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> What are you playing?
Decrepit
post Apr 9 2018, 10:22 AM
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QUOTE(TheCheshireKhajiit @ Apr 8 2018, 05:26 PM) *

QUOTE(Decrepit @ Apr 8 2018, 04:03 PM) *

I've been in a gaming slump nearly a month now. Up until then I'd been playing Mashinky hot and heavy with no sign of letup. Then all of a sudden my interest took a nosedive. Some of that might be due to my having exhausted Mashinky's still limited feature set, so that all I did began to seem too repetitive.

For whatever reason I can't drum up enough enthusiasm for Kingdom Come Deliverance to want to play it very often. Not sure why. I enjoy it well enough, and haven't encountered any of the nasty bugs some claim to have experienced.

Then again, I can't drum up enthusiasm for what are normally sure-fire old favorites like Daggerfall and Oblivion either. Truth to tell, I can't drum up enthusiasm for much of anything at the moment, gaming or otherwise.

Be that as it may, I broke down and bought a title I've been interested in for some time, another train-centric game called Transport Fever. Downloaded it off Steam yesterday. Spent a decent bit of time at the Steam Workshop looking through its many mods, picking out lots of steam locos, passenger wagons, and other mods for use after I learn the ropes. Spent much of this afternoon beating my head against its tutorials. I swear game controls are getting harder for me to master each purchase. Mashinky is an exception, but it's a far less complex game. I'll give Transport Fever credit for including what looks to be thorough tutorials, and boy am I gonna need them.

I'll end this linking a thought provoking recently watched YouTube video of Zaric Zacharon discussing Bethesda.
Khajiit likes to play MineCraft when suffering game burnout. You may also try No Man’s Sky. This one finds that simple and/or plotless games allow you to just relax and clear your mind. Before you know it you’ll be ready to get back on the rails, or lop off some heads!

Yeah, Minecraft has served this purpose in the past for me too. A simple mining excursion, with hours spent doing nothing be excavating new mine shafts while collecting resources I already possess in abundance, can be therapeutic. Even that holds no appeal for me at the moment. For the short term I'm hoping Transport Fever will somehow succeed where all else has failed and restore my gaming addiction. If not, may I'll launch Minecraft and hope for the best.

ADDENDUM: Forgot to credit the short YouTube video that cemented my decision to buy Transport Fever. No building sessions here. Just someone showing off what he's (?) created. I suspect a decent amount of modding went on here, but as it isn't an English language channel I can't know for sure. (No vocal commentary, btw.)

This post has been edited by Decrepit: Apr 9 2018, 01:23 PM


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Dark Reaper
post Apr 9 2018, 06:41 PM
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I'm thinking of playing Skyrim for Switch sometime today.

Edit: Well played some Skyrim today.
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This post has been edited by Dark Reaper: Apr 10 2018, 02:06 AM


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Decrepit
post Apr 11 2018, 02:37 PM
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Played not overly long (but not short either) Transport Fever sessions both this morning and yesterday. I'm still in the tutorials learning the ropes. Even those are entertaining. I do what a particular tutorial wants, then opt to play that map longer and plop down more stations, tracks, bus lines and so on. Still have trouble learning the HUD. At least I can pause the game when confused so no harm done (as if that matters at this stage). My most frustration comes from, of all things, the movement controls.

Got in a short Kingdom Come Deliverance session yesterday.


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RaderOfTheLostArk
post Apr 11 2018, 03:17 PM
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QUOTE(SubRosa @ Apr 8 2018, 03:39 PM) *

QUOTE(RaderOfTheLostArk @ Apr 8 2018, 01:00 PM) *

Decided to finally go inside the Institute in Fallout 4. For roleplaying purposes, and because I was curious about looking around, I went with the "not sure" option about joining the Institute. But there is no way my character is actually joining them. I assume that with the quest "Synth Retention" that is the point where I can finally tell Father that the Institute can burn. That is where I left my character at last night.

