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> Today In Tamriel, ESO Character Updates and Stories
TheCheshireKhajiit
post Feb 16 2018, 05:40 AM
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QUOTE(monkeyemoness @ Feb 15 2018, 10:18 PM) *

I actually dropped the Nibenese part pretty quickly the moment I realized his personality traits are more common for Colovians. That said, originally he was going to be slimmer, but then I realized all of my characters so far have been on the right side of the build triangle (Eolan being the shape he is mostly due to messing with the body parts themselves), so I decided to make him a bit more heavy set instead. Did the same with the face, too. Both "Heroic" leaning towards "Soft"

Then again, the races being The Way They Are, the triangle is still dependent on the "template" the race has. Try as I might, Jo'zira's shoulders will never be as narrow as I want them, and Fjotreid will always have wider shoulders, bulkier arms and thicker thighs than my Dunmer Crafting Monkey in spite of more or less being on the same setting on the triangle (Almost perfectly between Heroic and Slim).

Since they just copy-pasted the Bretons' body shape onto Imperials, it works out for Lucius. :U Bretons have a slabby, slightly top-heavy shape by default.

Yeah, at some point this one is going to have to change newbie Feathered-Snake’s body type. He must have accidentally drank a shrinking potion when he arrived in Seyda Neen, because he is actually a rather large Saxhleel fella. So are you going dual wield with Lucius or perhaps destruct staff? Or maybe just two handed?


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ghastley
post Feb 16 2018, 03:49 PM
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We have another empty house! Unna just bought Autumn's Gate, and moved her bedroll in front of the fire there. Don't worry about Spreads, who shared the Inn room at Ebonheart, because the Imperial Bed, Single that Taminwe got at level 18 is installed there in its place.

And since level 18 is where you get the free coffer, that's now in every residence, too. We just have to decide how we'll use it. Probably to pass items that need to avoid deconstruction. It's getting hard to remember who's collecting a set, and whether a specific piece is a lower-level duplicate that can safely get used up. We'll maybe put recipes and plans for Laurie there, so the bank will only hold duplicates. Those uses will mean that it gets emptied regularly, so the limited size won't be an issue.

Laurie hit level 24, and now there's a cat sitting on the bunk bed at the Rosy Lion. Blossom will get there next, and only have the dog to choose.



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monkeyemoness
post Feb 16 2018, 06:59 PM
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QUOTE(TheCheshireKhajiit @ Feb 15 2018, 10:40 PM) *

Yeah, at some point this one is going to have to change newbie Feathered-Snake’s body type. He must have accidentally drank a shrinking potion when he arrived in Seyda Neen, because he is actually a rather large Saxhleel fella. So are you going dual wield with Lucius or perhaps destruct staff? Or maybe just two handed?

Dual wield. Was thinking axes, but idk. Mace and Shield for the tanky part, mostly because I don't want to repeat the sword and shield. (Then again, weapon reskins ARE an option. Hm...) At one point I did consider a Fire Staff but it was abandoned early on. Like, two years ago early on. He would have made a full set with Jo and Fjotreid, though. :v

All this talk reminded me that Fjotreid never got a second weapon and currently uses another Frost Staff. I ditched the 2-hander idea when I decided to pour most attribute points into Magicka. Maybe some tweaking is in order?


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TheCheshireKhajiit
post Feb 16 2018, 08:03 PM
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QUOTE(monkeyemoness @ Feb 16 2018, 11:59 AM) *

QUOTE(TheCheshireKhajiit @ Feb 15 2018, 10:40 PM) *

So are you going dual wield with Lucius or perhaps destruct staff? Or maybe just two handed?

