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Guild Discussion |
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mALX |
Oct 25 2017, 02:56 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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* Here is your updated list: QUOTE
Current List of Crafting Sets in Guild Hall:
DLC:
* Dark Brotherhood: (Downstairs on the Right side of the trophy room)
Kvatch Gladiator
Varen's Legacy
Pelinal's Aptitude
* Thieves Guild: (Downstairs on the Left side of the trophy room)
Clever Alchemist
Eternal Hunt
Tava's Favor
* Orsinium: (Upstairs in the Right wing of the house)
Law of Julianos
Morkuldin
Trial By Fire
* Imperial City: (at Monkey's House)
Armor Master
Noble's Conquest
Redistributer
* Morrowind: (Upstairs in the Left Wing)
Assassin's Guile
Daedric Trickery
Shacklebreaker
Clockwork City: (In the new Khajiit Village along the waterfront!")
Fortified Brass
Innate Axiom
* Mechanical Acuity
Guilds:
* Fighters Guild: (Upstairs on the Left side of the trophy room)
Kagrenac's Hope
Orgnum's Scales
* Mages Guild: (Upstairs on the right side of the trophy room)
Eyes of Mara
Shalidor's Curse
Unique:
* Craglorn: (Downstairs in the Trophy Room)
Twice-Born Star
Way of the Arena
* ColdHarbour: (Upstairs in the corridor in front of the Trophy Room)
Oblivion's Foe
Spectre's Eye
Universal: (Will be in both Downstairs Wings and Entry Corridor = except the one that will be outside in the courtyard. Will be in Alphabetical Order/Clockwise)
Alessia's Bulwark
Ashen Grip
Death's Wind
Hist Bark
Hunding's Rage
Magnus' Gift
Night Mother's Gaze
Night's Silence
Seducer (Armor of the)
Song of Lamae
Torug's Pact
Twilight's Embrace
Vampire's Kiss
Whitestrake's Retribution
Willow's Path
The list of Mundus Stones hasn't changed, I have to wait till the Crowns go on sale again after Thanksgiving, unfortunately. But in case you want to vote for the next one we get, here is what we have/need at the Guild Hall:
HAVE: (Mundus Stones are outside in Alphabetical Order/Clockwise dotted along the circular walk around the house)
* The Apprentice = Spell Damage
* The Lady = Physical and Spell Resistance
* The Lover - Physical and Spell Penetration
* The Steed - Speed & Health Recovery
* The Thief - Critical Chance Increase
* The Warrior = Weapon Damage
**
NEED:
The Atronach - Magicka Recovery
The Lord - Increase Health
The Mage - Increase Magicka
The Ritual - Healing Effectiveness
The Serpent - Stamina Recovery
The Shadow - Critical Damage Increase
The Tower - Increase Stamina
* Mechanical Acuity is IN !!!! WOO HOO !!!!! ** Aw heck, I mis-remembered what you voted for, Khajiit! I'm sorry ... * This post has been edited by mALX: Oct 25 2017, 04:08 AM
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TheCheshireKhajiit |
Oct 25 2017, 03:11 AM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(mALX @ Oct 24 2017, 08:56 PM)  *Snip*
Lol, that's ok mALX! Khajiit is just happy to be allowed to use the stations! Whatever y'all decide is fine with this one! This post has been edited by TheCheshireKhajiit: Oct 25 2017, 03:16 AM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Oct 25 2017, 10:50 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(mALX @ Oct 25 2017, 02:26 PM)  QUOTE(TheCheshireKhajiit @ Oct 25 2017, 02:06 PM)  Brenna took a Hollowjack chest, shoulders, and staves chapter from the guild bank today. Just a heads up.
Tell her to take a recipe too!  Lol, she already knows all of the recipes, we think. QUOTE(Acadian @ Oct 25 2017, 04:17 PM)  Gosh, that is what all those motifs and recipes are for - folks that don't have them yet. We are building up quite a bit of Festibits in our guild bank which is great. I'd suggest that once the Festival is all done, we can try pulling and 'stacking' some of the multiples and, eventually perhaps even weed out some of the stuff that everyone already has. Good idea
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Acadian |
Oct 27 2017, 04:04 AM
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Paladin

Joined: 14-March 10
From: Las Vegas

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We have a new member in our guild: @Hetaerae. Her primary character is Gossemere (Gosse) a templar. Grits and Rider have been playing with Gosse for some time now and Rider introduced me to her recently. Gosse and Buffy hit it off nicely as well. She is a bit older, with some hand disabilities but plays quite well and has been playing ESO since Beta. She has even done some fan fiction writing in the past. She has quite enjoyed her time spent with Jerric, Maz and Buffy, so today I introduced her to Britta and we gave her a tour of our guild hall. She reciprocated with a tour of her own beautiful home. Grits, Rider and I are already members of her small guild. When she asked mALX to join her guild, it only seemed appropriate to return the favor. So I asked her to join our guild and she accepted. Though I would have preferred to run this by everyone here first, sometimes things just work out the way they do and, frankly, it would have seemed rather ungracious not to invite her. I think you will find her to be a delightful and welcome addition to our little guild. 