Fallout 4 is very different from the other Beth games when it comes to the Main Quest and Faction quests. Technically the Main Quest ended the moment you stepped inside the Institute and first spoke to Father (the Institutionalized quest).

From here on out the Faction quests take over. There are four Factions: Institute, Railroad, BOS, and Minutemen.

The Minutemen are pretty much completely separate from the Institute. In fact, you can do the Minuteman questline to completion and never set foot inside the Institute.

The Institute questline is of course all about joining the Institute.

The Railroad questline requires you to pretend to join the Institute for a pretty long time, but in reality you are a spy for the Railroad working to destroy the Institute from within.

I never finished the BOS questline, but from what I gather it is a more direct and open war against the Institute, and it ends with you destroying the Institute as well..

So how you respond to Father influences what you can do with the other questlines. Telling him to F off fails the Railroad questline, since you need to be on the inside to accomplish it. It will work fine with the Minuteman questline though, and I imagine it will be ok with the BOS questline as well.


Interesting. Duly noted. I'm not really sure how much I want to help the Railroad yet, but I guess we'll see. I did realize that I completely failed their questline if I did not at least join them prior to entering the Institute (I had forgotten about what Desdemona said when I took the courser chip to their place because it had been a while since I played that part). So I quickly joined them and then got back inside the Institute after reloading. I already got the data for the Minutemen though.


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mirocu
post Apr 12 2018, 08:47 PM
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I wanna see if I can get the demo of Chasm: The Rift up and running again on my Millennium computer. Man, it's been ages since I played that!


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Decrepit
post Apr 12 2018, 09:35 PM
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Played more of the Transport Fever tutorial. Or rather I played tutorial 3 over again...for the third time. Not by choice. At the end of that tutorial I keep misinterpreting its two options, select the wrong one, don't get completion credit, so need to do the tutorial over again. I don't much mind, not at the moment. It's a fun little tutorial, and I'm still not comfortable with some function locations within the interface.

Even this early into the game I've found one thing I think needs improvement. It doesn't offer the nice pannable engine cab view Mashinky provides. Closest it comes is a camera attached to the very front of the locomotive, facing straight ahead, which can't be panned.

Still looking over mods for when I finally finish the tutorials. Doubt I'll bother with a purely vanilla map, not even for my first attempt. We shall see.


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monkeyemoness
post Apr 13 2018, 12:44 PM
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Been getting the urge to play Eternal Darkness: Sanity's Requiem again. Only problem is that I'm in the middle of ESO's Anniversary Event and they just extended it by one more week. :v

Maybe if and when I get all the Worm Cult motifs that drop exclusively from the event?


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Decrepit
post Apr 13 2018, 03:37 PM
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Still learning the ropes in Transport Fever. Watched on YouTube TF signaling video early this morning, but very little of it stuck with me. I did manage to set up a passing lane with proper signals in-game. Anything more elaborate is still beyond me.

I begin to suspect I'm stuck not getting beyond tutorial three because there is no further tutorial. I don't mind, except tutorial three grays out some functions no needed for completion. For instance, I can't establish a passenger line between the tutorial's two towns, because the passenger station option can't be clicked. Either that or I'm to dumb to figure out how it works. Don't think so, but ya never know.


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monkeyemoness
post Apr 13 2018, 08:32 PM
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QUOTE(monkeyemoness @ Apr 13 2018, 06:44 AM) *

Been getting the urge to play Eternal Darkness: Sanity's Requiem again. Only problem is that I'm in the middle of ESO's Anniversary Event and they just extended it by one more week. :v

Maybe if and when I get all the Worm Cult motifs that drop exclusively from the event?


YOU HAVE CHOSEN XEL'LOTATH

THANK YOU FOR PLAYING.


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Decrepit
post Apr 15 2018, 10:30 AM
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Played Transport Fever off and on much of yesterday, including a quite lengthy evening session. Have created a randomized "free mode" map and am using it to become more comfortable with game functions and controls. Have already installed a few mods. The most drastic is "No Cost." Hadn't intended to use it, but was going broke making and correcting dumb newbie mistakes. At some point I'll jettison it and instead use a few isolated no-cost mods such as "Landscaping No Cost."