Dual wield. Was thinking axes, but idk. Mace and Shield for the tanky part, mostly because I don't want to repeat the sword and shield. (Then again, weapon reskins ARE an option. Hm...) At one point I did consider a Fire Staff but it was abandoned early on. Like, two years ago early on. He would have made a full set with Jo and Fjotreid, though. :v

Yeah! For dual wielding purposes it’s like we can have swords that can pierce/bypass armor or cause bleeding damage! (Yes the actual weapon will have to be a mace or axe, but we can make it look like a sword!)
QUOTE(monkeyemoness @ Feb 16 2018, 11:59 AM) *

All this talk reminded me that Fjotreid never got a second weapon and currently uses another Frost Staff. I ditched the 2-hander idea when I decided to pour most attribute points into Magicka. Maybe some tweaking is in order?

Or maybe start using sword singer armor set+ Stamina enchants? Sword Singer specifically increases damage of Two Handed abilities, so maybe this paired with a little tweaking of the attributes?


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TheCheshireKhajiit
post Feb 16 2018, 09:58 PM
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Anyone notice longer load screens in Vvardenfell?


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monkeyemoness
post Feb 16 2018, 11:55 PM
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Ever since the update dropped, yeah. I kinda assumed it was because the influx of new/returning players.

Oh, right, I got excited about already having a set of Sword Singer but all I had was jewelry and I think I sold that lol


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TheCheshireKhajiit
post Feb 17 2018, 12:44 AM
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QUOTE(monkeyemoness @ Feb 16 2018, 04:55 PM) *

Ever since the update dropped, yeah. I kinda assumed it was because the influx of new/returning players.

Oh, right, I got excited about already having a set of Sword Singer but all I had was jewelry and I think I sold that lol

Aww, jewelry is half the battle! Feng is going to start looking for Spriggan’s Thorns stuff soon.

————————————————

Khajiit needs to be very careful with outfits. Can see it getting out of hand, cost wise. Today we were messing around with Mira’s outfit and we created a “Conquistador” outfit that looked really good! Didn’t save it though as it would’ve cost like 6k.


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monkeyemoness
post Feb 17 2018, 12:57 AM
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Weapons is where the cost can really skyrocket, especially with rare motifs. The cost of the Squads outfits are all at least 20k each. :v



I messed around with Fjotreid's setup and tbh I think I'm okay with keeping him as he is now. May or may not have something to do with replacing Impulse with Screaming Cliffracer Might still have him use like, a hammer or something for the sake of aesthetic. Sort of like Will Raynard from Tales of Legendia. (In spite of his looks he's a spell caster and seems to use the hammer as a catalyst)

On a side note, I never liked selling the Ashlander/Morag Tong motifs. The prices seem to be all over the place and mine never sell. :v

This post has been edited by monkeyemoness: Feb 17 2018, 12:58 AM


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TheCheshireKhajiit
post Feb 17 2018, 01:07 AM
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QUOTE(monkeyemoness @ Feb 16 2018, 05:57 PM) *

On a side note, I never liked selling the Ashlander/Morag Tong motifs. The prices seem to be all over the place and mine never sell. :v

It’s funny you mention that! Feathered-Snake scored a Morag Tong chest chapter in his Hall of Justice delve daily today. Considered selling it since this one isn’t particularly fond of it but decided to go ahead and let Mira learn it. Maybe the medium armor could make a decent alternate for Sorai-Arbul. Also, couldn’t find any other Morag Tong chapters in my trade guild’s store.

This post has been edited by TheCheshireKhajiit: Feb 17 2018, 01:13 AM


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monkeyemoness
post Feb 17 2018, 03:45 PM
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I reference my MM data and Tamriel Trade Center's before I throw these up there. But yeah, always good to hang onto them in case you end up liking the style.

Today I finish my Morag Tong farm, since I got all the ones the Squad need, but I am really liking the difference slotting Animal Companion skills makes for Fjotreid. I used to dread Morrowind delves because of the number of enemies in them, but now he cuts through them pretty quickly without having to completely abandon the ice-mage thing I wanted to do.