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mALX |
Oct 27 2017, 07:24 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Acadian @ Oct 26 2017, 11:04 PM)  We have a new member in our guild: @Hetaerae. Her primary character is Gossemere (Gosse) a templar. Grits and Rider have been playing with Gosse for some time now and Rider introduced me to her recently. Gosse and Buffy hit it off nicely as well. She is a bit older, with some hand disabilities but plays quite well and has been playing ESO since Beta. She has even done some fan fiction writing in the past. She has quite enjoyed her time spent with Jerric, Maz and Buffy, so today I introduced her to Britta and we gave her a tour of our guild hall. She reciprocated with a tour of her own beautiful home. Grits, Rider and I are already members of her small guild. When she asked mALX to join her guild, it only seemed appropriate to return the favor. So I asked her to join our guild and she accepted. Though I would have preferred to run this by everyone here first, sometimes things just work out the way they do and, frankly, it would have seemed rather ungracious not to invite her. I think you will find her to be a delightful and welcome addition to our little guild.  Welcome Gosse! ... Er ... Hetaerae! Has she joined us here at Chorrol? She seems very nice, and I absolutely LOVE her taste in decorating! I hope she joins us here at Chorrol so we can all get to know her, especially if she is joining our Guild!
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haute ecole rider |
Oct 27 2017, 03:06 PM
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Master

Joined: 16-March 10
From: The place where the Witchhorses play

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Thank you, Acadian, for the wonderful intro of my new friend Hete aka Gosse and Sid (and a couple others).
Like you said, Maz has been playing extensively with her for the past couple weeks. Thanks to Gosse, Maz was able to clear the remaining public dungeons from her map, including the ones in the Pact (in spite of the fact that Maz hadn’t yet progressed beyond Stonefalls in her Gold quest).
Gosse also helped Maz build up her Thunderbug set, as well, and Maz is forever grateful to the diminutive Bosmer diplomat (ret.) ...
But it was Julian who first met Gosse. She was at the dye station in Rawl’kha contemplating the color choices she had for the Sugar Jacket she had received on Kenarthi’s Roost, when we got a whisper complimenting us on the gown and wondering what style it was. That led to a conversation, a home tour, and an introduction between nearly all of our characters.
But it is Maz and Gosse who clicked the best. And it is this pair that enabled us to obtain the Hag’s Fen cottage.
So I am delighted to welcome Hetaerae to our Guild!
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mALX |
Oct 30 2017, 02:48 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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* Here is your updated list: QUOTE
Current List of Crafting Sets in Guild Hall:
DLC:
* Dark Brotherhood: (Downstairs on the Right side of the trophy room)
Kvatch Gladiator
Varen's Legacy
Pelinal's Aptitude
* Thieves Guild: (Downstairs on the Left side of the trophy room)
Clever Alchemist
Eternal Hunt
Tava's Favor
* Orsinium: (Upstairs in the Right wing of the house)
Law of Julianos
Morkuldin
Trial By Fire
* Imperial City: (at Monkey's House)
Armor Master
Noble's Conquest
Redistributer
* Morrowind: (Upstairs in the Left Wing)
Assassin's Guile
Daedric Trickery
Shacklebreaker
Clockwork City: (In the new Khajiit Village along the waterfront!")
Fortified Brass
Innate Axiom (Innate Axiom Clothier and Woodworking Stations are IN!)
