemoness @ Jun 30 2017, 09:13 PM) *

The best thing about having multiple slots is mixing and matching. I can't wait to see how Transmog helps with that (if at all).

TIL the downside of limiting a character to a single zone's worth of skill points. I need at least 46 more. For idle crafting. I guess I also need all the skillpoints to at least finish the Warden skill lines. (I guess I can stick to Frost staff forever) Probably nearing like 60 needed, tbh.

It's wonky enough that characters start off in Vvardenfell now but how they start is equally as weird. You either do the intro thing and find out you are from the mainland or you start without doing the intro with some slave clothes and slaver gear in your inventory. It's just very messy.


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RaderOfTheLostArk
post Jul 2 2017, 04:27 AM
Post #1567


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Well, didn't expect to run into a talking lamia. Also ran into a Khajiit that mistakenly used "I" a couple times when he had been saying "this one." 0/10 immersion broken, fix your broken game, Zenimax!

On a more serious note, Cincinnatus has been wrecking house in Coldharbour. I wanted to make sure I rescued everybody that I could before meeting the War Council, so I looked up to see who was left to rescue (perhaps some might consider that cheap, but whatever). It looks like there is only a couple quests left in one location, so next on the docket is there. Just in case though, are these quests for people you can rescue only doable before the War Council with the Mages and Fighters Guilds? I'm probably just going to do them anyways and I assume that they have to be done beforehand judging by The Groundskeeper's dialogue, but I was curious.

This post has been edited by RaderOfTheLostArk: Jul 2 2017, 04:28 AM


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monkeyemoness
post Jul 2 2017, 05:46 AM
Post #1568


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Joined: 21-December 16



QUOTE(TheCheshireKhajiit @ Jul 1 2017, 12:41 AM) *

QUOTE(monkeyemoness @ Jun 30 2017, 09:13 PM) *

The best thing about having multiple slots is mixing and matching. I can't wait to see how Transmog helps with that (if at all).

TIL the downside of limiting a character to a single zone's worth of skill points. I need at least 46 more. For idle crafting. I guess I also need all the skillpoints to at least finish the Warden skill lines. (I guess I can stick to Frost staff forever) Probably nearing like 60 needed, tbh.

It's wonky enough that characters start off in Vvardenfell now but how they start is equally as weird. You either do the intro thing and find out you are from the mainland or you start without doing the intro with some slave clothes and slaver gear in your inventory. It's just very messy.

Yeah, I preferred the original opening over what we have now. Things are left much more vague and less likely to suffer from plotholes. Seriously did anyone ever find out how you ended up in the cart in Skyrim with Stormcloaks when they were supposedly caught near Darkwater Crossing?

We might get it back eventually, like how we got the "Start in the Beginner Islands" thing from the beta back (which honestly made much more sense). So there's that? Maybe?


QUOTE(RaderOfTheLostArk @ Jul 1 2017, 10:27 PM) *

Well, didn't expect to run into a talking lamia. Also ran into a Khajiit that mistakenly used "I" a couple times when he had been saying "this one." 0/10 immersion broken, fix your broken game, Zenimax!

On a more serious note, Cincinnatus has been wrecking house in Coldharbour. I wanted to make sure I rescued everybody that I could before meeting the War Council, so I looked up to see who was left to rescue (perhaps some might consider that cheap, but whatever). It looks like there is only a couple quests left in one location, so next on the docket is there. Just in case though, are these quests for people you can rescue only doable before the War Council with the Mages and Fighters Guilds? I'm probably just going to do them anyways and I assume that they have to be done beforehand judging by The Groundskeeper's dialogue, but I was curious.

Yeah, IIRC, nothing changes if you move forward save for having less allies later on. You can always go back and get them after.


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TheCheshireKhajiit
post Jul 2 2017, 12:42 PM
Post #1569


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From: Sheogorath's shrine talking to myselves!



QUOTE(monkeyemoness @ Jul 1 2017, 11:46 PM) *

QUOTE(TheCheshireKhajiit @ Jul 1 2017, 12:41 AM) *

QUOTE(monkeyemoness @ Jun 30 2017, 09:13 PM) *

The best thing about having multiple slots is mixing and matching. I can't wait to see how Transmog helps with that (if at all).

TIL the downside of limiting a character to a single zone's worth of skill points. I need at least 46 more. For idle crafting. I guess I also need all the skillpoints to at least finish the Warden skill lines. (I guess I can stick to Frost staff forever) Probably nearing like 60 needed, tbh.

It's wonky enough that characters start off in Vvardenfell now but how they start is equally as weird. You either do the intro thing and find out you are from the mainland or you start without doing the intro with some slave clothes and slaver gear in your inventory. It's just very messy.