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mALX
post Feb 17 2018, 06:19 PM
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QUOTE(monkeyemoness @ Feb 13 2018, 09:29 PM) *

*snip*
At least you can get a decent preview of armor now. I remember when I crafted Hates an entire set of every style so I could decide what to wear. :v


I've done that too! Lol. Way to waste a whole lot of mats just to find a stylish armor, lol. I do love being able to preview the armors this way; and so far it is all I've used the Outfitter for. Not ready to commit my one slot (or gold) for anything yet, lol.




QUOTE(monkeyemoness @ Feb 15 2018, 05:12 PM) *

While everyone's progressing, I'm getting started with a new character: Lucius. (This is on the PTS btw. I was wondering whether he was too baby-faced.)

I think I'm satisfied, appearance-wise, but now I gotta decide exactly how I'm gonna handle him in-game. Do I wanna go through the AD questline or is it better to skip that? Should I have him do dailies around Reaper's March and then see where he goes from there? What's the ratio between DPS and Tank that I want to hit? This'll be my first new "character" since last year, so I wanna be prepared, y'know?


I usually test out the new characters on the PTS first too; have to ever since I discovered that the "test" for voice choices doesn't give a sample of everything they do; and I ended up with a female that grunts like a sow with every movement.



QUOTE(monkeyemoness @ Feb 15 2018, 10:05 PM) *

I honestly can't say whether you can get a good ratio, but back when I somewhat followed the meta apparently Dragon Knights could do both (not so sure that's the case now). For me, it's more of a playstyle thing.

I think I was going for Nibenese with this one, but everything about him says "Colovian" so honestly yeah, Romey-rome Akatosh-loving goody-two shoes heroic guy. That tried to play hero against the wrong person and ended up erased from existence for his troubles. He got better.

As an aside I wish character creation had multiple lighting options. Like Skyrim, characters tend to look different depending on the light, and what you see in the creation screen is rarely what you see most of the time in-game. (The image is just the lighting in the tutorial area alone)


Anyways, played around with Jo'zira's outfit today and the Coney Island Nimbasa City Gym music from Pokemon Black/White 2 started playing in my head. Not that I'm complaining. Might go with Celestial in all but two slots.


I've been trying to build a DPS Dragon Knight with Inga of the Aldmeri = as a DPS she is still way below my Templar; and doesn't have the sustainability Britta has as a Tank. I think Dragon Knights' power is all in torque; they are so strong; but can take a hit much better than give one out. Maybe with a two handed weapon it might make a difference; or possibly trying to make a magicka Dragon Knight with destruction staff on the front bar?

IDK, but even with all her champion points put into DPS'ing, it is still taking Inga a full minute to kill a mudcrab; but boy can she take a hit, even without spending any points in Tanking!

So yeah, I have been questioning whether DK's are just a one trick pony anymore. Acadian and I just had this discussion last week, lol.






QUOTE(TheCheshireKhajiit @ Feb 15 2018, 11:00 PM) *

QUOTE(monkeyemoness @ Feb 15 2018, 11:18 PM) *

I actually dropped the Nibenese part pretty quickly the moment I realized his personality traits are more common for Colovians. That said, originally he was going to be slimmer, but then I realized all of my characters so far have been on the right side of the build triangle (Eolan being the shape he is mostly due to messing with the body parts themselves), so I decided to make him a bit more heavy set instead. Did the same with the face, too. Both "Heroic" leaning towards "Soft"

Then again, the races being The Way They Are, the triangle is still dependent on the "template" the race has. Try as I might, Jo'zira's shoulders will never be as narrow as I want them, and Fjotreid will always have wider shoulders, bulkier arms and thicker thighs than my Dunmer Crafting Monkey in spite of more or less being on the same setting on the triangle (Almost perfectly between Heroic and Slim).

Since they just copy-pasted the Bretons' body shape onto Imperials, it works out for Lucius. :U Bretons have a slabby, slightly top-heavy shape by default.