* Mechanical Acuity
Guilds:
* Fighters Guild: (Upstairs on the Left side of the trophy room)
Kagrenac's Hope
Orgnum's Scales
* Mages Guild: (Upstairs on the right side of the trophy room)
Eyes of Mara
Shalidor's Curse
Unique:
* Craglorn: (Downstairs in the Trophy Room)
Twice-Born Star
Way of the Arena
* ColdHarbour: (Upstairs in the corridor in front of the Trophy Room)
Oblivion's Foe
Spectre's Eye
Universal: (Will be in both Downstairs Wings and Entry Corridor = except the one that will be outside in the courtyard. Will be in Alphabetical Order/Clockwise)
Alessia's Bulwark
Ashen Grip
Death's Wind
Hist Bark
Hunding's Rage
Magnus' Gift
Night Mother's Gaze
Night's Silence
Seducer (Armor of the)
Song of Lamae
Torug's Pact
Twilight's Embrace
Vampire's Kiss
Whitestrake's Retribution
Willow's Path
The list of Mundus Stones hasn't changed, I have to wait till the Crowns go on sale again after Thanksgiving, unfortunately. But in case you want to vote for the next one we get, here is what we have/need at the Guild Hall:
HAVE: (Mundus Stones are outside in Alphabetical Order/Clockwise dotted along the circular walk around the house)
* The Apprentice = Spell Damage
* The Lady = Physical and Spell Resistance
* The Lover - Physical and Spell Penetration
* The Steed - Speed & Health Recovery
* The Thief - Critical Chance Increase
* The Warrior = Weapon Damage
**
NEED:
The Atronach - Magicka Recovery
The Lord - Increase Health
The Mage - Increase Magicka
The Ritual - Healing Effectiveness
The Serpent - Stamina Recovery
The Shadow - Critical Damage Increase
The Tower - Increase Stamina
* Innate Axiom Clothier and Woodworking Stations are IN! WOO HOO !!!! *
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mALX |
Oct 31 2017, 10:31 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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* Here is your updated list: QUOTE
Current List of Crafting Sets in Guild Hall:
DLC:
* Dark Brotherhood: (Downstairs on the Right side of the trophy room)
Kvatch Gladiator
Varen's Legacy
Pelinal's Aptitude
* Thieves Guild: (Downstairs on the Left side of the trophy room)
Clever Alchemist
Eternal Hunt
Tava's Favor
* Orsinium: (Upstairs in the Right wing of the house)
Law of Julianos
Morkuldin
Trial By Fire
* Imperial City: (at Monkey's House)
Armor Master
Noble's Conquest
Redistributer
* Morrowind: (Upstairs in the Left Wing)
Assassin's Guile
Daedric Trickery
Shacklebreaker
Clockwork City: (In the new Khajiit Village along the waterfront!")
Fortified Brass
* Innate Axiom
* Mechanical Acuity
Guilds:
* Fighters Guild: (Upstairs on the Left side of the trophy room)
Kagrenac's Hope
Orgnum's Scales
* Mages Guild: (Upstairs on the right side of the trophy room)
Eyes of Mara
Shalidor's Curse
Unique:
* Craglorn: (Downstairs in the Trophy Room)
Twice-Born Star
Way of the Arena
* ColdHarbour: (Upstairs in the corridor in front of the Trophy Room)
Oblivion's Foe
Spectre's Eye
Universal: (Will be in both Downstairs Wings and Entry Corridor = except the one that will be outside in the courtyard. Will be in Alphabetical Order/Clockwise)
Alessia's Bulwark
Ashen Grip
Death's Wind
Hist Bark
Hunding's Rage
Magnus' Gift
Night Mother's Gaze
Night's Silence
Seducer (Armor of the)
Song of Lamae
Torug's Pact
Twilight's Embrace
Vampire's Kiss
Whitestrake's Retribution
Willow's Path
The list of Mundus Stones hasn't changed, I have to wait till the Crowns go on sale again after Thanksgiving, unfortunately. But in case you want to vote for the next one we get, here is what we have/need at the Guild Hall:
HAVE: (Mundus Stones are outside in Alphabetical Order/Clockwise dotted along the circular walk around the house)
* The Apprentice = Spell Damage
* The Lady = Physical and Spell Resistance
* The Lover - Physical and Spell Penetration
* The Steed - Speed & Health Recovery
* The Thief - Critical Chance Increase
* The Warrior = Weapon Damage
**
NEED:
The Atronach - Magicka Recovery
The Lord - Increase Health
The Mage - Increase Magicka
The Ritual - Healing Effectiveness
The Serpent - Stamina Recovery
The Shadow - Critical Damage Increase
The Tower - Increase Stamina
* Innate Axiom full set is IN! WOO HOO !!!! * This post has been edited by mALX: Nov 3 2017, 05:12 AM
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