With all the time I sunk into the map yesterday youi'd think I got a lot done. Nope. Two towns connected by rail. Intercity "bus" routes for those same towns. A farm to food processing plant to town industrial rail route. One in-progress future three town passenger service route. That's the extent of it. Should have that route up and running today assuming I get in a decent session.

This post has been edited by Decrepit: Apr 15 2018, 10:31 AM


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Decrepit
post Apr 16 2018, 02:45 PM
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Still slugging away at Transport Fever with my Free Mode learning map. Boy do I suck at it! Industry wise, at any rate. I'm having trouble thinking far enough ahead to establish profitable multi industry production chains. This morning's session ended with me realizing the Still Mill station I'd just placed makes no sense whatsoever. Its tracks doesn't point toward the next plant in the chain. Gonna have to demolish it, do a little backtracking, and start afresh. Thank goodness for the No Cost mod. I'd never have survived as long as I have without it.


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RaderOfTheLostArk
post Apr 17 2018, 12:48 AM
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Played some more Fallout 4. Looks like it might still be a while before I complete the main quest. Desdemona is trying to get me to join the Railroad completely (even though I'm still doing their quests). Not sure I want to, as my character has been with the Minutemen this whole time.

It also became Christmas during my playthrough yesterday or the day before, so there was the nice touch of Christmas lights around Diamond City. Which reminds me of how much I've been wanting holidays to come back to TES, as we haven't had them since Daggerfall. Hopefully this is a sign that that will happen in TESVI.

Also forgot to mention that I stopped playing Planescape: Torment for the time being. Why? Because I came across the same damn bug TWICE in the Alley of Dangerous Angles. For some reason, I suddenly became unable to pick up items after I did some stuff in there. I reloaded to a save right before entering the area, did some stuff in it again, and the same bug happened. It annoyed me enough that I haven't felt like playing it again for the past week or two. I really don't feel like messing around with it, so I'll just hold off on that game for now.


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Dark Reaper
post Apr 17 2018, 03:37 AM
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QUOTE(RaderOfTheLostArk @ Apr 16 2018, 06:48 PM) *

Hopefully this is a sign that that will happen in TESVI.


IDK a moderator on the Bethesda forums had this to say and its not good for the next TES entry.
"Bethesda Game Studios have recently expanded to include studios in Montreal and Austin. The number of employees at BGS has, by most accounts, more than tripled since the development of Skyrim. While this does not necessarily mean that they will crank out games at the rate of one per year, I think it is reasonable to assume that the schedule may speed up a bit. But we will have to wait and see if this is true.

I know how hard it is. But those of us who are mainly Elder Scrolls fans have to keep in mind that there are many, many people out there who do not care about the Elder Scrolls and only want a new Fallout game (some of them are already upset that Fallout 5 has not been announced yet). And there are still others who have given up on both franchises and are just sticking around to see the new IP that is said to be in the works."

It might be awhile before we get another entry in the TES main series.


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TheCheshireKhajiit
post Apr 17 2018, 03:57 AM
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QUOTE(Dark Reaper @ Apr 16 2018, 09:37 PM) *

QUOTE(RaderOfTheLostArk @ Apr 16 2018, 06:48 PM) *

Hopefully this is a sign that that will happen in TESVI.


IDK a moderator on the Bethesda forums had this to say and its not good for the next TES entry.
"Bethesda Game Studios have recently expanded to include studios in Montreal and Austin. The number of employees at BGS has, by most accounts, more than tripled since the development of Skyrim. While this does not necessarily mean that they will crank out games at the rate of one per year, I think it is reasonable to assume that the schedule may speed up a bit. But we will have to wait and see if this is true.