Khajiit was thinking perhaps Lucius’s build should be a bit more lithe to reflect the Nibenese cultural leanings towards battlemagery. His current build suggests that he would be a straight up warrior (he’s a big dude!).


Ditto. I made Bubba way too muscular and barrel chested, can't stand to see him with his shirt off, he looks like AHRNOLD. But after seeing how thin Hazmick was able to make Haa-Rei = I did go to the PTS and test out ways to thin him up and make his body look punier; and oddly enough no matter how puny I made him, he still looked built. I think that is like trying to make a short Altmer; they have preset limitations by race on these characters. So my Bubba will never achieve the boyish/androgynous look I was hoping for, verysad.gif






This post has been edited by mALX: Feb 17 2018, 06:29 PM


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TheCheshireKhajiit
post Feb 17 2018, 07:55 PM
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QUOTE(mALX @ Feb 17 2018, 11:19 AM) *

I've been trying to build a DPS Dragon Knight with Inga of the Aldmeri = as a DPS she is still way below my Templar; and doesn't have the sustainability Britta has as a Tank. I think Dragon Knights' power is all in torque; they are so strong; but can take a hit much better than give one out. Maybe with a two handed weapon it might make a difference; or possibly trying to make a magicka Dragon Knight with destruction staff on the front bar?

IDK, but even with all her champion points put into DPS'ing, it is still taking Inga a full minute to kill a mudcrab; but boy can she take a hit, even without spending any points in Tanking!

So yeah, I have been questioning whether DK's are just a one trick pony anymore. Acadian and I just had this discussion last week, lol.

Really? A full minute to kill mudcrabs? Geru Naboor cut a bloody swath across Stros M’kai and she’s a Dragonknight. Dual wield. Something seems wrong. Inga should be at least as good or better than Geru.


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monkeyemoness
post Feb 17 2018, 08:09 PM
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QUOTE(mALX @ Feb 17 2018, 11:19 AM) *

I usually test out the new characters on the PTS first too; have to ever since I discovered that the "test" for voice choices doesn't give a sample of everything they do; and I ended up with a female that grunts like a sow with every movement.

tbh, I did quite a bit of testing of voices too, lol. Tried 3 voices before settling for one. I mostly go for what they sound like when they speak (as in the NPC voice it matches) rather than the limited sounds they make. I ditched one voice because I knew it was from the voice actor that did the human male Player Character voices in Skyrim and he'd remind me too much of Alois when playing. (That said his grunts are different this time around. A little "better" than Skyrim's imo.)

...now that I think about it, I'm not sure what NPC voice the Breton/Imperial "Voice F" belongs to...hm...


QUOTE(mALX @ Feb 17 2018, 11:19 AM) *

Ditto. I made Bubba way too muscular and barrel chested, can't stand to see him with his shirt off, he looks like AHRNOLD. But after seeing how thin Hazmick was able to make Haa-Rei = I did go to the PTS and test out ways to thin him up and make his body look punier; and oddly enough no matter how puny I made him, he still looked built. I think that is like trying to make a short Altmer; they have preset limitations by race on these characters. So my Bubba will never achieve the boyish/androgynous look I was hoping for, verysad.gif

I think eventually you just gotta accept that you can only do so much with the tools your given and let your imagination "fix" what couldn't be done.

Since I already brought up Skyrim and Alois, I actually went through the same thing there. At first I just went along with what the game gave me and compromised a bit but by the time I got Aza-jo, my main Dragonborn, I said f-it, if the game doesn't let me make a waifish cat guy then I'll just let my imagination fill in the blanks. His in-game avatar may be insanely ripped in spite of being set to 0 weight, but the "real" one is slender and graceful and doesn't walk/run like an ape. The other male characters are still athletic, but Alois also has fat padding it up and Tyrellius has terrible posture. (I grew to accept Deleras' height, since I was pretty happy with how he ended up looking anyways. At least Bosmer men are still technically below average height.)