Yeah, I preferred the original opening over what we have now. Things are left much more vague and less likely to suffer from plotholes. Seriously did anyone ever find out how you ended up in the cart in Skyrim with Stormcloaks when they were supposedly caught near Darkwater Crossing?

We might get it back eventually, like how we got the "Start in the Beginner Islands" thing from the beta back (which honestly made much more sense). So there's that? Maybe?

To be clear, Khajiit doesn't have a problem with the added worm cult stuff. It's the starting on Vvardenfell that he doesn't like. It makes little sense.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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May you walk on warm sands!
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monkeyemoness
post Jul 2 2017, 04:28 PM
Post #1570


Mouth
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Yeah, that's what I was getting at. I have no problem with the added (well, re-added) worm cult stuff because you get slightly more context for what Lyris tells you in the beginning. Like I whined about earlier, not being given the choice on where to start is annoying and no, that Vvardenfell is "supposed to add background" to your character isn't a good enough excuse for this change because the game itself treats the chapter as, well, another chapter. It's not something that's supposed to be exactly before or after the Planemeld, if at all.

It's the same with Wrothgar. People say it's supposed to happen after the Planemeld because there are no dark anchors and ignore the statement in-game that it wasn't as widespread as it was made to be since some regions outright combated their construction. You'd see inactive dolmen in new zones otherwise. (Some will also try to cite some dates on documents in Wrothgar marked a year later after the game is canonically supposed to start when, lmao, ZOS themselves messed that up. Word of God before Wrothgar says the game starts in 2E 583, the date on the documents, when other sources say 2E 582--not even Zenimax is sure when the Planemeld canonically starts)

Remember what I was saying about the plothole in Skyrim's opening? Yeah. Same situation.

I already talked about how this setup is also confusing for new players that get the game along with the chapter and I see it all the time in Vvardenfell chat. "Where do I go from here?" "How do I begin the main quest?"

Like...good jorb Zenimax.

Anyways, that was my unsolicited wall of text arguing against being forced into Vvardenfell opening. That said, I wonder if it's intentional or they just couldn't figure out how to implement an alternate start like they said they were. Hell, Provisioning writs are still bugged in that you get the previous tier added to the list in an incomprehensible cycle (given that you get the same set of dishes twice in a row, there's no way it's intentional) and you STILL find trash Void-tier (cp90-140) weapons and armor in containers and in the world. (To say nothing of the many other things left unfixed)

And...I dunno, I guess I can handwave Soul Shriven powers when you're not Soul Shriven as Vivec or Azura's intervention or something.

I need some coffee.

Anyways, things are starting to calm down again. Outside of daily crafting writs I'm grinding for Morag Tong and Ashlander motifs. Also collecting Skyshards with Fjotreid.

This post has been edited by monkeyemoness: Jul 2 2017, 04:30 PM


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RaderOfTheLostArk
post Jul 2 2017, 07:05 PM
Post #1571


Mouth
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From: Lilmoth, Black Marsh



QUOTE(monkeyemoness @ Jul 2 2017, 12:46 AM) *

Yeah, IIRC, nothing changes if you move forward save for having less allies later on. You can always go back and get them after.


Good, because I'm getting the [censored] kicked out of me in Village of the Lost. I realize now that it is supposed to be a group dungeon (probably should've known that initially, but I am still sort of a scrub about some things). Hate to say it, but it looks like I will have to abandon the two quests I started in there. I know I can start them up again later, but it is still frustrating.

I guess I can go after Molag Bal next then. Cincinnatus is ready to bring the pain.


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mALX
post Jul 2 2017, 07:13 PM
Post #1572


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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(RaderOfTheLostArk @ Jul 2 2017, 02:05 PM) *

QUOTE(monkeyemoness @ Jul 2 2017, 12:46 AM) *

Yeah, IIRC, nothing changes if you move forward save for having less allies later on. You can always go back and get them after.


Good, because I'm getting the [censored] kicked out of me in Village of the Lost. I realize now that it is supposed to be a group dungeon (probably should've known that initially, but I am still sort of a scrub about some things). Hate to say it, but it looks like I will have to abandon the two quests I started in there. I know I can start them up again later, but it is still frustrating.

I guess I can go after Molag Bal next then. Cincinnatus is ready to bring the pain.



I love that place! Maybe we could get a small group together to help you meet those quests? There is a skyshard in there that I'd like to get; and with 4 people those heavy mobs are a breeze.



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Acadian
post Jul 2 2017, 07:16 PM
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Yes, you can go back and do the public dungeon Village of the Lost later. Navigation in there is confusing and there is not a lot of maneuver room when fighting groups of foes.