I know how hard it is. But those of us who are mainly Elder Scrolls fans have to keep in mind that there are many, many people out there who do not care about the Elder Scrolls and only want a new Fallout game (some of them are already upset that Fallout 5 has not been announced yet). And there are still others who have given up on both franchises and are just sticking around to see the new IP that is said to be in the works."

It might be awhile before we get another entry in the TES main series.

Not sure what prompted you to post that, all the guy was saying is that he hopes the next TES game has holidays, but since you did...
I think I remember reading a quote by The Todd in an interview where he was basically saying that they don’t have the tech to do TES6 like they want. When you tie that in with the comment saying that they have two full sized projects in the works that are “different from anything [Bethesda] has done before”, then we are probably looking at mid 2020’s until we see TES6.


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Dark Reaper
post Apr 17 2018, 04:40 AM
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I probably miss read his post my bad indifferent.gif . As for TES VI in 2020---that might be a maybe.


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TheCheshireKhajiit
post Apr 17 2018, 04:42 AM
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QUOTE(Dark Reaper @ Apr 16 2018, 10:40 PM) *

I probably miss read his post my bad indifferent.gif . As for TES VI in 2020---that might be a maybe.

I suspect between 2024-2026.


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Dark Reaper
post Apr 17 2018, 04:56 AM
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QUOTE(TheCheshireKhajiit @ Apr 16 2018, 10:42 PM) *

I suspect between 2024-2026.


That would be about right.


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RaderOfTheLostArk
post Apr 17 2018, 01:58 PM
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QUOTE(Dark Reaper @ Apr 16 2018, 11:40 PM) *

I probably miss read his post my bad indifferent.gif . As for TES VI in 2020---that might be a maybe.

Yeah, all I'm saying is I want holidays in TES to come back. We haven't had them since Daggerfall. Online is the closest we have to it, and while that's cool I mean I want it actually coded into the game instead of going by the real-life calendar.

QUOTE(TheCheshireKhajiit @ Apr 16 2018, 10:57 PM) *

I think I remember reading a quote by The Todd in an interview where he was basically saying that they don€™t have the tech to do TES6 like they want. When you tie that in with the comment saying that they have two full sized projects in the works that are €œdifferent from anything [Bethesda] has done before€, then we are probably looking at mid 2020€™s until we see TES6.


He said something along the lines of, "People would go 'Wow, sounds like you don't even have the technology.'" So he's not quite saying that they don't have the technology, but that people would be shocked about what they're planning. Whether The Todd is just blowing smoke I suppose is up for debate, but I am curious as to what this supposed technology is for.



In any case, I'm not going to bother putting a date on its release. I'll either be disappointed if it doesn't come then (especially if I put it on the next couple of years), or hype myself for too long or draw out the anticipation for an uncomfortably long time. And we have no evidence for anything other than, "Yes, we're working on TESVI," save for two other huge projects supposedly in the works. Besides, I'm getting my Bethesda fix with Fallout 4.

This post has been edited by RaderOfTheLostArk: Apr 17 2018, 01:58 PM


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Kane
post Apr 17 2018, 06:49 PM
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TES VI in 2019. Book it!


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monkeyemoness
post Apr 17 2018, 09:26 PM
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QUOTE(RaderOfTheLostArk @ Apr 16 2018, 06:48 PM) *

It also became Christmas during my playthrough yesterday or the day before, so there was the nice touch of Christmas lights around Diamond City. Which reminds me of how much I've been wanting holidays to come back to TES, as we haven't had them since Daggerfall. Hopefully this is a sign that that will happen in TESVI.


IIRC Oblivion was supposed to bring back Holidays as well as seasons but apparently the concept was axed because they didn't think people would play long enough to see them?

When I was just getting into TES I remember reading an article on Oblivion mentioning that certain alchemy reagents would show up and disappear based on different months, and then picking every Summer Bolete I saw when I got back to the game because "I won't see them for a long time!" Took a while for me to learn that it wasn't part of the final game. :v

So hey, maybe they will bring them back in TES VI


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