This post has been edited by monkeyemoness: Feb 17 2018, 08:13 PM


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monkeyemoness
post Feb 17 2018, 10:43 PM
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I'm thinking of giving Lucius the surname "Aurelius" but not only was it an insanely common name IRL, I highly doubt it's still available lol

EDIT: Welp, I knew I should have taken everything out of my Armor Storage chest. 29 of the 60 things stored in there are gone and I don't want to play until that's resolved. Worst part is I might have to delete Lucius again lol

This post has been edited by monkeyemoness: Feb 17 2018, 11:50 PM


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TheCheshireKhajiit
post Feb 17 2018, 11:34 PM
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QUOTE(monkeyemoness @ Feb 17 2018, 03:43 PM) *

I'm thinking of giving Lucius the surname "Aurelius" but not only was it an insanely common name IRL, I highly doubt it's still available lol

Yeah, Khajiit would be shocked if it wasn’t taken. Honestly, it may be hard to find a well known Roman name not in use. May have to make something up (like Khajiit did with Mira’s surname “Cervantii”).


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mALX
post Feb 18 2018, 12:25 AM
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QUOTE(monkeyemoness @ Feb 17 2018, 02:09 PM) *

QUOTE(mALX @ Feb 17 2018, 11:19 AM) *

I usually test out the new characters on the PTS first too; have to ever since I discovered that the "test" for voice choices doesn't give a sample of everything they do; and I ended up with a female that grunts like a sow with every movement.

tbh, I did quite a bit of testing of voices too, lol. Tried 3 voices before settling for one. I mostly go for what they sound like when they speak (as in the NPC voice it matches) rather than the limited sounds they make. I ditched one voice because I knew it was from the voice actor that did the human male Player Character voices in Skyrim and he'd remind me too much of Alois when playing. (That said his grunts are different this time around. A little "better" than Skyrim's imo.)

...now that I think about it, I'm not sure what NPC voice the Breton/Imperial "Voice F" belongs to...hm...


QUOTE(mALX @ Feb 17 2018, 11:19 AM) *

Ditto. I made Bubba way too muscular and barrel chested, can't stand to see him with his shirt off, he looks like AHRNOLD. But after seeing how thin Hazmick was able to make Haa-Rei = I did go to the PTS and test out ways to thin him up and make his body look punier; and oddly enough no matter how puny I made him, he still looked built. I think that is like trying to make a short Altmer; they have preset limitations by race on these characters. So my Bubba will never achieve the boyish/androgynous look I was hoping for, verysad.gif

I think eventually you just gotta accept that you can only do so much with the tools your given and let your imagination "fix" what couldn't be done.

Since I already brought up Skyrim and Alois, I actually went through the same thing there. At first I just went along with what the game gave me and compromised a bit but by the time I got Aza-jo, my main Dragonborn, I said f-it, if the game doesn't let me make a waifish cat guy then I'll just let my imagination fill in the blanks. His in-game avatar may be insanely ripped in spite of being set to 0 weight, but the "real" one is slender and graceful and doesn't walk/run like an ape. The other male characters are still athletic, but Alois also has fat padding it up and Tyrellius has terrible posture. (I grew to accept Deleras' height, since I was pretty happy with how he ended up looking anyways. At least Bosmer men are still technically below average height.)


Yeah, I had to use mods to get the build I wanted on my males in both Oblivion and Skyrim. There is one modder that made excellent punier males that looked more boyish than manly for Oblivion; and he did the same thing in Skyrim but didn't post his mods for Skyrim like he did for Oblivion. I really wish they would not force their version of Lore anatomy on the players in this game; because I'm sure there are young thin Redguards and red-headed Imperials somewhere in the Lore.

Another thing I would like to see is for them to have the choice for us to have an Ohmes Khajiit like my Oblivion Khajiit Maxical looked like:


https://i.imgur.com/PWQ5OlB.png?1


But I doubt we will ever have that. It is one thing I really miss in MMORG = not being able to mod our characters to our own tastes.