Edit: Lol, was posting the same time as mALX so I missed her post. Buffy would be happy to help escort others through public dungeons anytime.

This post has been edited by Acadian: Jul 2 2017, 07:18 PM


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TheCheshireKhajiit
post Jul 2 2017, 11:42 PM
Post #1574


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Khajiit is always willing to accompany a guildie somewhere (when he's online anyway).

Woohoo! Bought a Dwemer crate and got a Hand of Almalexia uniform!

This post has been edited by TheCheshireKhajiit: Jul 2 2017, 11:46 PM


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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monkeyemoness
post Jul 2 2017, 11:49 PM
Post #1575


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^ ohmy.gif
That's pretty lucky.

QUOTE(RaderOfTheLostArk @ Jul 2 2017, 01:05 PM) *

QUOTE(monkeyemoness @ Jul 2 2017, 12:46 AM) *

Yeah, IIRC, nothing changes if you move forward save for having less allies later on. You can always go back and get them after.


Good, because I'm getting the [censored] kicked out of me in Village of the Lost. I realize now that it is supposed to be a group dungeon (probably should've known that initially, but I am still sort of a scrub about some things). Hate to say it, but it looks like I will have to abandon the two quests I started in there. I know I can start them up again later, but it is still frustrating.

I guess I can go after Molag Bal next then. Cincinnatus is ready to bring the pain.

The place doesn't really count towards your ally group count so aside from a few levels and a skill point you won't miss out on much for putting it off til later.


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TheCheshireKhajiit
post Jul 2 2017, 11:54 PM
Post #1576


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From: Sheogorath's shrine talking to myselves!



QUOTE(monkeyemoness @ Jul 2 2017, 05:49 PM) *

^ ohmy.gif
That's pretty lucky.

It's so purty too! Too bad Khajiit doesn't have a Dunmer character yet indifferent.gif


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mALX
post Jul 3 2017, 12:22 AM
Post #1577


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QUOTE(TheCheshireKhajiit @ Jul 2 2017, 06:42 PM) *

Khajiit is always willing to accompany a guildie somewhere (when he's online anyway).

Woohoo! Bought a Dwemer crate and got a Hand of Almalexia uniform!


Pics or it didn't happen?




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TheCheshireKhajiit
post Jul 3 2017, 12:31 AM
Post #1578


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QUOTE(mALX @ Jul 2 2017, 06:22 PM) *

QUOTE(TheCheshireKhajiit @ Jul 2 2017, 06:42 PM) *

Khajiit is always willing to accompany a guildie somewhere (when he's online anyway).

Woohoo! Bought a Dwemer crate and got a Hand of Almalexia uniform!


Pics or it didn't happen?

Oh you shall have pics! Might make a Dunmer character just for the occasion! Really wish Mira knew the Militant Ordinator style. Oh well, Dunmer shall just have to do.

This post has been edited by TheCheshireKhajiit: Jul 3 2017, 12:36 AM


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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mALX
post Jul 3 2017, 12:41 AM
Post #1579


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QUOTE(TheCheshireKhajiit @ Jul 2 2017, 07:31 PM) *

QUOTE(mALX @ Jul 2 2017, 06:22 PM) *

QUOTE(TheCheshireKhajiit @ Jul 2 2017, 06:42 PM) *

Khajiit is always willing to accompany a guildie somewhere (when he's online anyway).

Woohoo! Bought a Dwemer crate and got a Hand of Almalexia uniform!


Pics or it didn't happen?

Oh you shall have pics! Might make a Dunmer character just for the occasion! Really wish Mira knew the Militant Ordinator style. Oh well, Dunmer shall just have to do.


WOO HOO!




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TheCheshireKhajiit
post Jul 3 2017, 12:45 AM
Post #1580


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QUOTE(mALX @ Jul 2 2017, 06:41 PM) *

QUOTE(TheCheshireKhajiit @ Jul 2 2017, 07:31 PM) *

QUOTE(mALX @ Jul 2 2017, 06:22 PM) *

QUOTE(TheCheshireKhajiit @ Jul 2 2017, 06:42 PM) *

Khajiit is always willing to accompany a guildie somewhere (when he's online anyway).

Woohoo! Bought a Dwemer crate and got a Hand of Almalexia uniform!


Pics or it didn't happen?

Oh you shall have pics! Might make a Dunmer character just for the occasion! Really wish Mira knew the Militant Ordinator style. Oh well, Dunmer shall just have to do.


WOO HOO!

Looks like it would be good warmage armor.


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-Dhaunayne Aundae

May you walk on warm sands!
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