This post has been edited by mALX: Feb 18 2018, 12:39 AM


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mALX
post Feb 18 2018, 12:48 AM
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QUOTE(TheCheshireKhajiit @ Feb 17 2018, 01:55 PM) *

QUOTE(mALX @ Feb 17 2018, 11:19 AM) *

I've been trying to build a DPS Dragon Knight with Inga of the Aldmeri = as a DPS she is still way below my Templar; and doesn't have the sustainability Britta has as a Tank. I think Dragon Knights' power is all in torque; they are so strong; but can take a hit much better than give one out. Maybe with a two handed weapon it might make a difference; or possibly trying to make a magicka Dragon Knight with destruction staff on the front bar?

IDK, but even with all her champion points put into DPS'ing, it is still taking Inga a full minute to kill a mudcrab; but boy can she take a hit, even without spending any points in Tanking!

So yeah, I have been questioning whether DK's are just a one trick pony anymore. Acadian and I just had this discussion last week, lol.

Really? A full minute to kill mudcrabs? Geru Naboor cut a bloody swath across Stros M’kai and she’s a Dragonknight. Dual wield. Something seems wrong. Inga should be at least as good or better than Geru.


Well, it may have been an exaggeration; laugh.gif It was in Cyrodiil; (not a starter island) = but it still took her longer than my Templar takes to cut through stuff. The Templar can take down bosses in the time it takes the DK to take down a regular enemy.



QUOTE(monkeyemoness @ Feb 17 2018, 04:43 PM) *

I'm thinking of giving Lucius the surname "Aurelius" but not only was it an insanely common name IRL, I highly doubt it's still available lol

EDIT: Welp, I knew I should have taken everything out of my Armor Storage chest. 29 of the 60 things stored in there are gone and I don't want to play until that's resolved. Worst part is I might have to delete Lucius again lol



Oh crap! Have they not fixed that? I thought they resolved that when they took the server back down just hours after they added all that = especially since they knew there were people losing items.




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monkeyemoness
post Feb 18 2018, 12:59 AM
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QUOTE(mALX @ Feb 17 2018, 05:25 PM) *

I really wish they would not force their version of Lore anatomy on the players in this game; because I'm sure there are young thin Redguards and red-headed Imperials somewhere in the Lore.


I think it's more that there are limitations to the system, at least as far as body and face types go. (The hair color thing is very dumb, though.) One thing I will forever praise about ESO is the fact that you can customize your character's body at all. In Skyrim the only thing you could do is change their frame in 2 directions, and the change was MUCH more dramatic in male characters than female (honestly, the ONE game where playing a Brawn Hilda-type character would be the most appropriate and you can't????)

That's not ever getting into the fact that everyone looks either 30+ or perpetually 10 if they're a kid, no in-between. I always loved running into "teen" characters and seeing they have the creases of an adult. (And no, having a hard life doesn't explain their faces. Especially if they happen to be city-folk or nobility and thus have access to better skin care.)

I actually really liked that each race has a template in ESO, but I also believe the restrictions are a little too severe. And once again, female characters are limited in their range, but thankfully it's not as bad as Skyrim. I think it's more obvious with the faces, as you're locked to the same features based on race and the "weight" setting and editing tools can only do so much. I'm guessing it's a compromise to letting you stretch and shrink them, since Skyrim had a lot of options but limited ways to edit them. (And let's not forget Oblivion's pudding faces lol. Again, ESO improved on that, too.)

'Course, you start to see the, uh, strain on the character models when you go a little too far.

--

But anyways, yeah! It'd be nice to have the less, uh, visible forms of Khajiit available, too. You can sorta do some of them with the tools we have now, but some like the Ohmes are impossible unless you want to roll a Bosmer and pretend they're a Khajiit. Maybe we'll get them if/when we go to deeper parts of Elsweyr? Hmm, maybe that's unlikely, and if we do they probably won't be playable lol. We were supposed to get Naga Argonian NPCs in Murkmire for example.

This post has been edited by monkeyemoness: Feb 18 2018, 01:03 AM


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mALX
post Feb 18 2018, 01:11 AM
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QUOTE(monkeyemoness @ Feb 17 2018, 06:59 PM) *

QUOTE(mALX @ Feb 17 2018, 05:25 PM) *

I really wish they would not force their version of Lore anatomy on the players in this game; because I'm sure there are young thin Redguards and red-headed Imperials somewhere in the Lore.


I think it's more that there are limitations to the system, at least as far as body and face types go. (The hair color thing is very dumb, though.) One thing I will forever praise about ESO is the fact that you can customize your character's body at all. In Skyrim the only thing you could do is change their frame in 2 directions, and the change was MUCH more dramatic in male characters than female (honestly, the ONE game where playing a Brawn Hilda-type character would be the most appropriate and you can't????)

That's not ever getting into the fact that everyone looks either 30+ or perpetually 10 if they're a kid, no in-between. I always loved running into "teen" characters and seeing they have the creases of an adult. (And no, having a hard life doesn't explain their faces. Especially if they happen to be city-folk or nobility and thus have access to better skin care.)

I actually really liked that each race has a template in ESO, but I also believe the restrictions are a little too severe. And once again, female characters are limited in their range, but thankfully it's not as bad as Skyrim. I think it's more obvious with the faces, as you're locked to the same features based on race and the "weight" setting and editing tools can only do so much. I'm guessing it's a compromise to letting you stretch and shrink them, since Skyrim had a lot of options but limited ways to edit them. (And let's not forget Oblivion's pudding faces lol. Again, ESO improved on that, too.)

'Course, you start to see the, uh, strain on the character models when you go a little too far.

--

But anyways, yeah! It'd be nice to have the less, uh, visible forms of Khajiit available, too. You can sorta do some of them with the tools we have now, but some like the Ohmes are impossible unless you want to roll a Bosmer and pretend they're a Khajiit. Maybe we'll get them if/when we go to deeper parts of Elsweyr? Hmm, maybe that's unlikely, and if we do they probably won't be playable lol. We were supposed to get Naga Argonian NPCs in Murkmire for example.


If it is that then that would mean they have a different skeleton for each race; wouldn't it? Although = I am sure the Argonian's and Khajiit have different skeletons than the other races; which would probably be why they are able to be made so thin. In fact, to date I have never seen a plump Argonian in game.

But I agree on the hair color being ridiculously picky. Also, the wigs. We should be able to buy a wig a different color than our character's hair so we can change them up if we want to. Instead of the wig changing to your character's hair color like it does. I was hoping to buy a red haired wig for my Imperials so they could finally get away from all being blondes, lol.



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TheCheshireKhajiit
post Feb 18 2018, 02:16 AM
Post #2520


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QUOTE(mALX @ Feb 17 2018, 06:11 PM) *

If it is that then that would mean they have a different skeleton for each race; wouldn't it? Although = I am sure the Argonian's and Khajiit have different skeletons than the other races; which would probably be why they are able to be made so thin. In fact, to date I have never seen a plump Argonian in game.

But I agree on the hair color being ridiculously picky. Also, the wigs. We should be able to buy a wig a different color than our character's hair so we can change them up if we want to. Instead of the wig changing to your character's hair color like it does. I was hoping to buy a red haired wig for my Imperials so they could finally get away from all being blondes, lol.

Mira’s hair is kind of auburn-ish, but yeah it’s insane that all hair color options aren’t available for every race. What if my Redguard’s Da was a red headed Breton, Nord, or Dumer? True, in Elder Scrolls you get your race from your Ma, but you are supposed to get some traits from your Da as well. Ideally, Geru Naboor would be a red head (as she’s basically a nod to Nabooru from Legend of Zelda: Ocarina of Time).


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